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Topics - blazerblock2

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1
Forum Games / INHUMAN - Chapter Two: Seeing Red - Need Characters!
« on: October 24, 2015, 11:53:57 PM »

Click for music

Background
               The rate at which technology has advanced is increasing exponentially.  In the distant future, technology has become super-integrated with human society.  Things such as humanoid robots and advanced virtual-intelligences have become a common item in the average household.  The most recent trend however, is permanent mechanical body-modifications.  Once reserved for use only in military and law-enforcement settings, these modifications have made their way into the blackmarket, becoming available in criminal organizations and among civilians.  These body-modifications can provide numerous benefits, ranging from simple limb replacements to optical and cerebral implants.  These black market modifications have never been known to be the highest of quality, or come from the most legitimate sources, which often causes problems with those who choose to invest in them.

The Game
               This is a text-based roleplay revolving around a small group of victims portrayed by you, the forumers.  Your character, a small time criminal in the fictional city of Aurum - the neon-filled industrial capital of Earth - has received an outdated black market body-modification.  You soon discover that the outdated body-modification uses a power supply that leaks small amounts of radiation that slowly poisoned its users before it was replaced, and your power supply has had its power regulator removed, causing it to leak radiation at an accelerated rate.  Unsure of how long you have to live, you team up with other criminals who have received these faulty modifications from the same doctor to hunt him down, no matter the cost, in order to save your life.

The Rules
               The rules are your standard roleplaying rules: no metagame, no powergame, etc., but with a few added rules.
  • Because this game relies on players to work together, no player may kill another player.
  • Don't be unrealistic.  Sure, this is a cyberpunk/sci-fi type roleplay, so it's hard to tell what's realistic and what's not, but at least use common sense.  If it seems ridiculous, don't do it, or ask first.
  • No asspull.  Don't just pull items and weapons out of thin-air.  It ruins the fun for everyone.
  • Don't be a richard, no one likes a richard.  We're here to have fun.  You may not like a person, and I'm not asking you to, just tolerate them.
Simple, right?  Right.

The Characters
               Now we're onto everyone's favorite part:  the characters.  So here's the deal, each character will start out with a body-modification that they make up.  Nothing over the top, I won't be accepting characters with ridiculous modifications (e.g. invincibility, mind reading, invisibility, no super hero type stuff).  Characters are allowed to start with weapons, but limit it to things that common thugs would have.  Pistols, blades, etc.  No military grade hardware - not yet, anyways.  It's preferred you keep weapons un-named, as we are in a future setting and they need to be made up, so I'll make them up for you.
Code: [Select]
[i]Character[/i]:
[b]Name[/b]:
[b]Age[/b]:
[b]Physical Description[/b]
[quote author=Inventory][b]Pockets[/b]:
[b]Backpack/Purse/Satchel[/b]: (Remove if not applicable)
[b]Weapons[/b]:
[/quote]
[b]Body Modification[/b]: Please title your modification and explain its purpose/function here.  You will be notified if it is not approved.
[b]Short backstory[/b]: This is optional, remove if left blank.
[b]Reference picture(s)[/b]: This is optional, remove if left blank.

Break a leg.

2
Games / Tom Clancy's Ghost Recon: The Wildlands, E3 2015 Trailer
« on: June 30, 2015, 04:05:12 PM »
I didn't see this get any attention here at BLF, I thought it looked pretty forgetin' awesome and though some of you guys might find it interesting as well.  Take a look.

https://www.youtube.com/watch?v=JyutbtPix1A

3
Forum Games / RedMarsh - The Reboot
« on: June 19, 2015, 03:33:30 PM »

Let's try this one more time.



WHAT
    
     Hello, and welcome to , a Black Lagoon inspired mercenary, protection racketeering, pirating, smuggling, black market, and general mayhem RP. Think Black Lagoon. In the water world of the South China Sea and Coral Sea, there's profit to be made in numerous ways, mostly involving acts of piracy. You are apart of the "[You guys have to decide on a name]" Company, a cooperative mercenary company that is contracted to carry out such actions. You all work aboard your ELCO PT-617 80' patrol boat, and must cooperated to complete contracts.

