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Topics - OfficerZach7551

Pages: [1] 2 3
1
Creativity / DoraeZach's M.U.G.E.N Alpha build
« on: April 29, 2018, 09:34:21 PM »
an alpha build of my M.U.G.E.N screenpack is finally public. with tons of preinstalled characters to mess with, this is the biggest, most wackiest, bizzare M.U.G.E.N experience yet.

DOWNLOAD

2
Add-Ons / [Player] SpongeBob ROTFD
« on: April 13, 2018, 10:43:27 PM »
SpongeBob's model from SpongeBob SquarePants: Revenge Of The Flying Dutchman.

also hi trussive/sp0nge8ob



click on the game's cover to download


3
Games / Zachs pokemon rant because why not
« on: April 09, 2018, 10:29:01 AM »
i wanted to shout at this stuffty franchise for years, so here i am.

Let me start off by saying that i personally like anything that nintendo makes or is involved with, especially kirby. Ive even played a lot of kirbys dream land 2. Speaking of which, that game got a players choice award


Nintendo has had no shortage of their own IPs for different types of gamers. most of them i really like, or appreciate from a neutral perspective.

However, in 1995, a huge stuffstorm occured. An evil man known as satoshi tajiri, wanted to create the ultimate cashcow franchise that tried to pander to kids.

He pitched the idea to nintendo of japan to localize it worldwide, and some handicapped forget at the meeting said HURDEEDUR DIS IS A GRATE IDEUH WE SHOULD TOTALLY GREENLIT DIS stuff FOR THE REST OF DA WOURLD TA SEE, AND SPEND 20 YEURS PLUHS NOT JANCHING A SINGUHL DING WIT EVERY INSTARUMENT!

then nintendo of america decided to give the idea a new name, little did they know that the half of the name they picked was being used by another franchise about a blue robot cat who helps a little boy
cough cough doraemon cough cough

and so in 1996, we got the 2 pieces of stuff that launched a thousand stuffs, known as.......




The first 2 games in the series, red and blue

Where the
forget
Do i
loving
Begin

The concept of the game is loving bullstuff.

The main key feature of this game, revolves around these FUGLY creatures known as Pokemon, that you need to catch with these things called Pokeballs, and use them as a buddy to fight other ones.

Speaking of which, theres this stupid loving section at the beginning of the game where a guy named Professor Oak
Lets you choose one as a starter. The problem is, is that theyre completely randomized every time you start a new file, and most of the time, theyre stuffty ones.

Why would you do that to a kid? The designers here were loving starfishs!

But then, it gets even worse.

In 1997, the game got an anime series, which mind you, is loving WORSE THAN ATROCIOUS. It was literally exactly how not to make an anime for kids. The characters are annoying, the voices are even more ear piercing than bubsys voice in bubsy 3d, the animation is eye bleedingly ugly, and the plot of every episode has so many asspulls out of the loving ass.

Mind you, this was 1997, more than THIRTY loving YEARS after many other animes for kids, such as Doraemon, which were miles better.
Because of that, you'd think these people would get a goddamn clue on how to make a decent or good anime for kids, without it being a complete clusterforget, but no. They made a piece of stuffe and got away with getting praise for it. So you know what?forget THIS FRANCHISE.as a matter of fact, COME THE forget OVER HERE PIKACHU! IM GONNA SHOVE YOUR TAIL IN MY BLENDER YOU loving ELECTRIC roosterSUCKER!

P.s, thank trey parker and matt stone for creating the south park episode Chinpokomon.

4
Games / The Rareware discussion topic
« on: April 05, 2018, 01:33:22 PM »
Discuss anything related to rareware or their games, whether it be banjo-kazooie or their other titles.

Have fun!

5
Forum Games / 2000 ways to get fired from a job
« on: April 03, 2018, 11:36:22 PM »
Think of whatever way you could get yourself fired from your job. Hope this thread doesnt end midway.

