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Topics - EV0_

Pages: [1] 2 3 4 5 6
1
Suggestions & Requests / HALO Energy Sword
« on: February 19, 2017, 02:17:22 PM »
Hi there, so I know there's an Energy Sword somewhere out there, but I can't find it. I'd really prefer the one that Pecon7 has on the Boss Battles server, if anyone can find it.

-Thanks!

2
Help / 'Connection Accepted' problem with dedicated
« on: August 25, 2016, 09:05:12 PM »
Semi-often, when I join my dedicated server (desktop), it just says 'Connection Accepted' and does nothing. I really need a fix for this, because when this happens, I generally need to go through a very long process, or wait for the better part of two weeks.

@Help?

3
Modification Help / Player Camera Views
« on: August 03, 2016, 01:32:32 PM »
Is there a way to set a player's camera view to that of another player's?

Kinda like first-person spectator mode, only you're still alive.

4
Help / Disappearing Print Glitch
« on: July 23, 2016, 04:59:19 AM »
So whenever I play, all of my 1024 prints load, but with the stud print. Even the letters and numbers. The icons don't even show up, and each and every print is that stud brick.

Any help will be appreciated.


EDIT: Sorry about the console.log file. It doesn't show the part where I open my print menu and I don't think I can remove the attachment.

5
Modification Help / Hit Locations?
« on: June 03, 2016, 12:30:45 PM »
Hello there! I was wondering if there was a way (preferably without lots of math) to check which of the player's nodes was hit?

In case you didn't get that, what I want to do is make it so that when you get hit, if the attack does enough damage, it turns the body part that was hit dark red.

6
Suggestions & Requests / Camera Mod
« on: October 28, 2015, 09:36:12 AM »
Does anyone know where I can get the addon that has camera bricks that I can use events to see from? I think you can also turn the camera with it...
Anyways, I remembered seeing it on Kiro's (?) and decided it'd be preferable to all the eventing and namedBricks I have to do.

7
Help / Runtime Errors
« on: September 09, 2015, 10:20:56 AM »
I often get Runtime Errors while hosting

Here's Console.log

8
Suggestions & Requests / Imperial Vehicles and stuff
« on: August 19, 2015, 11:36:39 AM »
Hi I'd like some stuff for my upcoming Imperial Army/Navy RP:
Vehicles:
Weapons:
Playertypes:

Thanks for the help! I'd love to get the server up by the end of this week.

EDIT: I also want a font made from this image (Just the alphabet part):

9
Modification Help / Custom Death Sounds
« on: August 17, 2015, 11:47:17 AM »
I'd like to make it so that certain playertypes will chose from three different death sounds that I specify when they die. I honestly have no idea how to do this, though.

10
Suggestions & Requests / Team Saving
« on: August 17, 2015, 11:45:52 AM »
I'd like an addon that saves which team a player is on when he leaves the minigame/server and then automatically loads it when he rejoins.

Would this even be possible?

11
Help / "Connection Accepted"
« on: July 30, 2015, 09:22:21 AM »
When I try joining my dedicated server, it says, "Connection Accepted" at the loading screen, and I can move my mouse but not anything else!

console.log

12
General Discussion / EV0_'s CityRPG! (V1.7) | Processed Applications!
« on: July 30, 2015, 08:36:42 AM »

This is my City RPG, Based on Aoki's CityRPG Gamemode but heavily modified by me!
Features:
  • Actively in development
  • Economy System (Though I believe it may have been ripped out of /Ty's...)
  • Buy individual licenses instead of needing a job to sell.
  • Job licenses work too!
  • Home/Life Insurance System
  • Gangs and Gang Wars
  • More realistic EDU system
  • Citizenship system
  • City war!!! (Actively in development)
  • Specially categorized jobs
  • Army jobs (For when you're at war)
  • Hacking has been removed due to abuse.
This server is actively in development, but due to a rising decrease in admins, I'm requiring more and more staff. Here's a list of staff:
  • shawn6184 [Co-Host]
  • darkfire12 [Admin]
  • Sentinel [MOD]
  • DragonoidSlayer [MOD]
I apologize if I misspelled your name...
If you wish to become part of the server staff, fill out an application HERE.

Upcoming Features:
  • Hunting! (And I know a lot of you are waiting for this!)
  • Business... stuff (including commerce based on Economy)
  • Insurance system (For when you die...) (COMPLETED)
  • Gang system (COMPLETED)
  • A completely new city!
Expectations/Plans:
  • I don't currently have an ETA for the Business system.
  • Get this server up on Dedicated (Well, it IS on dedicated, but I can't keep hosting it desktop you know...)
  • Get more admins/mods
Donator Features:
  • Special Donator-tier Jobs [Donator]
  • Special text colors [VIP]
  • Your own little island (Build rules still apply!) [VIP]
  • Custom tags [Gold]
  • Ability to kick players with /dKick [PlayerName] [Reason] [Gold]
    • Access to server while in WIP mode.[Plat]
    Donate here: (Don't mind that it says "Escapists Server", I just didn't want to make another button)
    Donation table:
    --Donator: $3
    --Sponsor: $6
    --Gold: $10
    --Platinum: $15

    Suggestions/Requests:
    • Putting a time limit between hacks (Requested by shawn6183) (COMPLETED)
    • Huntable Dinosaurs

    PICTURES:


    Suggestions/CritCIAm (But not harsh)/Requests WOULD be satisfactory.

