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Topics - woof :3

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Suggestions & Requests / Im looking for a looping bot attack event
« on: July 29, 2018, 04:29:05 AM »
/Title

But im looking for a way to make it so the event loops, for now, it doesn't seem possible to loop a bot attacking event as I've searched everywhere even on google.
What I mean by this is instead of the bot being aggressive or shooting the player; I need the bot to just shoot infinitely, but with a loop.
Relays don't seem to work as the input is OnRelay which leads to Self, or named brick which then leads to only certain events like SetbotPowered, and Setbotappearance.

I really need this as the bot I'm working on is not designed to be aggressive, but is needed to keep shooting to as much as it can until it dies by a player, much help would be greatly appreciated.

If you want more clarity basically; I want the bot to shoot at a named brick infinitely until it dies from any situation, but I can't find a way to loop it unless you can do it with VCE, any and all methods would be greatly appreciated again, even inquiring VCE. (BTW: If it involves scripting, don't even tell me it's possible.. I bet it is, but the thing is I don't know a single thing about scripting, nor do I know how to even set a proper function so please don't suggest scripting thanks.

2
/title
So I guess this topic wouldn't go into modification help, since it's not a script, but more of a general question.

Before we even get started, I know VCE is bugged and some things you just cant do, but I think it's possible I just need another method from you guys.

So I've been trying to add variables into a brick to make it like some sort of storage container to gather like materials (Let's call this brick *Storage*). I've been trying to use another brick (Let's call this brick *Output*) to get the materials out of the Storage brick, but it just doesn't work.

After many attempts I just don't think you can take stored variables from one brick and use those variables for another output.

Here's what I tried[]

*OnActivate>NamedBrick>Storage>Vce_ifVar(Materials) >= 1
*OnvariableTrue>self>Spawnprojectile>Cannonball>10
*OnvariableFalse>client>Centerprint>Not enough materials

My goal was to end up making a cooperation system where instead of the person carrying the variable through the client or player, they would instead be using the so called
 *Stored Variable* in a certain brick

If anyone could help with any solutions or suggestion that would be great

Oh and if your gonna suggest scripting, sorry I'm not familiar with it I dont even know what do to once I put a function so that's out of the park.

Maybe any other similar events, or any other vce methods would be great. I've already been searching for many different ways on google and YouTube, but the best result I can find is Only storing player or client variables and directly inputting those. Like I said I can do that, but that's not what I'm trying to do if you read my post above.

Any help would be very greatly appreciated

3
Suggestions & Requests / Latest version of hatmod
« on: December 21, 2017, 07:11:16 PM »
I've searched everywhere but I keep ending up with the 2014 version which, when I went on someone else's server that had hatmod, it kept saying I need to update it

4
What if a Planetside 2 gamemode was added to blockland using vehicles and weapons similar to the actual game.
Ex: ESF's, Tanks, Mobile Spawnpoints, infantry loadouts Faction only vehicles/weps.
Open static terrain that people can cross over to have massive scaled battles, Outposts, Faction objectives ect


This isn't a Suggestion or Request just something I was thinking would be cool *IF* a gamemode like this did exist

https://imgur.com/WZObfun
https://imgur.com/KnUXYrO
https://imgur.com/Ur7QVoR
https://imgur.com/MvLXwej
https://imgur.com/dApVjQ1
https://imgur.com/L7a4uoM
https://imgur.com/1zGa400
https://imgur.com/JGmVWfI
https://imgur.com/SNgaH5G
https://imgur.com/sBJlpnB
https://imgur.com/LVxAh5K
https://imgur.com/aGdBmUv
https://imgur.com/O0moHSE
https://imgur.com/vnwdhFp

Link to Official trailer and video references if you want a feel of why I chose to put this post: Please watch them as they give great depth :)
https://www.youtube.com/watch?v=Fb90FBLfPBA
https://www.youtube.com/watch?v=41QFL4QB3NE
 https://www.youtube.com/watch?v=GBkQ7FQoNtQ

Anyway its not really a suggestion or request more of something I just thought would've been cool if it existed, the reason I say this is because you would need a whole lot of modeling, coding, and map building which im sure everyones capable of. From my standpoint it just seems very time consuming and difficult, but this is just an idea.

Edit: I guess my imgur pictures aren't showing I dont know why, but I guess I have to add them manually

5
General Discussion / My Blockland Glass doesn't work help!
« on: September 03, 2017, 05:31:53 PM »
Yea my Block land Glass is acting up, even when I remove it and put it back in my add-ons its still acting up and doing weird crap. I even tried it on my other non-steam blockland and it still won't work... what's going on????

Edit: If the Gif doesent work here's the link: https://gyazo.com/424db55064240dc9f2dfdcccb50591c8

Edit: Still not working, but the strange thing is, everyone else's glass is working smh...

Edit: Here's more showcasing of the strange af glitch: https://gyazo.com/5171aac9e9e9a36d519905b3648cd648
As you can see, it even tries to authenticate when im not pressing it???

