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Topics - irrel

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1
General Discussion / It's coming.
« on: September 08, 2019, 12:54:08 AM »

2
Faces, Decals, Prints / :^)
« on: June 12, 2019, 12:21:37 AM »

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Modification Help / Support_IrrelWeaponSpread
« on: October 31, 2018, 08:55:01 PM »
a good weapon spread system for once

supports:
  • raycasting
    • projectile behavior makes your rays act like rockets if you want
    • projectile tracers so you can visually approximate the ray
    • projectile dropping so you can drop a grenade at the end of a ray
    • maximum ray length so you can decide how far away to hit
    • typemasks to show off your wallhacks by shooting your friends through everything
  • projectiles
    • shoot multiple different projectiles at the same time
    • or just use the spread stuff, that's cool too
    • seriously projectiles aren't that complicated, there's not much to put here
  • functional spread
    • pass some weird stuff to your spread values
    • or just make the spread larger when you move
  • advanced spread settings
    • radius, so you can decide how much you want to miss by
    • centeredness, so you can decide how often you miss
    • distance, so you can decide exactly where you'll miss
  • weapon image properties
    • tell your gun how it should usually act
    • allows overriding from arguments, so you can tell it to sit up straighter sometimes
  • return vectors
    • returns vectors used to fire the gun
    • handy for additional scripting

and probably more

give it a shot, download here (no pun intended)

ask in this topic about it if you're confused - i can help, but i might not be active here
you can also read the file itself, it contains some information
if you find any bugs, let me know and i'll update it

EDIT:
thanks to:
conan for being supremely helpful, always
metario for being also incredibly helpful even if he doesn't know it
trinko for being supportive and reminding me to update when i said i would
darksaber for telling me to fix a major bug and then helping me figure out what the bug was





4
Faces, Decals, Prints / Face_YaranEyeska
« on: May 02, 2018, 08:52:02 PM »


Face_YaranEyeska

uploaded it.

5
Add-Ons / Plate Armor
« on: March 04, 2018, 05:41:52 PM »
A plate armor vest. Reduces damage by 30%. Breaks after 240 damage, so you only take 168 damage while it's active.

Thanks to Crystalwarrior/Jack Noir for the base.



Try with default armor pauldrons!

Direct Download from Glass

Link to Glass page

Post suggestions and fixes, I guess.

6
Modification Help / Bullets not consistently spawning at muzzle point
« on: December 20, 2017, 11:55:46 PM »
When firing, the weapon I made only spawns the first bullet from the muzzle point, and the rest spawn at the mount point. I suspect this is because I'm trying to animate the muzzle point - is this the case? If not, why could this be happening?

7
Modification Help / Image slot 1 items failing to animate
« on: December 17, 2017, 03:02:37 PM »
I'm trying to make a two-handed weapon that reflects what the user's hands are (i.e. hooks vs hands). The system works, and when the weapon fires, both hands fire at the same time - the issue with it is that when the right hand fires, the left hand doesn't animate at all, despite firing correctly (its function for the fire state runs, so I know it's being fired). The image works correctly when used in slot 0.

Is there any reason why a slot 1 item wouldn't animate when it animates in slot 0?

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