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Topics - communistsquared

Pages: [1]
1
Off Topic / furry megatread
« on: January 02, 2020, 03:07:24 PM »
 

discuss

2
Off Topic / capitalism appreciation thread
« on: January 14, 2019, 07:19:16 PM »

- abraham lincoln


HOT infrastructure


twin bois


famous quick meal


makes my weenie hard


we won the war



thanks for coming to my ted talk

3
Games / Cyberpunk 2077 Megathread | Gameplay Footage Released!
« on: June 12, 2018, 03:12:06 AM »


Night City, California. Year 2077.

The world is broken. MegaCorps manage every aspect of life from the top floors of their sky-scraping fortresses. Down below, the streets are run by drug pushing gangs, tech hustlers, and illegal braindance slingers. The in-between is where decadence, love and pop culture mix with violent crime, extreme poverty and the unattainable promise of the American Dream.

You are V, a cyberpunk. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers, today is your first step to becoming an urban legend.




E3 2018 In-Engine Trailer





Gameplay Reveal





Hidden Text in Trailer

It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and… went dark. Normal procedure for these kinds of things — you announce a game and then shut up, roll up your sleeves and get to work. We wanted to give you the Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.

As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production. But we chose to remain silent. Why? At some point we made the decisions to resume talking about the game when we have something to show. Something meaningful and substantial. This is because we do realize you’ve been impatiently waiting for a very long time, and we wouldn’t like anyone to feel that we’re taking this for granted. On the contrary — it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too :)

But to the point. Today is the day. If you’re seeing this, it means you saw the trailer. - our vision for Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life, and gangs rule the rest. And, while this world is full of adrenaline, don’t let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You’ll be able to create your own character and… well, you’ll get to know the rest of what show at our booth at E3. Be on the lookout for the previews!

Before we finish, you probably have some questions,

• When?
When we told you we would only release the game when it’s ready, we meant it. We’re definitely much closer to a release date than we were back then ;) but it’s still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us. It’s the beauty of being an independent studio and your own publisher.

• How big?
Seriously big, but… to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we’ll do this before we start talking about pre-orders or ask anything of you.

• Free DLC/Expansions/DRM?
Expect nothing less than you got with The Witcher 3. As for DRM, CP2077, will be 100% DRM-free on PC.

• Microtransactions?
In a single player role-playing game? Are you nuts?

Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you posted we treat it very seriously.

Yours,

CD PROJEKT RED Team

4
Modification Help / explosionShape?
« on: May 01, 2018, 04:18:45 PM »
from rocket launcher

datablock ExplosionData(rocketExplosion)
{
  //explosionShape = "";
   explosionShape = "./explosionSphere1.dts";

   soundProfile = rocketExplodeSound;

   lifeTimeMS = 350;

   particleEmitter = rocketExplosionEmitter;
   particleDensity = 10;
   particleRadius = 0.2;

   emitter[0] = rocketExplosionRingEmitter;

   faceViewer     = true;
   explosionScale = "1 1 1";

   shakeCamera = true;
   camShakeFreq = "10.0 11.0 10.0";
   camShakeAmp = "3.0 10.0 3.0";
   camShakeDuration = 0.5;
   camShakeRadius = 20.0;

   // Dynamic light
   lightStartRadius = 10;
   lightEndRadius = 25;
   lightStartColor = "1 1 1 1";
   lightEndColor = "0 0 0 1";

   damageRadius = 3;
   radiusDamage = 100;

   impulseRadius = 6;
   impulseForce = 4000;
};

how does explosionShape work? how would I go about creating a custom one (i have blender/dts plugin). i assume it's responsible for the shockwave effect when using default rocket. possible to make a slower or resized shockwave?

5
Off Topic / important announcement
« on: April 17, 2017, 06:46:48 PM »


thank you for your time

User was banned for this post

6
General Discussion / Nvidia vs AMD brown townysis in Blockland
« on: April 22, 2016, 02:28:10 AM »
I got my hands on both an MSI R9 390X and a EVGA SC GTX 970. the R9 390X is typically regarded as performing about ~10% better on average than the GTX 970 at 1080p, but I was wondering how well it would perform in blockland, an "indie" game (or whatever the hell you want to call it)

My test consisted of starting up a singleplayer "freebuild" server and loading up the bedroom brick build. I then climbed on top of the table/drawer with the lamp, and did a timed walk/look motion. I used FRAPS to do a frametime graph and used FRAFS to decipher and save it as a picture.

