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Topics - Deep2

Pages: [1] 2 3 4 5
1
Drama / Now I remember why I left these forums
« on: October 31, 2010, 02:13:39 PM »
Because you're all just a bunch of kids who shouldnt even be legally ON these forums. tl;dr all of blockland, move this to drama please

User was banned for this post

2
Off Topic / Cliffs of Dover Intro HELP!
« on: June 02, 2010, 01:13:02 PM »
Need help getting it down. Not the guitar hero version btw the real version, I can't get that handicapped picking pattern down. can anyone offer some help?
My attempt

3
Off Topic / Playable Pacman on Google Homepage
« on: May 21, 2010, 09:50:47 AM »
If you go to the google homepage you'll see that Google is celebrating pacman's 30th anniversary with a picture.

What you DIDN'T know is that it's playable! Wait 10 seconds on the homepage and you can play on the google logo :D

It's pretty fun :3

4
Off Topic / Team Readies for a 520-Day Simulated Mars Trip
« on: May 19, 2010, 06:32:13 AM »
GAH I can't Imagine being isolated for 520 days in a capsule with only 5 other people. ;_;
Link: http://www.msnbc.msn.com/id/37215817/ns/technology_and_science-space/

/discuss

5
Off Topic / Need Song Suggestions
« on: April 30, 2010, 10:00:23 AM »
I need a new song to learn on guitar :S

Gimme one :)

6
Off Topic / Well I got a new guitar
« on: April 27, 2010, 02:29:25 PM »
A Laguna LE300AVB, what a piece of stuff, after playing with it for only 1 week 3 of the strings snapped, the high E snapped twice and then the B string snapped too. I'm gonna return it, get something worth the money >.>
about the only thing that's nice about it are the abalone inlays


raaagee

7
Off Topic / School
« on: April 27, 2010, 10:22:50 AM »
Been busy, sorry guys.

8
Off Topic / My dad is getting his appendix removed
« on: January 10, 2010, 09:47:06 PM »
Yeah he is.
He's getting surgery tommorow because he's got appendicitis.

'bout a few months ago he also had to remove his gallbladder.
/Discuss

9
Off Topic / I feel sick as hell
« on: January 07, 2010, 12:04:31 PM »
Alright so it's about 11:00 PM and I finally go to bed (This was yesterday).
About an hour later I wake up and start throwing up 6 times repeatedly then go back to bed. From then on every 40 minutes I'd have to wake up and start throwing up, in the end I vomited out all my dinner, and then started throwing up acid.
6:00 AM, I wake up because I can't fall asleep because I keep throwing up, and watch some TV.
So the whole night for me I've been throwing up,
and also now I drank a bit of water and a few minutes later threw that up too.
I'm  getting a bit better, throwing up after every hour or so, and I keep on doing diarrhea.
/Discuss :(

10
Help / Game Crashing on Random servers I join
« on: January 06, 2010, 05:44:37 PM »
Console:
Code: [Select]
//-------------------------- 1/6/2010 -- 18:12:21 -----
Processor Init:
   Intel Itanium 2, ~3.20 Ghz
     (timed at roughly 3.19 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v13
Module Directory: C:/Blockland

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server -------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client -------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 3600 Series 
  Version: 2.1.9116
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Executing base/server/crapOns_Cache.cs.

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:1606352572)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBC_Profiles.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBH_Support.cs.
Activating package: RTBH_Support
Executing Add-Ons/System_ReturnToBlockland/RTBC_Authentication.cs.
Activating package: RTBC_Authentication
Executing Add-Ons/System_ReturnToBlockland/RTBC_ColorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ColorManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_GUITransfer.cs.
Activating package: RTBC_GUITransfer
Executing Add-Ons/System_ReturnToBlockland/RTBC_InfoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBR_InfoTips_Hook.cs.
Activating package: RTBC_InfoTips
Executing Add-Ons/System_ReturnToBlockland/RTBC_IRCClient.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_IRCClient.gui.
Activating package: RTBC_IRCClient
Executing Add-Ons/System_ReturnToBlockland/RTBC_Manual.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Manual.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ModManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModUpdates.gui.
Activating package: RTBC_ModManager
Executing Add-Ons/System_ReturnToBlockland/RTBC_Options.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Options.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerControl.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerControl.gui.
Activating package: RTBC_ServerControl
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerInformation.gui.
Activating package: RTBC_ServerInformation
Executing Add-Ons/System_ReturnToBlockland/RTBC_Updater.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Updater.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_AddOnsGui.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_JoinServerGui.gui.
Activating package: RTB_Client

Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Authentication: SUCCESS
Video::setScreenMode 1440, 900, 0, 75
Setting screen mode to 1440x900x16@75hz (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1440x900x16@75Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
Executing config/server/prefs.cs.

