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« on: December 18, 2017, 10:15:53 PM »
I've never really followed the whole "New Years Resolution" thing before, but in getting old and running out the body clock, I've realised it might be good to start making some changes.
One thing I really want to achieve next year is one of my biggest failing from this year. I'm a software developer by day, and a gamer by night. Being drained through the day with professional-level coding has made me bitter and cynical towards my own projects, to the point I've stopped doing them. While I still write game design documents as a hobby, I've completely put off physically working on any of the projects I would have once committed to.
My New Year's Resolution is to produce one large-scale mod. It's something I used to do, before I came to the BLF. I made overhauls for LEGO Rock Raiders, Freespace 2, Halo CE and so on.
While just making a new project from scratch gives me a lot of freedom, doing it as a mod means I get to excite an existing audience and utilise any existing content/implementations (i.e. I don't have to make my own guns or gun code, which is important as I have no visual ability whatsoever, and core stuff like weapon physics are a real pain in the knackers to do). A big problem of making a game from scratch is that any serious investment will cost me (purchasing asset packs or artists to make the game not look stuff, paying for my own time and materials, paying for promotional stuff etc) and I'll want to seek return, which means a lot of legal and certification woes to deal with. I just want to build something big but relatively light that people can enjoy.
My trouble is selecting a game for the specific mod I want to create. What I want to do is a kind of Destiny-styled Raid set in a breaking down theme park. That is to say, a networked game-mode where a group of players are teleported between several small scenarios, in which they must complete a puzzle with barely any hints, while a horde of enemies attempts to gun them down. The story and aesthetics will be based on the likes of Westworld and Jurassic Park, which I've become very obsessed with recently. Ideally, players can collect audio logs, and collecting enough will change the final boss fight (or add a second one).
I'm looking for suggestions of games that have the capability to do these kinds of behaviours. I've thought about using Blockland, but I've heard some negative things regarding the capability of the bots and having many different behaviours going at once (ideally, many people can connect to the server, group up in "fireteams" and run different parts of the course at the same time, like how a theme park ride has people in different rooms). If people can prove Blockland is capable of this kind of stuff, sure, but otherwise I'd like to know anything else I could use as a base. In the worst-case scenario, I'll simply make an overhaul for LEGO Rock Raiders that switches it up to become a time trial to find certain missing people and objects.