     There's diversity in the South China Seas, criminals of all backgrounds and origins, of all walks of life, from white collar criminals to pickpockets. Everybody's got a reason for being here. Mostly to avoid prison though. That's why you're here, right?

     Mr. Hurricane is Jaakko Kissinger-Adler, your company's pseudo-controller, or even a comptroller. He's a white collar criminal from Europe. He's found his way down here to continue to conduct his "business" -securities fraud, money laundering, embezzlement, you name a 'professional' business crime, he's probably commit it. He handles strategic details, setups, and presents you with contracts. This company being a cooperative, collective enterprise, he doesn't actually hold any more authority than you do.

Corporate Cooperative Policy

     This is a rules section. The obvious applies, don't be a jackass. Don't make me have to actually write a rules list.


Encyclopedia Protection Racketeeria
Or, how I learned to stop worrying and love money.

Your vessel in this corporate venture is a Higgens PT Boat, newly acquired and yet to be christened. Some stuff has been moved around, and it doesn't carry the torcreepes it used to, but the launchers are still there.

Each crew member brings with them a set of skills to the table. There are no hard stats but your character's skills should be in line with their position. They also shouldn't have too wide of a skill set. There are several positions to be filled.

Captain- Coordinator and Quartermaster, this is the person the ship-members are most willing to follow. They should have general skills, with knowledge of boating, navigation, and radar systems.

Technician - A tech-smart guy who works with electronics and electrical systems. They will operate the radar and other ship-board electronics functions. Somewhat "specialized," and can repair such systems. He works with communications mainly. This position overlaps with Captain and Engineer to ensure that someone is able to RP at any time. Usually an Adjutant to the Captain.

Engineer(s) - A machine-smart guy, intuitive and resourceful. Can tinker in weapons too, but probably not as good at working with weapons as an armorer. This guy can fix the engines and has a variety of technical skills, such as welding, and probably has diving skills too. Can do machining work.

Armorers - Weapons techs, overlaps with engineers, but can be very useful with working with weapons and weapons systems. Know machining and welding. Can work with a massive variety of weapons.

Strong-Arms - Basically "soldiers" that can have some sort of other skills, usually having good weapons skills, they can maintain their weapons of choice as well. These guys generally don't have a specialized skill set though.

Depending upon the interests of the players, I may add complexities in a manner similar to that of ABS FIESTA in regards to armaments of your boat.


Employee Registration

Some rules: Bring skills to the table, but stuff that falls in line with your character's pseudo-class. You can have one or so odd skills without punishment. Just don't make your skill sets too wide, m'kay?

This enterprise has employees of varying ethnicity and backgrounds. You all speak English, but you can add a second or even third language without punishment.

A note on mental illness, psychopaths/sociopaths are forbidden. Sadists are borderline okay, you just better play it well. Your character must be loyal to the company, no loving around.

Update: 5/7, I'm adding an inactivity clause to the RP. Basically, allowing me clearance to RP as your character in the event that you are gone, or have reported yourself as being unable to participate for a length of time.

Also, a "Sudden Death" Clause, think of it as a sort of hard mode. It's completely voluntary, and would strip away the plot armor. You mess up, you die. Not sure how to work out character death for those who don't submit though.

Here's the form;

Code: [Select]
[b]Name:[/b] (A nickname will be assigned to you by your fellow crewmen)
[b]Age:[/b]
[b]Position:[/b]
[b]Skill Sets:[/b] [i.e. Welding, Diving, Electronics, Programming, Machining, etc.]
[b]Spoken Languages:[/b]
[b]Country of Origin:[/b]
[b]Physical Description/Mental Dispositions:[/b]
[b]Backstory:[/b] [Not required, but preferable,]
[b]Possessions:[/b] [stuff you own or brought with you, including weapons, nothing larger than an assault rifle, and no more than two weapons]
[b]Other Notes:[/b]
[b][u]Sudden Death?[/u][/b] [COMPLETELY VOLUNTARY, SEE SUDDEN DEATH CLAUSE]