I thought Nvidia would generally perform better due to me thinking that it had superior OpenGL performance - apparently I was wrong!

(note! they are not to scale! the most relevant information is in the top left corner, with the avg/1%/0.1% times/framerates. right click -> open in new tab to see full size picture)


GTX 970 Tests



AVG - 183 FPS
1% LOW - 130 FPS
0.1% LOW - 115 FPS



AVG - 182 FPS
1% LOW - 130 FPS
0.1% LOW - 114 FPS

R9 390X Tests



AVG - 265 FPS
1% LOW - 202 FPS
0.1% LOW - 91 FPS



AVG - 264 FPS
1% LOW - 201 FPS
0.1% LOW - 99 FPS

Results

AVG - R9 390X performed ~45% better than the GTX 970
1% LOW - R9 390X performed ~55% better than the GTX 970
0.1% LOW - GTX 970 performed ~20% better than the R9 390X

Verdict

This is based off two single cards and could not be completely representative of overall GPU manufacturer performance and my testing methodology could be completely off or I might have some sort of driver issues/etc, but it seems that from my testing, AMD has better average performance in Blockland compared to comparable Nvidia cards. If you want to play Blockland with the highest average framerates, get a comparable AMD card over an Nvidia model. Something interesting to note is that the R9 390X had fairly bad 0.1% LOW results, however they are still high enough that I do not consider it to be a large problem, although it could be a problem for some. In short, AMD wins in this game.


specs of build in case any of you want to know: http://pcpartpicker.com/p/zY64FT
picture 1
picture 2

7
Help / game unplayable in 4k
« on: April 15, 2016, 12:33:06 AM »
game seems to work in all resolutions up to 2560x1440, beyond that the UI doesn't scale properly and playing it in 4k was absolutely impossible due to me being able to see only the top left portion of the UI. mouse movement is also severely glitched.

8
Add-Ons / communist's addons
« on: February 24, 2016, 12:13:12 AM »
just a dump of everything i ever made/still have on me to keep it somewhat in one place, might have forgotten something




mini-empires pack

pack for all your merp/mini-build needs or w/e



bricks: evergreen tree, evergreen forest, tree stump, tree stumps, cacti, cactus, flag, big flag, dock, supplies, horse, blockhead (plain, axe, box, club, crossbow, dead, fishing, flag, flintlock, HMG, knight, laser rifle, MG, musket, pickax, pistol, radio, rifle, shotgun, sitting, sniper, spear, sword, zombie)

download



dnd merp expansion pack

several additions to complement my merp pack, requested by zealot for his dnd sessions



bricks: small ogre, large ogre, small oak tree, large oak tree, store shelf (empty and full), market stalls (1x1 and 1x2) and slime block

download



topless ramps

make completely smooth ramps without those weird flat things on the top of them



bricks: 1x1x3 and 2x1x3, 1x1x6 and 2x1x6, 1x2x3 and 2x2x3 and inverted counterparts

download



handheld artillery

caliber wide enough to pleasure your mother



download



1x1x1 vehicle spawn point

note: doesn't include the arrow texture on the top



download



nuclear rocket projectile

slightly improved version of the original, great for family rp



download



confetti emitter

works best inside baseplate/zone bricks



download



game console pack

just props to spice up your house or something



download



1x1 jeep brick

p. sure this was my first attempt at creating a brick, utterly useless, here it is anyways



download



mini-nuke fixed

i don't remember what i fixed, but apparently it is fixed? credit to bushido for making this



download



old faithful UI

personally i think it looks great



download

INSTALLATION INSTRUCTIONS - UNPACK THE MOD, MAKE SURE THE CONTENTS ARE IN A SINGLE, UNZIPPED FOLDER. DROP INTO YOUR ADDONS FOLDER.


stuff's about to get weird



JSTPHVHDERSMASPRGSR

don't know what the abbreviation stands for. long-ass rifle. good luck hitting something with it.



download



hoarse emote

type /hoarse to get this. the purpose of this mod is unknown



download



turn off etard filter

turn off etard filter vehicle



download




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