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Topics - .::Taboo::.

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1
Add-Ons / Various Modern Warfare 3 sounds and ambient loops
« on: January 01, 2014, 01:30:50 PM »
A small pile of sounds and ambient loops from Modern Warfare that I use on my server. All sounds are prefixed with "MW3_" (or "MW2_" in the case of the rank up sound) for easy use and finding. Ambient loops are not prefixed because you really shouldn't be running much music in the first place, but they are in caps at least.
Just dump the sound_ into your add-ons folder and unzip the music_ into your music folder and you're good to go.
https://dl.dropboxusercontent.com/s/pn5b5o36zg3j36p/Sound_MW3.zip
https://dl.dropboxusercontent.com/s/oq62sjbrab0717r/Music_MW3.zip

2

It's happening again. My ass is once again huge. Or, well, it's getting there at least. Slowly but surely.


DONE:
Rewarding killstreak system. 1st kill = +100, 2nd kill = +125, 3rd kill+ = +150
Shop system taking advantage of the above. Players can buy themselves weapons and then retain their ownership.
Spawning system that can be easily swapped to be team or player based from within the shop's spawn room.
Inventory saving and loading, the basis of any good shop system deployment.
A huge pack of MW3 sounds and ambient loops. Will be released once the server's up and I'm satisfied with its contents.
Many miscellaneous special effects to just give the whole server more impact.

WORKING ON:
External weapons database reflecting the in-game item descriptions.
Technically the aforementioned soundpack; I'm adding stuff as I go along.
AN ACTUAL BUILD???? If anyone wants to help out somehow, please do, this is basically all I really need now.

MAYBE?:
Community chest using the Item Storage mod where better off players can donate weapons to get other players started. We'll see how this works out logistically.
Killstreak rewards? Not sure how to actually implement them ingame, best hope is slash commands, but that'd have to be script based and ughhhh
Might repurchase an RTB server, that just depends on my motivation though really.


3
Drama / da racer64
« on: December 30, 2013, 06:08:54 PM »

4
Modification Help / Tank turret animations.
« on: December 30, 2013, 02:25:55 AM »
What are they, what do they need to be, what bones are necessary?
The model I'm trying to get working can be found here if anyone wants to take a look: https://dl.dropboxusercontent.com/s/lp1gajisvirltwa/tankturret2.blend
I really wonder why there's no documentation on this anywhere....

5

Would be interesting to see, so let's just spread the word around a little and see if anything comes of it. The PCG guys are generally pretty cool about heeding requests like this so it's worth a shot.

http://www.reddit.com/r/pcgaming/comments/1tzwdi/open_challenge_to_the_large_pixel_collider_and/

6
Gallery / [VIDEO + SHARING] VCE Based Combo Kill System + Other Event dumps
« on: December 29, 2013, 02:23:08 AM »

A simple basis of a kill system that uses kill combos. The way it is organized now is:
  • 1st kill = 100 Points
  • 2nd kill = 125 Points
  • 3rd+kill = 150 Points
The advantage of a combo system like this is that the normally abyssmal idea of a shop system becomes a tad more tolerable. Certainly, it's still a richardish way to make people more on one's server, but at the very least it encourages actually playing better to reach one's goals faster by performing better in the game. A nice idea, at the very least, and one that I'm eager to put into action on my own server soon.
Also, more of the goofy effects that I was inspired by Arekan to start using. Have fun with those, they actually integrate very well into this system because it's simply tacking on an extra frame or two to the count-up.
On that note, I'm also rather eager to see what other people can pull off using this system as a basis for their own ideas. I know for certain that it would be easy to add in additional checks to give players actual killstreaks like da nuklur wessles and whatnot. As such, the events are as follows:
god forgetin' damn i wish this forum had spoiler tags
onBotDeath   Client   CenterPrint   50   <font:impact:30><color:005500>+10   3
onBotDeath   Client   CenterPrint   100   <font:impact:30><color:006600>+20   3
onBotDeath   Client   CenterPrint   150   <font:impact:30><color:007700>+30   3
onBotDeath   Client   CenterPrint   200   <font:impact:30><color:202020>-<color:008800>+40<color:202020>-   3
onBotDeath   Client   CenterPrint   250   <font:impact:30><color:303030>--<color:009900>+50<color:303030>--   3
onBotDeath   Client   CenterPrint   300   <font:impact:30><color:303030>-<color:00AA00>+60<color:303030>-   3
onBotDeath   Client   CenterPrint   350   <font:impact:30><color:404040>--<color:00BB00>+70<color:404040>--   3
onBotDeath   Client   CenterPrint   400   <font:impact:30><color:404040>--<color:00CC00>+80<color:404040>--   3
onBotDeath   Client   CenterPrint   450   <font:impact:30><color:505050>---<color:00DD00>+90<color:505050>---   3
onBotDeath   Client   CenterPrint   500   <font:impact:30><color:505050>---<color:00EE00>+100<color:505050>---   3
onBotDeath   Client   CenterPrint   550   <font:impact:30><color:606060>---<color:00FF00>+100<color:606060>---   3
onBotDeath   Client   playSound   0   WHATEVERYOUWANT
onBotDeath   Client   IncScore   0   100
onBotDeath   Client   VCE_modVariable   0   consecKills   1   25
onBotDeath   Self   VCE_ifValue   0   <var:client:consecKills>   2   25   15 16
onVariableTrue   Client   IncScore   0   25
onVariableTrue   Client   CenterPrint   600   <font:impact:30><color:606060>---<color:00FF00>+125<color:606060>---   3
onBotDeath   Self   VCE_ifValue   0   <var:client:consecKills>   2   50   18
onVariableTrue   Client   CenterPrint   650   <font:impact:30><color:606060>---<color:00FF00>+150<color:606060>---   3


