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Topics - Niven

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1
Games / Elite: Dangerous - Explore 400 BILLION Star Systems
« on: August 06, 2014, 03:53:32 AM »


Info
Elite: Dangerous is the fourth game in the Elite game series. You can explore 400 BILLION STAR SYSTEMS in an online, persistent, multiplayer Milky Way galaxy. Your actions can actually affect planets, incomes, etc. Trade between minerals and good between planets to earn credits, or become a criminal and take down Haulers, stealing their cargo to sell on the black market. Everything is up to the player. It is currently in beta and costs $75 at the moment. Once the game is fully released, the game will be $50. Expansions have been announced that will allow players to fly capital ships, land on planets, and explore planets on a 1:1 scale. There is PVP and PVE dogfighting and upcoming land based fighting.

Links
http://www.elitedangerous.com/
http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

Media




Elite's Sound Design which imo is absolutely worth $75
Elite's Premium Beta Overview

Quote
What are the general differences between "Elite: Dangerous" and "Star Citizen"?

The differences are predominantly in issues surrounding scale, complexity of background simulations, adherence to recognised science of the universe and release schedule.

Heritage:
Elite: Dangerous is the 4th installment in the Elite series dating back to 1984.
Star Citizen has a heritage in the Wing Commander / Privateer / Freelancer series dating back to 1990.

Release Schedule:
Elite: Dangerous is projected for a general release in Q4 2014.
Star Citizen is projected for a general release in late 2016.

Story:
Both Elite: Dangerous and Star Citizen will have an on-going background story which will be influenced by the players and augmented with developer injected events.
Star Citizen comes with a single-player focused cinematic scripted campaign and is projected for general episodic releases starting from mid 2015, which will later be updated with paid DLC expansions.

Ship Design:
In Elite: Dangerous, the ships are relatively larger for their class, with capital ships in the 2 km range and atmospheric capable ones are engineered to be aerodynamically streamlined and symmetrical, and therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and freeform (manual pitch/yaw/roll) fly through 1:1 scale planet atmospheres at hypersonic speeds.
In Star Citizen the ships are less aerodynamically streamlined and carry their weapons outboard, some are asymmetrical.
Landing on planets in Star Citizen will use scripted in-game cinematics and will be limited to several star ports.

Methods of Travel:
Elite: Dangerous has freeform (manual pitch/yaw/roll) interplanetary fast travel with combat maneuvering. Due to the realistic 1:1 scale galaxy with proper distances, it necessitates faster than light speeds, up to 2000 times the speed of light (2000C), to make travel times practical with very long range sensors and combat interaction and you will be able to seamlessly enter hyperspace to travel from anywhere to another star.
Star Citizen's interplanetary fast travel will allow a speed of up to 20% the speed of light (0.2C), which necessitates scaled down star systems to compress spatial distances to make travel times practical. It also won't be freeform (Autopilot Only) nor have combat maneuvering in this mode, so you will not have the ability to specify an exact random location in space. You can navigate to known locations or tag a ship they want to track or ambush. Also you must fly through wormhole-like jump points (which will allow some interactivity) at fixed locations to other star system.

Galaxy:
In Elite: Dangerous the galaxy will be scientifically accurate and include around a 100 billion star systems (around 400 billion stars considering most systems contain multiple stars). The Elite Universe is modelled on current galactic charts. Planets and moons will rotate and orbit in 1:1 scale real-time, therefore constantly changing a system's environment.
Star Citizen's galaxy will have 120 star systems at launch, with time compressed to 2 hours for each day (1:12 scale time) and a more casual take on spatial size and distance of celestial bodies, meaning planets won't be properly scaled and they might also not orbit. To give an example, Elite: Dangerous will have stars alone that can engulf whole star systems of Star Citizen multiple times. Also see this video to give a sense of scale.
Given what we know about our solar system, the orbits of exoplanets and the fact that the maximum speed in Star Citizen will be 0.2C, with a targeted travel time of around 30 minutes to cross a star system, it is calculated that the size of Star Citizen star systems will be compressed to around 1:100 up to 1:2500 scale.

