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Topics - maxymax13

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Suggestions & Requests / onBotKill
« on: December 09, 2019, 11:38:11 PM »
called when a bot kills something (not the other way around)
self/bot/named_brick/minigame/client (of the killed player, if it has a client)
how has this never been made already?? please?

General Discussion / It's time to bring out the festive avatars.
« on: December 01, 2019, 12:37:31 PM »
Let the festivizations begin! The person with the most festive avatar wins absolutely nothing.

Add-Ons / Energy Blaster
« on: November 30, 2019, 08:49:53 PM »
Once fired, it knows you back a little bit and fires a short-range projectile that knocks people unlucky enough to be nearby a long distance, instantly killing them of fall damage if the player is shot toward a nearby wall.

It even glows in the dark!
Wait, that's a downside.

Video demonstration:

Suggestions & Requests / Slayer 1-UP Pickup
« on: August 18, 2019, 08:41:53 PM »
I've never actually realized that Slayer has no real way of adding lives or team life tickets apart from maybe events that may or may not exist.
An item that when touched checks if the player is in a slayer minigame, then if that minigame uses team life tickets or individual client lives, and if all conditions are met gives the player a life for the respective life system and fades out for a while like normal picked up items do.
Visually, maybe it could be Wolf3D style (a blockhead head inside a shadeless flipped normals blue cube)?

Preferably with a pic of the chat if the server has a killstreak mod.
I once got a 23 killstreak with an awesome shotgun on smore's Drunken Bar Fights but i didn't catch it on tape.
Also, what mod do you all prefer for announcing such skill? I don't like the ugly centerprint on Swollow's.

Suggestions & Requests / Pine Tree Playertype
« on: August 01, 2019, 10:47:51 PM »
500 health
playermodel doesn't rotate actually could you make it so the "hand" node rotates but the body doesnt so guns can spin but not the tree
cannot crouch, can't climb stairs, can only jump 2 plates
limited vertical aiming
cannot freelook with z (possible?)
color of the pine tree depends on player chest color along with a variant which is the default colorset green
slow as stuff walk speed
has a slowly recharging energy bar
jetting makes the tree move at a normal pace consuming energy
doesn't have any hurt sounds or pain emitters (is that possible?)
VERY slowly regenerates health (power of nature!) (i would say repairRate but blockland appears to ignore that datablock parameter)
moving should play very faint leaf rustling sounds (is that possible efficiently?)
third person camera distance should be super close

basically i want players to be able to become a stealh tree as a half-meme

Suggestions & Requests / [EVENT] collectChest, checkChest
« on: July 27, 2019, 01:36:07 PM »
collectChest [named brick] [checkbox]
An event that allows you to collect a named brick treasure chest without ever even seeing it.
A checkbox, which makes the player collect it or un-collect it (would that be possible?)
I need this for something.
checkChest [named brick]
Checks if the player has collected X chest, sends hasChest if you have it, lacksChest if you don't.

onAllChestsOpen already exists and i think i can easily modify checkScore for the chest amount var, but the others are completely nonexistent.

Add-Ons / Energy Pickups + No Recharge Player [1.2]
« on: July 18, 2019, 07:55:04 AM »
[Original script and model by Demian]
Includes 5 pickups and 4 items.
/₁, , , , /₁₀ (pickup form only)
100-25% pickups are available as items (think Item_Pill)
You cannot use the items while jetting, and both forms stop you from using them once your juice is filled up.
Respects your datablock's max energy, and they refill at percents of that rather than a set number.
10% is pickup-only because imagine carrying around 10 items just to get back to your max energy jesus forget that
Refuel sound from GCat's medipack.
Includes fuel-jet playertype that cannot recharge jet energy,
another playertype that recharges it incredibly slowly,
and another one that is fast like the quake-type player, blows through energy for a short jet and recharges none.

Pickups spin and emit light while the items just sit there like normal items do.
The 10% one emits less light and is slightly smaller to visually separate it from the 25-100 tiers.
Think of it like those items in Doom or Quake scattered around the map that give you meaningless single percents of armor or health.

Emote! - 1.2


So we know the default energy bar and iban/kyuande's health bar, right?
But what about our cars? Those things have health too, you know!
Right now the only way to see your vehicle's health is with the pipe wrench when you're already repairing it, which means that if you don't know your car is dying and don't think to repair it you could get in quite the pickle.
Back in 2017 someone requested this feature, Kyuande said he'd add it and then shelved the idea.

