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Topics - --LegoPepper--

Pages: [1] 2 3 4 5 6
1
Modification Help / How do I mount a hat and change its color?
« on: March 08, 2018, 10:30:49 AM »
I have several models that I want to be mounted onto the player, but I want the player to be able to choose the color via a command.

Is this possible? How can I do this?

2
Suggestions & Requests / How can I mount a hat and change its color?
« on: March 08, 2018, 10:25:26 AM »
I have several models that I want to be mounted onto the player, but I want the player to be able to choose the color via a command.

Is this possible? How can I do this?

3
Help / My Add-Ons are loading out of order
« on: May 07, 2017, 01:02:21 PM »
Hi, my Add-Ons are being executed COMPLETELY out of order. It's not from Z-A, or A-Z, it's COMPLETELY random.

As a result, I believe it's affecting how my server is handling script packages as it hooks them in an abnormal order.

Is there a way to fix this?

4
Modification Help / Terrain Map Dev Thread [SUCCESS PAGE 2]
« on: May 02, 2017, 07:55:03 AM »
Is it possible?

Edit:
The entire purpose of this is so the players will download the DTS files.
The dts files in the server are referenced by TSStatic.

5
Modification Help / Re-Ghosting all player-objects [Server Sided]
« on: September 02, 2016, 11:35:13 AM »
Is there a way to force a client to re-ghost all the player objects?

Or is that what I'm doing here?
Code: [Select]
%count = missionCleanup.getCount();
for(%i = %count - 1; %i > 0; %i--)
{
%col = missionCleanup.getObject(%i);

if(%col.getType() & $TypeMasks::PlayerObjectType)
%col.scopeToClient(%client);
}

Edit:
Did this with Zeblote's selective ghosting, with help
Code: [Select]
function reGhostAllPlayers()
{
for(%a = 0; %a < ClientGroup.getCount(); %a++)
{
%client = ClientGroup.getObject(%a);
if(%client.hasSpawnedOnce)
{
for(%b = 0; %b < ClientGroup.getCount(); %b ++)
{
%client2 = ClientGroup.getObject(%b);
%obj = %client2.player;

if(isObject(%obj))
{
%obj.clearScopeAlways();
%obj.setNetFlag(6,1);

%obj.scopeToClient(%client);
}
}
}
}
}
but it still bugs out so idk, I'm going to resort to finding another solution b/c even when this does work, it doesn't suffice for what I need.

6
Help / Paint menu stuck open...? (Stays even when game restarts)
« on: August 14, 2016, 12:27:17 AM »

Any ideas on how to solve this? I've restarted my game and it's still stuck.
I was messing around with slayer and this happened. I don't know specifically what I was doing so it won't be of any help.

7
Game Modes / [ZOMBIE MOD] Zombies Are People Too - Fixed
« on: August 11, 2016, 12:47:37 AM »
Download

More Info

It should now work normally. I fixed bugs regarding AI connection, zombie bricks not working when loaded, and the smasher charge not working.
Let me know if there's any other bugs and I can try to fix them.

edit: I haven't tested this with Slayer, just a regular minigame.
Doesn't work with slayer properly;
the bottom print doesn't show and zombies don't spawn

8

The top left brick has the correct rotation.

Some of the code for the top left brick: [correct rotation]
Code: [Select]
1

0 0 0
32 32 1
COVERAGE:
0 : 1024
1 : 1024
1 : 32
1 : 32
1 : 32
1 : 32
----------------top quads:
11

