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Topics - Tingalz

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1
Add-Ons / 40K Imperial Guard (Updated)
« on: October 11, 2016, 11:10:13 PM »
Old topic: https://forum.blockland.us/index.php?topic=191703.0

New link: http://www.mediafire.com/file/400ryjtrvit48rc/Weapon_WH40k_Imperium.zip

Changelog:
---
Particle effects revamped
Some fire rates increased
Buffed some guns that needed it (i.e. autogun)
Fixed some heavy weapons being overpowered as hell
Fixed heavy weapons being dropped while deployed
Added shotgun
"Hot-shot" weapons are now Hellgun and Hellpistol
Added new raycast tracers
some spooky secrets if you know where to look
---

tell me if anything is forgeted
also someone please tell me how to get support_updater to give people the correct version

2
Modification Help / Playertype Animation Priority Troubles
« on: November 22, 2012, 11:27:41 AM »
So I'm trying to fix up my necron warrior playertype, but animations and animation priorities don't seem to be cooperating. I have root, walking animations, crouch animation, crouch walking animations, armready, activate, look left/right, look up/down, and melee animations. This is difficult to explain what is going on, but I've taken some notes:

When the animations are set to normal priorities without blend animations yet (walk animation being near the bottom), the walk animation is simply the player twitching it's foot.

When the walking animations are set above everything else, walking works fine, but you can't look side to side, activate, do the melee animations, or crouch, probably since the walking animation uses their bones.

Setting the crouch and crouch walk animations above the walk animations actually fixes crouching, but side look, activate, and melee animations still don't work when you're walking, crouching, or crouch walking.

Now this sounds like it could be fixed by making the look, activate, and melee animations blend. However, when I do that, this is what happens:



That is what the default pose looks like ingame.

The current release of the necron has the walking animation blend, but obviously that is hacky and just a quick fix (the walking animation continues on death, animations dont work when crouching, etc).

I have tried near every combination of priorities, lighting incense, hitting things, and venerating the machine god, but nothing seems to work.

3
Modification Help / BL40K - NECRONS - EARLY BETA
« on: October 31, 2012, 06:53:13 PM »


NECRONS

I think at least some of you remembered that I was planning on releasing these on Halloween. However, some things got in the way, and I'm just not very good at keeping with a schedule, but I still at least got a beta out. This pack contains the Necron Warrior playertype and the Gauss Flayer. The necron moves at 2/3 player speed, has 200 HP, and the gauss flayer does 70 damage a hit and raycasts.


BUGS
There are many bugs with this, since it is a beta. All I know of is animation errors, such as the walking animation not stopping when you die, but I am working on them. If you find any more, report them here.

TO DO
Fix Animations
Make gauss flayer do less damage from afar
Add reanimation protocols
Add melee attack to gauss flayer
Maybe do the immortal and necron lord

4
Gallery / [H] app - Corporate Headquarters (+ hotdog stand)
« on: September 22, 2012, 01:03:32 PM »
So I made this thing to get into [H]eight. It's a building based off of this other building that i live close to. I made a hot dog stand as well because I was told it would increase my chances of getting in by a lot.

I also took pictures. View image for full size.

Front:




Side:


Top:


Lobby:




Hot dog stand:

5
Forum Games / SPACE MARAUDERS - Deployment time
« on: September 08, 2012, 10:21:39 AM »

SPACE MARAUDERS

(you don't really need to read this huge backstory)
In the year 2443, a galactic scale event known as "The Shattering" isolated and destroyed thousands of human and alien colonies across the galaxy. Fissures in spacetime erupted across the galaxy and swarms of icomprehensible beings named "Eldritchs" poured out of them, destroying sanity and devouring worlds. Earth, luckily, was among those planets left mostly unharmed, and the human population worked to defend themselves from any eldritch attacks. Across the galaxy, however, the alien race known as the iconians somehow found the secret to containing these energies. Eldritchs became less common, FTL paths became safe again, and after several decades of violence and strife the galaxy was back to it's normal state. The iconians had all the power in the galaxy at the time, but instead of peacefully unifying the other races, they set out to conquer and quell them. Those who fought were destroyed, and those who surrendered were absorbed. It is now the year 2565. It has been almost 75 years since the iconians took control of the galaxy. The iconians are starting to push into human sectors and lower humanity's galactic territory even more. In desperation, the humans under the Solar Empire have branched out and hired mercenaries and privateers to boost their fleet power.

