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Topics - pwning lord

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1
Gallery / Plagueborn, The reanimation *Update 7/20*
« on: July 20, 2011, 10:50:31 PM »
PLAGUEBORN

Plagueborn is a medieval rpg based on a fictional zombie virus that ravages a time long past. If you thought fighting zombies in modern times was hard, just try and do it without all the fancy technology. Its just you, your melee weapon, and the undead. You are going to need a lot more then just that in order to survive in Plagueborn.

(Credits to Orthone for creating the name)

First off this is pre alpha at the moment. I plan to make it as a type of survival/combat medieval rpg and so far that is how things are turning out. The main quest starts as you (the player) spawn in a small house in an isolated town in the wilderness. News of an infection has been spreading months before this day but it was shrouded in mystery. Reports of the dead coming back to life and attacking the living, countless missing person reports, and gruesome murders were more then enough to keep villagers shut in their homes with no good reason to come out. When the player spawns, they find themselves in the midst of an attack of plague victims, but the town has been nearly destroyed (from what the player can tell at this time). A villager by the name of Mathew has taken up refuge in your home and has even boarded up your door for added safety. He instructs you to follow a trail of blood (seems legit) to the outskirts of town in order to escape. He hands you a free hatchet and sends you on your way with some slightly encouraging words. After doing a minor board-chopping session you exit your home and fight a measly two zombies and enter a cave. After jumping down a hole in the cave you are surrounded by zombies. It looks like the end for you and as you are struck you fall unconscious. You then awaken in unfamiliar surroundings under the care of a villager in a town you have never heard of. This town turns out to be a refugee camp and now you need to learn how to survive, and most of all how to kill.

Now here are some screen shots.   


Overview shot of the spawning area. The player is cut off from the rest of the main village until later on in the main quest when he/she may or may not return. Note the lack of detail in the area. This is pre alpha so I am working on getting the main features up before making everything more attractive.


Small burning house located in the spawn area.


Spawn house


The spawn bot Mathew who gives you a weapon and tells you where to go in order to escape


Overview shot of the area players end up after escaping the attacked village. Long story short you fall into a cave and almost die but then get found and saved. There is a training pit, resource-selling/purchasing shop, specialty items shop, furnace for smelting, anvil for smithing, and lots and lots of trees to chop! Very little ore though. Only two piles of copper ore are in this area.


Shot of the furnace and anvil.


Picture of the anvil and anvil crafting menu. The crafting menu appears once the anvil is clicked. It will disappear in time if no one uses it. The color of the anvil corresponds to the ore type it is for, this one being copper.


Closer picture to the dark, sandy, training pit. The zombie will spawn in the small shack. Once the zombie is killed the player will be teleported out and his/her health will be replenished.


This is the picture of the gate leading out into the wild! Super fun stuff happens out there.

The states of infection:

First stage-Healthy and uninfected


Second stage-Infected and in the fever stage (color of skin has been exaggerated)


Third stage-Infection has caused death of the individual


Fourth (but not final) stage-Reanimation


More stages will be added for more advanced forms of infection when more gets done in the build.

Alpha testers;
Bahamut
(need more)

Rate it with the poll above.

2
PLAGUEBORN

Plagueborn is a medieval rpg based on a fictional zombie virus that ravages a time long past. If you thought fighting zombies in modern times was hard, just try and do it without all the fancy technology. Its just you, your melee weapon, and the undead. You are going to need a lot more then just that in order to survive in Plagueborn.

(Credits to Orthone for creating the name)

First off this is pre alpha at the moment. I plan to make it as a type of survival/combat medieval rpg and so far that is how things are turning out. The main quest starts as you (the player) spawn in a small house in an isolated town in the wilderness. News of an infection has been spreading months before this day but it was shrouded in mystery. Reports of the dead coming back to life and attacking the living, countless missing person reports, and gruesome murders were more then enough to keep villagers shut in their homes with no good reason to come out. When the player spawns, they find themselves in the midst of an attack of plague victims, but the town has been nearly destroyed (from what the player can tell at this time). A villager by the name of Mathew has taken up refuge in your home and has even boarded up your door for added safety. He instructs you to follow a trail of blood (seems legit) to the outskirts of town in order to escape. He hands you a free hatchet and sends you on your way with some slightly encouraging words. After doing a minor board-chopping session you exit your home and fight a measly two zombies and enter a cave. After jumping down a hole in the cave you are surrounded by zombies. It looks like the end for you and as you are struck you fall unconscious. You then awaken in unfamiliar surroundings under the care of a villager in a town you have never heard of. This town turns out to be a refugee camp and now you need to learn how to survive, and most of all how to kill.

Now here are some screen shots.   


Overview shot of the spawning area. The player is cut off from the rest of the main village until later on in the main quest when he/she may or may not return. Note the lack of detail in the area. This is pre alpha so I am working on getting the main features up before making everything more attractive.


Small burning house located in the spawn area.


