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Topics - Sideswipe

Pages: [1] 2 3 4 5 6 ... 10
1
Off Topic / look what I found
« on: August 24, 2018, 03:23:16 PM »

2
Off Topic / just realized clicking help does nothing
« on: August 08, 2018, 01:22:19 PM »
HELP

3
Forum Games / THE BLOCKLAND HUNGER GAMES [ONE SPOT LEFT FOR SEASON 4]
« on: June 09, 2018, 05:30:36 PM »
season 1:

deceased:
Drydess
zelau
two and a half limericks
Adrenaline
crazy54311
Chris72003
Daswiruch
Soviet Narwhal
Redconer
failbros2
craftersshaft
Pompmaker2
maxymax13
cup
Boomsticks Alt
Ayebee123
gr8dayseth
Boomstick's Cat
TableSalt
cromartini
Ze‹berMedic!
Grieg Kaun
Squib

winner: TheABELBOTO

5
Suggestions & Requests / infinite vehicle spawner
« on: April 22, 2018, 05:23:22 PM »
a vehicle spawner that lets you have more than one vehicle per spawner
it should have its own events just to avoid breaking regular spawners

6
Modification Help / Where is the syntax error in this code?
« on: April 18, 2018, 12:29:45 AM »
Code: [Select]
datablock WheeledVehicleData(FoglioF4ClassicVehicle)
{

category = "Vehicles";
displayName = "Foglio F4 Classic";
shapeFile = "./f4classic.dts"
emap = false;
minMountDist = 3;
   
   numMountPoints = 1;
   mountThread[0] = "sit";

maxDamage = 200.00;
destroyedLevel = 200.00;
energyPerDamagePoint = 160;
speedDamageScale = 1.04;
collDamageThresholdVel = 20.0;
collDamageMultiplier   = 0.02;

massCenter = "0 0 0.4";
   //massBox = "2 5 1";

maxSteeringAngle = 0.8;  // Maximum steering angle, should match animation
integration = 4;           // Force integration time: TickSec/Rate
tireEmitter = VehicleTireEmitter; // All the tires use the same dust emitter

// 3rd person camera settings
cameraRoll = false;         // Roll the camera with the vehicle
cameraMaxDist = 10;         // Far distance from vehicle
cameraOffset = 6;        // Vertical offset from camera mount point
cameraLag = 10;           // Velocity lag of camera
cameraDecay = 0.75;        // Decay per sec. rate of velocity lag
cameraTilt = 0.4;
   collisionTol = 0.1;        // Collision distance tolerance
   contactTol = 0.1;

useEyePoint = false;

defaultTire = F4ClassicWheel;
defaultSpring = F4ClassicSpring;
flatTire = jeepFlatTire;
flatSpring = jeepFlatSpring;

   numWheels = 4;

// Rigid Body
mass = 200;
density = 5.0;
drag = 4.5;
bodyFriction = 0.6;
bodyRestitution = 0.6;
minImpactSpeed = 10;        // Impacts over this invoke the script callback
softImpactSpeed = 10;       // Play SoftImpact Sound
hardImpactSpeed = 15;      // Play HardImpact Sound
groundImpactMinSpeed    = 10.0;

// Engine
engineTorque = 8000; //4000;       // Engine power
engineBrake = 250;         // Braking when throttle is 0
brakeTorque = 2500;        // When brakes are applied
maxWheelSpeed = 50;        // Engine scale by current speed / max speed

rollForce = 900;
yawForce = 600;
pitchForce = 1000;
rotationalDrag = 0;

// Advanced Steering
   steeringAutoReturn = true;
   steeringAutoReturnRate = 1;
   steeringAutoReturnMaxSpeed = 10;
   steeringUseStrafeSteering = true;
   steeringStrafeSteeringRate = 0.08;

// Energy
maxEnergy = 100;
jetForce = 3000;
minJetEnergy = 30;
jetEnergyDrain = 2;

splash = jeepSplash;
splashVelocity = 4.0;
splashAngle = 67.0;
splashFreqMod = 300.0;
splashVelEpsilon = 0.60;
bubbleEmitTime = 1.4;
splashEmitter[0] = VehicleFoamDropletsEmitter;
splashEmitter[1] = VehicleFoamEmitter;
splashEmitter[2] = VehicleBubbleEmitter;
mediumSplashSoundVelocity = 10.0;   
hardSplashSoundVelocity = 20.0;   
exitSplashSoundVelocity = 5.0;

//mediumSplashSound = "";
//hardSplashSound = "";
//exitSplashSound = "";

// Sounds
//   jetSound = ScoutThrustSound;
//engineSound = idleSound;
//squealSound = skidSound;
softImpactSound = slowImpactSound;
hardImpactSound = fastImpactSound;
//wheelImpactSound = slowImpactSound;