You are one of many privateers hired by the Solar Empire to help defend human colonies, pillage iconian outposts, and patrol the outer reaches of human territory. Your currently operate in the Neutral Zone, the sizeable gap between the Solar Empire and the Iconian Hegemony, where there exists many minor factions, and where piracy is the most common in the galaxy.


SHIP COMBAT RULES 2.0: http://www.mediafire.com/view/?g7kgzsl95ulyucm
CURRENT SHIP:
HP: 15/15
6/6 DS, 10/10 WS
Armor: 9 (3/3 Nanofiber Plating)
Shields: 6 (3/3 Reactive Shields)
4 Autocannons(120/120 ammo)
4 Shredder Guns(240/240 ammo)
1 Fusion Beam
1 Missile Pod

5 HE Warheads
5 EMP Warhead

$2869




You are captian Sebastian Mace of the Privateer's Blade. You have just woken up, and you are at your quarters. Normally around this time of day you get dressed and report to the bridge to meet your crew. Right, your crew. What is your crew like again?

CHARACTER SUBMISSIONS
NO LONGER ACCEPTING CREW


Rules for characters:
Your character should fit into the setting, so don't have wacky fantasy backstories or silly sprites. Try to follow the pallets of the examples below.
I don't want any mary sues or self-inserts. Please make your submitted character sensible and original, you don't even need much of a backstory.
I will probably change your sprite a bit. If this concerns you for some reason, talk to me on steam.
You can make multiple characters. In fact, I encourage you to, as we will probably never have enough.
You also will probably want to say what kind of weapon they use.
Lastly, do not get too attached to your character.
I am no longer accepting crew, but new alien races, antagonists, or others would be nice just kidding you can stop sending these because I might not use them and then feel bad.

EXAMPLE SPRITES(use the smaller ones):

   

No, you may not use these for your own adventure.



CURRENT CREW:

Name's Tom Mills. Archaeologist. Student in studying Eldritch horrors. Has a all-purpose suit with oxygen rebreather and oxygen tanks. A bit spineless, probably due to his young age (21). The only weapon he can probably use are carbines.

KIA

Jack Golem, a new recruit and still learning about the many wonders and horrors of space. although still a young teen (16) he is willing to do anything to impress his superiors and to fight the alien menace.

Bronson Jack
A rough veteran (48) who has fought in 2 wars, losing both his left arm and leg in the heat of battle. His family has died in a sudden ship malfunction that caused it to explode, and he could care less if he died as well. Living through the hefty machinery attached to his lost body parts, along with strong upper body support, he is able to wield a variety of heavy weapons. However, removal or damage to the machinery can be extremely fatal to him and people around him, as it will explode. He has joined the Privateer's Blade in hopes of finding motivation to move forward.

Gordon Roberts. Recon and engineering expert. Equipped with bolt pistol and multi-purpose tool. Focused primarily on his job and assistance in the goals of Privateer's Blade. 39 years old; has experience with engineering.

Calvyn Shil, pilot and communications. 29 years old. Went to the Solar Empire Military Acadamy to learn medicine, but after he discovered a natural ability to fly things he became a pilot. Proficient with most weaponry but favors automatic shotguns. Knows some medical knowledge but not enough to certify him as a doctor, though he can sustain injured soldiers. Joined the Privateer's Blade in the interest of flying a starfighter against the Iconians

Jenn Vernon, age 30. Has some medical practice from past experiences and is pretty impressive at sniping. She was shot in the head while working as a field medic and had that part of her face replaced with bionics. Prefers keeping to herself and is a bit of a pessimist.


Rei Poullard, age 26. Excels at mathematics and science but isn't much of a fighter. She prefers staying behind and researching information brought back and relaying information to the team while they're on a ground mission. Rei's generally very serious while at work but is pretty laid back anytime else.

One of only a few surviving conscripts from a kalakarg infantry platoon which attempted to desert from their Iconian oppressors. His name is not pronouncable by humans, but he has begrudgingly accepted the moniker "Big Red". In battle he carries a modified plasma cutter, now intended to cut down people as well as doors.