6
Games / Furby Adventure Spectacular discussion
« on: April 01, 2018, 12:45:08 AM »
Talk about anything related to the game ive been working on for the past 4 months.


https://gamejolt.com/games/fas/327082?utm_source=site&utm_medium=email&utm_campaign=notification-game-rating-add

NO NEGATIVE FEEDBACK ALLOWED OR ILL BLOW YOUR HEAD OFF AND LOCK THE THREAD.

7
Drama / red spy, the biggest bitch of the entire universe
« on: March 21, 2018, 07:24:17 PM »
red spy is litterally the biggest cunt i've ever seen. he's a roostersucking starfish that does nothing but rely on making fun of people who just try to have fun and make stuff for a living, especially me.

chapter 1: the bitchening

red spy first joined this website on May 23, 2015, 07:20:03 PM. when he first joined, he started out as an innocent little scamp, judging by the first few posts at the last page on his profile. but as time went on, he became brattier and brattier and brattier and loving brattier, to the point that hes just a loving wanker who makes fun of people for no loving reason, especially weaboos like me (though pomp is the only one who hes ever treated fairly, forget knows what for).

this i think might of been the first post that started his 3-year long craze of being an ass.



chapter 2: my experience with the bitch

I started making content for blockland by making simple little decals and faces, since i didnt know anything about TorqueShapes or anything else.

But one post i made was in 2016, on my first account (which got perma-banned obvs, thank god i still had the bl_id from when i bought the game in 2012) and it was decals of two characters from the japanese manga/anime series, Doraemon, which is my absolute favorite obscure franchise ever and i wanted to spread awareness. but when i posted the thread, this resulted in numerous jokes which i couldnt understand. i didnt even know that the whole "Doraemon is from Iraq" thing was supposed to be a joke until some pointed it out. i tried countless times to get them to stop, but they wouldnt.

red spy was one of the founders of this stuffty loving craze. he was being the most disgraceful cunt i ever met, right on top of kidalex90. god damn.

chapter 3: the bitch needs to stop!

this bitch seriously needs to have consideration for my opinion and motor skills. not just me, but everybody else he's ever trolled. he's been a richard for the past 3 years hes been on this forum and i want him to stop. he is litterally the biggest bitch in the entire universe. hes a wanker. enough said.

8
Add-Ons / South Park Players (Cartman, Kenny, Kyle, Stan)
« on: March 06, 2018, 01:20:35 PM »
i was on swifthyenas server and he told me i could use a model rip for my addons if i wanted

so uh



COME ON DOWN TO SOUTH PARK AND MEET SOME FRIENDS OF MINE

9
Add-Ons / Furby Player V2
« on: March 04, 2018, 10:34:11 PM »
This one was a bit of a rough job. I made the model in milkshape, then used the .blend file of Pomp's Doraemon player to rig it. I think it was really worth it in my opinion, though. :D



Features

Adorableness intensifies
Jumps super high
Jet and No jet versions
Original Furby voice by Tony Pope
Arm bones dont shake when running
Includes a Bot Hole


DOWNLOAD NOW, AND HAVE DAH DOO-AY!

10
Creativity / Furby Adventure Specatcular enemy design submissions
« on: February 22, 2018, 09:02:53 AM »
I decided i cant design all the enemies in my game alone, so if youd be so kind to submit designs of enemies of the cubico race that toh-loo-kah will have to face on his adventure, then go right ahead.

Submissions must contain concept art and a sprite image or they wont be accepted.

11
Modification Help / Bot hole help
« on: February 20, 2018, 05:43:19 PM »
I'm trying to add a bot hole to my Keroro player to avoid the polygon disappearing issue. Every time I test it, the bot doesnt spawn.

