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Topics - Courage

Pages: [1] 2
1
Help / Please Help Authentication: Validating key (stuck)
« on: July 16, 2018, 03:10:50 AM »
Hey, so I just logged into my Blockland after months of not playing and I'm trying to log into the game, but my key seems to be stuck on "Authentication: Validating key..." and I don't really know what to do. It also happens when I log into steam and I'm completely stumped. Any ideas, I tried to look it up, but I could not find solutions that would help me. Thanks.

2
Off Topic / Free Web Hosting Sites?
« on: August 28, 2016, 09:25:09 PM »
So can anyone recommend free web hosting sites like 000webhost and 1freehosting...
I'm having trouble with these ( for some reason 1freehosting give me error messages when signing up & 000webhost got stuck on the process of making the website :/ ) and could need some more variety.

Thanks!

*Edit: PS*

What I plan to do with the website isn't anything big (reason why I don't plan on spending any money on this), I just want it for just quick updates on things that happen in a group/organization. I guess informative reasons.

3
Is there any reason in specific why it's "Tool" instead of "Weapon"? Does it add different attributes or is it essentially the same, just categorized differently?

4
General Discussion / What Brick Packs to Download?
« on: May 07, 2016, 01:42:24 PM »
Hey, I recently just got back on Blockland after a year of being inactive and my computer had just broke down after I stopped playing blockland ( which had all of my add-ons that I've downloaded and worked on  :panda: ), but I was wondering what are the best packs that is the "need to download" packs so I don't have to hunt them down again.

Thanks!

5
Help / Is Anyone Getting A This Crashing Error?
« on: February 14, 2016, 08:39:14 PM »


I keep getting that when going into Kong123's server, is anyone else getting this? How do I fix this?

6
Drama / How to unlock a disabled IPad?
« on: November 27, 2015, 05:31:30 PM »
I have a disabled IPad, I guess someone entered the password too many times and now it says "IPad is Disabled Connect to Itunes"
Does anyone know how to unlock it without a factory reset and completely deleting everything... Is that possible, any ideas?

7
Modification Help / Freeze Wand *Script Need Help*
« on: June 21, 2015, 03:35:41 PM »
So I made this wand out of the duplicator script because I love how the color looks. It's supposed to freeze people by changing their datablock on collision, but the wand collides against the air?! Here is a gif of what I'm talking about
https://imgflip.com/gif/n6y67

I'm a newbie at scripting, but I can't find anything wrong... Here's the script:


Code: [Select]
datablock itemData(FTWandItem)
{
cameraMaxDist   = 0.1;
canDrop         = 1;
category        = "Weapon";
className       = "Tool";
colorShiftColor = "0 1 1 1";
density         = 0.2;
doColorShift    = 1;
elasticity      = 0.2;
emap            = 1;
friction        = 0.6;
iconName        = "base/client/ui/itemIcons/wand";
image           = "FTWandImage";
shapeFile       = "base/data/shapes/wand.dts";
uiName          = "Freeze Wand";
};
datablock particleData(FTWandExplosionParticle)
{
colors[0]          = "0.3 0.3 1 0.9";
colors[1]          = "0 0.2 1 0.7";
colors[2]          = "0.3 0.4 1 0.5";
gravityCoefficient = 0;
lifetimeMS         = 400;
lifetimeVarianceMS = 200;
sizes[0]           = 0.6;
sizes[1]           = 0.4;
sizes[2]           = 0.3;
spinRandomMax      = 90;
spinRandomMin      = -90;
textureName        = "base/data/particles/ring";
times[1]           = 0.8;
times[2]           = 1;
};

datablock particleEmitterData(FTWandExplosionEmitter)
{
ejectionOffset   = 0.5;
ejectionPeriodMS = 4;
ejectionVelocity = 3;
particles        = wandExplosionParticle;
periodVarianceMS = 2;
thetaMax         = 180;
velocityVariance = 0;
};
datablock explosionData(FTWandExplosion)
{
camShakeDuration = 0.5;
camShakeFreq     = "1 1 1";
emitter[0]       = wandExplosionEmitter;
faceViewer       = 1;
lifetimeMS       = 180;
lightEndRadius   = 0.5;
lightStartColor  = "0 0.7 1 1";
lightStartRadius = 1;
shakeCamera      = 1;
soundProfile     = "wandHitSound";
};
datablock projectileData(FTWandProjectile)
{
bounceElasticity = 0;
bounceFriction   = 0;
explodeOnDeath   = 1;
explosion        = wandExplosion;
fadeDelay        = 2;
gravityMod       = 0;
lifetime         = 0;
    mask             = $TypeMasks::FxBrickAlwaysObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType;
range            = 10;
};
datablock particleData(FTWandParticleA)
{
colors[0]          = "0.0 0.6 1 0.9";
colors[1]          = "0 0.2 1 0.7";
colors[2]          = "0.3 0.4 1 0.5";
gravityCoefficient = -0.5;
lifetimeMS         = 400;
lifetimeVarianceMS = 200;
sizes[0]           = 0.1;
sizes[1]           = 0.4;
sizes[2]           = 0.6;
spinRandomMax      = 90;
spinRandomMin      = -90;
textureName        = "base/data/particles/ring";
times[1]           = 0.8;
times[2]           = 1;
};

