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General Discussion / Blockland needs a revised ghosting / saving system
« on: November 21, 2015, 10:05:22 PM »
Blockland builds are becoming exponentially larger as time goes on and Blockland still remains in a state where if you haven't ghosted every single brick in a server that you intend to save, you won't get the full build upon saving it.
This goes for even the hosts of dedicated servers, as I have just suffered a rather serious blow due to it in my own.
I was well aware of the dangers of this but managed to handle it for long enough that I didn't really create any backups of my save, f8ing around the entire build commonly enough that I felt I was safe.
I was using serverDirectSaveFileLoad to load the build each time I started up since the only difference between my client loading it and the server seemed to be the unnecessary loadtime, but that also seems to leave the danger of not ghosting every brick loaded (not sure if both have the same issue)
In short; the larger a build gets, the higher the chance you'll lose a potentially massive portion of its progress if you haven't been within render distance of every single brick on the server.
EDIT: Just managed to get the save back thanks to an automatic windows backup of the file.
This goes for even the hosts of dedicated servers, as I have just suffered a rather serious blow due to it in my own.
Just lost a stuffload of progress thanks to the ghosting system in Blockland and the way clients of even their own dedicated servers must ghost every brick to save every one of them.
Anyone happen to have a save of the build with the completed harbor?
I was well aware of the dangers of this but managed to handle it for long enough that I didn't really create any backups of my save, f8ing around the entire build commonly enough that I felt I was safe.
I was using serverDirectSaveFileLoad to load the build each time I started up since the only difference between my client loading it and the server seemed to be the unnecessary loadtime, but that also seems to leave the danger of not ghosting every brick loaded (not sure if both have the same issue)
In short; the larger a build gets, the higher the chance you'll lose a potentially massive portion of its progress if you haven't been within render distance of every single brick on the server.
EDIT: Just managed to get the save back thanks to an automatic windows backup of the file.