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Topics - rggbnnnnn

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1
Games / Minecraft Whitelist SMP - Cluzcraft
« on: July 22, 2019, 10:52:14 PM »




Discord: https://discord.gg/4Exbzpz
Dynmap: http://clutzcraft.mc-server.net:8072/



Clutzcraft is a semi-vanilla SMP with a whitelist. Plugins used are to prevent griefing, add small features, and add QoL improvements. The server is running Paper 1.13.2, and ViaVersion is installed so 1.14 clients can connect. The server will update to 1.14 once that becomes stable. Extra features include mining spawners with silk touch, spawn eggs as a rare mob drop, chest based shop creation, ender dragon dropping elytra, and multiplayer optimized sleeping.

Rules:
-   No Griefing - This isn't possible when builds are properly protected, but respect other's property.
-   No Advertising/Spam - Grief Prevention also handles this, but it's just in poor taste regardless.
-   Common Sense/Maturity - It's just a game. Be respectful to others and have fun.


Applying:
Join the Discord server and use the whitelisting channel to apply. Give your IGN and a short description of yourself.





2
Off Topic / [Recovered] My Steam Account Was Hyjacked
« on: January 01, 2019, 11:45:35 PM »
Edit: I have recovered my account. Feel free to add me as a friend again.

3
General Discussion / Blocktown Trials - [For Real This Time]
« on: October 17, 2018, 05:42:16 PM »


GENERAL INFO:

Blocktown Trials is a server that challenges players on their ability to convincingly lie, as well as detect when other players are lying!  The game ranges from 7 to 15 players, who are randomly divided into alignments – Town, Mafia, and Indies.  If you are a Town member (i.e. the good guys), you must track down and eliminate the Mafia and other villains before they do!  ...The catch?  You don’t know who is a Town member and who is a villain.  If you are a villainous role (Mafia, Psychos), you secretly murder town members in the veil of night and try to avoid getting caught during the day.



ALIGNMENTS:

Town

The majority of players in any given round are aligned with the Town.  To win as a Town member, you need to rid the town of all evildoers.  Which is... easier said than done, as Town members can't tell who's evil and who isn't.  To make up for this, however, the Town is full of useful people -- investigative types, killers, supporters, you name it!

Mafia

Mafia make up 4/15 players in a standard match.  Mafia are aware of who are on their team, and also can talk to each other at night!  However, since their radio signal isn't secure, they have to speak anonymously.  This means the Mafia members have to carefully plan out their heists, especially if the town's Spy is eavesdropping on them!  As usual, the Mafia win by erasing the entire town of non-Mafia life, killing everyone not aligned with them.

Independent

There are three types of independent roles: Benign, Evil, and Insane.  Combined, they take 2/15 of the playercount in a standard match. Benign is not part of the standard game type.

Benign are roles that really don't amount to much. The only ability they have in their arsenal is voting power. Their goals behave independently of the actual game, and can be either beneficial or terrible for the town depending on the player's decision.  The Amnesiac, for example, can examine a dead player, and steal their role - regardless of the body's former alignment.  And once he assumes a role, he'll win by fulfilling the new roles goals. However, it is his choice whether he should be an townie, another independent, or mafia!

Evil are like Benign, except they are purely, well, evil.  Like Benign, they have independent goals from the game, and win once they fulfill said goals! Their wins require another player be sacrificed. The Jester, for example, will win once he gets lynched. He can then kill someone who voted guilty or abstained during his trail.

Chaos don't care anything or anyone - their one objective is simply to slaughter everyone in the town, regardless of name, team, dependency, alignment, religion or SAT score.  They want a quiet life, and they'll build it atop a mountain of corpses if they need to. Chaos are not aware of other chaotic roles in the game. However, Chaos can win with other independent roles. No townies nor mafia can be left alive for Chaos to win.



ROLES:

There are 22 planned roles for the game.
 A list of the roles can be found here: http://bit.ly/2BVc0Ph



MECHANICS:

Housing

That's right! In Blocktown Trials, every single player gets a home to stay in, sometimes even with roommates.  The names of the people living in each house is helpfully (or incriminatingly) plastered on their front door, which only they can lock and unlock at will.  However, any killing role can break down a locked door once per night, making an incredibly loud racket while doing so!  And usually, when a house is broken into, so are the skulls of all the tenants...