Das Boot

ELCO PT-617 80' PT Boat "Sea Bitch"

2x Twin .50 Caliber Machine Guns
1x Aft Mount Oerlikon 20mm
1x Fore mount Oerlikon 20mm
1x Fore Mount M4 37mm Cannon
4x Torcreep Tubes, not loaded
2x Depth Charge/Mine launchers, not loaded

Wooden Hull Contruction
Armor Plating in Critical Areas

3x V12 Marine Diesels, Turbocharged
Max Speed of ~40 Knots

Search Radar
Radar Receiver

SI Logistic Services

Roster:


Name: Jaakko Marko Kissinger-Adler
Age: 29
Position: On-shore controller/comptroller
Skill Sets: Programming, Electronics
Spoken Languages: Finnish, Chinese, Basic German
Country of Origin: Finland
Physical Description/Mental Dispositions: Physically Jaakko is tall and lanky. He has dark hair and heterochromia, one eye silvery-blue, one eye a bold hazel. Scruffy looking face, but clean-shaven. Mentally he is cool and collected, and he enjoys his position as it stands. Jaakko loves technology, and combines it with an interest in economics to preform white-collar crime. His voice carries a peculiar accent.
Backstory: Born to a German expat and Finnish native. Jaakko had a relatively mundane childhood. He yearned for something more, and now he feel's he's got that something.
Possessions: USP .45, the deed to the company's safe house in the safe house.
Other Notes:

Name: Ralph Johnson
Age: 25
Position: Armorer
Skill Sets: Welding, Machining, and Basic Diving ability.
Spoken Languages: English, Chinese, and alittle bit of German.
Country of Origin: America.
Physical Description/Mental Dispositions: Strong. Extremely Strong. 6'2", 200lb. Short, brown hair. Almost southern accent. Strong willed, too. Serious. Sometimes likes to joke, but mostly serious. Always tries to help or cheer people up.
Backstory:  Grew up on a small farm in Ohio.
Possessions:
Code: [Select]
AR-15
Drum Mag he found at a gun show
EOTech holographic sight

Utility Vest
5x AR-15 magazines
First Aid Kit
Some other stuff like MRE's and stuff.
Other Notes: Knows how to fish in case anyone gets hungry.

Name:  Awiti Imamu
Age: 30
Position: Electrician
Skill Sets: Electronics, Explosions, Basic Leadership, Basic Repair, Communications
Spoken Languages: English, French
Country of Origin: Madagascar
Physical Description/Mental Dispositions: 6'1, 176 lbs.
Backstory: Born in the port city of Toamasina, to a French sailor and a native Malagasian woman, Awiti wasn't born off well. His father left when he was young, and the woman faced scrutiny for having a baby out of wedlock. Awiti befriended a soldier that handled electronics for the navy. This bred a passion that continues to this day. He taught Awiti how to use the electronics on the ship. After growing to the age of 22, Awiti's mother was killed by a native gang. In her will, she left Awiti 10,000 dollars, and a revolver. Both were from his father, who left it for Awiti. Seeing nothing left in Toamasina for him, Awiti caught a ship to the South China Seas. He decided to finally put his skills to use.
Possessions:
S&W Model 586
18 Bullets
Combat Knife
Batteries
$64
Other Notes: Prefers to see things out, is patient and waits to see plans develop.

Name: Rutger Howher
Age: 19
Position: Gunsmith
Skill Sets: Engineering, Gunsmithing, Welding
Spoken Languages: Russian, German, English
Country of Origin: America
Physical Description/Mental Dispositions: Wears a gas mask at all time, Constantly wearing a flannel shirt and combat gloves, Brown Hair
Backstory:
Possessions: 2 Boxes of .700 Nitro Express, Sawn-Off Elephant Gun, Leather Police jacket, a engraved lighter, a seal box of cigars, a bag of misc reloading parts
Other Notes: He doesn't talk about his family much, also hates getting questions about the past or the future.