Obviously for use in a deathmatch you'd replace onBotDeath with onMinigameKill and Client with killerClient, or whatever else you might happen to like. The whole thing's pretty easy to set up as you like though, at least so far as I can tell.
As a practical demonstration, the way I currently have this set up for use in my server is...

onMinigameKill   KillerClient   CenterPrint   50   <font:impact:30><color:005500>+10   3
onMinigameKill   KillerClient   CenterPrint   100   <font:impact:30><color:006600>+20   3
onMinigameKill   KillerClient   CenterPrint   150   <font:impact:30><color:007700>+30   3
onMinigameKill   KillerClient   CenterPrint   200   <font:impact:30><color:202020>-<color:008800>+40<color:202020>-   3
onMinigameKill   KillerClient   CenterPrint   250   <font:impact:30><color:303030>--<color:009900>+50<color:303030>--   3
onMinigameKill   KillerClient   CenterPrint   300   <font:impact:30><color:303030>-<color:00AA00>+60<color:303030>-   3
onMinigameKill   KillerClient   CenterPrint   350   <font:impact:30><color:404040>--<color:00BB00>+70<color:404040>--   3
onMinigameKill   KillerClient   CenterPrint   400   <font:impact:30><color:404040>--<color:00CC00>+80<color:404040>--   3
onMinigameKill   KillerClient   CenterPrint   450   <font:impact:30><color:505050>---<color:00DD00>+90<color:505050>---   3
onMinigameKill   KillerClient   CenterPrint   500   <font:impact:30><color:505050>---<color:00EE00>+100<color:505050>---   3
onMinigameKill   KillerClient   CenterPrint   550   <font:impact:30><color:606060>---<color:00FF00>+100<color:606060>---   3
onMinigameKill   KillerClient   playSound   0   1837
onMinigameKill   KillerClient   IncScore   0   100
onMinigameKill   KillerClient   VCE_modVariable   0   consecKills   1   25
onMinigameKill   Self   VCE_ifValue   0   <var:client:consecKills>   2   25   15 16
onVariableTrue   KillerClient   IncScore   0   25
onVariableTrue   KillerClient   CenterPrint   600   <font:impact:30><color:606060>---<color:00FF00>+125<color:606060>---   3
onMinigameKill   Self   VCE_ifValue   0   <var:client:consecKills>   2   50   18
onVariableTrue   KillerClient   CenterPrint   650   <font:impact:30><color:606060>---<color:00FF00>+150<color:606060>---   3
onMinigameKill   Client   CenterPrint   50   <font:impact:30><color:550000>K   3
onMinigameKill   Client   CenterPrint   100   <font:impact:30><color:660000>Ki   3
onMinigameKill   Client   CenterPrint   150   <font:impact:30><color:770000>Kil   3
onMinigameKill   Client   CenterPrint   200   <font:impact:30><color:202020>-<color:880000>Kill<color:202020>-   3
onMinigameKill   Client   CenterPrint   250   <font:impact:30><color:303030>--<color:990000>Kille<color:303030>--   3
onMinigameKill   Client   CenterPrint   300   <font:impact:30><color:303030>-<color:AA0000>Killed<color:303030>-   3
onMinigameKill   Client   CenterPrint   350   <font:impact:30><color:404040>--<color:BB0000>Killed <color:404040>--   3
onMinigameKill   Client   CenterPrint   400   <font:impact:30><color:404040>--<color:CC0000>Killed b<color:404040>--   3
onMinigameKill   Client   CenterPrint   450   <font:impact:30><color:505050>---<color:DD0000>Killed by<color:505050>---   3
onMinigameKill   Client   CenterPrint   500   <font:impact:30><color:505050>---<color:EE0000>Killed by <color:505050>---   3
onMinigameKill   Client   CenterPrint   550   <font:impact:30><color:606060>---<color:FF0000>Killed by <shadow:3:3><shadowcolor:000000>%1<shadow:0:0><color:606060>---   3


(Consider the "killed by %1" bit at the end a bonus.)
So yeah, there you go. Have fun with it, I guess.