Spawn house


The spawn bot Mathew who gives you a weapon and tells you where to go in order to escape


Overview shot of the area players end up after escaping the attacked village. Long story short you fall into a cave and almost die but then get found and saved. There is a training pit, resource-selling/purchasing shop, specialty items shop, furnace for smelting, anvil for smithing, and lots and lots of trees to chop! Very little ore though. Only two piles of copper ore are in this area.


Shot of the furnace and anvil.


Picture of the anvil and anvil crafting menu. The crafting menu appears once the anvil is clicked. It will disappear in time if no one uses it. The color of the anvil corresponds to the ore type it is for, this one being copper.


Closer picture to the dark, sandy, training pit. The zombie will spawn in the small shack. Once the zombie is killed the player will be teleported out and his/her health will be replenished.


This is the picture of the gate leading out into the wild! Super fun stuff happens out there.

The states of infection:

First stage-Healthy and uninfected


Second stage-Infected and in the fever stage (color of skin has been exaggerated)


Third stage-Infection has caused death of the individual


Fourth (but not final) stage-Reanimation


More stages will be added for more advanced forms of infection when more gets done in the build.

Alpha testers;
None but needed

Rate it with the poll above.


3
Gallery / Torn Reality RPG (WIP)
« on: January 29, 2011, 01:24:31 PM »
Hello all. I am currently building the biggest clusterforget of RPG themes all in one. Its medieval mixed with sci-fi mixed with post apocalyptic mixed with zombie survival mixed with whatever else I add in the future.

The game starts with you spawning in a medieval village. For right now I have little built but I'll update this when I get it done. Anyway through a series of a events you will be lead to a suspicious large hill. Under closer inspection you will find an entrance into the hill. One thing will lead to another and after a short exploration and through descending  a few feet into the earth you will stumble across something that will shatter your underdeveloped medieval mind. Time for some screen shots!


^This is just a picture of the mound. Thats all I have done of the actual starting location so far because I have been working on eventing and something else that you will see later on in the screen shots.


^Here is another picture of the hill.


^Super secret not noticeable at all entrance.


^After crawling through the entrance you will stumble across this mini pit. It seems to be a dead end.


^This is a secret hallway that is located under the pit. Its up to you to figure out how to get to it.


^After going through the secret hallway and down through more earth you will stumble across this odd contraption. It is a type of stargate that will send the player to a long abandoned crashed alien ship which is buried deep in the earth somewhere.


^Stargate in action ready to be walked through.


^This is the gate that you emerge from after going through the stargate that was buried under the hill.


^This is the hallway you will see when you go through the stargate.


^After doing some more crawling through a bunch of dirt you will come out in this room. There is a scanner in the center of the room that will gather information and then tell the player where their current location is, what year it is, and their biological information.


^After going through a hallway (No you don't have to crawl through any dirt) that is in the previous screen shot, you will see this currently unfinished room. In it there is a main stargate that will be used quite frequently by the player to travel to other planets, travel through time, and even to other dimensions. The box towards the right shows the player a rare mineral known as Dolomite which will be important to his/her survival throughout this RPG.


^This is an overlook of the current stargate controls. On the left is the main gate controls. You need to dial the gate to a known set of coordinates in order for it to work. You can discover more coordinates by exploring through other worlds, dimensions, etc. Currently there are only one set of known coordinates that are given to the player straight from the start. You will see where these take you a few screen shots later. Anyway the R button on the left is to reset the coordinates to 0. The keyboard is used to input coordinates which is done by the player typing a set of known coordinates into chat and then clicking the keyboard which inputs them. The D button to the right of the keyboard is used to dial the stargate. The ? blocks are just info blocks. To the right of the image there is just a bunch of information blocks. Oh and also there are some easter-egg coordinates that the player could discover either by just messing around and typing them in or by actually finding them that will take you to super secret places that would not normally be able to be traveled to.


^After the stargate has powered up and opened. You can't really see the emitter effects well but there are some on there. Its a foam-type emitter to give it a more of a watery traditional stargate look. When you actually go through the stargate, it spawns a pong explosion where you touch. Also whenever some one dials a stargate either to a world, dimension etc. the stargate in that place also activates and closes at the same time when the first one that was activated closes. In other words when you open one stargate 2 are actually opened to make it more realistic. Some times when you go through a stargate, depending on the distance you are traveling, you will be transported to a dimensional fold temporarily (usually only for a few seconds) that has some pretty crazy effects to simulate traveling through space at an extreme speed. Sorry no screen shots of this.


^This is an overview of the first place that the players will be able to explore. The terrain took a forget ton of time to build, but its not done yet. The black blocks you see around the stargate are chunks of raw Dolomite.


^Heres just a picture to show off my building. The sky in the dimension is pure black due to a stuff ton of print blocks. And the walls around the terrain are as white as you can get just because they can be.


^Just a picture of the stargate in the first area.



Ok now that those screen shots are done (for now) I can explain a little more why I'm doing this. Its giving me the ability to make something crazy, something that doesn't make any sense but still make sense at the same time (kind of confusing), and just combine a ton of rpg themes and elements all into one. The possibilities are endless for this rpg so come check out the server some time!