Name: Ryan Vanderhorst
Age: 33
Position: Armorer
Skill Sets: Marksmanship
Spoken Languages: English, Mandarin
Country of Origin: United States
Physical Description/Mental Dispositions: A man standing at 5'8" covered in elaborate tattoo designs.  Looks to be of Asian descent.  Tan complexion.  Athletic build.  Wears a black baseball hat, black oakley ballistic lens sunglasses, a black combat shirt, khaki cargo pants, hiking boots, and a plate carrier with several pouches for assets such as radio, ammunition, etc.
Backstory: U.S. citizen of Asian descent, history with armed forces.  Navy and Navy SEAL.  Honorably discharged, did work with Blackwater Worldwide.
Quote from: Inventory
-Mk.20 SSR w/ bipod/foregrip combo and 12x telescopic sight
-Colt 1911 "Punisher"
-M9 Bayonet
Other Notes: shoot me a pm if i'm being inactive i'm pretty busy these days.
Sudden Death? sure

Name: Jeb Zeiss
Age: 23
Position: Armorer
Skill Sets: Welding, Machining, Basic Diving
Spoken Languages: English, Basic Spanish
Country of Origin: United States of America
Physical Description/Mental Dispositions: White, 5'11", average build, short dark brown hair. Jeb is quiet and very hard to anger.
Possessions: Sa vz. 58 Sporter Compact .223, Bowie knife, collapsible baton

Name: Joel Aquino
Age: 26
Position: Strong-Arms
Skill Sets: Diving, Street-racing, CQC.
Spoken Languages: Filipino, Spanish, English
Country of Origin: Philippines
Physical Description/Mental Dispositions: Standing at just above 5 feet 9 inches, Joel sports a slightly-above average build, and a surprising amount of dexterity. He has tanned skin, jet-black short hair swept back, and nearly-black eyes the same color as his coal-colored peach fuzz mustache and beard.
Backstory: Joel was born in the metropolitan city of Manila to a Spanish mother and a Filipino mother, and worked as a teamster for around 4 years after completing high school. His time as a teamster garnered him several contacts in organized crime around Manila, leading to his first job as a gun smuggler, shipping in various weapons into Manila. As he climbed the ranks, he eventually became a getaway driver and enforcer. His skill as a driver and a soldier led him to be one of the most requested getaway drivers in the aisles. A single bad operation, however, led to him running irreparably foul of the Manila police, leading to his subsequent exile. Now, he finds himself a member of Jakko's outfit.
Possessions:
Code: [Select]
Benelli M3 (military version)
->29 shells per mission
Glock 29 10mm
-> 3 clips (30 rounds) per mission
-> 1 loose 10mm round per mission
Balisong
Monkey Wrench
Duct tape -> for restraining people
Zip ties -> for restraining people
Vietnam-era Flak Jacket
Other Notes: Living in the Philippine isles and being a often wanted criminal gives him a greater appreciation of endurance swimming and diving than most other people.




Assets:

Company Assets: $0 (~¥0)
(30% earnings go toward company, $0 (~¥0))

Jaakko Marko Kissinger-Adler: $0 (~¥0)

Ralph Johnson: $0 (~¥0)

Awiti Imamu $0 (~¥0)

Rutger Howher $0 (~¥0)

Ryan Vanderhorst $0 (~¥0)

Jeb Zeiss $0 (~¥0)

Joel Aquino $0 (~¥0)



**Disclaimer:  I don't watch anime, which means i also haven't seen Black Lagoon.  Don't ask me about it.

4
Off Topic / i don't need an adult for m rated games anymore
« on: April 17, 2015, 06:06:31 AM »
loving finally

5
Games / what the forget is metal gear solid
« on: February 28, 2015, 02:29:14 PM »
like seriously what the hell is going on in this series??? i thought it was a tactical espionage shooter, what the forget man?  is anyone else disturbed by the absolute ridiculousness of the story?

and what the forget about ground zeroes?  why did they release a $30 demo for MGS 5?

and can someone PLEASE EXPLAIN how this is somehow a trained sniper!?

what the forget Konami?

can we please discuss this?  am I the only one?

