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Gallery / Sucons New Zombie Arena
« on: November 27, 2010, 02:58:10 AM »
Well, after taking a long break from Blockland, i decided to get on.
Compared to The older version of this.
http://forum.blockland.us/index.php?topic=109566.0
The new map is superior apart from the lesser zombie spawning system, that shall be fixed soon.
Here are some pictures.
An overview of the map.
A view of the buildings and map.
A picture of the wall and caves which zombies "come in through"
A picture of the weapons room and Mark Gatling.
A picture of the other side of the weapons room.
A close up of the weapons room outside.
The outside of the control room, and the origninal copy of the buildings.
Inside the control room, as you can see the new zombie spawning system isnt as good. But that will be fixed.
Now, this map features: Mark Gatling (The weapons merchant), New Buildings (Anyone who saw the old ones should be happy), New Spawning system, New Variable system, More Weapons (Featuring the new Explosives section) and many little changes that improve the gameplay by alot.
Now this isn't complete although it should be tommarrow.
I already have a to-do list for this map tommarrow morning and was wondering if you guys had any recomandations, tips or comments about this.
Please don't make a fool of yourself and post flaming comments.
Thank you for your help in advance, i would like to give credit to:
Myself: For almost all of it.
Boom: For For helping me with the parts of VCE i didn't know.
AndreZ: For making the Neon signs and helping me transition it.
And everyone else from the old thread.
And everyone who came in for the Testing of the differant stages of this map.
Compared to The older version of this.
http://forum.blockland.us/index.php?topic=109566.0
The new map is superior apart from the lesser zombie spawning system, that shall be fixed soon.
Here are some pictures.
An overview of the map.
A view of the buildings and map.
A picture of the wall and caves which zombies "come in through"
A picture of the weapons room and Mark Gatling.
A picture of the other side of the weapons room.
A close up of the weapons room outside.
The outside of the control room, and the origninal copy of the buildings.
Inside the control room, as you can see the new zombie spawning system isnt as good. But that will be fixed.
Now, this map features: Mark Gatling (The weapons merchant), New Buildings (Anyone who saw the old ones should be happy), New Spawning system, New Variable system, More Weapons (Featuring the new Explosives section) and many little changes that improve the gameplay by alot.
Now this isn't complete although it should be tommarrow.
I already have a to-do list for this map tommarrow morning and was wondering if you guys had any recomandations, tips or comments about this.
Please don't make a fool of yourself and post flaming comments.
Thank you for your help in advance, i would like to give credit to:
Myself: For almost all of it.
Boom: For For helping me with the parts of VCE i didn't know.
AndreZ: For making the Neon signs and helping me transition it.
And everyone else from the old thread.
And everyone who came in for the Testing of the differant stages of this map.