I changed my in game name to Infernal Blight which is my gamertag because I got tired of people saying "Lol you have a stupid name you get banned now kbai" so just look for a server with the name Infernal Blight in it. Im always in RTB chat also so send this new name a message. I need testers for this and possible builders so just tell me if you want to help.

THINGS TO COME:
Ship Lab- Used to refine Dolomite and create a variety of things for the player to use
Ship Bridge- Going to give the player more information on the storyline of things and will contain alien logs telling what happened and why they crashed.
More dimensions- Always going to be being made
Initial spawn area- Should probably get this done soon
Lots of other things I can't think of now- Yeah

Tell me what you think about it. A lot of work has gone into this already and much more is going to come.


4
Gallery / Pwning Lords Medieval Rpg UPDATE 5/27/10
« on: April 16, 2010, 03:54:58 PM »
I have begun a new medieval rpg once again. However this time I am modeling it after my most popular and my very first rpg map I ever made.
(Brace for trip down memory lane)
Some may remember spawning in the classic swamp and making their way through the desert maze into the quaint little Yotimite village. Chopping vigorously through a horde of pine trees you make your way to a cliff face which if proved too difficult to climb, you could use a teleport to get to the top instantly. Once at the top there was a hill with character class stations planted all around as well as a bank chest, a furnace for smelting, a few item creation stations, a resource shop, and a mage shop. Now who couldn't forget the Forgotten mines? Oh wait a minute... (Lol cheep humor) After leaving that area you make your way into the zombie infested darkwoods and fight your way through the graveyard to arrive at the maps only big town, Barrowvile! Past this large town full of duplicated wonders you enter the spirit woods! Perplexed by a large door that requires a password you go on a lengthy quest only to get the password and open the door. You discover a whole knew set of resources. There is spirit wood, and spirit ore. You see a cave nearby and you decide to enter. You casually stroll pass the simple warning sign and find yourself in the epic wilderness! Far to the left there is two castles. One small castle that houses a mage. Another castle that is quite huge. It has a moat around it. A working drawbridge and a whole bunch of other interesting things. In the center of the wild you find a large ugly statue. You come back to the statue later for a quest and you have some explosives. You rid the world of the horrid thing in one large explosion. Then you explore the wonders of the wild only to be torn apart by hordes of zombies.


Ahem... Anyway back onto the subject. Sorry for that lengthy description of my old rpg. Its just in there for people who played it due to its large popularity. Anyway I am making a new much more epic version of that old wonderful rpg in classic box style. This may raise some eyebrows among my fellow blocklanders. You might be thinking, "OMG NUB USING BOX STYEL IS SO GEY UR A NUB". You may think it is nooby but that is not the case. I will demonstrate this with SCREENSHOTZ :3 (also Skill4life helped make this)

First off you do spawn in a swamp just like the original version. However much has changed. The simple little swamp has been transformed completely!

The image above is a complete view of the spawn area. The swamp is 100% completed. Also there is a secret or two located in the swamp just like my original map. Here is one more screen shot showing off the swamp.


Next is the entrance to the desert maze! I couldn't take any screen shots of the interior because it is pretty cramped and there are a lot of corners so I took a few of the entrance and exit.

This is the entrance located in the swamp.


Here is the exit located in the Yotimite Village.


Next on the tour of my build so far is the Yotimite Mine.
Below is a picture of the mines interior. There is a bot mining away at some tin inside.


Here is a look at all of the ores in the game.



Now we are in Yotimite village. This village contains 6 houses, 2 bank chests, stat saver, woodcutting leveler, item saver, villager to give you a quest, a stream flowing from an unseen mountain location, a tool shop, a resource shop, a random lovey hill with the epic love rock, another villager enjoying the scenery, a small cliff with a deteriorating railing, another lovey hill, a small stone building that is rumored to house treasure, and the entrance to the next area.





Kobewarrior loveing with this awesome rock


Now as for the skills in the game. I will list them below.

Mining: You need to use a pick axe in order to mine. There is actually prospecting added in too so in case you don't know what the ore is you can just click it to get its stats.

Ores: (They are in order of rarity and required level. Don't bash me on them T_T. The ores are the way they are do to the items in my game so I can create a good item creation system)
Tin-1
Bronze-1
Coal-3
Iron-5
Halacite-9
Adamant-14
Mithril-19
Rune-25
Spirit-Requires special training
Gold-50

Woodcutting: You need an axe in order to harvest wood from trees. Woodcutting uses the same prospecting system as mining so in case you don't know what a tree is all you have to do is click it.
 
Tree Types:
Pine-1

I will continue to update this post as I add on and finish the build. Be sure to check in!

5
Clan Discussion / New clan! Join now! Pwning lord and turantula
« on: December 20, 2008, 01:03:12 PM »
Me and Turantula are forming the pwnatula's Kult. Join now and don't forget to check out my midievil rpg server on blockland! An official mod is coming soon for it but for now its all events. Still a pretty good mod and server. Post a reply if you want to join or message me on rtb or even come to my server. The clan we are creating is dedicated to creating one of the best midievil rpg mods! So join our ever-growing clan and help out in creation of the greatest midievil rpg mod ever! The symbols for your name if you join are PwTr for the left and Kult for the right.

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