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Topics - Electrk..

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Modification Help / electrk's stinky dump
« on: December 31, 2018, 07:20:51 PM »
since everyone else is doing it, here is a dump of random crap I've made over the years. most of it is garbage. enjoy.

Off Topic / 9 years
« on: October 25, 2018, 04:24:41 PM »
It's been 9 years since I joined the forums.  It's kind of hard to believe that next year it will be an entire decade of my life spent here.  I love you guys and I also don't love you guys, but I'm glad I've been a part of this community regardless.

Off Topic / RIP Requests Channel
« on: September 09, 2018, 07:21:50 PM »

Looks like his channel was terminated for violating community guidelines.  His other channel angrykirby is still up, but he hasn't posted anything on it in 2 years.  I hope he's okay.

Add-Ons / Event_2DCamera - Update!
« on: August 06, 2018, 09:43:05 PM »
Output Event - set2DCamera

Version 1.1.0

Way too many years after the initial release of this event, I decided to add a "yaw offset" parameter for all your isometric needs:

I've been wanting to add this for several years now, but I hadn't gotten around to it until today.

There are four parameters for this event:

Direction - North, South, East, West, and None (resets camera back to normal)

Pitch - Lowest is -360, highest is 360.  Default is 5.

Distance - How far away the camera stays from the player (when not obstructed by an object).  Farthest away is 25, closest is 5.  Default is 10.

Yaw Offset - Lowest is -360, highest is 360.  Default is 0.

This add-on comes with four different playertypes for each of the directions.  The default pitch, distance, and yaw offset for these can be set with preferences.

There's also a /resetCamera command for admins, which can be disabled via preferences or manually with $Pref::Server::2DCameraUseCommands


Off Topic / AMBER Alert
« on: July 09, 2018, 02:18:49 PM »

Last seen: 2018-07-03

If you have any information regarding this incident, please contact your local authorities.

« on: July 09, 2018, 01:14:54 PM »

Logo made by remanedur

>>> DOWNLOAD <<<

Gallery / Ultimate Pirate forgetaround
« on: June 26, 2018, 08:26:29 PM »
Ultimate Pirate forgetaround

Way back in 2015, Plastiware and I were on Panquake's Throwmod server when Plastiware had an idea to make a pirate-themed version of the server.  We got to work immediately and soon, Ultimate Pirate forgetaround was born!  It got unexpectedly popular and quickly expanded as more and more players built islands.  It even directly inspired Skill4Life's Pirate Adventure!

What started as a small build with only 5 or so islands grew into an expansive adventure with dozens of islands, over 60 chests, a currency system, a Zelda-like dungeon, secrets, and much more!  Explore, find treasure, collect gems, fight other players, or just throw each other off the lighthouse.  It's up to you!

It was hosted three times in 2015, 2016, and finally in 2018.  Since we've both kind of moved on from this server and Blockland in general, we thought we'd release this rather than let it fade into memory.

Required Add-Ons

The list of required add-ons is included in the .zip file.

Check "Required Add-Ons.txt" and "Required Music.txt" for the full lists, or just copy and paste ADD_ON_LIST.cs and musicList.cs to your config/server folder.
The environment used on the server is also included as "Environment.txt" if you know how to load environments.

Click to enlarge.


Plastiware - General server maintenance, Skullspire Island, Port Town, Pirate Ship, Whore Island, Iceberg, Pen Island
Electrk - General server maintenance, Skullspire Island, Port Town, Nigeria, ???, forgetall, Pen Island, Castle Island
Magus - Hookhand Reef, Cannon Island, Cloudtop Island, The Cutter
Achernar - Boomspire, Whirlpool Lagoon
Skill4Life - Big Bigger Island
Pass - Mt. Smoke Inhalation
Kringleberg - Brumbpo Fortress
Scallywag - Glorp Zoop Island
Conan - Gold Rush Cove
Kyro - Half Moon Isle
Zapk - Snakebite Isle
Pablo - Skulltooth
You - Volcano of the Gods
Vonski - Drokren Isle
9 - Lone Island
Vitawrap - Port Town, various props

Special thanks to Panquake and his throwmod server for inspiring us to make this.


• Main Download
• Player Throwing

Add-Ons / 🐍 Zapk's Snake Bot 🐍
« on: May 03, 2018, 12:36:42 AM »
🐍 Zapk's Snake Bot 🐍

A few years ago, Zapk gave me a snake bot to use in Ultimate Pirate forgetaround.  He never released it, for obvious reasons, so I thought I'd do it now.

>>> DOWNLOAD <<<

Add-Ons / Bot Invulnerability Events
« on: April 29, 2018, 03:43:15 PM »
This adds two new output events for bots:

  • SetInvulnerability - Sets whether or not a bot is invulnerable.
  • ToggleInvulnerability - Toggles whether or not a bot is invulnerable.

Pretty self-explanatory.

>>> DOWNLOAD <<<

General Discussion / Quake-Like DM - Fourth Time's the Charm
« on: April 17, 2018, 07:21:35 PM »

It's back!

This 24/7 server is supposed to mimic the chaotic arena shooter action of games like Quake and Unreal Tournament, using Bushido's Quake Type weapons (and the FaecPwner).

There are currently five arenas:


This arena is a three-level complex with a simple building style and simple textures. It has many ramps and neat geometry that you probably won't look at because you'll be too busy flying through the map at high speeds. The map includes three unique weapons, as well as lava pits.


Indoor/Outdoor complex with many different ways to get around: teleporters, jump pads, etc.  The first asymmetrical map I made for this server.


This arena is extra dangerous because it's floating in a void.  Six jump pads and a Faecpwner in the center.


