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Topics - DieAngel

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Modification Help / Does anyone know how bricks sides are textured?
« on: March 25, 2014, 09:48:13 AM »
I've started making a brick based vehicle and i would like to make the brickwork visible on my 3D model, i see how i'm supposed to apply brickTOP.png to the top of the bricks, that's not an issue. But brickSIDE.png i'm not entirely sure how it is applied to bricks by the game internally so that no matter the length of the brick, the edge remains sharp and not stretched.

Does the game cut up the face of bricks into pieces and apply only a portion of that texture to it? I would like to use only stock textures on this so that if someone use replacements it will still look right.

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I've been mocking up a vehicle in blockland, with the idea that it would be the best way to get an accurate feel of it's scale, however is there a way to export the brickwork to a standard 3D format?

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