help plz

Quote from: bot_base.cs
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

// Load dts shapes and merge animations
datablock TSShapeConstructor(KeroroDts)
{
   baseShape  = "./keroro.dts";
   sequence0  = "./gero_root.dsq root";

   sequence1  = "./gero_run.dsq run";
   sequence2  = "./gero_run.dsq walk";
   sequence3  = "./gero_run.dsq back";
   sequence4  = "./gero_run.dsq side";

   sequence5  = "./gero_crouch.dsq crouch";
   sequence6  = "./gero_root.dsq crouchRun";
   sequence7  = "./gero_root.dsq crouchBack";
   sequence8  = "./gero_root.dsq crouchSide";

   sequence9  = "./gero_look.dsq look";
   sequence10 = "./gero_headside.dsq headside";
   sequence11 = "./gero_root.dsq headUp";

   sequence12 = "./gero_jump.dsq jump";
   sequence13 = "./gero_jump.dsq standjump";
   sequence14 = "./gero_root.dsq fall";
   sequence15 = "./gero_root.dsq land";

   sequence16 = "./gero_activate.dsq armAttack";
   sequence17 = "./gero_arml.dsq armReadyLeft";
   sequence18 = "./gero_armr.dsq armReadyRight";
   sequence19 = "./gero_armboth.dsq armReadyBoth";
   sequence20 = "./gero_spear.dsq spearready"; 
   sequence21 = "./gero_throw.dsq spearThrow";

   sequence22 = "./gero_root.dsq talk"; 

   sequence23 = "./gero_death.dsq death1";
   
   sequence24 = "./gero_activate.dsq shiftUp";
   sequence25 = "./gero_activate.dsq shiftDown";
   sequence26 = "./gero_activate.dsq shiftAway";
   sequence27 = "./gero_activate.dsq shiftTo";
   sequence28 = "./gero_activate.dsq shiftLeft";
   sequence29 = "./gero_activate.dsq shiftRight";
   sequence30 = "./gero_activate.dsq rotCW";
   sequence31 = "./gero_activate.dsq rotCCW";

   sequence32 = "./gero_activate.dsq undo";
   sequence33 = "./gero_activate.dsq plant";

   sequence34 = "./gero_sit.dsq sit";

   sequence35 = "./gero_activate.dsq wrench";

   sequence36 = "./gero_activate.dsq activate";
   sequence37 = "./gero_armsflail.dsq activate2";

   sequence38 = "./gero_root.dsq leftrecoil";
};   
datablock AudioProfile(KeroroDeathSound)
{
   fileName = "./shinryakunanoni.wav";
   description = AudioClose3d;
   preload = true;
};
datablock AudioProfile(KeroroJumpSound)
{
    fileName = "./gero.wav";
    description = AudioClose3d;
    preload = true;
};
datablock AudioProfile(KeroroPainSound)
{
    fileName = "./gero2.wav";
    description = AudioClose3d;
    preload = true;
};

datablock PlayerData(KeroroArmor : PlayerStandardArmor)
{
   shapeFile = "./Keroro.dts";
   uiName = "Keroro";
   canJet = 1;
   maxDamage = "400";
   runForce = "5930";
   maxForwardSpeed = "11";
   maxBackwardSpeed = "6";
   maxSideSpeed = "8";
   jumpForce = "1070";
   airControl = "0.7";

useCustomPainEffects = true;
   PainSound         = KeroroPainSound;
   DeathSound         = KeroroDeathSound;
   JumpSound         = KeroroJumpSound;

   mass = 100;
   drag = 0.02;//0.02
   density = 0.80;//0.6
   runSurfaceAngle = 70;
   jumpSurfaceAngle = 70;
    runForce = 90 * 90;
   maxForwardSpeed = 10;
   maxBackwardSpeed = 5;
   maxSideSpeed = 7;
   attackpower = 9;

   maxdamage = 100;//Bot Health
   
   //Hole Attributes
   isHoleBot = 1;

   //Spawning option
   hSpawnTooClose = 0;//Doesn't spawn when player is too close and can see it
     hSpawnTCRange = 8;//above range, set in brick units
   hSpawnClose = 0;//Only spawn when close to a player, can be used with above function as long as hSCRange is higher than hSpawnTCRange
     hSpawnCRange = 32;//above range, set in brick units

   hType = Friendly; //Enemy,Friendly, Neutral
     hNeutralAttackChance = 0; //0 to 100, Chance that this type will attack neutral bots, ie horses/vehicles/civilians
   //can have unique types, national socialists will attack zombies but national socialists will not attack other bots labeled national socialist
   hName = "Keroro";//cannot contain spaces
   hTickRate = 3000;
   