6
Suggestions & Requests / JDAM
« on: November 26, 2014, 08:56:56 AM »
A thought came to me as I was dogfighting in Glass's Fortwars, what if we had a two-seated version of the F-18, in which the second seat controls a camera on the belly of the aircraft that can target an area for a JDAM strike?  I think it'd be pretty goddamn sweet.

Opinions?

7
Games / Heroes and Generals - free world war 2 mmo
« on: November 08, 2014, 11:49:29 AM »


http://store.steampowered.com/app/227940/
any of you guys play this yet?  it's pretty damn fun.  hit me up on steam  if you lookin to squad up

it's still in beta, like every other game trying to make money off of the whole "early access" stuff

8
Off Topic / So my grandfather passed this afternoon.
« on: June 19, 2014, 10:15:49 PM »
My grandfather, Henry, died of lung cancer today.  While everyone was in the kitchen, he finally passed in peace.  For the past week he's been in a very vegetative, state, not even himself.  Our guess was that the cancer had spread to his brain.  He was able to understand that he was being spoken too but could no longer respond coherently, only in grunts.  For a while he laid in a chair, eyes partially closed and mouth open, because he was unable to control himself.  It was really, really sad, and hard to see him in the state he was in, when just a few months ago he looked so healthy and full of life, even with cancer.

Finally, he is no longer in pain or suffering.  The wake is being held Sunday and the funeral will be Monday.  I unfortunately never had a private moment to speak to him before he passed.  I had wanted to thank him for all he's done for me and for everyone, and tell him that I love him, because I don't tell him often.

He was always a kind person who was always willing to help those in need, using the business he built himself, a plumbing and heating business to do so.  Not only did he serve his community, but he also served his country in Vietnam.  He was drafted for two years in the U.S. Army, and is the recipient of a purple heart, among other things.  He never really spoke of his experience in Vietnam, so there's nothing really I can tell about it.

I know, I know, I'm getting all emotional and personal and stuff, but I just needed to get it off my chest, I've had a lot of my mind today.

Thanks for reading dudes.

9
Forum Games / The Call of Pripyat (A forum RP)
« on: June 19, 2014, 09:38:59 PM »



April 26th, 1986, Chernobyl Nuclear Power Plant (CNPP)
At approximately 1:30, Reactor four of the CNPP explodes, spreading radioactive waste and debris over a widespread area, thus causing the evacuation of the city Pripyat and local settlements.  After the accident, a group of workers known only as, "Liquidators," is hired by the Soviet Union to construct a large metal building around Reactor four, later known as the Sarcophagus.



1989, Chernobyl Disaster Zone
The Common-Consciousness Project begins, led by scientists from the Group, an unofficial name for a clandestine research organization formed in the Chernobyl Disaster Zone following the collapse of the Soviet Union.



2001, Chernobyl Disaster Zone
The Zone begins to attract attention. Rumours about strange phenomena within c.a. 10 km radius of the NPP abound, the city of Pripyat is often mentioned as a hot spot for sightings of unusual phenomena and strange creatures. After a bus full of foreign tourists disappears the authorities seal off the Zone completely.



March 4th, 2006, Chernobyl Disaster Zone
A blinding light illuminates the sky above the CNPP.  The incident was reported to have lasted two full hours, before the light disappeared suddenly.

April 12th, 2006
The sky is lit by yet another intolerably bright light.  The clouds evaporated, followed by the ominous roar of thunder, which lasted considerably long.  It was then followed by an ominous silence, then an earth quake measuring a 6.9 on the Richter scale.  The light remained the entire time, and dangerously high energy levels ravaged the disaster zone, making any rescue operations impossible.  This was to be known as the first psi emission.

June 10th, 2006
The second emission occurred, known as the, "Second Disaster," which caused the disaster zone to expand up to five kilometers.  Panic stricken residents of nearby villages and science labs were evacuated, military personnel patrolling the disaster zone perished.