Warning: handleSimplePingResponse() - address does not match

Connecting to "HellsHero's TDM [1 Life - Mini Afgan Map]" (74.59.9.146:28000, 97ms)
  Download Sounds:      False
  Download Music:       False
  Download Textures:    False
  Download Projectiles: False
  Download Items:       True
  Download Debris:      False
  Download Explosions:  False

Sending Challenge Request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
*** New Mission: Add-Ons/Map_Slate_Desert/slateDesert.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
Issuing Disconnect packet.

Connecting to "Tanner19's TF2 - Dig A Base - CTF V4.5.000" (64.126.86.16:28000, 219ms)
  Download Sounds:      False
  Download Music:       False
  Download Textures:    False
  Download Projectiles: False
  Download Items:       True
  Download Debris:      False
  Download Explosions:  False

Sending Challenge Request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
*** New Mission: Add-Ons/Map_Plate2/Plate2.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Executing config/client/Favorites.cs.
Issuing Disconnect packet.

Connecting to "HellsHero's TDM [1 Life - Mini Afgan Map]" (74.59.9.146:28000, 122ms)
  Download Sounds:      False
  Download Music:       False
  Download Textures:    False
  Download Projectiles: False
  Download Items:       True
  Download Debris:      False
  Download Explosions:  False

Sending Challenge Request...
Sending Connect challenge Request
Recieved ping from IP:66.189.180.184:28000 - 141ms
Recieved ping from IP:76.177.32.28:28000 - 88ms
Got Connect challenge Response
Sending Connect Request
Recieved ping from IP:69.14.190.217:28000 - 166ms
Recieved ping from IP:173.2.94.53:28000 - 184ms
No response from   IP:208.72.179.93:28000
No response from   IP:75.163.128.18:28000
Connection established
*** New Mission: Add-Ons/Map_Slate_Desert/slateDesert.mis
*** Phase 1: Download Datablocks & Targets
No response from   IP:74.4.94.245:28030
No response from   IP:75.164.180.115:28001
... Shape with old version.
No response from   IP:99.6.50.255:28000
No response from   IP:99.7.215.245:28000
Recieved ping from IP:74.4.94.245:28030 - 1668ms
Sending request for file Add-Ons/Vehicle_AATank/AATank_turret.dts
Saving file Add-Ons/Vehicle_AATank/AATank_turret.dts.
Sending request for file Add-Ons/Vehicle_AATank/t_root.dsq
Sending request for file Add-Ons/Vehicle_AATank/t_look.dsq
Saving file Add-Ons/Vehicle_AATank/t_root.dsq.
Sending request for file Add-Ons/Vehicle_AATank/t_look.dsq
Saving file Add-Ons/Vehicle_AATank/t_look.dsq.
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Executing config/client/Favorites.cs.
==>metrics(fps);
Issuing Disconnect packet.

Connecting to "Dillpickle's 25 scattered Weaponed DM -Lots of wea" (173.20.0.25:28000, 140ms)
  Download Sounds:      False
  Download Music:       False
  Download Textures:    False
  Download Projectiles: False
  Download Items:       True
  Download Debris:      False
  Download Explosions:  False

Sending Challenge Request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
*** New Mission: Add-Ons/Map_Slate_Desert/slateDesert.mis
*** Phase 1: Download Datablocks & Targets

Anyways, basically that.
Some servers I join after about halway of loading/downloading datablocks & targets I crash.
Help?

11
Games / World in Conflict: Complete Edition Only 9.99 On Steam
« on: January 03, 2010, 04:38:54 PM »
Also discuss the game here.
I bought it and now am downloading, can't wait :D

12
Help / Game Runs Slower in Multiplayer than in Single Player
« on: December 28, 2009, 05:00:58 PM »
If I load the afghan dm in single player mode I can easily be getting about 80-100 FPS, but if I go to a multiplayer server that has the afghan DM loaded I'll be getting about 5-8 FPS.
Why the hell does it lag so much? If I can get this fixed that would be great.

PC Specs:

Intel Pentium 4 Processor 2 CPUS @ 3.2 GHZ.
ATI Radeon HD3650 AGP - DirectX 10.1

2048 MB RAM (2 Gigs) Page File 2828 MB
Windows 7 Ultimate(32-Bit)


Help?

13
Games / Enabling Multi Core Rendering on Team Fortress 2
« on: December 22, 2009, 10:43:02 AM »
Most of you have seen this option in Options > Video > Advanced correct?
Well it doesn't work. I found a blog post though that has a tutorial on how to make it work for 2, or 4 cores.
Link

/Discuss

14
Games / Team Fortress 2 Free Weekend
« on: December 17, 2009, 05:44:35 PM »
Pre-load now so you can play on the weekend.
Discuss

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