13
Suggestions & Requests / Special Top-down Playertype Request
« on: July 25, 2015, 09:32:13 PM »
A playertype where the camera always stays pointing the same direction and the WASD keys make you move in direction specified by which keys you type. Also, it'd need to make it so your cursor is always on, and clicking something with your cursor will call onActivate if you're close enough to it.

Orthographic view would be nice, if possible.

14
Modification Help / Right-Click-To-Attack Help
« on: July 24, 2015, 04:35:18 PM »
Here's the code I tried using:
Code: [Select]
package Escapists_Attacking
{
function Armor::onTrigger(%data, %obj, %slot, %io)
{
if(%slot == 4)
{
if(%io)
{
%obj.playThread(2, shiftUp);
%start = %obj.getEyePoint();
%vec = vectorScale(%obj.getMuzzleVector(%slot), 5  * getWord(%obj.getScale(), 2) );
%end = vectorAdd(%start, %vec);
%mask = $TypeMasks::PlayerObjectType;

%rayCast = containerRayCast(%start,%end,%mask);

if(!%rayCast)
return;

%hitObj = getWord(%rayCast, 0);

%hitObj.client.player.setDamageFlash(0.1 * %obj.client.Escapists["Damage"]);
%hitObj.client.Escapists["HP"] -= (%obj.client.Escapists["damage"] + %obj.client.Escapists["EquippedWeaponDmg"]);
}
}
parent::onTrigger(%data, %obj, %slot, %io);
}
};

What happens when you click it, is that it makes your screen flash, and it doesn't even change hitClient's HP.

15
Modification Help / Crafting System Help
« on: July 24, 2015, 10:38:04 AM »
I've been trying to make a crafting system for my Escapists server, and made something that didn't work. I am, however, pretty sure it doesn't work due to some errors I made (NOT sytax errors) while working on it.
What it is supposed to do: Type /craftItem <itemName> <TwoOrThreeSlotNumbers>, and then it will check to see if the items in <TwoOrThreeSlotNumbers> are the required item for <ItemName>.
What it Does: Absolutely nothing.

Here's the code:
Code: [Select]
function serverCmdCraftItem (%client, %item, %item1, %item2, %item3)
{
%player = %client.player;
%item = %item@"Item";
for(%i = 1; %i < 3; %i++)
{
%slot[%i] = %item[%i];
%item[%i] = %client.player.tool[%item[%i]];
%item[%i] = %item[%i]@"Item"; //Make it so instead of showing up as "ToiletPaper" it'll show up "ToiletPaperItem";
}
%craftReq = %item.craftingRequrements;
%craftINT = %item.craftingIntRequirement;
%craftReq = strReplace(%craftReq, ",", ""); //remove commas from Crafting Requirement string.
%craftItem[0] = getWord(%craftReq, 0);
%craftItem[1] = getWord(%craftReq, 1);
%craftItem[2] = getWord(%craftReq, 2);
if(%craftItem[2] $= "")
{
%item3 = "";
}
if(%item1 $= %craftItem[0] && %item2 $= %craftItem[1] && %item3 $= "")
{
echo(%client.name@" - Crafting success!");
%currSlot = %slot[0];
%obj.tool[%currSlot] = 0;
%obj.weaponCount--;
messageClient(%obj.client,'MsgItemPickup','',%currSlot,0);
serverCmdUnUseTool(%obj.client);

%currSlot = %slot[1];
%obj.tool[%currSlot] = 0;
%obj.weaponCount--;
messageClient(%obj.client,'MsgItemPickup','',%currSlot,0);
serverCmdUnUseTool(%obj.client);

for(%i = 0; %i < %player.getDatablock().maxTools; %i++)
{
%tool = %player.tool[%i];
if(%tool == 0)
{
%player.tool[%i] = %item;
%player.weaponCount++;
messageClient(%client,'MsgItemPickup','',%i,%item);
break;
}
}

}
if(%item1 $= %craftItem[0] && %item2 $= %craftItem[1] && %item3 !$= "" && %item3 $= %craftItem[2])
{
echo(%client.name@" - Crafting success!");
%currSlot = %slot[0];
%obj.tool[%currSlot] = 0;
%obj.weaponCount--;
messageClient(%obj.client,'MsgItemPickup','',%currSlot,0);
serverCmdUnUseTool(%obj.client);

%currSlot = %slot[1];
%obj.tool[%currSlot] = 0;
%obj.weaponCount--;
messageClient(%obj.client,'MsgItemPickup','',%currSlot,0);
serverCmdUnUseTool(%obj.client);

%currSlot = %slot[2];
%obj.tool[%currSlot] = 0;
%obj.weaponCount--;
messageClient(%obj.client,'MsgItemPickup','',%currSlot,0);
serverCmdUnUseTool(%obj.client);

for(%i = 0; %i < %player.getDatablock().maxTools; %i++)
{
%tool = %player.tool[%i];
if(%tool == 0)
{
%player.tool[%i] = %iitem;
%player.weaponCount++;
messageClient(%client,'MsgItemPickup','',%i,%item);
break;
}
}
}
}
Also, here's the code for an item to be crafted:
Code: [Select]
datablock ItemData (PaperMacheItem : EBItem)
{
uiName = "Paper Mache";
colorShiftColor = "1 1 1 1";
isContraband = true;
craftingRequirements = "ToiletPaper, SuperGlue";
};

Thanks for helping me, it would really made my Escapists server go up faster!

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