August 17th, 2010, Chernobyl Disaster Zone
Expeditions further penetrate the Zone, one locates an abandoned camp of the first "S.T.A.L.K.E.R."  They also locate the first artifacts, anomalous formations that have miraculous effects on those that hold them, and observe the emergence of the first emissions, occurrences similar to those that first expanded the zone but on a much smaller scale.



2011, Chernobyl Disaster Zone
With news of the possibility to survive in the Zone leaked, amateur researchers, marauders and poachers begin to make their way into the zone, soon becoming known as S.T.A.L.K.E.R.s, seeking artifacts in the dangerous environments. At first ignoring them, the government is soon forced to reevaluate their policies, as artifacts make their way into private hands.

October 25th, 2011
A skirmish takes place between a military patrol and a S.T.A.L.K.E.R. group. Both sides suffer serious casualties, the army is authorized to shoot stalkers on sight.



2012, Chernobyl Disaster Zone
The Brain Scorcher is shut down by legendary S.T.A.L.K.E.R. Strelok, also known as the Marked One.  With the Brain Scorcher disabled, S.T.A.L.K.E.R.s are able to freely access the areas surrounding the dangerous and uncharted center of the Disaster Zone.  Upon hearing word, S.T.A.L.K.E.R.s from all over the zone rushed for the center, a gold rush for untouched loot and artifacts between all factions inhabiting the zone.  Operation Fairway is executed by the Ukrainian Government, resulting in massive failure.  Five Mil Mi-24 HIND helicopters, designated Stingray 1-5, all crash due to various reasons unknown to common S.T.A.L.K.E.R.s and S.T.A.L.K.E.R. factions.

This is where you come in.

Application Format:
Code: [Select]
[b]Name[/b]:
[b]DOB[/b]:
[b]love[/b] (Keep in mind that due to the zone's dangerous conditions, the man/woman ratio is incredibly skewed in men's favor, and females will be highly sought after for less then preferable intentions):
[b]Place of Birth[/b] (Preferrably an eastern bloc country, seek authorization with me for characters from outside of Europe.  Authorization will require a well written backstory):
[b]Intentions (Reason for coming to the zone)[/b]:
[b]Known Affiliations[/b] (Free S.T.A.L.K.E.R., Freedom, DUTY):
[b]Equipment[/b] (Equipment that could be seen on your character regularly, start off low tier):
[b]Appearance[/b]:
[img]http://cs619417.vk.me/v619417196/30cc/6aG7Jt019VU.jpg[/img]
[b]OOC Information[/b]
[b]Detailed Inventory[/b]:
[b]Prior Training, if Any[/b]:
[b]Backstory[/b] (Optional):
For the sake of making the application easy to read, please remove anything in parentheses.

Faction Info:

Free Stalkers
Free Stalkers are a nomadic semi-unified group of Stalkers who simply live off the Zone in order to earn some coin for their daily lives.  Loners are neutral toward almost all other factions, but do have complications with the Military, and openly oppose the Bandit faction for their actions against free Stalkers.  Most Loners are only concerned with the riches of the Zone, and do not pay attention to the other factions' hatred for each other - provided, of course, they do not threaten them.  Because of this, Loners are often recruited by various factions as mercenaries.


Duty
Duty was founded by former military expedition survivors and Stalkers concerned about the looming horrors of the Zone. They are one of the largest Stalker clans in the Zone. They have a strict military code and operate in a military fashion, using ranks like Sergeant, Major, Captain, General, etc. Their goal is to contain and destroy the Zone, fearing that it will spread to the outside world. They view the Zone as an ulcer in the world and their efforts are a way to excise it. They do this with blunt force by killing mutants, eliminating all who oppose them or exploit the free, and burning down or drowning mutant dens. They are neutral toward other Zone factions, save for the Bandits and their long-time nemesis: the Freedom faction. It is said that Duty also has deep connections within the military, specifically Spetsnaz detachments within the Zone, although they treat regular grunts with utter contempt.