//   explosion = VehicleExplosion;
justcollided = 0;

   uiName = "Foglio F4 Classic";
rideable = true;
lookUpLimit = 0.50;
lookDownLimit = 0.50;

paintable = true;
   
   damageEmitter[0] = VehicleBurnEmitter;
damageEmitterOffset[0] = "0.0 0.0 0.0 ";
damageLevelTolerance[0] = 0.99;

   damageEmitter[1] = VehicleBurnEmitter;
damageEmitterOffset[1] = "0.0 0.0 0.0 ";
damageLevelTolerance[1] = 1.0;

   numDmgEmitterAreas = 1;

   initialExplosionProjectile = DeloreanExplosionProjectile;
   initialExplosionOffset = 0;         //offset only uses a z value for now

   burnTime = 4000;

   finalExplosionProjectile = DeloreanFinalExplosionProjectile;
   finalExplosionOffset = 0.5;          //offset only uses a z value for now


   minRunOverSpeed    = 2;   //how fast you need to be going to run someone over (do damage)
   runOverDamageScale = 5;   //when you run over someone, speed * runoverdamagescale = damage amt
   runOverPushScale   = 1.2; //how hard a person you're running over gets pushed
};

function FoglioF4ClassicVehicle::onadd(%this,%obj)
{
parent::onadd(%this,%obj);
   %obj.playthread(0,"propslow");
   %obj.setWheelPowered(0,false);
   %obj.setWheelPowered(1,false);
}

yes, as of now it needs the Delorean enabled to function because of the explosion FX, I'll change that later.
console.log says the syntax error is the equals sign of "emap = true;" on the first few lines, but that seems correct.
also, i'll have to fix anything wrong tomorrow since I have no more time today

7
Suggestions & Requests / Event_SpawnVehicle
« on: April 08, 2018, 01:27:26 PM »
like spawnItem and spawnExplosion except with vehicles, so you don't have to use a spawner brick

Code: [Select]
onActivate > NAMED BRICK (whatever) > spawnVehicle [Jeep]
onPlayerTouch > Self > spawnVehicle [Magic Carpet]
i could do without self but it needs to work on named bricks

color will be the brick's color, vehicle will just spawn in the brick regardless of whether or not clips through anything

would be really useful if you don't want to use a spawner brick

this is literally the last thing i need to be able to make that NFS server i was working on
pls

8
Off Topic / google images what the forget
« on: April 02, 2018, 07:33:02 PM »

um

9
Off Topic / it's miga's birthday
« on: March 05, 2018, 08:19:51 PM »

and he got hijacked too remember the bloxcity thing?

10
Forum Games / i can make your suggestions into a minecraft mod
« on: February 23, 2018, 11:07:54 PM »
suggest stuff and things and i will put it in a Minecraft mod

stuff i can't/am not willing to do:
- biomes
- anything that needs its own gui
- redstone related stuff (like repeaters, comparators)
- things that involve custom models for blocks (doors, slabs)
- hat_intercourse

stuff i can do
- items (food, armor, weapons, fuel, fluids, tools)
- blocks
- mobs
- dimensions
- new recipes

current stuff that exists:
- block of egg
- blockhead mob
download latest (1.0.0 for 1.12.2)

11
Games / wrong section forget
« on: February 23, 2018, 11:06:58 PM »
agh

12
Games / Automation - Design your own cars
« on: January 20, 2018, 04:45:24 PM »


What the heck?
You can design your own cars in this game.
From the body style to seat configuration and from exhaust diameter to tyre width,
you can basically design anything your heart desires.

How do I make cars?
These are basically all the things you can change/add to your car when making it.

1. Chassis/bodyshell
- Model year/name
- Body style
- Chassis/panel materials
- Trim year/name/body design (A trim is like a different class of the car, eg Honda Civic Si or Type R)
- Paint color
- Fixtures (lights, handles, vents, grilles, mirrors, antennas, etc.) and rim design (appearance)

2. Engine
- Configuration (inline 3, 4, 6, V6, V8, V10, V12, V16)
- Materials
- Capacity (size)
- Valvetrain
- Pistons, conrods, crankshaft
- Cam profile, compression ratio
- Turbocharging
- Air/fuel delivery system + rev limiter
- Exhaust system

3. Running gear, suspension, interior
- Driven wheels (FWD, RWD, 4x4/AWD)
- Gearbox (manual, automatic, advanced auto, sequential, DCT)
- Differential (locked, LSD, open)
- Rims + tyre size + wheel materials
- Brakes
- Cooling/aerodynamics
- Interior (seat quality, seat configuration, infotainment)
- Safety (safety systems, driving assists)
- Suspension (springs/dampers, stiffness, ride height)


Where can I get it?
You can buy the game on Steam.

Photos



13
Off Topic / my good friend's internet is dying
« on: January 13, 2018, 08:14:54 PM »
his internet speed has been killing itself, getting slower and slower (right now at 4 megabits per second download), but as far as we know it's only on his new laptop
he's on an alienware 17 r4

we can't install new internet drivers since the internet is too slow for him
what do

14
Suggestions & Requests / Spawn vehicle without using a spawner
« on: January 03, 2018, 07:38:30 PM »
Instead of spawning a vehicle with its specialized brick, is there a way to use events to make any brick capable of spawning a vehicle
(and also have it not tied to the brick, so if your vehicle is destroyed, it doesn't respawn?)

Or, of course, could someone make an addon that lets you do that?

15
Add-Ons / Player_QuakeJet
« on: January 02, 2018, 02:55:02 PM »
Run like the wind and fly like the wind.
Also has fuel like the Fuel-Jet playertype.

Download

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