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Topics - Gautier00

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Suggestions & Requests / Multiple sided printable ModTer bricks
« on: June 09, 2021, 08:45:21 PM »
This sounds bizarre but I swear I saw something like this before so I know for certain its possible.

I want a modified version of ModTer (Excluding ramps obviously, this only applies for cubes but does apply to wedges) that allows me to be able to put prints individually on every face of the bricks, so I can replace the texture at the top and keep a consistency on the sides, this would help a lot with cliffsides without needing to put flat 8x bricks to cover the surface with grass or some other kind of ground texture.

In case I'm not making sense for some, take this brick here as an example, the A at the top of the brick I'd wanna be allowed to change to something else while keeping the side with that A.

Suggestions & Requests / Slayer + Player Persistence
« on: November 02, 2020, 12:29:10 AM »
So I'm trying to make it so you can just continue where you left off on my server, with your inventory, your location, literally what persistence does in a nutshell. But running slayer with it then you get a conflict, the minigame overrides your inventory, I don't really care about the position part as much you can just do that with spawns, but the main issue is inventory, you can't continue where you left off if slayer is gonna keep changing your items. Is there any solution?

Suggestions & Requests / Fill Printer edit that works by Color
« on: July 03, 2020, 01:25:38 AM »
A thread was made about this a long time ago but nobody bothered, anybody around able to modify the fill printer to make it fill print textures based on color instead of the current texture? Makes it a thousand times easier than having to manually do this based on a silly mistake before building.

Off Topic / SFM Blockland Avatars
« on: June 19, 2020, 12:42:52 AM »
Since SFM's release, I invested in my opinion too many hours of my time into learning and doing stupid stuff in it. I was even nominated for a Saxxy back in 2016 for Best Comedy on a short called Channel Chasers. One of my favorite activities to do in SFM however is posters and commissions for people. I do not charge for commissions and I never will since I think it's scummy to do so when SFM is such an easy tool to learn and use. I figured I share some of my Blockland related work and I'm up for taking commissions if anybody is interested in a free profile pic or some kind of poster. As long as you fill in my requirements needed I'll gladly do as many as I can, they do take some time but I promise if I guarantee I'll make it you'll get it.

What I need:
1:I need to see your avatar, I need the color hex in RGB form.
Q: Do you use custom decals/faces?
A: The answer is no.

2: I need to know what map from SFM you want me to use, you can look on the SFM workshop if you'd like or you can tell me what regular TF2 map you'd like me to use, I do not use any other source game environments. Also do note that the Blockhead models depending on the map, if the lighting properties are not properly set, they may not work right on the models themselves accordingly.

3: What's the gimmick, personality, the setting, I need a description of what's happening so I can make it according to your desire in your imagination.
By just saying, have him stand there then that leaves room for interpretation and I could just end up making a bland pose that isn't to your liking, so please don't make me guess what you want, just be blunt about it

4: Let me know also if you want extra editing and tell me also what kind of lighting you want, do you want rim lights? (Lights that give an outline to the character, more of a TF2 feature but I can do it)
Do you want your name on the poster or the profile pic itself?
Do you want me to make some adjustments in photoshop to just stylize the image to be a bit cooler? I can do some extra versions out of generosity

Here's some of the work I've done for friends and myself.
Most of them aren't photoshopped just for the record, just base SFM.

If you'd like to get in personal touch with me, feel free to comment on my steam profile and get my attention.

If you wanna add just lemme know who you are and that you're coming from here.

Suggestions & Requests / Slayer - Set Lives (Event)
« on: March 29, 2020, 02:42:37 PM »
I'm aware of the set lives in advanced options for teams but for what I'm trying to make, one part would require no lives and then it would transition into a 1 life stage, I don't want to keep constantly changing it for this to work, so an event would be neat to make this work better for me. If anybody could make this a thing that would be great.

Suggestions & Requests / Was Cordax's armor ever fixed?
« on: March 05, 2020, 02:05:28 AM »
I've been looking around for like a month trying to find a decent medieval armor pack and I originally was just gonna use cordax's until I noticed this common issue where it just floods the console with spam, I don't know if anybody ever fixed it but I really could use something besides just JakeBlades since it lacks much of a variety of armor types.