In Blocktown Trials, you can also agree with another player to have a sleepover at their house!  You will be harder to track down and kill if you're not in your own house, but if your "friend" is part of a different team, they'll see you as a massive and easy target wide open for assassination...

Even if your roommate is actually an enemy, you'll normally be safe!  It's INCREDIBLY incriminating when someone was killed but their roommate was alive and well. As such, if your roommate is smart, they'll want you alive for as long as possible, unless they're really sneaky or REALLY want to get lynched.

Weapons

Only killing roles in Blocktown Trials can wield weapons. Everyone else is unarmed and has to fall back on a trial system.  However, the weapons themselves have limitations too - all guns in the game have limited ammo every night.  If someone's aim is outright terrible, they can go an entire night without murdering anyone!  The only weapon that can be used freely at night is the Serial Killer's knife.

And if they're extremely unlucky, killing roles can also get completely shafted at night! The Jailer can whisk them away from any potential targets and lock them up for the night, and the Locksmith can jam doors, rendering the victim unable to leave his room for the night!

Events

Daytime lasts 4 minutes. You start the day with 2 minutes to examine the crime scene, and discuss the circumstances of the murder.  Once investigation time is up, everyone is swept away to a courtroom.  They have 30 more seconds to discuss the murder, and then the 30 second voting period starts, during which drowsy people finally show up, and everyone votes on a possible culprit!

Once a player is picked to be lynched, the clock stops as the trial's defense phase starts!  The defendant will explain themselves and present their story, as everyone else votes if they're innocent or guilty!  If the majority voted guilty, the defendant will be face-to-face with a noose and the trial will instantly end.  If they're determined innocent, the clock will start ticking again, and the trial will re-enter the voting phase so everyone can vote on a different suspect.  This will go on until either time runs out, or a "guilty" verdict is finally reached...

After the trial people have one more minute to walk back to their houses are search for more clues, and then night falls.  Nighttime is shorter than daytime, at 3 minutes, during which you have to rest in a room - if you don't, you'll be drowsy during daytime.  You have a set amount of time to run back indoors, which varies between roles: for most it'll be 1 minute, while the mafia and Nightwatch can stay up all night long.

At night, everyone will appear anonymous to each other, their avatars being fully black silhouettes. If people try to speak, their name will appear “Unknown (1) says, ‘hey man whats good’.”, where (1) is their unique character ID set at round start.

Murder

GUN SHOOTY BANG BANG STABBY STABBY HAPPENS

Sleep

Sleep is very important - if you don’t get enough of it at night, you'll be "drowsy" when dawn strikes, which earns you a mess of handicaps until you enter trial.  You will have extreme difficulty talking to people and examining anything, and will show up to the trial 30 seconds late, where the effect wares off. However, it's easy to avoid: simply go to a room (preferably your own) before your timer runs out, and make sure not to go back outside.

Even though you’re stuck indoors, you can still look outside through the windows, and walk around the house to making sure nobody is coming.  You CAN go outside, but you'll then have to deal with the consequences of that.  It’s a fine balance between resting through some nights and running outside other nights.



GAME TYPES:

Standard consists of the following:
Jailor
Town Investigative x2
Town Protective
Town Killing
Town Support
Random Town x3
Random Mafia x2
Independent Evil
Independent Chaos

All-Inclusive consists of the following:
Jailor
Random Town 6x
Godfather
Random Mafia 3x
Random Independent 3x
Any Role



CREDITS:

* means inactive contributor (Thanks for helping me guys!)

Blank Media Games, for the idea and creation of Town of Salem.

Ramp / rggbnnnnn, for coding and helping design the gamemode.

Jack Noir / Crystalwarrior, for coding and helping design the gamemode, and initially proposing the idea.*

Caden100 / Cadlage, for helping design a bit of the gamemode.*

Navar0nius / Cybertails1998, for helping design a bit of the gamemode and massively cleaning up the OP.*

Demian, for editing the Blockheads Ruin Xmas map into Summer Blocktown.

Sumz & Hamburger, for building the Blockheads Ruin Xmas map



     

4
Games / BLF Minecraft Survival Server 1.13 [24/7] [Whitelist]
« on: August 11, 2018, 06:51:57 PM »
Noticing that the population of the old ClutzCraft server was dying off, I decided to shift gears and make it a private SMP server. I will try to set dates and times so we can actually have people playing. If you have any plugin suggestions please say so.

The 1.12.2 server is currently open still. Once the whitelist gets filled up I will close the 1.12.2 server and upload the save file here.

