Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Gautier00

Pages: [1] 2 3
1
Suggestions & Requests / Modify PlaySound to mount properly to player
« on: September 13, 2019, 12:51:22 PM »
To sum up what I mean, if you use the PlaySound event using a player to call the sound, if you were to move while you activate the sound, the sound clearly is only playing in that one area the player used to be in, I know its possible to prevent sound from just sticking in one place after it plays on a player while that player moves away from the sound. Was curious if anybody could make this fix.

Basically I want the sound to stay with the player, not move away from them.

2
Suggestions & Requests / doPlayerTeleport but for bots
« on: August 08, 2019, 09:26:51 PM »
>Title

3
Modification Help / Scripting a Mana Potion
« on: July 27, 2019, 02:26:20 PM »
I was using Bob's Potions as a reference for the most part, but I just wanted to instead of it calling a function to give health back, give energy to function like a mana potion, but when I tested it, nothing happened, it just made the item go away. I'm not really much of a coder but I can understand a tiny bit of it, but can someone just tell me what to do here since I'm loving this up. Lmao


Quote
function ManaPotionImage::onFire(%data, %obj, %slot)
{
   %obj.addEnergy(50);
   %obj.playThread(0, shiftUp);

   if(isObject(%client = %obj.client))
   {
      %obj.tool[%obj.currTool] = 0;
      %obj.weaponCount--;
      messageClient(%client, 'MsgItemPickup', '', %obj.currTool, 0, 1);
      serverCmdUnUseTool(%client);
   }

}

4
Suggestions & Requests / Looking for someone who can make textures
« on: June 22, 2019, 01:03:42 PM »
So, if you know who I am then you definitely know a lot of my projects revolve around ModTer. Most of my projects typically use 8bit textures done by plastiware, and I've even went as far as making textures of my own that I've ripped from various sources, however I've recently made a megaman texture pack ripped from a wad file known as megaman 8bit deathmatch. I've used the textures a couple times but I notice a lot of the textures that I would like to use are strictly one color because they're entirely just one image with no transparency, which I already knew it was gonna be that way to begin with but I figured I could work around it. Apparently not, I'm not an artist and I'm not great with drawing, even with the simplicity of an 8bit style, this is why I wanted to make an open request to see if someone would be willing to add on to the textures I currently work with so that I may have even more ideas to work with.

Stuff I've done
          Map from CrystalScape 1                   

          Map from CrystalScape 1             

          Map from CrystalScape 1             

          Map from CrystalScape 1

          Map from Zombie Assault

          Map for a Zelda like project (main reason I'm doing this thread)

          Map for a Zelda like project (main reason I'm doing this thread)

          Map from CrystalScape 2

          Map from TiTwiT (A Campaign I still haven't released but will soon)



I'm also giving out the megaman textures I ripped here so if you'd like inspiration stuff you can draw that I definitely wanted to include with this pack, I encourage it.
Download

What I made with them was this:









And these were mostly just test maps I made to use them with, not for anything yet.

TLDR: I'm just looking for someone who can make 8bit textures similar to plastiware's packaged style.

5
Gallery / Upcoming Print Pack I'm working on
« on: April 05, 2019, 12:56:49 PM »



Started working on a Megaman 8bit print pack, currently working on something to use these in before I release the pack.


6
Suggestions & Requests / Alter Render's appearance?
« on: March 18, 2019, 11:11:59 AM »
Is it possible to change render's appearance within the Support_Render mod to be able to pretty much change the overall game to instead of just being render as the supposed killer something else? I would assume it most likely is considering its just a bot, but I have no idea how I'd be able to do this, and would it be possible to apply hatmod as well?

7
Add-Ons / Hatmod_Link
« on: March 12, 2019, 11:07:56 PM »

6 different colored variations of links hat.

~Model is by Night Trader.

8
Drama / Tilley's a racist
« on: March 08, 2019, 04:40:10 PM »
here's my proof


9
Suggestions & Requests / Add a energy function to this hud
« on: March 06, 2019, 10:56:28 PM »
I hate to sound like an ass towards jes its kinda my fault for not requesting it to begin with, but along with the zelda hud that I requested previously, I had already discussed this with conan before it was made and I went clueless and forgot to mention the need of something to keep track of energy so we can use it to display mana/magic. So I basically just need a modification made to the Zelda hud



I can easily have someone draw out the energy bar and have it work the same way the hearts do, or some alternative recommended to make it work, I don't really care. But it is a needed change for what I'm making to work out in the end.

10
Suggestions & Requests / Coding a Key
« on: March 05, 2019, 12:52:07 AM »
I have a key modeled and ready to be used however I have no idea how the coding works for item_key, I basically want it to work the same way, I just want it to work on black colored doors.



Here's the download to the key if needed. https://www.mediafire.com/file/btj5me7t6yhpbi8/Item_BossKey.zip

11
Suggestions & Requests / Zelda Hud
« on: February 24, 2019, 10:16:27 PM »


be a neat idea for something that scales the images to represent your health and then you gotta deal with the old annoying beep alert

I just don't wanna keep using the DR2 hud.

I really wouldn't care if the hud was a bottom print or like the old classic one that goes at the top right, just something like this that uses less interface would be nice.

12
Suggestions & Requests / Does anybody have a link to these add-ons
« on: February 22, 2019, 03:49:20 PM »
https://forum.blockland.us/index.php?topic=258346.0

All the downloads there are dead, does anybody have the add-ons or a link to a working thread

13
Suggestions & Requests / Invisible Playertype?
« on: February 16, 2019, 08:16:34 PM »
I found this thread but no working download or anything, could really use this for my server.

14
Gallery / Preview of something iunno
« on: January 22, 2019, 09:55:37 PM »







15
Modification Help / Public Minigame?
« on: January 15, 2019, 02:13:58 AM »
Just like how public bricks are a thing, I know gamemodes have minigames too that aren't owned by anybody except the server itself, combining that with public bricks and everything works just fine. However without making a gamemode with a minigame to boot up itself, is it possible to make a public minigame through like the console or, just overall is there any kind of way to make a minigame not owned by anybody specific except the server itself?

- My main goal mostly is to just have both public bricks combined with a minigame that accepts public bricks so there's no interference without making a gamemode add-on. For example in case this sounds more confusing then specific, bots don't work as public bricks when you make a minigame since the minigame is owned by you. You can't damage bots, they wont react to you, its not owned by the minigame because they're public while the minigame only uses your specific bricks. I'm assuming its possible, if it is, how would I go about to do this?

Pages: [1] 2 3