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Topics - Awesome Man

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Suggestions & Requests / Default Cubes
« on: August 24, 2010, 06:05:56 PM »
I was wondering if any one could post the default cubes? I went off and thought they were crap-ons but they were the cubes, and deleted them. PM me if you can.  :cookieMonster:

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Gallery / Blockland Post-Apocolyptic Warfare server/minigame
« on: July 28, 2010, 08:41:15 AM »
BLOCKLAND  PLAN

This is the Minigame plan for Blockland. The theme is post-apocalyptic warfare.
   The marauder's weaponry will consist of two Molotov roostertails, a Combat Knife,  and a pistol of the host's choice. The marauder's leader weapons will consist of the slow-reload time RPG-7, a Combat Knife, a pistol of the host's choice, and C4.
   The survivor's weaponry will consist of a Combat Knife, C4, and a pistol of the host's choice. The survivor's leader weaponry will consist of an M2 flamethrower, a Combat Knife, C4, and a pistol of the host's choice.
   The survivor's fortress (an abandoned car warehouse) will be outfitted  with cars, a broken down flatbed truck, Kitchen Knives and such, and hidden pipe wrenches everywhere. The warehouse will also be one x64 baseplate, with a yard, various doors aloud to be opened with keys, and garage doors. Also, there will be one AA turret on the roof that requires finding  the ladder to get to it (It is damaged, so you might need a pipe wrench), and stashes hidden everywhere full of Ammo Boxes and Health Lockers. The survivors will be able to escape in a car, but they have to find the switch that opens the garage door, and use a gun on the rust (brown transparent bricks) that is holding the car in place.
   The marauder's camp will have 5 tents filled with assault rifles, Ammo Boxes, Health Lockers, and various pits with RPG-7s in them, but it will require finding a key in the tents and using it in a nearby house with an underground bunker that leads to it. They will have access to two Humvees and three Harley-Davidsons or Dirt Bikes. Also, secret stashes of weapon ammo and explosives such as C4 and grenades, will be accessible. A small trailer will have the key to open one of the doors to the warehouse.

P.S. Please rate on how this idea sounds. I have not made the model yet, but I will get started on it this saturday. :cookieMonster:

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Clan Discussion / New Clan: {XIA} (Times Infinite Awesomeness)
« on: June 01, 2010, 07:05:39 PM »
       Well, this is Pure Awesomeness. I am opening up a new clan, for all of the other things (Houses, Castles, Landscape). I focus a small bit more on landscape. Although this is my first clan and you may not want to use your time reading this, please rate on how this clan sounds. If the majority of "Critics" say yes, I will open this clan to the public. This might seem like a corny ending, but thanks for  the time you took out of your day to read this (and maybe rate  :cookieMonster:).

           

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General Discussion / Weird IRCs
« on: April 25, 2010, 05:43:25 PM »
     Recently, I have been getting weird IRCs from an Unknown_User. Its Always ._. and then "It is a Hint." If you know about this, comment and you get 10x :cookie::cookieMonster:

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Suggestions & Requests / Clearall Specifics
« on: October 27, 2009, 08:09:53 PM »
  This packet should include the following:

Clearalllights/emmiters

Clearall 1x1 bricks (General bricks)


Write a comment & tell me what you think/rate.

   /10

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General Discussion / NEW:WHERE IS THE DAMN ADD-ON?
« on: September 13, 2009, 08:48:14 PM »
I have been looking DESPERATELY for the the doors pack with the space doors and gate. HALP MEH PLZ
 :cookieMonster: :cookie:

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