Weapons:
Elite: Dangerous has lightspeed pulse and beam lasers on all ships fitted with energy weapons, as opposed to Star Citizen which has slow moving beam weapons only on capital ships. The remainder of the Star Citizen fleet will have slow moving laser bolts like one would see in Star Wars.
Planetary Exploration:
Elite: Dangerous will have freeform (go wherever you want) planetary exploration on full 1:1 scale planets.
In Star Citizen, planetside movement will be restricted to specialized locations, such as star ports, bars and FPS arenas, while the rest of the planet is off limits.

Artifical Gravity:
In Elite: Dangerous there is no artificial gravity, so space stations are designed to rotate as opposed to Star Citizen.

Flight and Combat Models:
There are major differences in how each game handles close combat flight (as you can see from this video). There is an inherent flaw with the premise of close combat space flight leading to endless turreting and circle-strafing especially in PVP multiplayer due to the lack of terrain features in mid space, compound that with the fact that Elite also features lightspeed pulse and beam lasers making this issue even more apparent.
Elite: Dangerous deals with this by limiting the yaw rate and enforce an optimum corner speed by by way of thruster placement and limits in the flight control computer, forcing to roll and then pitch to get the most efficient turn rate (less efficient, but most comfortable for a human pilot), in addition there is a G-LOC system, a preliminary version can be seen here.
In Star Citizen ships can be pointed more intuitively in a fashion akin to FPS, requiring a strong yaw (most efficient, but discomforting for a human pilot). It deals with turreting by having a G-LOC system as seen here, but this alone doesn't alleviate the problems completely, but it is less critical due to the lack of lightspeed lasers on the smaller ships.
Multiplayer:
Multiplayer is handled with a grouping system in Elite: Dangerous and a PVP-PVE slider which doesn't completely control engagements in Star Citizen.

2
Off Topic / Transformers 4: Age of Extinction Theatrical Trailer
« on: May 15, 2014, 02:47:13 AM »
http://trailers.apple.com/trailers/paramount/transformersageofextinction/

(or https://www.youtube.com/watch?v=CKD5SNYUpUk if you cant use itunes for some reason)
holy loving stuff this looks awesome

3
Off Topic / transformers: age of extinction teaser trailer
« on: March 04, 2014, 08:29:54 PM »
https://www.youtube.com/watch?v=ubGpDoyJvmI

forgetforgetforget im so hyped

4
Off Topic / super bowl XLVIII - seattle seahawks vs denver broncos
« on: February 01, 2014, 11:04:03 AM »
airing tomorrow at 4:30 MST, with bruno mars and red hot chili peppers performing during halftime
movie spots airing during super bowl:
amazing spider man 2
captain america: the winter soldier
draft day
muppets most wanted
need for speed
neighbors
noah
robocop
3 days to kill
transformers: age of extinction

you won't see godzilla or edge of tomorrow

get hype

5
Off Topic / Gravity
« on: October 09, 2013, 02:42:12 AM »
loving fantastic movie and goes extremely well with 3d, would highly recommend it ESPECIALLY IN 3D EVEN IF 3D ISNT YOUR THING

goddamn it was good

6
Off Topic / pacific rim
« on: July 12, 2013, 02:59:29 AM »
comes out friday, got to see it 10 pm today.
if you are going to see this: watch it in 3d xd. it may be the best 3d movie i've seen (forget you avatar)

also the movie was forgeten amazing holy stuff

7
Gallery / Video - Speed Karting handicaps
« on: March 26, 2013, 11:54:30 AM »
just a compilation of various events that happened when my friends and i played on badspots server
http://www.youtube.com/watch?v=6BLu-XVBETI

