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Topics - Jasa

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1
Off Topic / Hurrican Katrina
« on: August 29, 2017, 10:58:57 PM »
Who the forget thought it was a good idea to build a city below sea level next to the ocean?

While we're on that note can we please stop building cities on major fault lines and next to volcanoes?

2
Off Topic / Looking for Ipad Emulator
« on: August 08, 2017, 12:36:34 AM »
Basically I need to install the AG ROP app to interface with my Panasonic UX-180 but I don't own an Ipad or any Apple products. Any way I can do this with an emulator or a virtual machine or some stuff?

3
Gallery / Shadowmap Glitch
« on: June 21, 2017, 02:17:23 AM »
For some reason my GPU decided to render the shadowmap on top of my vignette.
It's pretty trippy.
[THE loving LINK]

4
General Discussion / CRP2 Survey and Suggestions
« on: November 17, 2016, 06:36:16 PM »
So I'm considering starting back up development on CRP2 and wanted to know if anybody would even be interested in playing it if I put in the work.
I would be adding all the features in THIS TOPIC in addition to some suggestions in this topic.

If you don't know what CRP is it is a CityRP mod I started from scratch in 2011. It's generally better than most Iban edits. You can read more about it HERE

Past servers:
https://forum.blockland.us/index.php?topic=180708.0
https://forum.blockland.us/index.php?topic=196236.0
https://forum.blockland.us/index.php?topic=219141.0
https://forum.blockland.us/index.php?topic=235002.0
https://forum.blockland.us/index.php?topic=255601.0

5
Suggestions & Requests / Better 4K Scaling
« on: December 09, 2015, 11:30:16 PM »
/title

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Add-Ons / Jasa's Add-ons Topic
« on: October 21, 2015, 05:49:18 PM »
Here is a link to my own personal add-ons page.

Current add-ons:
ChunX - A chunk based brick saver and loader
Brick Tesselation - Bumpy bricks

Gallery topic: http://forum.blockland.us/index.php?topic=268806.msg7949733#msg7949733

7
Gallery / 360 Degree Brick Tesselation
« on: October 11, 2015, 09:44:29 PM »
https://www.youtube.com/watch?v=J4fD3qHr82Y
Just messing around with the 360 degree video option
Don't look straight up or straight down

Oh, and I'm releasing Brick Tesselation next week.

8
Off Topic / Can't get videos off of my phone
« on: August 20, 2015, 09:24:13 PM »
So occasionally on the job I have to shoot video with my phone so to get it off my phone and onto my hard drive I hook my S5 Mini up to my computer with a really basic, really simple USB connection.

One the phone it gives me 2 options to connect to the computer with:
Media device (MTP) and Camera (PTP)

With MTP all of the images show up and download as 256x256 icons that don't even match the file names and the video files are just still icon images when viewed in VLC

With PTP all of the images show up correctly but video files, simply put, do not show up at all even though they are in the exact folder as my pictures.

[rant] Is it really that hard to do a simple USB transfer from my phone to my computer? All of the video files are too large to be sent by e-mail and Google Drive is impractical.
With all of the sharing options available there isn't an option like "Send through USB"

9
General Discussion / Jasa's Brick Tesselation Fun
« on: June 05, 2015, 12:14:07 AM »

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Off Topic / I just witnessed a guy trying to kill his dog
« on: April 24, 2015, 10:52:28 PM »
So basically I'm on my way home from work and I see a dog in the back of a flatbed truck with no chain or anything.

In the far left of the image you can see the dog's ass. The guy is in a left turn only lane waiting to get onto an interstate highway (the bridge)
I couldn't get a good enough picture without coming to a complete stop in the middle of the road.

There was also a cop right behind me, it's a shame the guy didn't get pulled over for trying to kill his dog.

11
Off Topic / Search is weird
« on: February 27, 2015, 09:34:28 PM »
Every few weeks or so I do a search of myself on the forums to see if people quoted my posts, mentioned my name, etc. but I've noticed some strange results with the search feature.


That's odd. I don't remember having anything to do with AoT...




I search for "Jasa" within the last 7 days but it also displays results with "trainer" in AoT Discussion in the last 9 years.

12
Modification Help / CRP2
« on: December 27, 2014, 08:58:53 PM »

Development for CRP officially begun on December 13th, 2010 with one idea in mind: to bring the best form of a CityRPG to the players of Blockland. After 4 years of additions and edits it's time to take a substantial leap forward with CRP2. CRP2 will offer all the features that people have been asking for for years and put an end to the static job and economy system.

What's new?
    • Company System - Instead of following a set job path with very limited possibilities I put job creation in the hands of the players, and more specifically the company owners. By default there will be default companies to choose from (police, doctor, etc) but if you don't like how that company is configured you can always create your own or join a player-made company. Everything from what players get fired for to what they get payed are controlled by the company owner. Each company has 5* tiers of jobs with 3,4,5,6,7* open perks to be configured by the company owner. The employees of a company only get payed if the company has made a profit from the various jobs the employees carry out and so do the owner's payouts.

    • Economy System - In the new economy system money is neither created or destroyed as the money circulates from person to person. By default there will be $453,981* in circulation at one time and if everything goes correctly, this number should be the exact same by the end of the server. If a player gets their account reset or is perma-banned their money will be put back into circulation by an admin in any way the admin sees fit. All forms of services previously provided by the government will now be provided by the players in this new economy system. Welcome to a truly free market.

