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Topics - Michael Trent

Pages: [1]
1
Off Topic / Which Linux distro should I use?
« on: July 27, 2014, 09:13:41 AM »

2
Help / On a steam installation where is BlocklandLauncher ?
« on: June 28, 2014, 11:57:26 PM »
Title says it all.

I am trying to fix a guys problem, I found out how to do it through the registry but need to know where the launcher is

3
Help / Steam Blockland closes on startup
« on: June 27, 2014, 12:22:47 PM »
My blockland on Steam closes right after starting. You never see it in the taskbar, only in the task manager for a second.

Code: [Select]
//-------------------------- 1/04/2002 -- 13:18:18 -----
Processor Init:
   AMD (unknown), ~3.20 Ghz
     (timed at roughly 3.21 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1931
Module Directory: F:/Steam/steamapps/common/Blockland
Profile Path: F:/Steam/steamapps/common/Blockland
Total Ram: 8191 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -noconsole
argv[3] = -steam
Parsing command line arguments: -noconsole -steam
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1273
  maxWindowHeight = 994
Setting screen mode to 800x600x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
  Video::setDevice - activate call done
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Releasing the device context...
Destroying the window...
OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1273
  maxWindowHeight = 994
Setting screen mode to 800x600x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
  Video::setDevice - activate call done
"D3D" display device not found!
"Voodoo2" display device not found!

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor


4
General Discussion / Relations between population of BL and BLF
« on: June 26, 2014, 03:40:11 PM »
So, since the Steam Summer Sale the amount of users has increased by a few thousand in a couple of hours. This also occurred back when Blockland was put on to Steam.

Now, the Blockland server count has increased by a ton and as well as the amount of "Blockheads" in servers like Tezunis'. If all of these new users of Blockland actually used to forums as well it would be chaotic.

Before the players actually find out about the forums and use them, will happen soon? Or will never happen...

...Discuss

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