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Topics - CantoXe

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Games / haven and hearth
« on: October 03, 2017, 07:55:36 AM »



Gameplay video: https://www.youtube.com/watch?v=CaUMX3InfbU
Official trailer: Video on link
What is Haven & Hearth?

Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.

Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe. Trust us, the stone axe is the stuff.

As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.

Tl;dr
A bloodthirsty survival based game that features full-scale terraforming, a range of different skills, and a progression system based on crafting curiosities and eating different kinds of food.

What's changed since 2010?

The game has changed wildly over the past few years. In fact, about 8 months ago, it underwent a change into a completely new version: Haven & Hearth 2 (Hafen). There's 5x more content now and a completely different graphical interface than legacy Haven & Hearth. Everything is 3d now instead of isometric 2d, and the old, stuffty combat system has been revamped.

What's this business about 'A Blockland Tradition'?

You youngins on the forums might not remember this, but at a time, Haven & Hearth was the second most popular game thread on these forums. Different groups of forumers each ran their own towns, with Gamefandan, Bisjac, and Tikitai operating the largest villages. We'd all follow along as they'd expand, trade, and eventually get ransacked by other players.

Every time the world reset, we'd get a new thread. The largest of which was world 4. If you want to brush up on some ancient, 2010 forum politics, then head over to the old thread:
https://forum.blockland.us/index.php?topic=104507.0

Where can I join other people?

This game is best played with other people because accomplishing anything requires a significant time commitment on your own. Even with a group of four people, you can expect a simple operation like setting up walls or flattening some land to take many hours. For this reason, your accomplishments in this game have special meaning, and people will go through great lengths to defend their societies in Haven & Hearth. There is an entire section on the forums dedicated to bounties for criminals and vandals.

Few pics:
http://www.havenandhearth.com/portal/shots/118.png
http://i.imgur.com/HGBYf5s.jpg

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Games / which game was it
« on: October 03, 2017, 07:29:54 AM »
It was a game where people built like villages and stuff together, topdown.
I remember a lot of Russians played it and the dev team kind of gave up on it to make another game. I think the title started with H? Hearth something.

3
Games / Space Station 13.
« on: December 10, 2014, 02:27:13 PM »
What is Space Station 13?
Space Station 13 is a game where you need to survive on a space station that floats around a giant gas planet. You will hear NanoTrasen and Cent Com alot, whereas NanoTrasen built and runs Space Station 13, and I think you can figure out what Cent Com, or Central Command is. There are several different game modes, but I will get into that later.

Space Station 13 runs on the Byond engine, a very unstable and laggy engine. It isn't a looker, but it makes up for it in gameplay. It is very confusing once you start playing it, and you need to take some time to learn the hand system, along with the verb system.

You can also have ID cards, which are unique items that say your name and you job on it. It gives you access to certain parts of the station.

Game Modes?
There are various gamemodes implemented on the goon servers, which I reccomend going to.

Nuclear Emergency - A few High-tech, merciless operatives are sent from a corporation hellbent on nuking the station. It is kind of like a squad of modern marines going back to fight in the civil war, where the crew has almost no amazing weaponry, yet the syndicates, lacking in numbers, make up for it in firepower. Their goal is to steal the Nuclear Authentication disk from the captain, and blow up the nuke, destroying the station.

Traitor - A syndicate traitor is sent onto the station to assassinate a person, or steal stuff form the station. It is not as easy as it sounds, and there are several ways you can kill your target. You get an assigned amount of Telecrystals (10) in your PDA, where you can spawn devious items that are also job specific. Here are my personal favorite items:
 -Cloaking Device: Makes you invisible, except for people with Optical Thermal Scanners, the A.I., and Cyborgs. I reccomend stealing the thermals from people who have them, and getting the AI on your side before using this.
 - Electromagnetic Card: Oftenly called an Emag, is used to short out wires on the doors and computers to give you access you cannot have elsewhere. Beware, the airlocks stay open when you short out the wires, so it is quite obvious!
- Energy Sword: The bringer of death. It is a sword that kills in a few hits, but having it is a giant "KILL ME" above your head.

Changeling: There is a being that can absorb your DNA, and change into other entities! You must find and kill it, before it becomes you! It also has horror form, which makes the beast almost unstoppable. They also have goals just like traitors do.

Vampire: So I hear there is a blood sucker aboard this station! Beware, the more blood he sucks, the more abilities he gains! Like diseased touch, which is an airborne virus that slows down your opponents.

Wizard: That bearded friend! A wizard has traitor objectives, but with a twist, he has several deadly spells! Kill him at all costs!

Revolution: (Jorici's favorite!) Aye, matey, there be a mutiny going aboard this ship! A few people are selected to be Revolutionary heads, where they must brainwash the crew with their flash to join their cause in killing the heads of the station! (Captain, HoP, HoS, RD) Head Revolutionaries (Often called head revs) get telecrystals in their PDA, also.
Jobs!

-Civilian-

-Chef - Cook food for the station! Also, you can make human burgers!
-Clown - Be HONKtastically funny, make the whole station laugh! and kill you R.I.P.
-Chaplain - The religious man of the station! This takes quite a bit of role-playing skill.
-Barman - Make alcoholic drinks for the station to enjoy!
-Botanist - Grow plants for the chef to cook with, also, space weed!
-Janitors - Clean the inevitable blood stains.
-Assistant - (Jorici Reccomends for first timers) No real objective, observe other jobs.

-Maintenence-

-Electrician - Fix power on the station, make copies of electronic items.
-Engineer - Start the engine, fix structural problems on the station.
-Miner - Mine ore in deep space for robotics and other causes.
-Quartermaster - Order items, manage the station's cargo that it takes in and out.

-Medical/Research-
-Medical Doctor - Heal the station's crew, from scratches to gaping holes.
-Geneticist - Research human genetics, try to fix diseases, create superpowers.
-Roboticist - Debrain people, put it into cyborgs you made, and build a robot army.
-Chemist - Research healing chemicals/death chemicals, make napalm smoke, anything, really.
-Scientist - Make bombs, diseases, or study alien artifacts!

-Security-
-Security Officer - Arrest the baddies
-Detective - Search for fingerprints, blood samples, and find the baddies.

-Command-
-Chief Engineer - Watch over your crew of Engineers, help with the engine.
-Research Director - Watch over your lunatic research staff, try not to let too many people die.
-Head of Security - Keep your security squad in check!
-Head of Personnel - Work the desk, change people's IDs, monitor the crew manifest.
-Captain - Look after the station. Keep everyone in check. Your ID is also in high demand, it has all access.

-Robots-
-AI - Watch over the station for traitorous activity, open doors (the only thing you will do), command cyborgs. You are bound to the Asimov laws
-Cyborg - Select a module and do that job. You are also bound to the Asimov laws.

REQUIREMENTS

-Know how to Roleplay
- A BYOND account
- A brain
- Click on the wiki, then one of the gibbed servers. Try to not be banned.

(Copied from nickbond1, thanks to Jorici for originally making it).
Anyone plays this anymore?

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