David "Face" Baker, age 28.
Weapons enthusiast/specialist, prefers shotguns and revolvers. He also specializes in toxics and chemicals, as he likes to make his own chemical grenades. In a lab accident, his lungs were damaged, making them incredibly vulnerable to any air impurities, so he always wears an air filter mask, thus making him immune to his own chem. grenades. Likes to be comical, but can be immature.

KIA

The infiltration specialist of Big Red's unit, the kalakarg now known (much to his annoyance) as "Squishy" easily escaped his Iconian masters and allowed the rest of the survivors to make it out of the internment camp before they were executed. He wears a standard infiltration harness, working with his boneless body to allow him to slip through passages otherwise too tight. He carries with him a harpoon marksman rifle and a chem blaster capable of dispensing otlok to wounded allies.

Name: Ulris Tath
Backstory: A Koranian skilled in melee combat. Known for his tacky and loud armor.
Preferred weapon: A sword and a pistol.

Johnathan Westbrook, Age 40. He is a former infantry man who is dillusioned by previous conflicts and believes fighting the aliens will put his past troubles to rest. In the military he was trained to use support weapons such as grenade launchers, light-medium machine guns, and rocket launchers. He prefers to be in the back of the group avoiding hits while providing the team with support fire with a machine gun or launcher.

Demolitions expert Tippy, is a survivor of a planetary explosion. How she survived is still a mystery to scientists and medical experts alike. She bides most of her time inside her Demo suit and almost never comes out leading to the crews confusion of her actual gender. She is armed with a belt going across her chest containing capsules of multiple types of explosives, some possibly even illegal. Shy and sort of a clutz, the only time she is not tripping over herself is when she's working on explosives and disarming dangerous devices.

Name: Taylor Bombsky
Background: A british surgeon, applied for field medic in the Generic War II, every part of him except one of his eyes survived the 8 years of patching gorillas up and sending them back to the battlefield. After the war he continued to be a surgeon until he was hired and called to go to a spaceship.
Preferred weapons: Syringe guns for ranged, anything he can hold that's heavier (aka improvised weaponry, usually a crowbar) for melee.

NEXT UPDATE -->

6
Add-Ons / BLOCKLAND 40K - IMPERIAL GUARD [T+T]
« on: April 13, 2012, 07:37:20 PM »




THE INTRO
So I've been making this weapon pack very gradually since the year began, and finally decided that maybe I should post it in Add-Ons. As you have probably guessed it is a set of Warhammer weapons that use Tier+Tactical ammo. There are 16 different weapons as of now.

THE WEAPONS
Boltgun - The rapid fire armor piercing high explosive tank shell gun of death many of you may know of.
Bolt pistol - Smaller and more compact version of the boltgun. Can perform headshots, but does less damage normally and shoots slower than a boltgun.
Storm Bolter - What happens when you take two boltguns and smash them together, meaning it has an ever higher rate of fire. What's not to like?
Lasgun - Can do extreme damage to exposed to flesh, but is nearly useless alone against the enemies of the 41st millennium. That's why they come in numbers.
Laspistol - Smaller version of the lasgun, favored by officers. Does just as much damage but is less accurate.
Long-Las - It's a sniper lasgun, and it functions just like a sniper would.
Flamer - Sprays a tide of burning promethium onto the battlefield. In other words, it's a flamethrower.
Grenade Launcher - Not much to say about this one, other than it launches grenades.
Meltagun - Fires a beam of super-hot air that will turn most targets into a bubbling mess. Use this to take down vehicles. Very inaccurate.
Plasma Gun - Shoots bolts of plasma that will kill mostly anything in a couple hits. The catch is that if you hold down fire or try to shoot again too soon, it will explode right in your hands, so be careful when using.
Plasma Pistol - Smaller plasma gun. Less innacurate. Can still explode.
Hot-shot Lasgun - Pretty powerful lasgun used by elite storm trooper units. Fires twice as fast as the lasgun but has shorter range.
Hot-shot Laspistol - Doesn't fire as fast as the hot-shot lasgun, but does twice as much damage. More inaccurate than the hot-shot lasgun.
Chainsword - Like a sword, only it's a chainsaw. Possibly the manliest melee weapon invented.
Power Sword - A sword with a powerful energy field that rips apart anything it touches.
Power Fist - A giant steel fist that will blow anything you punch with it to chunks. I was kidding earlier, this is actually the manliest melee weapon.
Heavy Bolter - Take the boltgun and make it bigger and fire faster. Yeah.
Autocannon - It's a rapid firing tank cannon that will destroy infantry and armor alike.
Lascannon - It's a giant one-shot-kill laser cannon. Not all las-weapons are weak.
Missile Launcher - Your basic missile launcher, not really much to say.
Mortar - Fires shots high into the air which come crashing down onto the enemy later.

