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Topics - Rocket Launcher

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/title


credit to panpour5 for sending me this screenshot.

to ban this BL_ID, run this chat command in your server:
Quote
/ban 0 259786 -1 Multiclienting to try to crash this server.
or run this command in your console:
Quote
serverCmdBan(%client,0,259786,-1,"Multiclienting to try to crash this server.");

stay safe folks

2
Forum Games / Give your honest opinion about the person above.
« on: April 05, 2020, 08:27:36 PM »
See what others honestly think about you. Pretty straightforward.

Obviously, I can't start because I'm the original poster, but I digress.
If you want to give your honest opinion on someone who isn't directly above you, then just mention their name in your reply somewhere. What else is stopping you, right?
For clarification before you ask who I am, I'm Dominoes, now known as criti. If nobody knows who you are based on your BLF alias, then feel free to mention that in your reply, too.

Go wild, folks!

3
woah blockland forums is still up, at least i have a forum with a community of sane people

Hello everyone, and I've got an issue on my hands that I need your help with (because apparently, windows support forums haven't helped with resolving the issue).

For the past week or so, I've had an issue where on most online games I lose connection to after about 5 or 10 minutes of playing on the server/match/etc. On certain online servers on games like Brickadia and Minecraft, this issue never appears, Not to mention that this network I'm on -- my mom's WiFi network -- is the only one experiencing this issue, on my device only. All other WiFi connections I go to don't even have this issue and work like nothing's wrong. Plus, Discord, YouTube, and pretty much every other social media place and literally every website I go to works completely fine; it's just online video games that I'm having an issue with.

I've tried changing the DNS server for the connection, to no effect, and even updating my computer, to no avail.

Can I get some help? Thanks in advance! I'm willing to provide more information if anything mentioned above is unclear, or you need to get your information straight.

ok i hate being grammatically correct but if it means getting a point across then i'm all for it, hope ur having a good day everyone

4
Add-Ons / Yet Another Moderator Addon | v1.0.1 Hotfix
« on: December 27, 2018, 08:29:52 PM »
started off as a simple change to Tezuni's Moderator v2 to change admin rank in the player list, but now that's become this:

Yet Another Moderator Addon
Created by Dominoes (37977)

Yet Another Moderator Addon is my take on a Moderator addon. This addon introduces quite a few new features, including the ability for a moderator to use /fetch, /find, and admin orb, change the admin rank in the player list, and even module loading (without having to edit anything in the base functions!). There's documentation in the description file, or in-game commands. The base command is shown to all users who join a server with the addon enabled.

I've done most of the work on this addon, however, big shoutout goes to the Blockland Content Creators discord server for having members that are quite helpful with TorqueScript. This addon is bound for bugs, as this is my first large addon being made (alongside my Ping Utilities script), so PLEASE use the GitHub link posted below to report all bugs and weird stuff.
[12/28/2018] I'm still trying to build experience, which is why I'm using this as a sort of "practice release" to receive insight from other, more experienced coders and use the insight for future experiences with coding with TS. This is sort of an extent of what Tendon has said on this topic:
OP seems to be new to coding, I think this mod is a kind of practice.

I was smart enough to put this project on GitHub, as mentioned above. Report nasty bugs to be squashed (also mentioned above) or view the code by going here. (raw url: https://github.com/qu-ota/Server_YAMA)


Downloads
(y'all ready for this)



Changelog
used to be Addon Edits but that was a bad idea so it's now this

v1.0.0 Release
  • Date released: 12/24/2018
  • Addon released!

v1.0.1 Hotfix
  • Date released: 12/28/2018
  • Removed that dumb welcome message that shows the command, now it's found in Blockland Glass's addon description. Suggestion from BLF user QuadStorm:
    Lastly, I'm not too fond of having the mod announcing itself to everyone joining. I'd prefer you putting the '/yama help' command in the add-on description rather than as a welcome message.
    (if you're too lazy to find it, the command is /yama help)
  • Removed the line of code for a "moderator shield". Had some issues with it and forgot to remove that block of code, but now it's gone. Also suggested by QuadStorm:
    textureName = "Add-Ons/Server_YAMA/modules/moderatorBadge.png"; refers to a nonexistent file. Additionally, I don't see ModShield used anywhere in the code.


5
Modification Help / Find all files in folder in an addon, and execute them
« on: December 09, 2018, 11:57:04 AM »
[this has been asked on Blockland Content Creators (BCC), and I figured forwarding that here would aid in response.]