TEX:RAMP
POSITION:
-14.000000 -16.000000 0.500000
-15.000000 -16.000000 0.500000
-15.000000 -15.000000 0.500000
-14.000000 -14.000000 0.500000
UV COORDS:
15.000000 -16.000000
15.999998 -16.000000
15.999998 -15.000002
15.000000 -14.000002
COLORS:
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:RAMP
POSITION:
-14.000000 -14.000000 0.500000
-15.000000 -15.000000 0.500000
-16.000000 -15.000000 0.500000
-16.000000 -14.000000 0.500000
UV COORDS:
15.000000 -14.000002
15.999998 -15.000002
17.000000 -15.000002
17.000000 -14.000002
COLORS:
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:RAMP
POSITION:
14.000000 16.000000 0.500000
15.000000 16.000000 0.500000
15.000000 -16.000000 0.500000
14.000000 -16.000000 0.500000
UV COORDS:
1.000000 16.000000
0.000000 16.000000
0.000000 -16.000000
1.000000 -16.000000
COLORS:
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:RAMP
POSITION:
-15.000000 15.000000 0.500000
-15.000000 16.000000 0.500000
-14.000000 16.000000 0.500000
-14.000000 14.000000 0.500000
UV COORDS:
15.999998 15.000001
15.999998 16.000000
15.000000 16.000000
15.000000 14.000000
COLORS:
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:RAMP
POSITION:
-16.000000 15.000000 0.500000
-15.000000 15.000000 0.500000
-14.000000 14.000000 0.500000
-16.000000 14.000000 0.500000
UV COORDS:
17.000000 15.000001
15.999998 15.000001
15.000000 14.000000
17.000000 14.000000
COLORS:
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:TOP
POSITION:
15.000000 -16.000000 0.500000
15.000000 16.000000 0.500000
16.000000 16.000000 0.500000
16.000000 -16.000000 0.500000
UV COORDS:
1.000000 -15.999998
1.000000 15.999999
0.000000 15.999999
0.000000 -15.999998
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:TOP
POSITION:
-16.000000 16.000000 0.500000
-15.000000 16.000000 0.500000
-15.000000 15.000000 0.500000
-16.000000 15.000000 0.500000
UV COORDS:
17.000000 16.000000
15.999998 16.000000
15.999998 15.000001
17.000000 15.000001
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:TOP
POSITION:
14.000000 14.000000 0.500000
-14.000000 14.000000 0.500000
-14.000000 16.000000 0.500000
14.000000 16.000000 0.500000
UV COORDS:
-13.000000 14.000000
15.000000 14.000000
15.000000 16.000000
-13.000000 16.000000
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:TOP
POSITION:
-14.000000 -14.000000 0.500000
14.000000 -14.000000 0.500000
14.000000 -16.000000 0.500000
-14.000000 -16.000000 0.500000
UV COORDS:
15.000000 -14.000002
-13.000000 -14.000002
-13.000000 -16.000000
15.000000 -16.000000
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:TOP
POSITION:
-16.000000 -14.000000 0.500000
-16.000000 14.000000 0.500000
14.000000 14.000000 0.500000
14.000000 -14.000000 0.500000
UV COORDS:
17.000000 -14.000002
17.000000 14.000000
-13.000000 14.000000
-13.000000 -14.000002
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

TEX:TOP
POSITION:
-15.000000 -15.000000 0.500000
-15.000000 -16.000000 0.500000
-16.000000 -16.000000 0.500000
-16.000000 -15.000000 0.500000
UV COORDS:
15.999998 -15.000002
15.999998 -16.000000
17.000000 -16.000000
17.000000 -15.000002
NORMALS:
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000
0.000000 -0.000000 1.000000

The other bricks: [wrong rotation]
Code: [Select]
1

0 0 0
64 32 1
COVERAGE:
0 : 2048
1 : 2048
1 : 64
1 : 32
1 : 64
1 : 32
----------------top quads:
15