download removed, version too old and rtb is down

THE CHANGELOG
-Heavy Weapons
--Heavy Bolter
--Lascannon
--Autocannon
--Missile Launcher
--Mortar
-Autogun and Autopistol
-Heavy Flamer
-Lasgun damage increase
-Power fist and chainsword animations
-Green changed to grey
THE CREDITS
Bushido for Tier+Tactical
Stratofortress for the heavy weapon script(his .30 cal)
Anyone I forgot
All of the testers for finding issues
Most of the people in the 3D model topic


7
Modification Help / Warhammer 40k Weapon Pack - ORKSES PROGRESS
« on: March 04, 2012, 04:40:15 PM »
Add-on topic died god damnit






THE INTRO
So I've been making this weapon pack very gradually since the year began, and finally decided that maybe I should post it in Add-Ons. As you have probably guessed it is a set of Warhammer weapons that use Tier+Tactical ammo.

THE WEAPONS
Boltgun - The rapid fire armor piercing high explosive tank shell gun of death many of you may know of.
Bolt pistol - Smaller and more compact version of the boltgun. Can perform headshots, but does less damage normally and shoots slower than a boltgun.
Storm Bolter - What happens when you take two boltguns and smash them together, meaning it has an ever higher rate of fire. What's not to like?
Lasgun - Can do extreme damage to exposed to flesh, but is nearly useless alone against the enemies of the 41st millennium. That's why they come in numbers.
Laspistol - Smaller version of the lasgun, favored by officers. Does just as much damage but is less accurate.
Autogun/Autopistol - Resembling 20th century firearms, they fire more shots than a lasgun but do less damage and use more ammo.
Long-Las - It's a sniper lasgun, and it functions just like a sniper would.
Flamer - Sprays a tide of burning promethium onto the battlefield. In other words, it's a flamethrower.
Heavy Flamer - A much rarer, bigger, and scarier version of the regular flamer.
Grenade Launcher - Not much to say about this one, other than it launches grenades.
Meltagun - Fires a beam of super-hot air that will turn most targets into a bubbling mess. Use this to take down vehicles. Very inaccurate.
Plasma Gun - Shoots bolts of plasma that will kill mostly anything in a couple hits. The catch is that if you hold down fire or try to shoot again too soon, it will explode right in your hands, so be careful when using.
Plasma Pistol - Smaller plasma gun. Less innacurate. Can still explode.
Hot-shot Lasgun - Pretty powerful lasgun used by elite storm trooper units. Fires twice as fast as the lasgun but has shorter range.
Hot-shot Laspistol - Doesn't fire as fast as the hot-shot lasgun, but does twice as much damage. More inaccurate than the hot-shot lasgun.
Chainsword - Like a sword, only it's a chainsaw. Possibly the manliest melee weapon invented.
Power Sword - A sword with a powerful energy field that rips apart anything it touches.
Power Fist - A giant steel fist that will blow anything you punch with it to chunks. I was kidding earlier, this is actually the manliest melee weapon.
Heavy Bolter - Take the boltgun and make it bigger and fire faster. Yeah.
Autocannon - It's a rapid firing tank cannon that will destroy infantry and armor alike.
Lascannon - It's a giant one-shot-kill laser cannon. Not all las-weapons are weak.
Missile Launcher - Your basic missile launcher, not really much to say.
Mortar - Fires shots high into the air which come crashing down onto the enemy later.

download removed

THE CHANGELOG
-Heavy Weapons
--Heavy Bolter
--Lascannon
--Autocannon
--Missile Launcher
--Mortar
-Autogun and Autopistol
-Heavy Flamer
-Lasgun damage increase
-Power fist and chainsword animations
-Green changed to grey
THE CREDITS
Bushido for Tier+Tactical
Stratofortress for the heavy weapon script(his .30 cal)
Anyone I forgot
All of the testers for finding issues
Most of the people in the 3D model topic


8
Forum Games / INQUISITOR QUEST - Still doing better than Nick's adventure!
« on: February 11, 2012, 11:40:36 AM »


INQUISITOR QUEST
is a forum adventure created by me in the Warhammer 40,000 universe. You play as an Inquisitor as you explore and purge hordes of xenos, daemons, and heretics. To contribute, you simply post a command for our character to do and I will pick the most suitable one out of all of the ones posted. Remember that anything can happen, including death, cutting the adventure short.


