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Topics - DarkShadow6

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1
Suggestions & Requests / [BITCH] DEAR GOD THE NEW UI
« on: August 26, 2012, 12:54:27 PM »
I haven't played Blockland for at least three months.
So I come back
and then
I
vomited

I haven't messed with the new UI pretty much at all because the second I saw it I instantly raged and exploded. Why has Blockland enabled ROBLOX mode (i.e. replace already functioning UI with crappy stuff that (I am guessing) no one wanted apparently there is some want).
I am filled with infinitesimal infinite rage that cannot be output on any singular object of the entire universe, lest it be completely annihilated from the fabric of existence itself.

tl;dr fix itttt
inb4banbadspot is cool guy

Edited:
Okay I messed with it
still all of my what

2
Help / Bug: Infinite Number of Spawned Vehicles from One Spawn
« on: January 08, 2012, 07:10:42 PM »
So I was mucking around in BL today and found that the following events...

[X]
  • onVehicleSpawn > Vehicle > setScale [2.00]
[X] [100] onVehicleSpawn > Vehicle > setHealth
[X] [200] ohVehicleSpawn > Vehicle > respawn

...Makes the vehicle catch fire and not explode. This only seems to happen on some vehicles and not bots, but is confirmed for the Ball and the Jeep (for me).

Using the Add-On Event_Vehicle. I tried it with default Add-Ons and Event_Vehicle only and it still happened.

I don't know if this is the correct place to post this, maybe I'm blind and didn't see a Bugs section. Never reported one before.

I also don't know if this matters at all, seeing how Event_Vehicle is not a default Add-On. But a lot of people I know use it, and I was able to crash my client doing it.

3
Modification Help / [RESOLVED] HellsHero's HK417?
« on: June 30, 2011, 09:29:30 PM »
RESOLVED, thanks for the help.

It seems the links on HellsHero's thread for the HK417, the MPistol and the M1Gar (at least the ones on his Google Sites page) are all broken.
I would really like the HK417 (in turn enabling the MPistol)
Yes, I searched and searched, but to no avail. I even tried going from his site itself:
http://sites.google.com/site/hellshosting/home/downloads
Which took me to
http://7452207970348514660-a-1802744773732722657-s-sites.googlegroups.com/site/hellshosting/home/downloads/Weapon_HK417.zip?attachauth=ANoY7coqTOqt0GJIeS6Us3YQgpyE9oBk-Se2d0-zRAUuprx2s4sP4-fs5XSbQ6Dz_Sd3H5V3LFR0T9fplyLYt8s3isk4ZpjxqTtMve-GxHFKG9hTE96ia8kYQ9L-W76No3iBCRIqCLypZfztVVVVX_Zxw7i24It0ZKeKIQWy6eTCYTPQUcigaretteU0QNzVf89MSvJafpYDpcrUcZWjq7UdmZuS556QBXShuawPPWGLYzDLgT-LMz4YQgN70%3D&attredirects=0&d=1
So, anyone got it/a link to it? Cookies on standby.

4
Off Topic / Blockland + ROBLOX
« on: January 06, 2011, 01:16:36 PM »
Before you go batstuff insane, saying "ROBOX IZ 4 LOZERZ AND 3 YR ODL OLOLLOL BOCKLEND IS T3H B3TT3R 1337 ELEET", read the loving OP.

ROBLOX pros:
Realtime physics
Lua scripting

ROBLOX cons:
The community
The fail-ass graphics engine that lags like hell
The fail-ass physics engine (when it lags like hell, which is usually)
The community
ROBUX and Tix totally ruin it
The community
Normal, Turbo and OMG Outrageoush!!!1 Builder's Club
Did I mention the community (of asspie five-year-olds)?

Blockland pros:
Fast, speedy graphics and gameplay
Event system
More user-created content than ROBLOX (script-, texture-, sound- and mesh-wise)
Lots of bricks with no lag.

Blockland cons:
No dynamic shadows for bricks via lights, only by the sun (and this doesn't even work for my computer... For some reason it only shows up when I'm a certain distance away, then fades, as I get farther.)
Vehicle physics, quite honestly, suck donkey dong.


If ROBLOX and Blockland were to come together, somehow, we would have a piece of epic on our hands.
Think of it, Blockland as it looks now but with physics on bricks, not when destroyed, but all the time (or when selected? $fxDTSbrick.Anchored or .CanMove or .PhysicsEnabled or something?). And we could attach wheels to the physics bricks and ride around in brick cars and stuff. And if you hit a wall, events in the bricks (or, take on the ROBLOX system and parent it to the bricks in a "group" sort of thing [doesn't Torque support that already?]) makes the bricks break apart. Maybe, the game could support Torque script and Lua script (Lua is fairly easy to implement) to manipulate bricks and stuff. This would, in my opinion, be one of the best games of my time.

P.S., I play ROBLOX AND Blockland, religiously.

