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Games / Ace Combat Thread | "Radio Failure!"
« on: July 19, 2013, 04:41:40 AM »What the hell is the Ace Combat?
The gameplay in Ace Combat revolves around shooting down enemy planes with guided missiles and a machine gun, and in the later games, a special weapon that the player can select. There are also ground targets that the player has to engage, as well as super-weapons, enemy ace pilots, and even large missiles, in some of the games. Typically, the storylines of the Ace Combat games involve war or insurrections, and sometimes conspiracies. All Ace Combat games are set in a universe called strange-real, where the earth is not quite the same as ours, and there are various different continents and countries, but that's really the only noticable difference, as most things in the strange-real universe are very similar to our own universe.
The Games
Air Combat/Ace Combat
Air Combat is the first game in the series. It was released on arcade machines in 1992, but was then ported to the PS1 system in 1995. Set in an unnamed country in the strange-real universe.
Ace Combat 2
The second game in the series. Only released on the PS1 system in 1997. It introduces Aces, which are more advanced enemies that challenge the player. They are recognizable by their different colour planes, and usually arrive in squadrons. Set in the country of Usea in the strange-real universe. This game also introduces Wing-men that the player can fly with, and be given orders.
Ace Combat 3
The third game, and a science fiction game. Released late 1999 for Japan, and early 2000 everywhere else. Only on the PS1 system. This game is set in the year 2040 in the strange-real universe, and features made-up plane designs. The game's north american release was alot different to the game's Japanese release, in the way that the Japanese release had more story content. In 2011, Namco included the game as the first part of the 'United Galaxy Space Force' series, which connects alot of Bandai-Namco's series into one universe.
Ace Combat 4
The fourth game. Released on the PS2 system between 2001 and 2002. This game introduces the asteroid impact with the strange-real universe (which happens before the game's beginning), and introduces the player's character of Mobius one. It is unknown if the Asteroid impact happens after the events of AC1 and AC2. Despite the previous games having already awesome soundtracks, this game introduces a new, higher-quality soundtrack to the game, available with the new PS2 system's technological abilities, a trend that continues through to most Ace Combat games after this point. This game features anime cutscenes, radio-chatter, and the inclusion of some of the first super weapons seen in the series, as well as some local multiplayer.
Ace Combat 5
The fifth game, and perhaps one of the longest. Released between 2004 and 2005, for the PS2 system. The game takes place in a different continent from AC04 and the earlier games, so the asteroid impacts dont really matter here. This game features more interactivity with Wing-men, but with only YES/NO answers. This game also introduces small, skip-able segments where the player can land on aircraft carriers, airstrips, and refuel in mid-air. This game also introduces improvements to the player's map, and improved targeting systems.
Ace Combat Zero
This is the sixth game released in the series, but is actually a prequel to Ace Combat 5. Came out between 2005 and 2006, for the PS2. The game takes place in mostly the same continent as AC5, but it revolves around the Belkan War that happened around 10-15 years before the events of AC5. The game features new Aces that are actually a large part of the game's storyline, and the player's actions through the game change dialogue and what Aces the player faces throughout the game. This game is also the only Ace Combat game to feature live-action cutscenes. The previous YES/NO interactivity with Wing-men is removed in this game, but the rest of the options for Wing-men (such as giving orders) are still available.
Ace Combat 6
The sixth game in the game's universe, released in 2007, only for the Xbox 360. The game features new online features, such as team deathmatch modes and co-op modes, along with downloadable missions and aircraft skins. Received mixed reviews from fans and critics alike. The game's story takes place close to Ace Combat 5's events, but no relation is made between the two, although AC6 is set in a country close to one of the countries that AC5's story revolves around.
Ace Combat: Assault Horizon
A spin-off of sorts, hated by fans of the previous games for how much the gameplay and storylines deviate from the typical Ace Combat style. Released on the PS3, Xbox 360, and recently, the PC. The gameplay is much changed from the gameplay of typical Ace Combat games, and features, simpler, combat. The game features missions where the player uses different aircraft, like an AC-130 and an attack helicopter. The story is set in the real world, yet still features some fantasy elements. The game also has multiplayer, improving on what multiplayer the game had in AC6.
Other Games
Ace Combat X: Skies of Deception
Ace Combat Xi: Skies of Incursion
Ace Combat: Joint Assault
Ace Combat: Assault Horizon Legacy
Ace Combat Infinity
Namco Bandai has announced Ace Combat Infinity, an all-new download-only entry in the flight combat series releasing exclusively on PlayStation 3 on September 25, 2013.Though details on Infinity are still scarce, Namco Bandai has told VideoGamer.com that the game will be available to download exclusively via PlayStation Network with more details to follow in the coming weeks.
Trailers
"That day our sky fell" - http://www.youtube.com/watch?feature=player_detailpage&v=FWuzU1aK0jo