TEX:RAMP
POSITION:
32.000000 14.000000 0.500000
-32.000000 14.000000 0.500000
-32.000000 15.000000 0.500000
32.000000 15.000000 0.500000
UV COORDS:
-12.999971 -32.000000
-12.999998 31.999987
-13.999998 31.999987
-13.999970 -32.000000
COLORS:
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:RAMP
POSITION:
-32.000000 -14.000000 0.500000
32.000000 -14.000000 0.500000
32.000000 -15.000000 0.500000
-32.000000 -15.000000 0.500000
UV COORDS:
14.999971 32.000000
15.000002 -31.999981
16.000004 -31.999981
15.999973 32.000000
COLORS:
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
1.000000 1.000000 1.000000 1.000000
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
-4.000000 0.500000 0.500000
4.000000 0.500000 0.500000
4.000000 -0.500000 0.500000
-4.000000 -0.500000 0.500000
UV COORDS:
0.499997 4.000002
0.500004 -3.999996
1.500002 -3.999996
1.500002 4.000002
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
-20.000000 0.500000 0.500000
-12.000000 0.500000 0.500000
-12.000000 -0.500000 0.500000
-20.000000 -0.500000 0.500000
UV COORDS:
0.499991 19.999996
0.499994 12.000000
1.499996 12.000000
1.499990 19.999996
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
32.000000 0.500000 0.500000
32.000000 -0.500000 0.500000
28.000000 -0.500000 0.500000
28.000000 0.500000 0.500000
UV COORDS:
0.500015 -31.999989
1.500015 -31.999989
1.500015 -27.999989
0.500015 -27.999989
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
-28.000000 0.500000 0.500000
-28.000000 -0.500000 0.500000
-32.000000 -0.500000 0.500000
-32.000000 0.500000 0.500000
UV COORDS:
0.499989 27.999992
1.499985 27.999992
1.499985 31.999994
0.499989 31.999994
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
20.000000 0.500000 0.500000
20.000000 -0.500000 0.500000
12.000000 -0.500000 0.500000
12.000000 0.500000 0.500000
UV COORDS:
0.500012 -19.999992
1.500008 -19.999992
1.500008 -11.999992
0.500007 -11.999992
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
-32.000000 -15.000000 0.500000
32.000000 -15.000000 0.500000
32.000000 -16.000000 0.500000
-32.000000 -16.000000 0.500000
UV COORDS:
15.999973 32.000000
16.000004 -31.999981
17.000000 -31.999981
16.999969 32.000000
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
32.000000 15.000000 0.500000
-32.000000 15.000000 0.500000
-32.000000 16.000000 0.500000
32.000000 16.000000 0.500000
UV COORDS:
-13.999970 -32.000000
-13.999998 31.999987
-15.000000 31.999987
-14.999967 -32.000000
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
32.000000 14.000000 0.500000
32.000000 0.500000 0.500000
-32.000000 0.500000 0.500000
-32.000000 14.000000 0.500000
UV COORDS:
-12.999971 -32.000000
0.500015 -31.999989
0.499989 31.999994
-12.999998 31.999987
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:TOP
POSITION:
32.000000 -0.500000 0.500000
32.000000 -14.000000 0.500000
-32.000000 -14.000000 0.500000
-32.000000 -0.500000 0.500000
UV COORDS:
1.500015 -31.999989
15.000002 -31.999981
14.999971 32.000000
1.499985 31.999994
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:RAMP
POSITION:
-4.000000 0.500000 0.500000
-4.000000 -0.500000 0.500000
-12.000000 -0.500000 0.500000
-12.000000 0.500000 0.500000
UV COORDS:
0.499997 4.000002
1.500002 4.000002
1.499996 12.000000
0.499994 12.000000
COLORS:
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:RAMP
POSITION:
-20.000000 0.500000 0.500000
-20.000000 -0.500000 0.500000
-28.000000 -0.500000 0.500000
-28.000000 0.500000 0.500000
UV COORDS:
0.499991 19.999996
1.499990 19.999996
1.499985 27.999992
0.499989 27.999992
COLORS:
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:RAMP
POSITION:
12.000000 0.500000 0.500000
12.000000 -0.500000 0.500000
4.000000 -0.500000 0.500000
4.000000 0.500000 0.500000
UV COORDS:
0.500007 -11.999992
1.500008 -11.999992
1.500002 -3.999996
0.500004 -3.999996
COLORS:
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

TEX:RAMP
POSITION:
28.000000 0.500000 0.500000
28.000000 -0.500000 0.500000
20.000000 -0.500000 0.500000
20.000000 0.500000 0.500000
UV COORDS:
0.500015 -27.999989
1.500015 -27.999989
1.500008 -19.999992
0.500012 -19.999992
COLORS:
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
1.000000 0.687000 0.000000 1.000000
NORMALS:
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000
-0.000000 0.000000 1.000000

Any help would be appreciated.

Disclaimer: these are not my bricks.