Freedom
Freedom is a collection of anarchists, daredevils, and other Stalkers who believe in the right for free access to the Zone. They are one of the largest Stalker clans in the Zone. Freedom believes that the Zone is a wonder given to all humanity. They are hostile to the ecologists exploiting the Zone for research. They openly oppose the Military, and their long-time rivals, Duty. The only interest of Freedom is to live and open the Zone as a museum for people outside of Chernobyl. Freedom believes that if ecologists leave the Zone from scientific research, the zone will act friendly and peacefully.  Members of this faction are stereotypically referred to as stoners and drunks due to their loose policy on drugs and alcohol.


Ukrainian Military
NOT PLAYABLE

The Ukrainian military supposedly has the Zone contained in order to prevent the looting of dangerous, radioactive materials and to prevent the unauthorized entering of any individuals. They allegedly enforce this rule with a "Shoot-on-sight" declaration. In an ironic twist, because of major corruption within their ranks, they themselves are the reason why Stalkers can continue to operate, and why radioactive materials from the Zone keep flowing to the outside world. Overtly, the Military are hostile to all Stalkers, to keep up appearances; but they also make shady dealings with them at the same time. The military has also been known to recruit the help of stalkers for undercover assignments, such as the retrieval of information and military technologies, in use by stalkers.


Monolith
NOT PLAYABLE

The Monolith stalker clan is a xenophobic religious cult, hostile to all but their own.  The Monolithians believe in the power of the Wish Granter, rumored to be an alien artifact hidden in the center of the Zone. Members of this faction devote their lives to protecting the secret of the Great Crystal, ensuring that no one ever reaches the center of the Zone.  The Monolith faction has no allies, and actively attacks all other factions.  It is one of the most well equipped factions in the zone, no one really knows where their weapons, suits or ammunition come from.

Rules and Starting Character Guidelines:

Rules:
-This goes without saying, no powergaming.  This means you cannot dictate another player's character's response to yours or someone else's actions.
-No metagaming.  This means no taking information you learned outside of the RP (such as through forum PM, Steam, or other means of private communication) and using it to your character's advantage.
-No bandit characters.  OP and moderators if any will RP as bandits to prevent arguments between players and to also prevent metagame.  I.e., "I saw you robbing Bob!  You die now!"
-No manipulating the environment's conditions to your own benefit.  This means no saying, "After coming under attack by the bandit scum, an emission occurs!" Just to get yourself out of a sticky situation.  OP and moderators will regulate weather conditions.

Guidelines:
-Don't be that guy.
-Feel free to start your own player based groups.  Just make sure that recruitment is done ICly.
-Try to find an interesting reason to give your character to be in the zone, other then the generic, "He wanted money," reason.  It adds to the interesting factor of RP.
-Remember that the Chernobyl Disaster Zone is home to mutants, radiation fields, and anomalous formations.  Try to include these to the fullest extent.  If you do include these, be sure to do your research on both.  Information can be found on the S.T.A.L.K.E.R. Wiki.  Also inform me if you would prefer me RP the mutants and/or anomalies for you.
-You are not by any means invincible.  Please roleplay injuries to the fullest extent and keep in mind that the Disaster Zone is by no means a clean place, and medical equipment is rare and expensive.
-If you're unsure of anything, please contact me via PM or steam.  My steam name is blazer232.

Starting Equipment Guidelines:
As a newcomer to the zone, you will often be referred to as a rookie.  Being a rookie means you are the most ill equipped stalkers in the zone, and vulnerable to its dangers to the fullest extent.  Rookies are commonly seen sporting leather jackets known as anoraks, that come in colors such as tan, red, brown, and most popularly among bandits, black.  In addition, they are usually wearing common clothing such as track pants, white tank tops, sneakers or boots, balaclavas, gloves, and backpacks.  Rookies usually sport weapons such as Makarov pistols, Makarov PBs, Fort-12s, sawn off double barrel shotguns, TOZ-34 shotguns, and on rare occasions, MP5s or AKs-74us.  Among their gear, things such as personal items and foods can be found.  Common among zone stalkers is the stalker PDA, which contains a map of the Chernobyl Disaster Zone, a regularly updated list of stalkers listed on StalkerNET according to notoriety, applications for common social media devices, and limited internet accessibility in populated stalker settlements.  It also has its own built in camera and a notepad application for note taking and journal writing.