datablock particleEmitterData(FTWandEmitterA)
{
ejectionOffset   = 0.09;
ejectionPeriodMS = 50;
ejectionVelocity = 0.2;
particles        = FTWandParticleA;
periodVarianceMS = 2;
thetaMax         = 180;
velocityVariance = 0;
};
datablock particleData(FTWandParticleB)
{
colors[0]          = "0.0 0.6 1 0.9";
colors[1]          = "0 0.2 1 0.7";
colors[2]          = "0.3 0.4 1 0.5";
gravityCoefficient = -0.4;
dragCoefficient    = 2;
lifetimeMS         = 400;
lifetimeVarianceMS = 200;
sizes[0]           = 0.4;
sizes[1]           = 0.6;
sizes[2]           = 0.9;
spinRandomMax      = 0;
spinRandomMin      = 0;
textureName        = "base/client/ui/brickIcons/1x1";
times[1]           = 0.5;
times[2]           = 1;
};

datablock particleEmitterData(FTWandEmitterB)
{
ejectionOffset   = -0.0;
ejectionPeriodMS = 10;
ejectionVelocity = 0;
particles        = FTWandParticleB;
periodVarianceMS = 2;
thetaMin = 0.0;
thetaMax         = 0.1;
velocityVariance = 0;
orientParticles  = true;
phiVariance = 10;
};
datablock shapeBaseImageData(FTWandImage : wandImage)
{
raycastWeaponRange = 10;
raycastWeaponTargets = $TypeMasks::All;
raycastDirectDamageType = $DamageType::wandDirect;
raycastExplosionProjectile = wandProjectile;
raycastExplosionSound = wandHitSound;

projectile = wandProjectile;
showBricks = true;
colorShiftColor = "0.000000 1.000000 1.000000 1.000000";
item = FTWandItem;
stateEmitter[1] = FTWandEmitterA;
stateEmitter[3] = FTWandEmitterB;
};


function FTWandImage::onStopFire(%this, %obj, %slot) //Makes you stop swinging
{
%obj.stopThread(2);
}

function FTWandImage::onPreFire(%this, %obj, %slot)
{
%obj.playThread(2, armAttack);
}

//function FTWandImage::OnUnMount(%this, %obj)
//{
//%obj.playThread(0,root);
//}

function FTWandProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal) //When the projectile hits something.
{
    if(%col.getClassName() $= "Player") //If it's a player
    {
        %client = %obj.Client;
        %client.setDatablock(PlayerFrozen);
    }
parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);

}
I don't think I have any interfering addons, I only have 5 addons enabled for testing... Any help?

8
/title

I'm having a sort of dilemma right now, so yeah...

9
General Discussion / Custom Game Add-on Slot
« on: June 20, 2015, 07:47:46 PM »
Is it possible for someone to make a Custom Game Add-on Save slots like in Avatar Customization and like Brick Saves? It's such a pain enabling and disabling addons for different purposes. Like if I had a slot save for Jail Escape I'd pick 1, for Freebuild I'd pick slot 2. Can anyone make this or is it only possible if Badspot implements it in Blockland... Just wondering...

10
What is the difference between a function alone, Datablock, and a ScriptObject? I'm not fully grasping the understanding as to why I need a ScriptObject and why is it different from a Datablock...

1.Like is a Datablock just a virtually physical thing with a bunch of script inside of it happening in the game?
2.What makes functions and SO different?
3.Define your own definition of a SO please.

11
General Discussion / Should there me Drugs in CityRPG?
« on: June 08, 2015, 05:31:02 PM »
I just wanted to lay the foundation of thought on the topic of drugs. I literally can't find a way to make them fun and hard to get in this game, like everyone can basically make bank out of them... I know some of you guys don't like CRPG as a whole, but I just wanted to ask about this subject...

/discuss

12
General Discussion / Is there such thing as a top print in blockland?
« on: June 06, 2015, 08:34:29 PM »
You know how there is bottom print, and then center print, is there a top print or a coordinate pin point I can place the prints?

13
Suggestions & Requests / Can Someone Make Food DTS. Models?
« on: June 03, 2015, 12:12:01 AM »
Can someone make food dts. models:

Burger
Fries
Sandwich
Apple
Fountain Drink
Bottled Drink
(If possible) A bag of chips?

Please?! I'd like to make them into items please!

Thanks if anyone can make them :).

15
Off Topic / Smiling While Wearing Headphones
« on: May 26, 2015, 07:17:38 PM »
Is it just me, or when smiling or grinning with headphones on just hurts so much!?

/Discuss

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