    • Manufacturing - Along with the economy system all forms of production and resources are controlled by companies. While resources are still entirely infinite money, however, is not. Laborers put their resources up on a market which are then bought up by companies to produce weapons, ammo, vehicles, items, and bricks (ATMs, safes, doors, etc). Things like weapons and vehicles are then sold from the manufacturers to distributors and/or sold directly to the public by the employees. The price at which resources are sold at and who they can be sold to are entirely up to... you guessed it... the players. All of this can make for competitive pricing and competitive gameplay.

    • Crime and Punishment - In addition to the somewhat minimal attempt at a witness system we've added cameras, evidence, and a crime reporting system. If you do something bad, like say kill somebody, it will check if there are any witnesses to your crime. If there aren't any witnesses some evidence is dropped and you have to spend time cleaning it up if you have the tools to do so. If there is a witness to any crime and the witness has a cellphone they will take out their cellphone and call the police, giving demerits and giving their position. If they don't have a cell-phone they need to go to a police officer or the police station for the criminal to get demerits. Watch out for cameras though, they count as witnesses too!

    • Combat - This CRP could use the same weapons we have been for the past few years but this is a whole new mod so we're gonna need some new weapons. Every weapon now requires ammo so you can't fire infinite barrages of bullets at planes anymore. Guns may get cheap if the company has enough stockpiled but you'll be spending most of your cash on bullets if your accuracy isn't the best or your aren't smart with your guns. Accuracy is based on if you're moving or not and damage is based on range and where you hit the other player. And no, you can no longer die instantly from getting shot in the foot, but you may move slower and you may die from bleeding out minutes later.

    • Real estate - Land can be bought in large chunks and split into smaller sections and sold individually all by the hand of the players. Also, owners of residential lots can create zones designated to other players that they can build in without needing trust. Apartments, anyone?

    • Well-being - If you are too hungry or are injured you may not be able to carry out tasks your normally would. You may walk slower if your feet are injured or reload a weapon slower if your arm is injured.

* These numbers likely to change
Key Features
    • Self Defense - No longer do you have to wait for somebody to become wanted for you to take action. If somebody attacks you, pickpockets you, or breaks into your home you have the right to defend yourself.
    • Seamless day to night transition - Custom daycycles for both clear and rainy weather types are synchronized to the in-game clock. Custom events for turning lights on on daybreak and sunset are triggered gradually instead of all at once allowing for a lag free and seamless transition from day to night.
    • Lot zoning - CRP includes 4 lot types: admin, residential, commercial, and industrial. Residential lots are basic lots that allow the owner to create buildzones for people to build in without needing trust. Commercial lots allow for the use of transaction events and the planting of ATM's an vehicle spawns. Commercial lots are also used for company headquarters to place company spawns and other company bricks. Industrial lots are the only lots where weapons, bricks, ammo, and vehicles can be manufactured if the people in the lot have the ability to.
    • Storage bricks - Don't want to run to the bank to make a deposit? Place your cash, lumber, ore, or items in a safe for later. Want to really protect your investments or yourself? New in CRP2 is a vault brick with a full interior that can store infinite money and resources.
    • Experience - Instead of waiting around doing nothing to move to a higher ranked position you move up in rank by doing your job.
    • High performance - CRP2, unlike Iban's mod, doesn't cause exponential CPU usage. CRP has been proven lag-free with over 40 players playing at a time.
    • Click-smart-efficiency - Click players to see if they're wanted, how much money they have, how much resources trees have, and how many demerits somebody has. Double click banks to quickly deposit all of your money, double click police bricks to quickly pay off your demerits.
    • Navigation - The compass included in the client allows users to create waypoints at their favorite places to find them later. You can also scan for terminals and get waypoints from events.
    • Interface: - Browse companies, items, and vehicles all from a series of windows. Interact with banks and ATM's through a GUI or use the chat commands through an option
Credits
Jasa: Project manager, lead designer, coder, and modeler
Phydeoux: Models

If you have any questions or suggestions feel free to post them!

13
Add-Ons / Non Transparent Accents
« on: November 10, 2014, 11:24:38 PM »
https://hostr.co/zR4CsMzvDrgP
Prevents players from having a transparent feather on their hat to see through walls.

14
Gallery / Cinematic Brick Tessellation Video - Need builds!
« on: October 24, 2014, 11:51:15 PM »
Build Submission
I am currently working on a cinematic video focused on my Brick Tesselation mod that I teased a few months ago. To put things short all I really need is a stuffload of builds before I can start filming.

If you want your build to be featured in the video please follow the guidelines below:
  • The build must be between 5,000 and 120,000 bricks. If your build is too big it may not be able to run with the tops of the bricks tessellated. A tessellated build with around 120,000 bricks uses around 2GB of video memory which is all my GTX 770 has.
  • If your build requires any brick packs, please post them. There is a maximum of 5 brick packs per person.
  • Please post at least 1 screenshot or link to a gallery topic of your build.
  • If you want your build to remain private PM me it instead of posting it here.
  • If you want any specific camera angles or environment settings please specify.
  • The build must be of average or above average quality.
Gallery


I'll need around 20-40 builds to fill the 5:00 duration of the video. After the video is finished I will be releasing

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