So I'm working on an addon that has module loading for the sake of organization. Based on the topic title you should know where I'm going with this.
To try to make this work, I did my searching and ended up finding a script by Ahead on GitHub that loads files in a "modules folder" with each module inside their own folder, similarly to loadClientAddons();, except the code is different and unique:
Code: [Select]
//------------------------------------
// Ahead Client Tools
// Module loading system
// by Ahead (ID: 33159)
//------------------------------------

echo("Ahead Client Tools | Loading main functions");
function loadAheadModules() //function for finding & loading modules; basically it's just loadClientAddOns
{
%dir = "Add-Ons/Client_Ahead/Modules/*/module.cs";
%fileCount = getFileCount(%dir);
%filename = findFirstFile(%dir);
%dirCount = 0;
while(%filename !$= "")
{
%path = filePath(%filename);
%dirName = getSubStr(%path, strlen("Add-Ons/Client_Ahead/Modules/"), strlen(%path) - strlen("Add-Ons/Client_Ahead/Modules/"));
%dirNameList[%dirCount] = %dirName;
%dirCount = %dirCount + 1.0;
%filename = findNextFile(%dir);
}
%i = 0;
while(%i < %dirCount)
{
%dirName = %dirNameList[%i];
echo("Ahead Client Tools | Client checking module: " @ %dirName);
%name = %dirName;
echo("Ahead Client Tools | Loading module: " @ %dirName);
exec("Add-Ons/Client_Ahead/Modules/" @ %dirName @ "/module.cs");
%i = %i + 1.0;
}
}
echo("Ahead Client Tools | Looking for modules");
loadAheadModules();
echo("Ahead Client Tools | Done!");
However, I did my looking, testing, etcetera and found that, of course, it wouldn't work (after editing the file paths, of course), so I figured I can reach out to the forums/BCC to get some help.
I'm not using exec(); because a user would have to extract the base server.cs file, add a line to the code, and replace the original file every time the user adds a module, so instead, by making all the files in a single folder be executed when the initial addon loads, it would make things easier for intrigued users in adding functions to the addon.

All help is appreciated, and I hope you understand what I'm looking for. Thanks.
(Yes, I will elaborate more on specific aspects if needed.)
-----
Update 1: code block received via BCC, will change this as testing is done

6
Help / Add-ons disabled after restarting Blockland
« on: March 26, 2018, 02:54:13 PM »
Whenever I restart Blockland, my add-ons will be disabled when starting a game, starting around halfway past the playertype list.

Here's an example of what I mean --

Glass mod manager


Start a game > Custom in Blockland menus


Any way to fix this aka prevent this from happening again? It's a pain to have to re-enable all these add-ons upon every startup.

7
Music / Dominoes' Music Loops Thread
« on: February 26, 2018, 04:48:30 PM »
Dominoes Music Loops Thread

Welcome user and/or communist to the Dominoes Music Loops (Mega-ish)Thread! I'll just put this into TL;DR for you all since people don't like long paragraphs of just a loop topic...
This topic is where I will slap all sorts of juicy links to loop packs I make (songs not by me, all I do is loop them) for you all to use wherever. If you need to know how to install loops, read this very short one-sentence thread: https://forum.blockland.us/index.php?topic=40562.0

Ok ok gimme the details
I'll update this thread as I make more loops so you all can use them. I've put everything cool onto Github, so if you wanna send contributions I'll add you to the list I've prepared on this thread. I don't need to explain more so I'll move to the part you all want --

Juicy Links

Installment 1 (direct link): https://leopard.hosting/dl/bjwbw/Blockland+Loops%2C+Installment+1.zip


Juicy Extra Links (because why not)

Yeah, just so you know what you're getting...
Github respiratory for all the loops: https://github.com/rhearmas/Rhearmas-Music-Loops
Here are the branches if you want to see the contents before you download:

Installment 1 branch: https://github.com/rhearmas/Rhearmas-Music-Loops/tree/Installment-One


8
Modification Help / Change Chest Sounds?
« on: February 04, 2018, 09:50:22 AM »
I know this is a dumb question, but what do I need to do in order to change the default Treasure Chest's sound that plays when opening it? I'm already at the area showing the code to add the event, I just don't know how to change the sound. Any contribution helps, thanks.

Also, the sound I wish to have played is "Clapping.wav".

9
Modification Help / Client-Sided Mods?
« on: March 12, 2015, 04:15:42 PM »
Yes, you may have known that Mr. Noobalot posted something about "Client-sided Hit markers." I am also looking for one that works on every single frickin' server.
Same for a client-sided hit sound mod.
Got any links? If so I need it. Thanks!!!

10
Modification Help / VCE by Destiny, Chrono, Clockturn and Truce (Link)
« on: March 01, 2015, 02:36:04 PM »
The subject says all. I would like to get it as I have a large project happening right now. If you can hand me a link, I would appreciate it. THANKS!
By the way, get RTB Mod Bot's topic here.

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