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Topics - Taboo

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1
Off Topic / i am paying $50/month for 50 down/10 up
« on: September 11, 2014, 12:19:00 AM »


this has been the case for a little over two days now
comcast pls
a technician was supposed to show up today but they apparently never did. i'm not entirely certain because i was out all day and i'm fairly certain my brother and housemate were asleep all day. that wasn't a very good decision on my part.

2
Suggestions & Requests / Raise the sound limit from 15/ways to raise it.
« on: September 08, 2014, 12:18:31 AM »
Seriously, why is it so low? I don't know if it's a per-player limit or what but it makes automatic weapons with longer sounds really silly when they suddenly go silent after a moment of sustained fire.
(I'm also not entirely sure it's 15, but it's definitely somewhere near it; it was guesstimated based on ammo counts when weapons would go quiet)

3





This server requires my
TITANFALL WEAPONS
(big surprise, huh?)




Introducing my Titanfall mod pack, a work in progress pack of everything you need to go fast. Currently the server is testing the three core weapons along with double jumping. For now, it's a free for all in which everyone's weapon is randomly granted upon spawning to ensure everyone has a chance to try the weapons. Once I've seen everything in action and had the opportunity to assess the current state of mods, teams and even loadouts will come into play.



The current build is
Parkour Construction Site
by
Farad




Join!

4
Drama / why hasn't caribou been banned yet
« on: September 04, 2014, 08:06:52 PM »

5
Modification Help / Animated particles?
« on: September 04, 2014, 09:53:09 AM »
I recall seeing properties for animated particle effects before, but I don't remember where. How can I use them, does anyone know?

7
Modification Help / Get player's equipped item slot to define %slot
« on: August 30, 2014, 03:13:47 AM »
Basically, I've been struggling for the past week or so to set up iron sights within Rykuta's weapon system. The issue has been getting ammo to properly transfer between the base and ADS images.
With help from Rykuta, I've gotten this far:

function R101CADSImage::onMount(%this,%obj,%slot)
{
   %newAmmo = %obj.clipAmmo[%obj.tool[%slot].Image];
   Parent::onMount(%this,%obj,%slot);
   %obj.pushDatablock(SlowArmor.getID());
   %obj.clipAmmo[%obj.tool[%slot].Image] = %newAmmo;
}

function R101CADSImage::onUnMount(%this,%obj,%slot)
{
   %newAmmo = %obj.clipAmmo[%obj.tool[%slot].Image];
   Parent::onUnMount(%this,%obj,%slot);
   %obj.popDatablock(SlowArmor.getID());
   %obj.clipAmmo[%obj.tool[%slot].Image] = %newAmmo;
}


What I need to do is define %slot as being the equipped item, but Rykuta didn't remember exactly how this is done. Any help?

8
Games / PLANETARY ANNIHILATION FINALLY HAS A RELEASE DATE
« on: August 28, 2014, 11:14:26 PM »

11
Off Topic / Pizza Hut Japan Is Now Operated By Cats
« on: August 24, 2014, 07:28:44 AM »

12
Off Topic / It rained this past evening in Brookfield.
« on: August 22, 2014, 12:17:26 PM »
My housemate and I just wanted to go get some morning Taco Bell...

Part 1

Part 2

"Hey, the left turn lane's empty!"
"Haha, later suckers!"

"forget"

13
Games / Titanfall is suddenly having another free weekend.
« on: August 22, 2014, 06:19:46 AM »
Join so you can inevitably get stomped and decide that you hate this game.

Add KishgalYS on Origin if you want someone to teach you The Ways of Fast.

14

It's all still very work in progress (double jump sometimes fails, I know why but I don't know what I can do about it; ammo doesn't properly carry over to and from the ADS weaponImage [Rykuta said he'd work something out about this when he finds the time, so it should be fixed soon]; wallrunning hasn't be implemented at all yet) but I'm having fun working on it.

Credits:
Rykuta: Everything relating to weapon scripting
Space Guy: Basis for doublejump code
Crystalwarrior: Wallrunning that isn't implemented yet, but still
Me: Models, sounds, and particle effects for the R-101C and jumpkit, assembling everything together I guess?

15
Games / 84 minutes of leaked Hotline Miami 2 gameplay.
« on: August 20, 2014, 01:19:17 AM »

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