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Topics - dotclock

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Modification Help / Bone Problem in Blender
« on: August 15, 2015, 03:58:24 PM »
Hi, I have this problem in my first add-on/model where the gun looks like this:  

This is how my bone points look in blender:  

Note:  I followed and in order to set these up.
Since the pictures had expired, I had to go off the text and this is the best I comprehended.

The gun is the correct scale and centered because I based it off the blockland hands rig.

What do i do to fix this?

List of the parent:
Shape->Detail32->Armature1, Armature2, parts of model

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