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« on: September 17, 2014, 10:01:51 AM »
I'm surprised the searches found nothing on this.
I've made myself a player with the capability to dodge (or, more modestly, increase speed for a fraction of a second) and I recently found that triggering the dodge in mid-air consumes no energy and gives a rapid, unfair boost.
Is there a way to detect whether a player is airborne so I can remove dodging ability in the air?