This could work like an addition to Script_Healthbar. It could be a separate add-on that doesn't need the health bar to be enabled but is clearly meant for it, having a server.cs that transmits the health of the mounted vehicle (and if the player is mounted to a tank turret, then the health of the tank turret if it's lonely, and the health of the vehicle the turret is on if it's mounted) and a client.cs to display a bar with which to display the received info.
Here are some example images i've drawn up.

[/s] Done! Thanks.

Like the things in ZAPT.

You can pick up to 4 teammates to display item icon, health, and energy (optionally) (and nothing else!) of.
It could also be just the ZAPT panels with options to set the teammate of which panel and without the inventory icons or bigger panel for yourself.

Should be restricted to slayer teammates.

Like the vehicle health bar, but only shown if the player has an armor level above 0.

Shows the player's armor level from Phanto's Doom Armors.

Yet another "take this variable and put it into a rectangle", a big health that can either be the health of the Boss team in One Man Army or the health of a bot via an event.

Add-Ons / Item_HuntVest
« on: June 27, 2019, 07:33:12 PM »

You've had a nice day hunting deer, but then you run out of ammo. No biggie, you go home to grab some..
But on the way, you run into an AK-47 wielding revenge-hungry deer that has had enough of your stuff.
It doesn't take long for your heartbeat to go from normal to non-existent.
But what if you brought protection?
Introducing, the Hunting VestTM

Made out of Really Tough PlasticTM, this vest blocks 40% of damage from those pesky animals you hunt, including humans!
It unequips when you drop it from your inventory
Blockland Glass
Original script from RTB Swat Vest

Add-Ons / Weapon_AmmoGun [2.0.0]
« on: June 26, 2019, 04:34:15 AM »
Ever fired a gun and thought "i need to limit this"? If you said yes to all or none of these questions this add-on is for you.

Ammo Gun
The default gun but with ammo functionality. Edited with permission from Conan from AmmoBow

Weapon_AmmoGunzip -

Ammo - Bullet (one.. bullet..) Ammo - Magazine (8 bullets in a box that can only physically hold like 3) - Ammo - Box (gives you 12 bullets even though it has basically the same size as the magazine)
Ammo Gun (you need bullets also there's a quick anim after firing) Ammo SMG (you still need bullets but you can shoot fast now(i really need a better model for this(it's just the smg from rtb)))

Kokonut: "borrowing" the smg model from Extrude and creating the ammo model and thinly veiling guns on top of AmmoBow
Conan: AmmoBow
Extrude: making the smg model i stole

Add-Ons / Treasure Chest BLB Doors
« on: June 23, 2019, 01:53:55 AM »
Ever wanted to incorporate the Treasure Chest into your builds, but that Chest Prop brick doesn't cut it? Ever wanted to directly command when a chest is open or not? If you said yes to all, most, few, any, or none of these questions, this add-on is for you.

Chest Doors
The default chest but with door functionality. Brown & empty models provided by [Master/Mister/Mooster/Blaster/M?ster]legodude. - 1.2.1
It's the treasure chest. Imagine clicking it and it acting like a door. Clicky clack. This is that.
OpenCCW for an empty chest of sadness and dissapointment.

I recommend running this mod with the unrelated Single Chest by siba for maximum chestage.

General Discussion / Topic about Boss Battles
« on: June 01, 2019, 08:13:23 PM »
going on for like 7+ years jesus christ

please discuss about the boss battles server made by pecon

i was asked by pecon to make this for no reason other than boss battles discussion
the server is currently up please enjoy
i was made to make this topic because my blid cannot talk on boss battles now it just becomes meows i am not making this up

the server is down now rip

Add-Ons / Revolver + Rifle fixed
« on: December 31, 2018, 04:32:17 PM »
Remember the Rifle from RTB3 that probably overwrote some datablocks and also had a bullet as the shell?
And remember the half-broken Revolver from RTB2?
Well, i fixed them to work on their own, separate from the gun, adjusted the stats, and gave the Revolver custom CI and Icon!
Find any bugs or issues? Let me know!


Original addons:

Help / Getting "No matches" error when hosting dedi server, can't join
« on: December 26, 2018, 03:47:55 PM »
I was hosting my dedicated server, when my friend suddenly can't join. I try joining, i can't either, i restart the game twice, no luck. And the server's console is just spitting out "No matches".

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