   //Wander Options
   hWander = 1;//Enables random walking
     hSmoothWander = 1;//This is in addition to regular wander, makes them walk a bit longer, and a bit smoother
     hReturnToSpawn = 1;//Returns to spawn when too far
     hSpawnDist = 80;//Defines the distance bot can travel away from spawnbrick
     hGridWander = 0;//Locks the bot to a grid, overwrites other settings
   
   //Searching options
   hSearch = 1;//Search for Players
     hSearchRadius = 150;//in brick units
     hSight = 1;//Require bot to see player before pursuing
     hStrafe = 1;//Randomly strafe while following player
   hSearchFOV = 0;//if enabled disables normal hSearch
     hFOVRange = 0.7; // determines the angle we can see the player at, 0.7 is about normal fov for players, if 0 we can see all in front, if 1 we could only see someone perfectly ahead, can be negative
     // hFOVRadius = 6; // no longer used, we now use searchRadius
     hHearing = 2;//If it hears a player it'll look in the direction of the sound

     hAlertOtherBots = 3;//Alerts other bots when he sees a player, or gets attacked

   //Attack Options
   hMelee = 0;//Melee
     hAttackDamage = 15;//Melee Damage
   hShoot = 1;
     hWep = "";
     hShootTimes = 5;//Number of times the bot will shoot between each tick
     hMaxShootRange = 300;//The range in which the bot will shoot the player
     hAvoidCloseRange = 2;//
      hTooCloseRange = 7;//in brick units

   //Misc options
   hActivateDirection = 0; // 0 1 2, determines the direction you have to face the bot to activate him, both, front back
   hMoveSlowdown = 0; // bool, determines wether the bot will slow down when following enemies
   hAvoidObstacles = 1;
   hSuperStacker = 0;//When enabled makes the bots stack a bit better, in other words, jumping on each others heads to get to a player
   hSpazJump = 0;//Makes bot jump when the user their following is higher than them

   hAFKOmeter = 1;//Determines how often the bot will wander or do other idle actions, higher it is the less often he does things

   hIdle = 1;// Enables use of idle actions, actions which are done when the bot is not doing anything else
     hIdleAnimation = 1;//Plays random animations/emotes, sit, click, love/hate/etc
     hIdleLookAtOthers = 1;//Randomly looks at other players/bots when not doing anything else
     hSpasticLook = 1;//Makes them look around their environment a bit more.
   hEmote = 1;
};

datablock fxDTSBrickData (BrickKeroroBot_HoleSpawnData)
{
   brickFile = "Add-ons/Bot_Hole/4xSpawn.blb";
   category = "Special";
   subCategory = "Holes";
   uiName = "Keroro Hole";
   iconName = "Add-Ons/Bot_Keroro/icon_keroro";

   bricktype = 2;
   cancover = 0;
   orientationfix = 1;
   indestructable = 1;

   isBotHole = 1;
   holeBot = "Keroro";
};

12
Forum Games / Woops
« on: February 16, 2018, 11:10:10 PM »
Oops

Go back to the original thread

13
Forum Games / Who will save DoraeZach? ROUND 2
« on: February 16, 2018, 10:10:18 AM »



Hes drowning this time! Who will save him? Draw, write, or Animate your ending and post it in this thread! The best one will be quoted on this message

Rankings

2nd: T-Walrus
3rd: tie with Kumquat/Dark Blockland Guard

14
Add-Ons / [Brick] Furby Statue
« on: February 11, 2018, 02:14:04 PM »
Title explains it all.
lol perhaps you could use this as a gargoyle and scare away evil spirits using adorableness






DOWNLOAD

15
Add-Ons / [Player] Sergeant Keroro (REFINED)
« on: February 10, 2018, 04:55:08 PM »




DOWNLOAD NOW-DE ARIMASU!


UPDATE LOG

2/12/2018

added no-jet version for deathmatches



2/20/2018

Bot holes added


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