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Off Topic / hey nonnel
« on: May 28, 2020, 12:26:07 AM »

Drama / cowtastic man
« on: November 29, 2019, 11:30:19 PM »

context: cowtastic is mad over a friend changing accounts and threw a baby fit

Modification Help / [Blender Plugin] Blockland Save Importer (for 2.8)
« on: August 30, 2019, 01:35:25 PM »
BLS Importer for Blender 2.8

This plugin was originally written by siba for older versions of Blender (original topic), I updated it to work on 2.8 and have released it on GitHub with some minor fixes. Contributions are welcome!

Get it here!

  • Download the add-on from GitHub and install it in Edit > Preferences > Add-Ons
  • Set your Blockland directory in the add-on drop-down config
  • Copy the BLS_Bricks folder from the .zip into the root of your Blockland folder you specified in the config
  • Find your save file in the open dialog, and open
  • ???
  • Profit

  • cannot read byte 0xb0 (or whatever): Your save file is encoded with CR1252 (Windows-1252), the importer has problems reading brick files with special characters if the encoding isn't UTF-8. (ex. bricks with a degree symbol) Make a copy of your save with UTF-8 encoding and try again.
  • Importer takes too long: The importer has problems reading saves with a lot of bricks, please either try the Join Brick Meshes option or cut your builds down to small sizes or into separate files.
  • cannot find blb: You're most likely missing a brick file that is referenced in the save file (& your Blockland directory in the config). Unfortunately since Blockland saves store bricks with their UI name, it is a hassle to track down the appropriate brick and rename it accordingly (ESPECIALLY with non-default bricks, but they will work in the importer), so you're going to have to rename a bunch of bricks if you're willing to go that route. (to do: make a script that creates a set of brick files with their internal and UI names)
  • cannot find something like brickTOP.png: Make sure you have set up the config for your Blockland directory in the add-on drop-down. Otherwise the importer won't work!
  • Brick textures are stretched or look wrong: This is because I forgot to set up the texture nodes properly with a coordinates node. Will be added in a later update.

Off Topic / cringe megathread
« on: May 30, 2019, 12:12:56 PM »
do you guys like cringe. if you like cringe post here i wanna see your ting

do you have cringe to post? post it here too. we are gonna spread the good word of cringe to bockland

Help / Blockland takes ridiculously long to load
« on: May 12, 2019, 12:48:37 PM »
I've noticed when I run Blockland, it seems to take...incredibly long to load. When I open Task Manager & run the game, it loads 14.9 MB into memory, then CPU usage of the game drops to 0% and memory usage rises very slowly. Only after 10 minutes does the console appear.

Windows 10 1809 btw.

Off Topic / cursor
« on: May 08, 2019, 03:28:41 PM »
has anyone seen my mouse cursor

Off Topic / it s april fools day
« on: April 02, 2019, 03:40:26 PM »
happy april fools day everyone

Off Topic / question for ike the generic
« on: March 08, 2019, 03:50:48 PM »
hey ike i got a question

Off Topic / Gock Discussion Topic 2
« on: October 04, 2018, 11:52:29 PM »
Well! It's been a year (and 7 months) since the original Gock Discussion Topic made its debut on this forum. I think it's time we go for round 2.

You know the drill. Post birds, make The Elusive Gock happy! (not that he's here anymore, heh)

Off Topic / Hey guys, what's up?
« on: July 09, 2018, 11:40:06 AM »
I just came back from my rest and now I see a new forum. Looks like things have changed around here.

Anything new?

Off Topic / Guess what utter stuff came in the mail last night?
« on: November 21, 2017, 09:55:27 AM »

This isn't mine by the way, it's my dad's. He said it would be delayed until December but it got here somehow...?

I loving hate it and I want to crush it.

Off Topic / Who speaks?
« on: November 16, 2017, 11:56:39 PM »
Post...if you speak...

Off Topic / Today's my birthday!
« on: October 25, 2017, 10:00:36 AM »

Today is the day i'm finally legally allowed to drink in California! (not that I will anyway)
Celebration time!

By the way, can someone add a birthday hat on my forum avatar and PM me it so I can use it? Would be appreciated!

Off Topic / Gock Discussion Topic
« on: March 02, 2017, 09:44:02 PM »
In memory of our friend Akio, this is a thread where you post birds. Remember to make The Elusive Gock happy!

Let's start:

Games / Steam Greenlight to be replaced by "Steam Direct" in Spring 2017
« on: February 10, 2017, 02:57:16 PM »
"The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we're calling 'Steam Direct,' is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

While we have invested heavily in our content pipeline and personalized store, we're still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we'd like to gather more feedback before settling on a number."

Read the blog post at Steam


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