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Topics - NotWhatWeExpected

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April Fools 2016 / We 4chan now
« on: April 01, 2016, 02:13:02 PM »
 :cookieMonster:

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Modification Help / Checking whether a player is airborne
« on: September 17, 2014, 10:01:51 AM »
I'm surprised the searches found nothing on this.

I've made myself a player with the capability to dodge (or, more modestly, increase speed for a fraction of a second) and I recently found that triggering the dodge in mid-air consumes no energy and gives a rapid, unfair boost.

Is there a way to detect whether a player is airborne so I can remove dodging ability in the air?

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