I am no longer using beta terrain or pre 1.9 combat. I understand this is a complete 180 from the last server's direction, but 1.13 no longer supports customized terrain, and a lot of you seem to actually enjoy 1.9 combat. Land claim is gone too for obvious reasons.

If you're interested in getting on the whitelist, please leave your Minecraft name in a reply or PM me.

Discord link: https://discord.gg/qMcvu96

5
Games / Clutzcraft 1.13 coming soon...
« on: July 13, 2018, 04:38:30 PM »
ClutzCraft




ClutzCraft trys it's best to recreate a Beta server experience, while using the latest version of Minecraft for its building blocks and other new features.

Beta Terrain Generator
The world is generated exactly like beta. This means that there are huge mountains, waterfalls, floating islands, and many other interesting terrain anomalies. I have set the only biome to be grasslands as well. (Not totally accurate to beta, but it is good for building.)

No matter where you are in the world, it's a great spot to build!

Pre 1.9 Combat
No more weapon cooldown! Not only that, blocking has been readded. When you right click any sword, a shield will appear in your off hand to reduce your damage taken from an attack.

Axes have returned to their original damage as well, despite what the tooltips tell you.

Robust Land Claim System
ClutzCraft is powered by Grief Prevention, the best plugin around when it comes to protecting you work! As you play the server, your land claim allowance will increase!

Get a large enough plot, and you can sell off portions of that claim and create a town!


Join today!
IP Address:
clutzcraft.mc-srv.com



6
Games / Does anyone on here play Clash Royale?
« on: April 26, 2018, 12:18:56 PM »
/title

I'm trying to grow a clan to participate in Clan Wars.

Name: Royal Potatoes
Minimum Trophies: 1600
Icon: Blue Rook

https://link.clashroyale.com/invite/clan/en?tag=9YG09YL8&token=b43zgnm4&platform=android

7
I have a few things I need to do for my gamemode.

1 of them is having text float in front of a door like how Conan's DPS meter looks https://forum.blockland.us/index.php?topic=312375.0

I also need to know the position of a brick in game so I can teleport players to that position.

I also need to know where I player leaves a zone / enters a zone at a given position so I can determine their location (inside, outside).

8
Modification Help / Manipulating time of day and telling time?
« on: October 02, 2017, 06:54:54 PM »
I'm making a game mode that relies heavily on telling you the time of day, and moving the sun accordingly. Past 10pm is nighttime, and after 6am is daytime. I also need to be able to tell what time of day it is to the player. What functions can I use to do this? I remember it being a pain for a friend I know.

9
Games / World War II Online - ON STEAM NOW!
« on: July 21, 2017, 06:00:07 PM »



World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free play, MMOFPS, true combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more!


Physics Based PVP Combat

Combat Realism
Realism is taken to a new level - This isn't another arcade-style World War II shooter! Our weapons and vehicles are modeled utilizing historical data after hundreds of hours of research.

The game's designers came to World War II Online from award-winning MMO combat flight simulation titles and have carried over a dedication to realism and simulation style game play whenever possible.

Simulation
A proprietary physics engine powers an advanced, component-based damage model for vehicles that simulates the actual components found in World War II units. In addition, we accurately model armor thickness down to the millimeter and flight models for aircraft down to every surface and control for a true-to-life simulation. Even the ballistics are precisely and accurately modeled for each type of bullet or round in the game.

All of these elements provide realism, creating a skill-based simulation where players must learn to properly employ the weapons and equipment available.

Real Players - Real Time

All combat is alongside live players in the same game world where every vehicle or weapon is controlled by a real person. The game world is a single zone-less map set at half scale of the European Theater between 1390-1944. From this map, the game provides winnable campaigns that are completely player-controlled and non-scripted. Some campaigns have lasted for more than two months before a victor was decided.

Massive Scale

World War II Online is a massive scale WAR going on 24/7 driven by players. There are absolutely no zones, you can fly your aircraft from one end of the map to the other without despawning.

Hundreds of players can end up in the same fight or supporting that battle in the Army, Air Force or Navy. This scale and combined arms realism is the core that makes World War II Online stand out from everything else on the market.




JOIN THE WAR - ENLIST NOW

Sign Up
Subscriptions
Steam

10



WWII Online is a MMO FPS where all combat is alongside live players in the same zone-less 300,000 sq km game world and every vehicle or weapon is controlled by a real person.

