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Topics - Tetro Block

Pages: [1] 2 3 4
1
Hello, as the title says the bricks that I've made never seem to load when I load a save file.

Am I doing something wrong? I use the format for all of my bricks except the variables at the end.

Code: [Select]
//Small Lot
datablock fxDTSBrickData (CitySmallLot){
brickFile = "base/data/bricks/baseplates/16x16F.blb";

canCover = false;

category = "City";
subCategory = "Lots";
uiName = "Small Lot";
iconName = "base/client/ui/brickIcons/16x16 Base";
        isCityLand = true;
};

This is a big problem when I restart the server, help will be greatly appreciated.

2
Off Topic / -nvm-
« on: January 20, 2015, 10:49:07 AM »
/title

I will start with my bid of...


$1000

3
Off Topic / Anyone know how to fix a sticky keyboard?
« on: January 20, 2015, 01:11:56 AM »
I spilled some juice on it, and now most of the keys either won't go down, or get stuck when I press them. Before you ask how did I type this, the keyboard is for my server not my pc.

Any ideas?

4
Modification Help / Event SpawnItem
« on: January 19, 2015, 02:39:45 PM »
Anybody know how to disable it? Since it's part of the game I really need to know what I'd need to override.

I've tried searching but it looks like there's nothing on the subject...

5
Off Topic / Post what you think of the above user using shutterstock
« on: January 18, 2015, 10:32:21 AM »
Nobody is above me so this is what I think:


6
Drama / Tezuni, I think somebody wants your name...
« on: January 17, 2015, 11:25:27 AM »


Incase you can't see, the i on the second one is an !.
Come on, that made me cringe...



/Discuss_why_people_try_to_copy_others_names

7
Modification Help / brick value won't let me call a function?
« on: January 17, 2015, 09:56:49 AM »
Hello, I am using a double for loop to get a brick from the master brick group. And I am using %brick as my variable, it exists since when I echo it I get a number.

I then store it in an array using if it meets the criteria (It's for a spawn brick) $AnArrayName.add(%brick);

And then at the end I do return $AnArrayName[%randomnumthatisinrange].getSpawnLocation();

getSpawnLocation is a function I've added like this:
Code: [Select]
function fxDTSBrick::getSpawnLocation() {
        //insert code here to work out %endvalue
        return %endvalue;
}

But the console spits out an error saying I am attempting to call function getSpawnLocation on ''

Any ideas?

8
Drama / We have some serious stuff inbound...
« on: January 17, 2015, 02:57:40 AM »


oh boy...

9
Modification Help / The best least-lag way of keeping client variables?
« on: January 16, 2015, 03:22:48 PM »
/title, because people will get mad if when they re-join they lose their money. But the way Iban's stores it's data causes some lag I've heard, unless that's the best you can get surely there's a better way?

10
Off Topic / Cringy Clickbaits
« on: January 15, 2015, 10:55:35 AM »
Let's get this stuff started...


11
http://www.bbc.co.uk/news/world-europe-30794256

Seriously, what do these morons not understand about "forget off" nobody wants your tampered food.


Scientists don't even know what effects these will have on humans, perhaps they are good? But no bad effects are known, yet. We won't know until people start getting stomach cancer 20 years later.


If we had 100% proof they would not affect anyone then I'd be more accepting, but what scares people is the unknowing of what effects are to come.

12
General Discussion / Tetro Block's New City RPG [v0.9]
« on: January 14, 2015, 10:49:15 AM »
Say goodbye to Iban's buggy add-on and say hello the new one I'm working on!

So far there are only three jobs, since I'm not sure on what other jobs are needed...
  • Lumberjack
  • Criminal
  • Cop

Lumberjack:
Cuts down trees with their axe to gain wood, and can sell their wood at a 'Sell point'.

Criminal:
Pretty basic at the moment, kills players to gain half of their money but can be killed by police and will lose all their money.

Cop:
Keeps the peace in the city and has a higher pay than criminals or lumberjacks.


If you want to come and see it, the server is up and running but quite basic for now.

Sorry the topic isn't huge, there's not that much else to say really, although you can change your job at a 'Job change point'

/discuss

13
General Discussion / error code: CHR_PROTOCOL_LESS?
« on: January 13, 2015, 01:51:57 PM »
Anyone else getting this error right now? Is it another ddos attack?

14
Nevermind, Gothboy will be releasing his models soon...

15
Modification Help / Is there a way to check if a brick is 'Grounded'?
« on: January 13, 2015, 12:50:30 AM »
I've yet come across another problem, I need to know if a brick is touching the ground (aka the first brick at the bottom). I know how to check if it's a certain brick datablock, I just need to know if it's the first brick of the stack touching the ground and only if it touches the ground.

Any suggestions?

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