This asymmetrical indoor/outdoor map has many different levels and ways to forget over your enemies.


This multi-level, evil giant castle has the most interactivity out of any of the maps.  When all of the tower's beams are powered on, something special happens.


This is definitely the most Quake-like map I've made so far.  It takes much of its aesthetic from the first Quake game, especially the teleporters and the skybox.

Off Topic / how do i make a thread
« on: April 09, 2018, 01:16:31 PM »
can someone tell me thanks

Gallery / Viking Boat
« on: April 05, 2018, 11:01:19 PM »

I don't usually post things that I build on here because they're either unfinished or not very good, but this is one build I've been really proud of.  Made it a few years ago on Boltster's Viking Funeral server as the first and only boat I've ever built.

Feel free to rate it if you want. 


Off Topic / is the easter bunny a furry
« on: April 01, 2018, 02:19:20 PM »
asking for a friend

Add-Ons / Playable Instruments
« on: March 18, 2018, 11:37:30 PM »

The official release of the playable instruments mod!

This add-on adds a modular system for loading and playing instruments either live or with prewritten phrases/songs.
It comes with an extensive GUI that lets you create songs, phrases, and bindsets easier than ever before!
This GUI contains a "Help" section that has all the information you need.

Please note that this is not compatible with Support_Instruments or any of the old Instrument_* add-ons.  Delete those if you still have them.

The notation system has also been completely reworked.  If you want to learn how it works now, please read the "Help" section of the GUI.



Electrk (12949) - Main script, GUI, sounds
Plastiware (1118) - Sounds, support, coming up with the idea in the first place
Mr.Noßody (6480) - Accordion, stand-up bass, electrk bass, clarinet, flute, gameboy, marimba, melodica, and sitar models
Filipe (21933) - Electrk guitar, acoustic guitar, drum machine, and keytar models
Jack Noir (29019) - Banjo and harmonica models
Vitawrap (47621) - Harp and french horn models
Ostinyo (15269) - Violin model
Spede (39334) - Saxophone model
El Dorado (50352) - Trumpet model
Socko (1789) - Microphone model

Special Thanks To:

Emil (47430)
Shock (636)
Conan (4928)
Metario (51892)
Skill4Life (4382)
Trogtor (23897)
Jam Jar (19091)


.zip file containing all the instrument add-ons

Event_Instruments - PLEASE READ: I didn't realize until after I made these that Blockland removes semicolons from output events.  Rather than change the entire notation system, I simply made exclamation marks ! replace semicolons, but only for these events.  So basically, wherever you would normally use a semicolon, use an exclamation mark instead.  I know this inconsistency sucks, but I'd rather have this than screw up people's songs by changing how the notation system works.

General Discussion / Stop badmouthing the game, you idiots
« on: December 22, 2017, 04:47:24 PM »
Updated on 2017-12-26

It's incredibly frustrating seeing people frequently complain about how the game is "dead" and there aren't as many players as there used to be.  I'm not going to lie and say that the playerbase isn't declining, because it is, but crying about how it's dead is completely hyperbolic and discourages people from playing the game.

One of the things I believe discourages people are the Steam reviews.  The review score on Steam is currently 68% "Mixed".  You wanna know why?  Because of all the people complaining that the game is "dead" or that the developer has "abandoned the game" or whatever.  How many people do we see with hundreds or thousands of hours posting a negative review on Steam because the player count isn't what it used to be?

Do you really think this helps?  When a veteran player of the game complains about how "dead" it is (even though it's not), do you really think that will bring in more players?  You do realize how counterproductive that is, right?  Clearly there's something that keeps you coming back to it or else you wouldn't have played it for so long.  Maybe we should change our attitude and try focusing more on what we love about the game, instead of focusing on all the negative aspects.  That's not to say that we shouldn't point out its flaws, but just that we should try talking about the game more positively and start posting some better reviews.

Obviously posting positive reviews on Steam won't be the thing that "saves Blockland" or whatever, but it's certainly better than talking stuff about it.  I already did my part and posted a review on the Steam page and I think you should too.  Don't be lazy and just say "it's good" with a thumbs up; put some effort into it.  You don't have to write some long post detailing every single thing about the game that you like, either; it can be a simple "I've spent countless hours on this game with my friends, from building ships to..." etc. etc.  Just a quick recommendation for people to see.  (I mean if you like writing long reviews you can do that too, obviously).

If you are writing a longer review, you should be honest with people and address the flaws you think the game has.  Being more positive doesn't mean glossing over the negative aspects, but stop being so goddamn melodramatic, my god.  The game isn't "dead"; the playerbase is declining, yes, but it's far from dead.  Badspot has not "abandoned" us either.  He's been developing the game for over 13 years; that's a long-ass time for a game to be supported by its developer, especially for an indie game.  Badspot isn't obligated to add any more features.  It's a finished product, and it has been for over 10 years.  There are many things I would like added to the game as well, but I know that Badspot has no interest in updating it any more and I don't blame him.

It doesn't have to stop at Steam, either.  Almost every time that Blockland is mentioned somewhere else, the whole "game is dead" subject comes up.  This doesn't help.  If a game is brought up that you've never heard of before, any interest in that game is going to be completely shattered if the people who've played it complain about how "dead" it is.

I don't know, I would just like to see more positivity when it comes to discussions about this game.  You don't have to be annoying about it and for the love of god don't spam threads and comment sections about it, but just mentioning how fun it is to build things with your friends, or make add-ons or whatever could peak some people's interest.

You don't have to do any of this, but don't whine about how dead the game is and then turn around and tell people not to buy it.

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