Update: It has to do with UV mapping. I don't think there is a convenient way to properly rotate the UV via .blb though if you prove me wrong I will be very, very greatful.

9
Suggestions & Requests / In-Game Client Console Search
« on: July 08, 2016, 11:35:03 AM »
The default client console does not allow you to select or search text.

Would it be possible to make a search bar for console that only shows lines in console that contain the text you search?
Ex. If I enter "Pacer" into the search bar, only lines that contain "Pacer" show up in console.

10
Suggestions & Requests / DoPlayerTeleport, but with bots.
« on: June 04, 2016, 12:20:47 PM »
I've tried gothboy's doTeleport but I can't seem to find a solution that works with bots.

For reference, here's doPlayerTeleport

11
Modification Help / Checking if a player is submerged in water
« on: May 31, 2016, 03:17:04 PM »
Is there a function for this?

12
Off Topic / Caravan Gaming Thread [Community]
« on: April 15, 2016, 11:53:05 AM »


Teamspeak IP [US]: CaravanGaming.Teamspeak3.com

Introduction

Hello and welcome to the Caravan Gaming Thread.
This thread contains information about our Teamspeak and our community game servers.


Frequently Asked Questions
What is Teamspeak?
Where do I download this?
Why should I use this rather than Skype?
How do I use Teamspeak?

Informational Links
Home Page

Ban Logs
Staff Info
Server Rules
Reporting & Nullification
Member Info & Donating
Official Server Hosting Policy


About Us


We represent individual gamers who enjoy playing a variety of games online.
We also represent a community that is based around Teamspeak, a voice communication software that is free and available on all platforms.


Originally we began as a Blockland Teamspeak, and the games we played were mostly just Blockland.
After about a year and a half we began shifting to not only playing Blockland, but instead playing a variety of games.
It became apparent to us that we had to change who we were, because if you have a Teamspeak based around a single game, there isn't much freedom to expand.


Thus, we bring to you a community based around Teamspeak that can shift to multiple games and expand at its own pace.


Rules

Default Community Rules
These set of rules apply to the entire server.

01. Don't frequently bait or troll.

02. Don't be a nuisance to our community.

03. Don't abuse power.

04. Don't attempt to bend or go around these server rules.

05. Don't advertise other Teamspeaks.


Additional Community Rules
These set of rules don't apply to hotel rooms, but still apply everywhere else.

06. Don't spam on purpose.

07. Don't play music outside of the sound rooms.

08. Don't be disruptive in a public room.

09. Don't use voice changers or soundboards in public rooms.

10. Abide by rules listed in the 'topic' of certain rooms.


Reporting

Reports are approved by the server owner and super admins. We may or may not accept a report due to:
The severity of a rule and how it was broken, or further evaluation of the situation.

If you are going to report someone, it would be wise to provide evidence that can be very influential or decisive. If there is no proof, we will not accept the report.

For more information, click the links below.


Server Rules
Reporting & Nullification


How To Join


Teamspeak: CaravanGaming.Teamspeak3.com

If you're confused on how to use Teamspeak, watch this video.

13
Um yeah, I could use this.

For those who don't know, an "instance" is a private area generated for one or more players. For this occasion though, I only need it to work for one player.

It could work by giving the bricks specific names that would be called via events.

For instance (lol punnz), let's say you have a space ship that you want to be an instance. You would give each brick this name:
Code: [Select]
IN_ShipThen you would name a brick that the player would be teleported to like so:
Code: [Select]
IN_Ship_Spawn(Determined by having the prefix 'IN_Ship' and having the word 'Spawn' at the end)

Then, through events, you would do something like this:
Code: [Select]
OnActivate -> (NAMED BRICK) [IN_Ship] -> TeleportToInstance
The instance would then be generated, and the player would be teleported.

I'm not sure how you would be able to bring multiple players into an instance, nor how you would support multi-brick name events, but for now I really just need something simple.

15
I'm trying to make a server that's very performance friendly. I know a lot of players don't necessarily have good PCs, so I'm trying to compensate.

So... when does the game become unplayable for you?

edit: changed title to be a bit more clear

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