Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Fastmapler

Pages: [1]
1
General Discussion / Fastmapler's Pile of Servers
« on: December 28, 2018, 11:04:32 PM »
I have hosted a few servers, but I never posted anything about them. So here they are...


Solar Apocalypse Expanded
That gamemode where you burn and die a lot




Gamemode

Solar Apocalypse Expanded is a modified version of Xalos' original Solar Apocalypse gamemode with many new features.

Features

  • ModTer terrain
  • Monsters, occasional scheduled swarms, rare boss battles
  • New materials for building and crafting
  • New items made just for Solar Apoc (potions, hand cranks, blueprints, etc.)
  • Machinery with individual models and a wiring system (i.e. Solar panels, batteries, ore grower, bioreactor, nuclear reactor, etc.)
  • A powered solar suit for venturing out in the day and a radiation suit for collecting radioactive materials
  • Item crafting system (crafting recipes acquired via blueprints)
  • Spell system wip (i.e. summon water to use in cooking or shoot fireballs at monsters)
  • New commands such as /donate
  • A nice looking sky and day/night cycle
  • Achievements
  • 4 possible endings

and a bunch more other stuff

Screenshots



Underground War
The classic CTF map with a few additions...
dont kill me for making this thanks




Gamemode

Underground War is a CTF map where you dig tunnels under the map to reach the other team's flag. Gain points by capping and getting kills to buy a wider variety of weapons. The gamemode is classically a CTF by default but can run KOTH.

Features

  • Digging
  • The sniper from the classic Underground War which can only shoot once every ten years like in the original
  • Almost identical weapons to the original game
  • The Prop Tool
  • Added a shotgun that shoots
  • Capture point in the middle underground

Screenshots




Prop Hunt
Hunt down sentient bricks


I'm typing all this sleepily in my bed and I cant find a proper photo so im gonna use this until i find one


Gamemode

This version of Prop Hunt is an operational version of Zapk's original gamemode. Players are split into hunters and props. Props are given time to hide by turning themselves into a brick they choose on the map, hunters try to find and kill the props before time runs out.

Features

  • Props can play custom taunt sounds. Most taunts are early 2010's memes from the original gamemode, but I've added a few more
  • Custom death sounds for props
  • The gamemode works (pretty often)
  • Different environments and round rules for each map (i.e. round duration, hiding time, lava/water hazard, number of rockets hunters start with, etc.)

Screenshots
To be posted



Anonymous Land
oh gosh what oh no aaa




Gamemode

Inspired by Visolator's original gamemode, this gamemode allows players to build with anonymity. In placement of a player's regular BL_IDs, a unique BL_ID will be created.

Features

  • Players are completely anonymous (Username, avatar, BL_ID.)
  • Multiple items and special bricks to play around with.
  • A separate trust system through the /trust command.

Screenshots
To be posted

2
Github Link

This file has two options: A blank UI Name scanner and a gamemode add-on list creator. The name scanner allows you to select a BLS file and scans for bricks with blank UI names (which often causes a save file to be "corrupt"). The gamemode add-on list creator takes an ADD_ON_LIST.cs file, which is usually in .\config\server\, and creates a text file with all the enabled add-ons listed for a gamemode's gamemode.txt.

Requires .NET 4.5

3
Add-Ons / [Tool] SuperCut Launcher (XYZ Scaling + Fill Bricks)
« on: August 26, 2018, 04:49:35 PM »
SuperCut Launcher

About
The SuperCut Launcher is a building tool which utilizes Zeblote's New Duplicator SuperCut to easily carve into basic bricks. The tool uses a slightly modified version of the SuperCut code, so you do not need the New Duplicator use the SuperCut Launcher.

How to Use
  • To equip, type /SCL or spawn it on a brick.
  • Use non-supershift brick bindings to change the supercut's x y z scale
  • Press Rotate Brick to flip the x and y scales
  • Press Plant Brick to toggle fill brick (if enabled in Preferences)
  • Press Cancel Brick to toggle brick name saving (also if enabled in Preferences)
  • Press mousefire1 to rip-and-tear fire the SuperCut Launcher

Screenshots

A cave carved into a 64x Cube in ~30 seconds. Lantern placed manually.


The tool. Batteries not included.