I'm aware this exists but it doesn't seem like it ever came to a solution.

Gallery / Headless Horseman Headtaker
« on: February 11, 2020, 09:21:43 PM »

Suggestions & Requests / Teleport Bot to Player
« on: January 03, 2020, 01:13:08 PM »
Is it possible to make an event that kinda works similar to render where a bot can be warped near a player or on top of the player? Even if it worked exactly like /find I can event it to not be noticeable when the bot is warped but I need to know if that event is possible to do.

Suggestions & Requests / Respawn with inventory
« on: November 25, 2019, 10:38:51 PM »
Is it possible for when you are killed and respawn, you can respawn with what you had in your inventory before you died? And if this is a thing that already exists or can be done, could I get some assistance with this? It would make my life easier then depending on the old save and load item events, cause they never work for me.

Suggestions & Requests / Modify PlaySound to mount properly to player
« on: September 13, 2019, 01:51:22 PM »
To sum up what I mean, if you use the PlaySound event using a player to call the sound, if you were to move while you activate the sound, the sound clearly is only playing in that one area the player used to be in, I know its possible to prevent sound from just sticking in one place after it plays on a player while that player moves away from the sound. Was curious if anybody could make this fix.

Basically I want the sound to stay with the player, not move away from them.

Suggestions & Requests / doPlayerTeleport but for bots
« on: August 08, 2019, 10:26:51 PM »

Modification Help / Scripting a Mana Potion
« on: July 27, 2019, 03:26:20 PM »
I was using Bob's Potions as a reference for the most part, but I just wanted to instead of it calling a function to give health back, give energy to function like a mana potion, but when I tested it, nothing happened, it just made the item go away. I'm not really much of a coder but I can understand a tiny bit of it, but can someone just tell me what to do here since I'm loving this up. Lmao

function ManaPotionImage::onFire(%data, %obj, %slot)
   %obj.playThread(0, shiftUp);

   if(isObject(%client = %obj.client))
      %obj.tool[%obj.currTool] = 0;
      messageClient(%client, 'MsgItemPickup', '', %obj.currTool, 0, 1);


Suggestions & Requests / Looking for someone who can make textures
« on: June 22, 2019, 02:03:42 PM »
So, if you know who I am then you definitely know a lot of my projects revolve around ModTer. Most of my projects typically use 8bit textures done by plastiware, and I've even went as far as making textures of my own that I've ripped from various sources, however I've recently made a megaman texture pack ripped from a wad file known as megaman 8bit deathmatch. I've used the textures a couple times but I notice a lot of the textures that I would like to use are strictly one color because they're entirely just one image with no transparency, which I already knew it was gonna be that way to begin with but I figured I could work around it. Apparently not, I'm not an artist and I'm not great with drawing, even with the simplicity of an 8bit style, this is why I wanted to make an open request to see if someone would be willing to add on to the textures I currently work with so that I may have even more ideas to work with.

Stuff I've done
          Map from CrystalScape 1                   

          Map from CrystalScape 1             

          Map from CrystalScape 1             

          Map from CrystalScape 1

          Map from Zombie Assault

          Map for a Zelda like project (main reason I'm doing this thread)

          Map for a Zelda like project (main reason I'm doing this thread)

          Map from CrystalScape 2

          Map from TiTwiT (A Campaign I still haven't released but will soon)

I'm also giving out the megaman textures I ripped here so if you'd like inspiration stuff you can draw that I definitely wanted to include with this pack, I encourage it.

What I made with them was this:

And these were mostly just test maps I made to use them with, not for anything yet.

TLDR: I'm just looking for someone who can make 8bit textures similar to plastiware's packaged style.

Gallery / Upcoming Print Pack I'm working on
« on: April 05, 2019, 01:56:49 PM »

Started working on a Megaman 8bit print pack, currently working on something to use these in before I release the pack.

Suggestions & Requests / Alter Render's appearance?
« on: March 18, 2019, 12:11:59 PM »
Is it possible to change render's appearance within the Support_Render mod to be able to pretty much change the overall game to instead of just being render as the supposed killer something else? I would assume it most likely is considering its just a bot, but I have no idea how I'd be able to do this, and would it be possible to apply hatmod as well?

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