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Topics - siba˛

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General Discussion / Blockland needs a revised ghosting / saving system
« on: November 21, 2015, 10:05:22 PM »
Blockland builds are becoming exponentially larger as time goes on and Blockland still remains in a state where if you haven't ghosted every single brick in a server that you intend to save, you won't get the full build upon saving it.

This goes for even the hosts of dedicated servers, as I have just suffered a rather serious blow due to it in my own.

Just lost a stuffload of progress thanks to the ghosting system in Blockland and the way clients of even their own dedicated servers must ghost every brick to save every one of them.



Anyone happen to have a save of the build with the completed harbor?

I was well aware of the dangers of this but managed to handle it for long enough that I didn't really create any backups of my save, f8ing around the entire build commonly enough that I felt I was safe.

I was using serverDirectSaveFileLoad to load the build each time I started up since the only difference between my client loading it and the server seemed to be the unnecessary loadtime, but that also seems to leave the danger of not ghosting every brick loaded (not sure if both have the same issue)

In short; the larger a build gets, the higher the chance you'll lose a potentially massive portion of its progress if you haven't been within render distance of every single brick on the server.

EDIT: Just managed to get the save back thanks to an automatic windows backup of the file.

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Add-Ons / siba's ModTer pack v1.4 - 'Wall' bricks
« on: October 04, 2015, 09:35:57 AM »
The last ModTer pack you'll ever need

Been working on a brickpack for a little while now that attempts to fill any common hole you might come across when working with modTer, furthering the rare style that is modTer building.

This is the only pack I've decided to put my name in the title of as a result of just how many different types this ended up being.

2x











4x 1/2










4x Cube Filler











Fence











Adapter











misc











Update v1.1







Update v1.2







Update v1.3







Update v1.4



Download v1.4

Credits
siba - bricks
Masterlegodude - icons

(build is my GTA:SA build found here)

3
General Discussion / siba's GTA:SA - Verdant Bluffs
« on: October 04, 2015, 09:02:51 AM »
(click here to join directly)

The footprint left by the previous GTA server is clear; and has left a decent hole that has yet to be filled by any server since; being one of the developers/admins of the server, it has had that same effect especially on me.

That is why I bring you my attempt at a sequal that can live up to the quality of the last one, along with an extensive public brickpack so others may experiment with the methods used to create it.

This one follows the design of the map of GTA: San Andreas extensively, along with plans for new gameplay mechanics ontop of the previous such as;



 - Civ jobs
 - Gangs
 - Gang territories
 - new methods of creating drugs
 - locations you may buy/enter such as homes or apartments
 - buying things for those locations to decorate
 - minimap
 - top, right GTA money counter

All of these are subject to change



We're looking for builders willing to try their hand at some specifically GTA:SA referenced buildings/map pieces

Contributors:
siba [40788]
General [4878]
Furdle [713]
Teneksi [13559]
EcstaticEggplant [46350]
Blockhead31735 [31735]
Ostinyo [15269]
Majorth [38824]
Ladezkik [314122]
Zeblote [1163]
Pyraax [20768]
Xalos [11239]
Quartzą [3644]
Conan [4928]






















[couple of soft shaders shots]










(click here to join directly)

During the server downtimes or if you want to involve yourself in the project directly, you can add me on steam via siba_BL

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