6
Modification Help / Help with hunger bar scripting *Learning Torque*
« on: July 29, 2017, 02:36:45 PM »
I haven't found many answers to how the function works, but I have been told it's a repeating one that loops

Specifics: I'm trying to make a hunger bar that decreases every x amount of seconds/min but I'm kind of stuck...

Correct me I I'm wrong because I probably am

Function Applydamage

Errrrr.. yep I get stuck there...

Yes, I have made about 3 helps before this one, and yes I have been trying to learn from guides, but alas I couldn't find anything I'm not giving up I just need specific examples instead of others telling me what to do so I can have a visual representation and learn from it..

7
Yea yea yea I'm new at coding don't correct me if I'm saying things wrong, because I know most of it will probably be wrong. I really want to know how to use Torque Functions and the coding underneath it. I know the basic format, just not where to get these commands or functions... DumpConsole() or something like that is something I tried to use, but I'm so unfamiliar with all the commands popping up.. This is what I know so far (Below)

Function (Insert something like Test/Servercmd here)
[
( Code like echo("Hello World"); )
]
 
And basically it will display it in the console if you say test(); I think.

And before you ask look around the forums and try badspots posts and guide links, props to me... the function guide is wierd and I literally see just a bunch of text about some person or some other stuff no Torque functions guide.

Yes I've searched most of the forums for functions guides but I end up finding Bull-crap like someone telling someone how to make a specific code for a certain thing but some oddway how which gets me confused, I've searched up Torque engine commands, but I'm specifically looking for blockland styled functions/Commands or something related to that as so that I could make specific types of things I want to make. I know the basics and I can understand if I can just find a tutorial with a good functions guide and where to get all the commands that go with it.

God Help me I've been playing blockland for so long, I want to be able to make something unique and fun but I can't even find a good guide...


* I have tried to learn, but the farthest I've gotten is script/server testing scripts like Variables...

I want to be able to make my own events and make weapons have special properties or even make a nice game mode with hunger, fear, or even a enemies or player leveling system (Yea vce is good for that, but it different when you need to scale them equally)



Basically I just need some help or even a nice good guide that can take me through.

Yea my rant is big af and probably something someone would just facepalm at, but I really want to be able to do the amazing things that only coding/scripting can do so please.... help... me...

8
Ex: So let's say I'm making a build where people press a button and it randomly chooses a players type or datablock for the other team, I know I can make a randomizer for VCE, but I don't see how you can make the other player turn into another type when the randomizer chooses a number... Could someone help me? I'm a little bit inexperienced in scripting so I wouldn't know how to do that, but if it has to do with scripting I might have hit a roadblock..


Edit: I don't know if this goes in the right section, because it has to do with general blockland, but since I couldn't find another way I added it here, because if it's possible to script it, I might as well try it.

9
So I wanted to know if it was possible to modify the file of something in-game, for Example If I wanted a jeeps speed to go from 30 ---> 500 I would need to modify the script of the jeep. Iv'e searched online and something about the function below using a script to call the function, but I haven't tried that, because of the fact does it have to be un-compressed or not?

{
   discoverfile("add-ons/FileName.zip"); //Discover it if you made any changes whatsoever
   exec("add-ons/FileName/server.cs"); //Exec it a faster way using the function
}
-----> Function  function reloadMe()

So Iv'e tried a method before which was just using *exec("");* and I get a *Missing File Location, and a File is not in default area* yet I don't know if its because its in a Compressed Folder or if its because I need to use Discover File first. If anyone could help me out on what the problem would be, I would be greatly appreciated

10
Modification Help / New Scripter <Need Help!>
« on: July 17, 2017, 04:04:02 PM »
I recently started scripting, but when trying to put my script to test it, it wont show up in my addons. Please help me


the namecheck has the name Script_Me in it, so I dont see a problem there, and my server.cs has its functions and commands, but that shouldn't stop it from showing up help please?

Edit: It works locking poll thanks

11
General Discussion / (VCE) Help with brick event shops
« on: December 22, 2016, 10:10:44 PM »
So i'm almost done with my rotating mini game server, but I have been looking for an add-on around the forums that or a tutorial on how to make it so when you click a brick it costs points to buy that brick. Yes, I know it's like the weapon shop add-on but, i'm looking for one where you can buy bricks instead, so you can purchase events. (Ex: buying a brick that costs 10 points to use, so you can open a door).  Any help would be greatly appreciated!

12
General Discussion / Blocklands server list *poll*
« on: December 20, 2016, 03:03:32 PM »
I honestly think back then, blockland had better times with the servers back then, but what's your opinion?

13
General Discussion / Gamemode creation help
« on: December 17, 2016, 09:41:36 PM »
So playing blockland for a while now trying to create a rotating game mode, I wanted to make a rotating game mode that could rotate bricks after every round like the add-on *Build Cycle*, but you see if you update slayer it does not work plus the fact that it's been deserted and development has stopped on it, I don't want to use Gamemode_Cycle, because of that fact that it requires your whole server to shutdown, and most people don't want to wait for the server to come back up, resulting in less people joining or none at all. It seems possible that I could take the base of the speed kart game mode and use that for a minigame, but I don't know how to do it... so if anyone could help me with a solution, it would greatly help my cause.

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