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Topics - PhantOS

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Off Topic / who down to storm area 51
« on: July 11, 2019, 11:49:09 PM »
september 20 we're gonna pull up on those mf and find the aliens

Off Topic / waking up drunk
« on: June 18, 2019, 08:34:42 AM »
im real sick of this stuff. i woke up at 7 this morning which is a lot earlier than my usual 12pm wakeup time for my shift. i thought i felt really good earlier but i finally stepped out of bed for the first time in two hours and already stuffs starting to spin. now i get to roll the 'what time during my shift will the hangover hit me' dice and run the 'how much water can i drink before i leave for work' speedrun. its real forgeted

what do you do when this happens

Off Topic / Gaming addiction now a mental disorder in ICD-11
« on: May 27, 2019, 03:55:49 PM »
Studies suggest that gaming disorder affects only a small proportion of people who engage in digital- or video-gaming activities. However, people who partake in gaming should be alert to the amount of time they spend on gaming activities, particularly when it is to the exclusion of other daily activities, as well as to any changes in their physical or psychological health and social functioning that could be attributed to their pattern of gaming behaviour.

Off Topic / let's discuss Alabama's new abortion bill
« on: May 16, 2019, 05:04:20 PM »

Off Topic / barnacle boy loving died
« on: May 15, 2019, 11:37:24 AM »

Off Topic / Boy hangs himself after being bullied for being white
« on: May 10, 2019, 03:12:39 PM »
Thoughts? This is pretty forgeted up.

Off Topic / Lemons appreciation thread
« on: April 22, 2019, 04:57:14 PM »

gosh darn this guy is so cool and wholesome i wish i was him

Off Topic / monkey punch died
« on: April 20, 2019, 12:45:55 PM »

Off Topic / [BREAKING] Demolition Ranch and Hickok45 Destroy Trolls!
« on: April 15, 2019, 06:01:11 PM »

what is this a crossover episode

also tell me how hickok45 is like a good half foot taller than matt like wow

Off Topic / Elon Musk - RIP Harambe
« on: April 01, 2019, 08:29:23 AM »

Modification Help / Making an image have a constant emitter
« on: March 24, 2019, 11:53:56 PM »
i'm trying to make unusuals. i added a stateEmitter[0] into the eval string and assigned it to BurnEmitterB but whenever i mount the image nothing shows up. i have no other images mounted. i assume that the first state is called when the item is mounted. fyi the eval string is being built up for each hat and executed with stateEmitter[0] = BurnEmitterA in the string so maybe it's because it's being evaluated after the server sets up datablocks and because of that states can't be assigned or updated after that point? idk

General Discussion / Crown's jailbreak - whats the appeal?
« on: March 17, 2019, 04:27:35 PM »
it's been popping up every once in a while and its always been incredibly popular. whenever i used to host in the past people would often ask when jailbreak will be up next and usually whenever it'd come up around peak hours my server would lose most of its players. The people that flock there are really part of this same group of people- usually new, young and generally uninteresting players.

Every time i join jailbreak i'm instantly bored, confused and angry at its popularity. The way I see the gameloop right now is that you spend 8 minutes of your life in total submission to a random player you don't know who defines a set of arbitrary rules as soon as the round begins and continues to order everyone to do stuff lest they be killed. There's no real meta or dominant strategy besides doing exactly what the warden says as fast as possible. You can try escaping but you're entirely outgunned and disadvantaged maybe 1:5 at all times and throughout the game you have no potential to improve your victory chances at all. In fact, as the game goes on, your victory chances actually decrease as more and more players on your team are killed. So there's absolutely no progression in the game loop whatsoever. You don't correct missing assets that give you any benefit. You don't strategically damage the guard's chances of success.

Losing doesn't feel like it has any drastic consequences at all. There's this sort of indifference about winning and losing because if you lose, like, say the warden says 'jump' but not 'simon says' and you jump and get killed, its not like the gameplay was worth staying alive for. If you had done it correctly, your reward for surviving would be to spend another 6 minutes playing bitch for the warden until you forget up and die again or win. You have absolutely no impact on the game world when alive and similarly have no impact when you're dead at all. Winning just grants you imaginary currency to spend on cosmetics or something and if there weren't any cosmetics in the game then there would be no visible or implied reward for any rounds won. Because its not like anything you did was challenging- you were just following instructions for 8 minutes.

Wardens are something. They're apparently like, people who managed to sink more than 30 minutes into this awful server and were rewarded with the power to tell everyone to do. I guess that's like the only rewarding thing from this game? if you stay around long enough you get to live out your much needed power fantasy? Anyways they tell you to do stuff that has no impact on the game at all. The first minute of the game is probably the worst period of time in the whole game loop- the warden makes you do an arbitrary song and dance within the confines of your cell where you're absolutely not at all a threat to anyone. stuff like 'lay on bed or ar' 'afk freeze or ar' 'right foot yellow or ar' like are you serious? Is this fun?

I can't see any fun in this server whatsoever. I don't know if there's some hidden mechanic that redeems the game in some way. I can't figure it out. I would appreciate if someone were to describe what they enjoy about the server (hopefully someone that isn't a guard/warden 90% of the time) because i struggle to see it and it pisses me off why it has all the players. I would ideally like it if an admin on crown's server explained the appeal of it to me because i trust their opinions more. People like dannu, visolator, redconer, crown even. etc.

Modification Help / Crash on exec server.cs
« on: March 15, 2019, 08:44:22 PM »
so whenever i execute some files on a remote VM thats hosting a blockland server, the game will crash after reaching the first line. It'll say something like "Establishing global variable. Failed: %error" and then it'll crash the game. ive tried using setModPaths(Getmodpaths()); but it still crashes when i exec the file. the file is Weapon_DwepRussianExpansion

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