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Topics - maxymax13

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1
General Discussion / why was visolator's steamid banned from bl
« on: August 20, 2020, 02:39:27 PM »
/title

2

i want 3 bricks that look like these

32x32 Road X (circle edition)

make a road that looks like this bad boy (top right)

Pine Tree (le smooth edition)

make a pine tree that pines like this (bottom right)

5x6x2 Castle Wall
Castle walls were originally shaped like this.


Look at this image of this build in the beta.

If a save from the same time period is loaded now:

This implies that the brick was a rounded shape (like the LEGO brick) and was 2x due to a lip of some sort (also like the lego brick)
Although, the shape of some saves implies that the brick wasn't shaped exactly like the lego brick

because the only shape the brick could have been according to the horse race save would be


excuse the crusty brick icons edits

3
Gallery / LEGO 6363-1
« on: July 02, 2020, 03:41:27 PM »
LEGO 6363-1



the placement of the fruit tree brick is off because the brick is too fat but its otherwise perfect for the bricks that exist
did have to take creative liberties with the handle brick, clip bricks, the bricks with the holes in them that wrenches go through, and especially the crane brick since they don't exist in bl
dl
required add-ons
Print_1x4_Default
Brick_1x4_Print
Brick_SmallRampsPack
Brick_Window1x4x3
Brick_Vehicles
Brick_Odd
Brick_LegoChair
Brick_HouseDoor
Brick_Interactive
Brick_Fence
Brick_1RandomPack
Brick_MiscellaneousPack
Brick_FruitTree
Colorset_Natural

if there's some other missing add-on tell me

4


THAT GAME WHERE YOU SHOOT STUFF

July 4th 2020


The newest, freshest TF2 sourcemod!
(warning: not actually that new, produced in factories that also process soy, milk, and wheat. ask your doctor if TF2C is right for you)
Ever wondered what TF2 would be like with 4 teams? Or the V.I.P. mode from TFC?
Or what happened to this mod with the deathmatch mode with that masked guy that dissapeared a few years ago? (Spoiler: Team Deathmatch Classic is its own game now.)
If you answered yes or no to any or all of these questions, this game may be for you!

V.I.P.

You (BLU) escort this fatass (living payload- with the weight of one, too) while the bad guys (RED) try to turn you into novelty red sponges. Comes with custom maps!

4-TEAM

TF2! KOTH but with 4 points! Teams get points for how many points they have at once. A team holding say, 3 points will get closer to winning faster than one with 1. First to 100 points wins.

CUSTOM MAPS


Coming soon!
There's also custom weapons, and active development! Join the Discord for updates!



view this thread with proper fonts

5
Suggestions & Requests / additional print brick sizes
« on: July 01, 2020, 11:29:37 AM »
2x1x5f print brick, print face front, aspect ratio name "1x1f" (square)
4x1x10f print brick, print face front, aspect ratio name "2x2f" (big square)
8x1x20f print brick, print face front, aspect ratio name "Poster" (huge square)

4x1x6f print brick, print face front, aspect ratio name "4x2"
8x1x3f print brick, print face front, aspect ratio name "8x1"
2x4x1f print brick, print face top, aspect ratio name "2x4f"

6
so there's a raycast laser version of the brick tool and paintcan you can use in the admin orb right
an addon that gives the same range + orb use treatment to the hammer, printer, and wrench would be cool (with built-in delete launcher and fillprinter functionality)
no the toolgun does not count

7
Suggestions & Requests / a raycast explosive weapon
« on: June 28, 2020, 07:49:47 PM »
raycast rocket launcher. stuffs the ass, pants AND beds of anyone in a 100TU radius
make it happen BLF

8
whenever i alt tab back to the game all the keys trigger the ctrl+key binds i have to them and my chat becomes ij as if i was holding alt-gr and i press enter and i get the fullscreen prompt and i have to press every function key at the bottom of the keyboard and retype my message and even then the enter key mysteriously stops loving working so i have to open and close the gui editor just to send a loving chat message

how do i make the game not loving do this every time

9
Off Topic / Throwback Wednesday: Innawoods
« on: June 03, 2020, 05:57:20 PM »
Innawoods

Remember this site? It's that soldier-dressup-flash game-thing from way back when. Remember when it was gonna be a real game? Too bad! Post your loadouts.



obligatory meme loadout:


10
Music / Distort & Peaceful Uncut
« on: May 19, 2020, 09:25:22 PM »
from the 5000 sound effects CD
full versions of distort and peaceful that aren't 5 seconds long
they're pretty epic imo
Peaceful Uncut
Distort Uncut

11
General Discussion / we found badspot's stock sound effect cd
« on: May 19, 2020, 07:10:25 PM »
we found badspot's stock sound effect cd
after school special, factory, full peaceful and distort, join disconnect spawn mount car sounds everything
https://archive.org/details/5000-snds
credit to Robot_Destroyer

12
Suggestions & Requests / does anyone have Sound_Tyler1Death
« on: May 09, 2020, 02:33:57 PM »
i need it

13
Drama / THE BLOCKENING
« on: May 02, 2020, 08:18:40 PM »







IT BEGINS

i-i have fallen, soldiers

14
Suggestions & Requests / Event_setBotActivate + Event_setBrickActivate
« on: April 28, 2020, 10:00:38 PM »
bot/self > setBotActivate [bool]
on setBotActivate (0): clicking on the bot now does not trigger onBotActivated
on setBotActivate (1): clicking on the bot now triggers onBotActivated like normal
For adding activating delays on bots or stopping you from restarting a conversation mid-conversation, etc.

self/NAMED_BRICK > setBrickActivate [bool]
on setBrickActivate (0): clicking on the brick now does not trigger onActivate (raycasting remains on, bullets still hit, camera still is blocked by it etc)
on setBrickActivate (1): clicking on the brick now triggers onActivate like normal
For adding delays on bricks without turning them into bullet windows or camera holes, etc.

15
Suggestions & Requests / Event_CheckSlots
« on: April 28, 2020, 09:28:49 PM »
I say no more with buying items only to have them dissapear because your inventory is full!
input:
player > checkSlots [int 1-5] [bool]
output:
onSlotsAvailable > Self/Player/Client/Mini/NAMED_BRICK
onSlotsFull > Self/Player/Client/Mini/NAMED_BRICK

checkSlots [how many slots to check] [check all slots]
Checks if you have the number of inventory slots available/any inventory slots available (if checkmark checked) and outputs the according output event.

Example use case:
Code: [Select]
OnActivate - Player - checkSlots 3
onSlotsFull - Client - MessageBoxOk You do not have enough inventory slots for these items! Come back with 3+ free slots.
onSlotsAvailable - Self - checkScore 5
onScoreLack - Client - You need 5 points for these items!
onScoreHave - Client - promptClient Yes/No Buy these items?
onPromptAccept - Player - addItem - Gun
onPromptAccept - Player - addItem - Sword
onPromptAccept - Player - addItem - Rocket L.

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