8
Suggestions & Requests / Inverted y-axis when flying
« on: January 23, 2013, 07:16:09 PM »
whenever I want to fly a jet, magic carpet, or whatnot, it would be extremely helpful if there was an option to invert y-axis when flying. I use inverted all the time in other games, but is a pain to fly when there is no option to invert. has anyone made this add-on or

9
Games / Defense of the Blockheads - DOTA 2 IN HOUSE TOURNAMENT
« on: January 15, 2013, 06:48:19 PM »
DEFENSE OF THE BLOCKHEADS

An in house Dota 2 tournament hosted by Niven



Rules
-You must be on a team in order to participate

-If you don't have a team, I'll put you in the team queue (individuals that, at the moment, do not have a team). You can then talk to whoever is in the team queue and form a team from there.

-In order to submit your team for this competition, please post your team name, team members, and the total wins and hours of each individual member. This will help me put two equal-skill teams together. Make the application sort of big so I don't accidentally miss it and have you guys yell at me >:U

-Once all the teams have been decided and put, I'll start putting teams against each other. From there it's up to YOU guys to decide when you want to face off. Post when the match will be, and if there will be a live stream of the match so that others can watch. Also post results when done.

-It will be best out of 3. That means your team must win two (2) out of the three (3) games in order to qualify to the next round.

-The gamemode will be Captain's Mode ONLY.

-Blockheads ONLY.

-gl hf



Teams
Code: [Select]
BLKDMND
-Niven (195 hours / 63 wins)
-Rocket (280 hours / 100 wins)
-Kira (127 hours / 46 wins)
-Colton (44 hours / 11 wins)
-Jetlok (19 hours / 2 wins)



Team Queue
Code: [Select]
Name is Unavailable (0 hours / 0 wins)
ChexGuy331 (340 hours / 152 wins)
Hiiro326 (53 hours / 40 wins)
DestroyerOfBlocks (918 hours / 333 wins)
tails (534 hours / 95 wins)
TheDoktar (? hours / ? wins)
Legodude77 (0.03 hours / ? wins)
snot (? hours / ? wins)



Matches
TBA


Please note that the hours and wins of each person will change as time goes on.

10
Off Topic / Garry's Mod is adding a Kinect option
« on: December 01, 2012, 11:59:05 PM »

11
Games / Call of Duty: Black Ops 2 Multiplayer Reveal Trailer
« on: August 07, 2012, 12:41:05 PM »
http://www.youtube.com/watch?v=Dre21lBu2zU&feature=player_embedded

New Features I saw from trailer:
Menu/loadout visible by character on field

EMP/Concussion Grenades mashed with Tomahawk

Can now select fire mode. Guy in beginning has it to burst fire.

Lots of sights
 - (Able to see enemies through walls/Thermal-ish. Looks like it's only toggleable. Like the vision in Blacklight: Retribution.)

 - (Similar to HAMR scope in MW3)

 - (Usual Red Dot)

 - (Really zoomed in holographic sight, like in MW)

 - (Sniper Scope)

Laser Sight Attachment

Tactical Equipment
 -"Guardian" (Guessing it screws up their vision, can get "Guardian Suppress" assists
 -Riot Shield (Can now be placed on ground)

Killstreaks
 -Quadrotor (Nicknamed Dragonfire)
 -A.G.R.
 -Dive bombing drones?

Sniper Bullet left a trail (Like machina in TF2)

Loadsaguns
 -M8A1

 -PDW-57 MMS

 -LSAT

 -CHICOM QCB

 -FHJ-18 AA

 -AN-94

 -"Raging Judge"

 -Combat Knife (Will it be like Counter Strike where you have to equip the knife?)

 -Tomahawk

 -DSR 50

 -Balusta

 -M1216

Some sort of new equipment, possibly camera spike?

Explosions!

13

gonna put it on a watch

14
Games / nivens tf2 server down damn
« on: June 30, 2012, 01:28:50 PM »
plz join
71.226.126.81
yay

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