CURRENT STATS:
Weapon Skill   How skilled you are at close combat4/10
Ballistic SkillHow skilled you are at aiming ranged weapons    4/10
StrengthPhysical strength4/4
ToughnessDamage resistance4/4
WoundsHow many times you can be wounded3/5
InitiativeHow quick you are3/10
AttacksHow many attacks you deal in close combat2/5
WillpowerMental strength6/10

CURRENT RETINUE:
People who help in your inquisitorial duties
Acolytes/Interrogators - Apprentice Inquisitors
Acolytes - 0
Interrogators - 0
Warriors - Guardsmen or other fighters
Imperial Guard Veterans - 0
Inquisitorial Storm Troopers - 0
PDF Squads - 4(Autoguns)
Crusaders - 2
Arco-Flagellants - 2
Servitors - Help with physical work, data storage, and combat
Tech Servitors - 2
Gun Servitors - 2
Priests - Boosts morale and counters daemons
Priests - 1
Banishers - 2
Mystics - Psychic individuals with various powers
Astropaths - 1
Psykers - 2
Assasins - Highly trained killers
Death Cultists - 0
Officio Assasinorum Operatives - 0

CURRENT ARMORY:
Weapons and armor you or an acolyte can bring to battle
1 Power Armor suit
2 Storm Bolters
3 Boltguns
1 Hot-Shot Lasgun
2 Power Swords
4 Carapace Armor suits
VEHICLES:
1 Inquisitorial Valkyries/Vendettas
6 Inquisitorial Chimeras
1 Leman Russ



REAL ADVENTURE BEGINS HERE

9
Off Topic / Look what TING ALZ made
« on: December 23, 2011, 11:59:04 AM »
Helo my name is tingles and these are my grey knights from warhamer





compliments only please

10
Gallery / Atlas Mech
« on: July 09, 2011, 10:56:43 PM »
It's an atlas, from mechwarrior, and I made it.
Around 4 days of procrastination went into this.
Personally I think there are some strange spots on it(like the shoulders, waist, and dear god the back) that I dont like and I might fix them later.
There are also some straight spots and also it is a mech.
But here are pictures, sorry for the pagestretch because I could have cropped them but I didn't
Front:


Side:


Back:


From ground:


like and subscribe, compliments only.

Download link below, addons needed:
Ladios Lasers
LR Missile
All of General/Tophius's brick packs
One Random Brick Pack

11
Modification Help / Making a weapon mount to the left hand
« on: June 28, 2011, 03:46:25 PM »
Is it possible to make a weapon mount to the left hand instead of the right? How would you do this?

12
General Discussion / Maintenance Mode?
« on: June 17, 2011, 02:19:37 PM »
The forums were down for a while and it said something about maintenance.
What happened?

13
Off Topic / I'm Two Years Old
« on: February 19, 2011, 07:25:17 PM »
Exactly two years ago I bought Blockland/Registered on the forums. I feel special.

14
Games / Bobby Is Going Home
« on: February 01, 2011, 07:58:28 PM »
This game is brilliant. It is probably one of the best games I have played. The gameplay is wonderful, the controls are smooth, and the music is the best of all time.

http://virtualatari.org/soft.php?soft=Bobby_Is_Going_Home

This deserves game of the year all years.

15
Drama / Comr4de, caught in the act of build stealing!
« on: January 16, 2011, 06:35:52 PM »
I was taking a stroll in comr4de's server today, and he loaded some space ship. It didn't look like his, as his building style is superior to it. He then stated he stole it, and started to desecrate it to "improve" on it. I was shocked and appalled that this good man could ever perform such acts of rudeness!
Here is photographic evidence!



We must take this thief down at once, before he steals something valuable! Who's with me?

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