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Topics - Shambanation

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1
Gallery / Mako Bay [Entering Beta] Image Heavy
« on: July 03, 2012, 05:13:39 AM »
Blockland we meet again. This time I've been working at a City RP dubbed "Mako Bay". Its a remote island paradise to some degree but it's still hanging heavily in its Beta stages. The only buildings that exist currently are concerning key infrastructure, e.g. Police Station, Bank, Spawn Area and Employment Office.

The purpose of this post is to hear what you guys have to say about Mako Bay in it's current state and where you think it should be headed, feel free to rate if you deem it necessary.

I'll make a note that all buildings have full interiors and 'interactivity' is a big thing so many objects can be activated and used.

I will be running a server in the coming days but I'll update the post when that time draws nearer.

Currently Running (Cause it's all I've got) : RP Core v9.0 with all available Core Add-ons


















2
General Discussion / Back to Blockland?
« on: August 27, 2011, 09:29:18 AM »
For those of you that don't know me, I'm Shambanation.

I've been off playing other games and dealing with school and life. I enjoy playing Blockland, and have made a few builds  and add-ons that recieved pretty good criticism. So I'm wondering, should I come back to Blockland?

...and some of my old stuff in case your curious.

The Caladonia - http://forum.blockland.us/index.php?topic=143655.0

Halo Faces - http://forum.blockland.us/index.php?topic=140524.0

3
Modification Help / Found what's breaking "Prompt Events"
« on: May 05, 2011, 06:21:31 AM »
Using the process of elimination and about half an hour I managed to single out the add-on that is breaking Truno's Prompt Events.

From my testing I believe it is the "set appearance" add on event.

I would appreciate verification on this though to support my suspicions. Just enable all your add ons except "set appearance" and see if your prompt events function correctly.

P.S. I apologise if this is in the wrong section but it seemed most sensible.

4
Gallery / Caladonia Class Colony Ship - (WIP)
« on: February 03, 2011, 04:47:16 AM »
I've began work on my first starship/space cruiser/wookie whatever you wanna call it, and I just couldn't help myself from creating a thread for all you Blocklanders to check it out before I finish it [sarcasm]

If you've seen some of my other Gallery topics you may have noticed that I often include Easter Eggs and this build is no exception, but I've kept the screenshots a little broad just to keep you all guessing!


This is my initial drawing which started it all...

...and what I have so far.

UPDATES


Added an artificial habitat type section!













I think we'll tie this all up "again" with an EPIC DEEP SPACE PIC!!!


Please feel free to rate it [x/10], yes, you have my permission!


5
Faces, Decals, Prints / NEW: "Covenant Brute & Elite Faces" "Yin-Yang"
« on: January 05, 2011, 06:24:40 AM »
Watch out Forum, Shambanation's busting out into the Decal Department and to debut this breathtaking announcment... a collection of entirely miscellaneous decals.


Miscellaneous

Yin-Yang

http://www.mediafire.com/?wwfv3ttxm17w6z9


Cops Vs Robbers

Ballistic Goggles

http://www.mediafire.com/?twlebtziq60dwk9

Three Hole Balaclava

http://www.mediafire.com/?o36pasyjcmg4zvv


Halo

The ODST

http://www.mediafire.com/?oucqc2k9za51rrw

The EVA

http://www.mediafire.com/?00bc0o6g5l184dw

The Covenant Elite

http://www.mediafire.com/?ojooykz9kswc5y7

The Covenant Brute

http://www.mediafire.com/?7ok8fggjaub05y5


I'd appreciate any criticism and/or your wallet... but depending on the feedback I get, I'll either make more or the opposite of more.

6
Gallery / Caladonia Class Assault Carrier WIP
« on: November 26, 2010, 09:54:46 AM »
I've began work on my first starship/space cruiser/wookie whatever you wanna call it, and I just couldn't help myself from creating a thread for all you Blocklanders to check it out before I finish it [sarcasm]

If you've seen some of my other Gallery topics you may have noticed that I often include Easter Eggs and this build is no exception, but I've kept the screenshots a little broad just to keep you all guessing!

This is my initial drawing which started it all...


...and what I have so far.





I think we'll tie this all up with an EPIC DEEP SPACE PIC!!!

7
Gallery / Fortress City - Medievil RP
« on: October 13, 2010, 07:05:44 AM »
Wow, it's been a long time since my last gallery topic so eh... here we go!

Alamar City is a WIP RP I've been working on for a few days, it's got a Common District, Wealthy District, Dock, Palace, Arena, Prison, Raft Races and some other slightly less important things... *ahem* Ghost Town!

Anyway, i've put up a few pics so the blockland community (Thats you guys) can rate what I have so far and post any suggestions or feedback!

An Overview of Alamar City


The Royal Palace


The Arena


Raft Racing


and the Docks


8
Gallery / HIVE - Higher Institute of Villanous Education
« on: December 18, 2009, 12:12:25 AM »
You awake in a plain white room covered in ice and snow, your breathes are short and shallow as the air is thin. You stumble to your feet feeling your fingers freeze as your senses return to you. As you look up you notice the roof is glass and through it, some sort of text slowly becomes visible.
I-C-E B-L-O-C-K-S
Let this be a lesson to you, never to reach for the ice block at the bottom of the freezer!

Now back to the topic. This build is my interpretation of the facility used in the book "HIVE" by Mark Walden. It took me a grand total of 3 on and off days to complete and despite the mind boggling colour scheme i think it turned out quite well. Please comment and give any feedback.

This is the Apline helipad used to shuttle occupants to and from the HIVE entrance


This is the Mountainside entrance that is used to access the HIVE facility


Here is the front desk where new recruits are assigned their class and issued their uniforms


Shown here is the HIVE Worker class and...


Here is the HIVE Thug class


This is the Annex viewed from the the second floor balcony


The armory, I wonder what they keep here?


The Clinic, "Actual doctor may apear less friendly than shown in the below image"


The Museum, it's all abstract make what you like out of it


The School, visible on the chalkboard is the criminals codex, complicated i know!


The Galley, relax and kick back, the disco ball can be toggled on and off


The Cinema, BYO movie night tonight!


The Criminal Masterminds Conference Room, may replace glass with a volcano model


The Rocket Cavern Control Room, that BIG, RED, SHINY button starts the launch sequence


The Rocket Cavern, now who says Thermo Nuclear Warheads can't be FUN!


The Rocket Cavern, the control room is visible in this one



Thanks for viewing this  and although I didn't get any screens of it there are multiple secret passages and easter eggs hidden throughout the HIVE facility so if i can get my Port Forwarding working again i will open a server and people can come have a look and also i might release a DM version... Only time will tell


9
Help / Buffer Overun trouble
« on: January 22, 2009, 07:21:35 PM »
I don't know if i'm the only person who gets this thats why im asking but when i launch a map in BL it just comes up with a window that says Buffer Overun and then if i click a key it shuts down the game

I could really use some help

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