5
Help / VCE --> Random Weapon on Spawn
« on: December 24, 2010, 06:52:10 PM »
O_Q


6
Modification Help / Anim8or Exporter Required (.an8 script example)
« on: August 13, 2010, 10:23:15 PM »
Is it possible, if so, then how would I go about doing it?
To be honest I like Anim8or better than Blender,  Milkshape (because I'm broke) and 3dsmax (because I'm broke).
Anim8or allows you to create scripts.
This is a script to export to ROBLOX-compatible meshes:
Code: [Select]
/*
Description: Add this to your Anim8or scripts directory and start Anim8or.
The script MUST have the ".a8s" extension and be in the Anim8or Scripts folder.
Make sure that "Preload Scripts" is set to ON (this is NECCESSARY).
This script has been tested for 0.95 and 0.97 preview.
*/


#plugin("object", "export", "ROBLOX Mesh File", ".mesh");
#file($output, "text");
#return($result);

file $output;
int $result;
object $obj;
shape $shape, $shapes[1], $childShapes[1];
tridata $data;
material $mat;
int $numFaces;
point3 $point, $normal, $color;
point2 $uv;
int $i;
int $j;
int $index, $mIndex;
int $count;
float $gCol;
string $nm;
string $newName;
float4x4 $tMatrix;
$nm = $output.GetRoot();
$obj = project.curObject;
$output.print("version 1.00\n");
$obj.GetShapes($childShapes);
$shapes.size = 0;
while($childShapes.size > 0)
{
    $shapes.push($childShapes.pop());
}
while($shapes.size > 0)
{
     $shape = $shapes.pop();
     $shape = $shape.ConvertToMesh();
$data = $shape.GetTriangleData();
       $numFaces = $data.GetNumTriangles();
$tMatrix = $shape.GetGlobalTransform();
$output.print("%d\n",$numFaces);
for $i = 0 to $numFaces - 1 do
{
for $j = 0 to 2 step 1 do
{
$index = $data.GetIndex(($i*3)+$j);
                     $point = $data.GetPoint($index);
                 $point = $tMatrix.Project($point);
                     $normal = $data.GetNormal($index);
                     $uv = $data.GetTexCoord($index);
$output.print("[%.6g, %.6g, %.6g]", $point.x, $point.y, $point.z);
$output.print("[%.5f, %.5f, %.5f]", $normal.x, $normal.y, $normal.z);
$output.print("[%.5f, %.5f, 0]", $uv.x, $uv.y);
                }
}
}


$result = 1;
Maybe someone could use this as a template for a .dts explorter if such a thing doesn't already exist?

7
Help / Disable Light addon?
« on: August 10, 2010, 08:04:41 PM »
I've seen it about.
I was just wondering if anyone had it/could make it.

8
Add-Ons / Dynamic Crosshair (AKA DynaCross) w/ 12 Crosshairs Included
« on: August 01, 2010, 11:24:09 PM »
This add-on is an edited version of this.
It allows you to wield multiple crosshairs that simulate bullet spread. When you aim/move/jump/fire your gun/do some sort of action, the crosshair will grow and shrink. You can type in "setDynamicCrosshair('crosshair folder name');" in the console to change it (simply because I'm too lazy to find some other method).

Included crosshairs:
Boxy - Two square brackets ("[" and "]") give you an area to shoot at.
Circle - A circle broken into 4 parts. Good for weapons with low accuracy.
Cross - A "X" marks your aim.
Default - The default crosshair. Four small bars around the center of your screen.
Dot - A dot that explodes into multiple ones as you move.
Dots - A variation of Dot except the number of dots is decreased and they are farther apart.
Fallout3 - A Fallout 3-styled crosshair. It looks like two carrot brackets (">" and "<").
Military - A green crosshair taken from a sniper rifle's scope.
Slashed Circle - The Circle crosshair with Star's slashes.
Star - The Default crosshair with diagonal bars added.
Three - The Default crosshair with the top bar removed.
Vegas - A crosshair straight from the Tom Clancy games.

How to install:
1. Save the "Client_DynamicCrosshair.zip" file to your "Blockland/Add-Ons" folder.
2. Extract the contents of the "Crosshairs.zip" file to "Blockland/config/client/crosshair/" (make this folder yourself) or go into the server.cs file in the add-on and change the directory ($crosshairDirStart).
3. Open Blockland and press the tilda (~) key (Windows).
4. Type in "setDefaultCrosshair('crosshair folder name');" in-game to change your crosshair.

Any errors, questions, additions? Post them here.

Notice: The diagonal images on the crosshair may sometimes "glitch up" and only go one direction instead of diagonally. I do not know how to fix this. When I stopped the up/down/left/right crosshair images from moving, the diagonal ones worked fine. I guess the script is just trying to do too much.

Download:
http://filebin.ca/skstjz/Crosshairs.zip for the crosshairs.
http://filebin.ca/jpyfyw/Client_DynamicCrosshair.zip for the add-on itself.

Images:
http://imagebin.ca/view/ol3i5Ur.html
http://imagebin.ca/view/daFPy77.html
IMAGE ERROR
http://imagebin.ca/view/kNcIxas.html

9
Post the correct result as an attachment.

http://filebin.ca/svcvzj/FFFFUUUUUUUUU-Mpkin.mp3

10


Discuss.

Edit: I failed at the image tags.

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