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Topics - Exploro

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Games / Brickadia spiritual successor to Blockland
« on: February 11, 2021, 10:39:40 AM »
Brickadia https://brickadia.com/

Brickadia seems to be the spiritual successor to Blockland.
Still in early alpha and under heavy development but already looks very similar and promising. :cookie:

What do you guys think?

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A ridable blockland bicycle.
A bike in the game that blockheads can use to ride around on.


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What game engine and version is the current blockland release using?
Is it still the old Torque Game Engine?

Will future releases of blockland use future releases of Torque 3D?
http://www.garagegames.com/community/blogs/view/22828
Hoping to see future versions of blockland have future features of bullet physics (100% GPU accelerated rigid body pipeline)


(Just curious.)


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UPDATE: Apparently the feature is already implemented.
And some of the default network settings need to be changed in the options menu for this to work.

Feature request:
Add automatic online/network(LAN) mod synchronisation

Network mod synchronisation.

Allow automatic synchronisation of client side add-nns when joining network, multiplayer servers.
This automatic system works much faster and reliable than requiring users to manually search and install the required mods.

The way it could work is as follows:
The server keeps a compressed(zip) folder/version of the necessary mods.
When somebody wants to join The server.
The Server gives a list of mods (name and a checksum for each mod.)
The client checks if the client has the required client side add-nns .
If not the client side add-nns are downloaded to the client. When done the client enables them and tries to join the same server.
With the client side add-nns now installed, the client should be able to join without problems.

In settings there should be a setting allowing saved client side add-nns  to be kept(not removed) after playing on the server has ended. Allowing the player to use these client side add-nns  after disconnecting from the server, exiting the server game.

EDIT: Changed mods to client side add-ons feature request

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