Good luck, stalker.  You'll need it.

10
Games / Do NOT buy MGS V: Ground Zeroes
« on: April 21, 2014, 05:53:32 PM »
Recently for my birthday I used my money to purchase a PS4 and the first game I got for it was Metal Gear Solid 5: Ground Zeroes.  And I have to say, I'm impressed with the graphics and gameplay, honestly, it's a good game.

But what happens when you complete the first mission, which will take you maybe 20-30 minutes tops?  The loving credits roll.  That's right, the entire game is one loving mission, a demo at that, for the "full game," Phantom Pain.  What the forget is this stuff?  You're basically paying $30 for a loving demo.  Konami really forgeted us with this one, it's a huge waste of loving money.  Do not, under any circumstances, purchase this game unless you like paying to get forgeted.

That is all.

11
Off Topic / hey guys i'm 16
« on: April 16, 2014, 11:11:46 PM »
woo hoo love me

12
Games / Survarium
« on: March 26, 2014, 06:36:34 AM »
Who else plays the beta?  What's your ig name?  Mine is Blazer232.

13
Games / S.T.A.L.K.E.R. Game Discussion
« on: February 25, 2014, 04:02:43 PM »
I'm too lazy to make a whole megathread thing, so if anyone wants to feel free to PM me it and I will edit it into this post here.

So, does anyone have the S.T.A.L.K.E.R. games?  If so, what is your opinion of them, and what mods do you use/find to be the best?

Stalker Wiki Page

The Games (Not in chronological order, but in order of release):

S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Call of Pripyat

discuss!

14
Games / Good Games Under $8?
« on: February 24, 2014, 06:07:23 AM »
Alright basically I have this gift card from Christmas that has like $8 left on it and I can't figure out what to do with it.  Does anyone know of any good games that are under $8 on steam?

15
Forum Games / Operation: Jolly Roger
« on: February 17, 2014, 01:51:39 PM »



"Hey, hey Michael.  Get over here."
"Huh?"
"I said get over here, now dammit."
"What? What is it?"
"This file, what the forget man.  There are blank spaces here."
"Oh, sorry sir."
"Do you want to keep your job, Michael?"
"Yes, yes of course sir."
"Then don't pull stupid stuff like this.  People notice this in the reports, you know."
"Yes sir, I'll fix it right now sir."
"Yeah, you better."
Code: [Select]
Unit Number: 37125
Assignment Number: 00001815
Assignment Codename: "Jolly Roger"
Objective: Eliminate pirate threat in SE territory
Current Target: Fidgen, Karl J.
Expenses:
  Weaponry: N/A Please Fill
Quote
PBCAR - Plasma Based Compact Assault Rifle - Medium damage, low accuracy, low range, medium caliber (common), 20, 30, 45rd pulse cartridges, low inventory space
PBAR - Plasma Based Assault Rifle - Medium damage, medium accuracy, medium range, medium caliber (common), 20, 30, 45rd pulse cartridges, medium inventory space
PBSAW - Plasma Based Squad Automatic Weapon - Medium damage, mid-low accuracy (after prolonged fire), high range, medium caliber (uncommon), 30rd pulse cartridge belt, high inventory space
PBHSW - Plasma Based Heavy Support Weapon - Medium damage, mid-low accuracy (after prolonged fire), high range, medium caliber (uncommon), 30rd pulse cartridge belt, underbarrel grenade launcher, high inventory space
PBSS - Plasma Based Sniper System - High damage, high accuracy, high range, high caliber (uncommon), 10rd pulse cartridge, high inventory space
PBCSS - Plasma Based Compact Sniper System - High damage, high accuracy, medium range, high caliber (uncommon), 10rd pulse cartridge, medium inventory space
PBAAR - Plasma Based Anti-Armor Rifle - Very high damage, high accuracy, high range, very high caliber (rare), no magazine, high inventory space

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