Oh, and I should mention that those events can be straight copy pasted into an event save file in DrenDran's BE mod. Most of my eventing these days is done in notepad, and this is one of the times where it really shows with all the copy-pasting and autoreplacing.

7
Need this to try and make an inventory system less goofy. As usual, I tried to throw things together without actually knowing what I was doing as registerSpecialVar(Player,"itemAll","%this.tool[0].uiName","%this.tool[1].uiName","%this.tool[2].uiName","%this.tool[3].uiName","%this.tool[4].uiName","setItem",0,1,2,3,4); which of course didn't work. If anyone could just provide me with a working form of this, I'd probably suck their richard.
And I have indeed tried just stacking the built in itemX variable, but 5 of them at once is apparently too much for the game to handle, not to mention that it's just silly and overly complicated.

8
Are you ready. I'm finally making this happen.
I'm going to give you guy total control: Every decision made will be yours, but no save scrubbing: If you guys get yourselves killed right off the bat, gg. I'll occasionally interject with translation notes or gameplay notes, and of course some snark, but other than that you're going in blind and that's the way it is.
Without further ado, let's get this show on the road.











This OP is just way too jammin'.



Our journey begins.


Long ass opening scene that I can't find a video for. You'll live.





















































































































(this is important)
































































































(interpret as you will)





































(welcome to the land of awkward localization)
























Say hello to one of the dumbest central game mechanics in VN history. You are given a limited number of cleaning rods to use on spots in the scene. Where you clean will determine some details such as items you find being added to your inventory. Items are typically used to stimulate Ryuuji's memories, opening different paths in conversations and the like. It's also possible that you may clean a spot and find nothing, wasting a rod. While rods are normally in limited amounts, here you are given 3 for 3 spots. In the future, these segments will be presented as choices fro you guys.
So, starting with spot number one...


Yayyyy.




















Ladies and gentlemen, the best character in the franchise has arrived.
















(awkward pun not working: the bird is saying "OH... OH... OHA..." which is the beginning of "OHAYO..." the japanese phrase for good morning. here ryuuji is taking it simple as "oh," but the pun is lost)


look at how pleased with himself this forgeter is















「Go out

「Clean the kitchen」

9

Are you ready. I'm finally making this happen.
I'm going to give you guy total control: Every decision made will be yours, but no save scrubbing: If you guys get yourselves killed right off the bat, gg. I'll occasionally interject with translation notes or gameplay notes, and of course some snark, but other than that you're going in blind and that's the way it is.
Without further ado, let's get this show on the road.











This OP is just way too jammin'.



Our journey begins.


Long ass opening scene that I can't find a video for. You'll live.





















































































































(this is important)
































































































(interpret as you will)





































(welcome to the land of awkward localization)
























Say hello to one of the dumbest central game mechanics in VN history. You are given a limited number of cleaning rods to use on spots in the scene. Where you clean will determine some details such as items you find being added to your inventory. Items are typically used to stimulate Ryuuji's memories, opening different paths in conversations and the like. It's also possible that you may clean a spot and find nothing, wasting a rod. While rods are normally in limited amounts, here you are given 3 for 3 spots. In the future, these segments will be presented as choices fro you guys.
So, starting with spot number one...


Yayyyy.




















Ladies and gentlemen, the best character in the franchise has arrived.
















(awkward pun not working: the bird is saying "OH... OH... OHA..." which is the beginning of "OHAYO..." the japanese phrase for good morning. here ryuuji is taking it simple as "oh," but the pun is lost)


look at how pleased with himself this forgeter is















「Go out」

「Clean the kitchen」

10
Off Topic / dmx brings the spirit back into christmas
« on: December 19, 2013, 01:24:04 PM »

12
Add-Ons / Server mod: Hitmarkers
« on: December 18, 2013, 05:42:31 PM »



Now you can make your silly Call of Duty server even more accurate!
Moderately entertaining video of the mod in action.



mad creds yo
Code: Pecon
Graphic & Sound: Taboo

13
that in no way totally rips off the aesthetics of the fauux site
i'll prolly hit this sumbitch with some twitter bootstrap once i have actual content
thoughts and suggestions are welcome

14
Suggestions & Requests / Hitmarkers, I can provide a sound and graphic
« on: December 14, 2013, 04:48:01 PM »
sound: http://puu.sh/5MKlZ
graphic:
we already have two add-ons that do similar things, the hit combo and quake hitsound mod, so why hasn't this happened yet? should be super simple, i think

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