Preferences
All preferences are RTB/Glass compatible.
  • $Pref::Server::SCL::AdminOnly - If the tool should be admin only (Default: True)
  • $Pref::Server::SCL::AdminTrustBypass - If admins can use the tool on untrusted non-public bricks. -1 = Nobody, 0 = Host, 1 = Super Admins, 2 = Admins, 3 = Everyone.
  • $Pref::Server::SCL::TrustBypassPublic - Sets who can supercut into public bricks.  Same options as Admin Trust Bypass. (Default: 0 - None)
  • $Pref::Server::SCL::BrickNameSavingEnabled - Allows non-admins, admins, or nobody to use the brick name saving option. Same options as Admin Trust Bypass.  (Default: 2 - Admins)
  • $Pref::Server::SCL::FillBricks - Sets who can use the fill brick feature. Same options as Admin Trust Bypass. (Default: 3 - Everyone)
  • $Pref::Server::SCL::BrickDamageWhitelist - Sets the named bricks that the tool can only destroy. Separate names with commas. (Default: Blank) Note: If you are directly modifying the variable through the console, call SCLUpdateBrickWhitelist() to update the list of blocks.
  • $Pref::Server::SCL::DestroyUnnamedBricks - Sets if a user can destroy an unnamed brick. BrickDamageWhitelist must be filled in.  Same options as Admin Trust Bypass. (Default: 3 - Everyone)

Updates
  • V1.1.0 - Added XYZ Scaling + fill bricks
  • V1.0.1 - Added additional permission features and fixed a bug with destroying unnamed bricks.
  • V1.0.0 - Released
Credits
Credit to Zeblote for creating the New Duplicator SuperCut code.

Download
Blockland Glass

4
Suggestions & Requests / Looking for some missing bricks
« on: June 13, 2018, 06:40:38 AM »
I am looking for some bricks that are missing from a build. Here are the UI Names of the bricks:

Small Rock 3x3x2
Medium Rock 6x5x3
Large Rock 8x7x5
1x1F Corner Tile
3x3F Tile
1x2F Tile
1x3F Tile
Chair
10x10x4 Globe
1x4 Vert Wheel Classic
1x1f Round Horiz

5
Add-Ons / [HatMod Script] Node Hiding + Player Hats
« on: May 05, 2018, 10:27:19 PM »
This add-on allows users to force hide specific nodes on the player or re-enable the default player hat. This can be useful for hiding the nodes on the player for a TheHoff-like hat or keeping the player's hat when wearing a scarf.

To set the node setting of a hat: (Everything is case-sensitive)
  • Create a text file named "<HatName>_Nodes.txt" (i.e. Scarf_Nodes.txt) in the same file of the model file.
  • To hide nodes, add a line saying "forceHide <nodeA> <nodeB> <etc...>" (Another typo. Thanks Mr. Nobody)
  • To keep the player hat, add a line saying "keepPlayerHat".

Download

Example Files:
Dominus Hat - Smaller Hats that hide the head node.
TestScarf - the scarf from HatMod_Jake that keeps the player hat.

Update 5/5/18: Fixed a bug where nodes may not reappear when switching hats.

6
Add-Ons / [HatMod] Roblox Dominus Empyreus + Infernus
« on: April 15, 2018, 01:29:23 PM »

                     
Infernus                        Empyreus


click here to get a free dominus!!! (2018 hack unpatched!!)


If you have been to my server, you probably know that there are other roblox hats. Those hats are in another hatpack made by somebody else. I personally imported these hats so I am releasing them now.

7
General Discussion / What hatpacks would you like to see on a server?
« on: February 08, 2018, 10:21:52 AM »
I plan on potentially hosting a server with HatMod. there are a bunch of good hatpacks in the archive but I canít have all of them enabled since they will make file downloading too long, especially with hat items enabled. what hatpacks do you think are essential to any server?

8
Help / Building and destroying bricks on floating bricks
« on: July 24, 2017, 05:42:26 PM »
(if this can only be answered through a server script then this should be in mod discussion)

I have been using Ghost's new PTG, and I have been generating large pieces of terrain using it. The issue is that since the generated bricks are floating, bricks I place on them can't be removed by a hammer. Dwanding these bricks breaks all of the connected bricks. There does not seem to be a ground filling option for the new PTG, unlike the old one on RTB (unless I completely missed it). Is there a way to place and destroy bricks on a floating brick as if it were a grounded brick?

9
Suggestions & Requests / Xalos' Solar Apocalypse Download
« on: July 16, 2017, 09:42:33 AM »
I tried looking through the forum for Xalos' Solar Apoc gamemode, but the google links are dead, and his add-on dump does not contain the gamemode. I looked at other people's posts, but nobody seemed to link the gamemode. Does anybody have the file?

10
Right now, I am making amap that has a bunch of bricks (at least 1000) that have 5 OnMiniGameReset events applied to them. Since the schedule limit is 1000, I am not able to do this since each brick would not reset properly. I have tried activing the OnMinigameReset events through one brick, but that did not work either. Is there a good efficient way to use OnMinigameReset events on a bunch of bricks without going over the 1000 schedule limit?

11
Help / Currently Supported Print Fonts? (Eventing)
« on: February 10, 2016, 09:03:00 PM »
I took a look on the eventing tutorial listed on the large list of tutorials, but quite a few fonts on the list did not seem to work anymore, such as LCD. When I put in the fonts, I would get no text at all. Does anybody have an updated list of the current supported words?

Link to eventing tutorial

12
Help / Where can you get a dedicated server?
« on: January 22, 2014, 09:20:43 AM »
I want to host a dedicated server, but where is the dedicated server file?

Pages: [1]