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Topics - John98

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Suggestions & Requests / Event-Activating Item
« on: February 03, 2014, 04:17:03 PM »
     This little idea came to my head after I realized half the things I want to make required some sort of special effect to be applied after a melee 'attack' hit someone. And without having to ask for a new set of stuff meant specifically for teleporting to THAT ONE BLOCK or whatever. So I kind of just sorta maybe possibly combined the idea.

     What I am looking for is a set of 1-3 tools - preferably capping at three or four (amount changeable by rtb prefs or a command or something then resetting the server) which each have their own RTB prefs called 'brick name', for which you set the brick name which the item would align to (they would probably all be very short range, melee-like). Along with this could be three new input events, 'OnItemHitTarget' 'OnItemSuccess' and 'OnItemFailure'. These events would be placed on a brick with the name put in the preferences. When anyone in the server uses this item, these events would activate. 'OnItemHitTarget' will apply the events to the target if possible (if they aren't brick-only events). 'OnItemSuccess' would apply it to the user, and 'OnItemFailure' would apply it to the user, but only if it did not hit anyone.

EXAMPLE:
Item1's brick preferences is set to 'lolme'.
lolme  events:

(0) OnItemHitTarget > Player > SetVelocity (0) (0) (20)
(1000) OnItemHitTarget > Player > SpawnExplosion (Tank Shell)
(1000) OnItemSuccess > Player > AddHealth (100)
(0) OnItemFailure > Player > SpawnExplosion (Player Teleport A)
(33) OnItemFailure > NAMEDBRICK: intothefire > SetPlayerTransform

So, if someone on the server uses the item and it hits, that player will rise up and explode, and in turn get healed. If they use it and don't hit, they'll get teleported into a pit of fire or whatever.
I just believe this could be incredibly useful, and with negative addhealth values, make really simple custom weapons of sorts.

So, uh, thoughts?

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Suggestions & Requests / Event Inserter
« on: May 07, 2013, 08:35:30 AM »
Now, I'm not sure if blocklands event physics makes this impossible, but something that has always bothered me is the inability to go back to, say, line 5 of 30 events and put a new line that you forgot in. While one could go put it at the end, this could cause the events to be incredibly unorganized and more confusing than they may have already been, especially if you are working with something like VCE.
How's that? Ideas?

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Suggestions & Requests / VCE Variables
« on: March 12, 2013, 05:10:16 PM »
Mmkay, so I know I have been overly active on the forums as of late, I'll try to stop, or at least slow down. Now, I know bots have come out literally two days ago, but would it be Possible for a vce addon that allows bots to have vce variables attached to them? Such as 'isleader' or stuff you want them to do. There's probably a way already like this and I just haven't found it yet. Also, aside from bots, it would be nice if there were also variables that not only detect what item the player is holding, but also is in his inventory. This could also include armor wear or stuff like flags from CTF gamemodes. If all of this (or any) already exists, put me in the dumpster and ask the doctor to give me Exploding Head syndrome, because I am an idiot anyway.

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Suggestions & Requests / Hammer Halter
« on: March 09, 2013, 08:19:50 PM »
Mmkay, so we need this. "What the heck is this?" Well, answer this. Have you ever accidentally deleted something with the wand, dwand, or hammer without even meaning to swing it in the first place, let alone take it out? This would be, maybe, a GUI that would pull up a list of options, such as a time restraint on swinging your destruction tools, or not being able to swing said tool until [] seconds after taking it out, the time customizable in the before-said GUI. Also, perhaps even a yes/no prompt would be set to come up the first time you swing a destruction tool in a while. That should also be customizable.

Comments?

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Off Topic / FBI virus
« on: March 06, 2013, 01:31:12 PM »
     Alright. So, has anyone heard of a computer virus dubbed the FBI virus, also called the 'violation of federal law' virus? If yes, read at your leisure. If no, you should look it up. It apparently creeps into your computer, and suddenly forces an irremovable popup that says that the FBI has locked up your computer and you must pay via moneypak. That pretty much gave away that it wasn't a virus, and luckily my father is a computer nerd and took it out like Bruce Lee did to Chuck Norris.
 
     Anywhoo, why I typed it up is I wanted to ask this: Does anyone know if this virus is dormant or acts as soon as it infects? I'm asking this because it happened the moment I downloaded something, yet I don't want to feel like I'm blaming said site for infecting my computer; it could've been coincidence!

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Suggestions & Requests / Hide Team Swap
« on: January 02, 2013, 01:41:27 AM »
I've always wanted to play (read: make) a slayer minigame, click a button, and suddenly be like, a traitor without anyone knowing until it is too late. Or, prepare for an incoming onslaught of enemies, prepare for 10, and soon find out you are only fighting one guy because you didn't see any number of swap messages. So yeah, this is my suggestion: soamething that hides the message when a player switches team.

Would it be possible to make it slayer compatible?

I feel like this is going to get looked down upon...

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Help / John98's Event Help
« on: December 19, 2009, 03:46:32 PM »
Im not the one that needs help. But are you? Post some questions that you may have about events, and i will try to reply as soon as possible.
To give you an example of the most common used event, here it is.
OnActivate>Self>Disapear>[ How long it disapears for]
That event is good for doors. But there is a better door event, and a one better than that! (NOT RTB DOORS!)
I rarely ever use RTB doors.

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Music / John98's Simple way to create music without a file
« on: December 19, 2009, 03:33:04 PM »
even though i have not been on blockland in a year,  i still remember how to event super well.
Its simple, but i dont know if the latest updates have changed anything. Here i go.

1: Build two bricks.
2: Name one of them Musicbrick (Or something!)
3: wrench the brick you named, and click events
4: Now, click on the availible space, and click on OnRelayFired>Self>playsound>
5: For the final part of that event, choose the sound you want.
6: Do the same for the next event.
7: You can add as many as you want.
8: Here is where you turn it into music! With as many events you created, change the delay of each. This co-ordinates wherer each note comes in.
9: When you are done with that, you want the music to replay itself, right? Add this att the end of the events: OnRelayFired>self>Firerelay
10: Remember the other brick? it starts the music! Go over to it, and wrench it.
11: Type this event: Onactivate>Namedbrick{What you named music brick}> firerelay
12: and there, you have simple music you didnt even need to download. As  i remember, the maximum length i could make it was 30000.

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Suggestions & Requests / Somone make these vheicals
« on: January 09, 2009, 12:48:01 PM »
Firetruck, (with shootable waterhose), Hummer(actually sinks under water), and more that i might post later, such as a actual imperial star destroyer.

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