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Topics - speeddog73

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Suggestions & Requests / Script_BuildToObj DL Link?
« on: June 07, 2019, 01:36:03 AM »
The original link was dropbox'd. Anyone got a backup they can link? really need this addon to i can put some stuff into Blender.

Suggestions & Requests / Build Public Bricks DL Link?
« on: February 16, 2019, 12:09:31 PM »
Hate to make two of the same sorta request posts but does anybody have this add-on too? Brick Group Wand and this could probably go hand in hand at being useful.

Suggestions & Requests / Brick Group Wand DL Link?
« on: February 16, 2019, 12:07:34 PM »
Anyone got a link to this add-on? the OG link did a Dropbox.

Suggestions & Requests / Sound Effects/SFX Emotes?
« on: February 01, 2019, 11:04:38 PM »
Ok like, we have ChatEmotes, could we get sound emotes? Ik Rose already has it on her deathrun server but like could something like this go public? like an addon that allows you to put SFX in either its ZIP or a folder and plays them with /SFX (filename) or something.

i wish i knew how to script

Suggestions & Requests / Golf Sport?
« on: January 31, 2019, 02:10:50 PM »
Just came to my mind, how much fun would a Golf sport be? Ik that we have minigolf, but like an actual gold server with putters, drivers, and wedges, it would be pretty fun to make something like that.

Modification Help / Readdressing the "Phantom Poly" Static Terrain bug
« on: January 04, 2019, 02:40:42 AM »
So, spoiler alert: I got The Slopes working with v21.

I had to decimate the hell out of it and reduce it's poly-count so I could make tris and quads suitable for collision in v21's static engine without taking up an assload of datablocks. There's just one main problem- With a map as big and complicated as this, there's collision issues involving offset raycasting.

To make it clear- player and bot collision works fine and is 100% functional. This bug seems to only affect things which are bound by raycasting.

When a vehicle is used, it won't follow the terrain in the same way that player collision or bot collision does. Flat areas work fine, however once a vehicle goes over a hill with an odd angle, the car will either sink into the ground or drive above it on a short 'invisible poly'. What's super odd about this is that if I were to drive up the area again in another direction, sometimes I'll collide with the terrain just fine.

I've had this bug before when I had first made my first buggy-mess of a map, "Kerumi Valley", where I had dubbed the mysterious error as "Phantom Poly". This is because I noticed that with every tri in the map, there was a "Phantom Tri" that would accompany it, making it into a quad that would only effect of what I suspect is raycasting, as only ghostbricks, bricks, and vehicles seemed to have the error. (I don't know how or if it affects weapons/tools.)

I have reason to suspect that Non-Planar Faces might be causing this issue, as bent-quads seem to also possess this bug. I'll look into it soon. However for now, I just want to know if anybody else has gotten this error while working with staticmaps. If you have another solution or recommendation, please reply with your thoughts. (Or if you're just excited that Slopes is coming to v21 then scream your face off.)

EDIT: Oh yeah I forgot a download link. Here's a temp version of the project, not in its final build quality, but if anybody wants to play around with the map before it's finished, go ahead.


Is there a way we can get a script for this? I have a server composed of minigames and I just need a command to go back to the default one like /leave or /hub.

Suggestions & Requests / Add-on to Grant Points over Periodical Times?
« on: December 07, 2018, 02:17:16 PM »
Is there an add-on or a simple way to event a periodical point-granting system in BL? Pretty much I want to let points slowly generate over time while you're in a hub world, idk about AFK-farming or anything. I know there's a way to set this up via a lot of basic events, but I'd rather have a simple event or some server setting.

Suggestions & Requests / Beach Buggy?
« on: October 13, 2018, 01:42:40 AM »
Ok I know I've made this suggestion some other time ago but I really want a Beach Buggy car. Taking up Modeling in Blender I may just make this myself but if somebody can I would loving love it.

And gonna say this bc people kept asking this in the really old topic: No, neither the Stunt Buggy nor the Freestyle Buggy count, a Beach buggy is completely different.

Add-Ons / nvm
« on: October 13, 2018, 01:27:40 AM »
wrong section

Add-Ons / Kerumi Valley - v21 STATIC TERRAIN MAP
« on: October 06, 2018, 11:27:18 PM »

I've made a functioning static-terrain map for Blockland v21! I've created this map from scratch and painted it with textures from Demian's Ground_Demian pack.

I call it Kerumi Valley, its a walled in map with 2 lakes connected by a small river that runs through some mountainous hills.

It was designed as a map to test the functionality of The Slopes, which I have been working on porting for quite a long time. That, and more maps are coming soon, but for now, feel free to check out this map!

DOWNLOAD:   Map_Kerumi_Valley
(To get the map working, just use it as you would a regular addon! Make sure no other Map Add-ons are running!)


Suggestions & Requests / Feedback System?
« on: September 28, 2018, 05:02:41 PM »
By "feedback system" I mean like if I were to say "How many braincells have you lost and what caused it?" and the player could respond in a text prompt. An idea for this is if the replies are stored in a folder in the server config folder under "config/server/Feedback/TopicName".

Now with that being said...

Is there an add-on similar to my description which allows players to send feedback to admins in any sort of way? Preferably by eventing a brick and getting and text prompt? If not, commands work too.

...If not...could it be made? It would be really useful for changing up things in servers.

Suggestions & Requests / A Universal Headlight for Cars
« on: July 15, 2018, 02:35:43 AM »
So I've run into a problem and I believe there might be a solution.
I've got a dark themed environment with a lot of terrain, and I need to be able to see where I'm going in a vehicle. The best I can do is use the playerlight, and with the tool Script_AdvanceLight I can use /setlight to swap what light I want my playerlight to be. My idea is to create a light that doesn't hang around the player like an orb like this.

Would it be possible to make a light like a spotlight similar to a car's headlights, that can be binded to the player's hand? (And possibly offset so it doesn't shine in the car?). For example, use '/setlight Car' to get a car's headlights binded as your playerlight.

I know that some cars already do this (Teneksi's Shark for example) where the lights turn on in the car itself and a beam is emitted from them. I'm looking for a global compatability where as cars like the Jeep or the Explorer can seemingly have a headlight beam.

Small Note: the appearance of this light would not matter via normal player means, this would only be for seated players in a vehicle.

I'm talking about the one with the barrel that goes like 100 bricks long or more. I reaaaally want that.

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