REALISM

True-to-life ballistics and damage modeling

Authentic weapon sounds

No magic bullets, armor or item buys

ONE SERVER - ONE WAR

All players are on one game server

Join in on missions or strategic planning

Persistent Campaign - Online 24/7

HUGE GAME WORLD

Largest game world ever created

You choose what to spawn and where

No boundaries - total freedom




JOIN THE WAR - ENLIST NOW

Sign Up
Survival Guide
Subscriptions

11
Forum Games / BLOCKLAND FORUMS SURVIVOR - Episodes 5, 6, and 7
« on: October 02, 2016, 07:49:04 PM »

A BrantSteele Forum Game


| General Info | Current Season | Sign Up | Hall of Fame |


GENERAL INFO:

Quote from: Wikipedia
Survivor, through its seasons and various international versions, has maintained the basic premise of the game despite several new rules and gameplay twists introduced in later seasons. In the game, sixteen to twenty contestants, the castaways, are split into tribes and assigned separate camps at the filming's location, typically a tropical setting. As a tribe, the castaways must survive the elements, construct shelter, build fire, look for water, and scrounge for food and other necessities for the entire length of the game, which is generally 39 days in the American version, but has ranged from 20 days (as in the French special seasons) to 134 days (as in some seasons of the Turkish edition). In the first half of the game, the tribes face off in challenges, some for rewards of food, shelter, or luxury items, while others are for immunity, preventing the winning tribe from having to go to the next Tribal Council. At Tribal Council, the tribes discuss the events of the last few days with the host asking questions, and then vote out one of their own players, eliminating them from the game.

In the second half of the game, the tribes are merged into a single tribe, and challenges are played at an individual level for individual rewards and immunity. At subsequent Tribal Councils, those eliminated start to form the jury, who sit in on all subsequent Tribal Councils but otherwise do not participate. When only two or three castaways remain, those castaways attend a final Tribal Council, where the jury is given the opportunity to ask them questions. After this, the jury members then vote to decide which of the remaining castaways should be declared the Sole Survivor.

Episodes typically cover the events that occurred over two to three days since the start of the game or previous Tribal Council, including Challenges and events that occur at the tribes' camps. Each episode typically ends with the Tribal Council and subsequent elimination of the voted-out player.

The following description of the show is based primarily on the U.S. version of Survivor, though the general format applies to all international versions.



CURRENT SEASON:


Survivor Borneo
Closed
0 slots remaining

Cast




SIGN UP:

If a slot is available, just ask for it! Make sure to provide your gender too though.
Note: The slots are for users, not characters.



HALL OF FAME:

If someones win a season of Survivor and/or become a fan favorite, their name and avatar will be featured in this section.

12
General Discussion / Why is Trueno's colorset considered amazing?
« on: September 15, 2016, 10:25:07 PM »
Seriously, no matter what colorset I've presented to people, whether it's mine or not, the majority of people say, "It's OK, but it's not as good as Truneo's."

What's so great about the colorset that influences most people to make it their first pick? IMO it's lacking important colors and variety, even though it's praised for it's variety by its supporters.

/discuss

13
Add-Ons / Default Colorset Extended
« on: September 09, 2016, 06:02:36 PM »
Default Extended



My favorite colorset I've made to date.

Columns from left to right:
  • Standard
  • Bold
  • Light
  • Blues and Oranges
  • Earthy
  • Browns
  • Grayscale
  • Transparent

Main feature of this colorset is that it provides all the original colors of default and adds more on top of them! You can't go wrong.

This bares a ton of similarity to my previous colorsets, but I think this is the best one I've made.

Download
Blockland Glass
1.3kb

14
Help / Constant disconnections from pinging servers [ISP/Firewall Oriented]
« on: September 07, 2016, 08:12:52 PM »
I've had this issue for almost a year and as someone who likes to host it's been killing me on the inside.

I've determined that it is ISP/Firewall oriented. I know this because no matter what condition the install is or what server I'm on, my client always disconnects. It happens more on dedicated servers. I can rejoin as soon as I refresh the master list. It's not blocking me from playing entirely, but I can't play numerous gamemodes involving long rounds because of this issue.

Any help at this point would be appreciated. I've almost quit Blockland four times because of how tiring this issue is.

15

Quote from: Devs
RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.


About

RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.

In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.

The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.


As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!

Key Features

  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you're as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!


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