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Topics - boomquishasassafrass

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1
Drama / Queuenard and Servo2 are dating
« on: January 31, 2021, 03:18:56 AM »
apparently its official

2
Help / Help with Procedural Terrain Generator
« on: January 17, 2021, 09:06:44 PM »
Is there any way to get relatively smooth / rolling terrain? No matter what seed I use / settings I adjust I only seem to get aggressively spikey hills with no flat areas...

3
Help / 2 Instances of 1 Server
« on: November 28, 2020, 10:41:15 AM »
I launch my dedicated server as usual, it works fine BUT two identical servers appear in the server list, one of which I cannot connect to. What's the deal?

4
Gallery / Neoclassical Freestyle
« on: November 18, 2020, 12:18:53 PM »
Sometimes I like to imagine random buildings
and built them using a design language
and they somehow look good...
And then the fun part is trying to build an interior

Building 1: (WIP - Some interior done but not ready to share)
Exterior built in Q1 2018, Interior begun Q3 2020.


FOV screenshot




Building 2: Complete
Exterior built in Q4 2017, interior Q3 2018.



Entry

Entry

Entry

Organ Hall

Top Floor Lounge

Feel free to rate

5
Gallery / [SAVES PURGE] Airships
« on: September 16, 2020, 09:11:10 PM »
This series shows my builds over the past eight years of playing Blockland. Even though they're unfinished, who knows if I will ever finish them. Even if I never do, I believe they deserve to be shown to the public - as I would not forgive myself if they drifted away into the cyber-void - were lost forever - and the only remembrance of them anybody had was only in my own head.

A blimp is - in layman's terms - a small cabin slung to a giant balloon.
An airship is multiple times larger, and has an internal structure.

This airship was the first one I had ever made. I started with a section of large rings, which I gradually filled with traversable ship decks.
The more I worked on it, the more I realized both the shape and design was unpractical, unrealistic, and way too large.

TIMEFRAME: SPRING 2018 - CURRENT



Exterior view of ship from rear port



Gangway leading to side entrance of ship



Interior entryway of ship




Ticket offices and ship check-in



Main elevator lobby - 6 servicing the upper 2/3 of area and 2 for lower 1/3 of area.



Information desk in main elevator lobby.




Lost and Found, Security offices.



Tech lounge - starboard side of ship. Originally was supposed to be library but that seemed silly.




View of atrium from main level.



View of on-board cinema facade and box office



Cinema concessions area



Theater - blackout curtains and seats can be removed to create additional banquet / recreational space




24 Hour fast food (Below decks)



24 Hour convenience store (Below decks)



Interior cabin (below decks)



Starboard cabin (below decks)



Port cabins - each equipped with an open-air balcony usable at low wind speeds.







Vending machines on an upper deck.

Ship's main restaurant



Small banquet area overlooking main deck.




Airline offices





Casino and bar area - beneath main restaurant.



Sitting area - Beneath casino




Crew cabin




Fine dining restaurant area



Rear roosterpit located in lower vertical stabilizer - not to replace roosterpit never built in front of ship.



Exterior of lower vertical stabilizer - inspired by one of the U.S. Navy's airships.



Cross-section of ship decks.



After the final vision of that ship slowly became completed I realized a couple things;
  • The long, perfectly cylindrical shape was neither realistic nor resemblant of the mighty airships of the early 20th century.
  • This was a broad-strokes creation. I did not feel as if I had put as much detail into it as I could have.

This prompted me to create a smaller airship, whose added attention to detail would outweigh the sheer size of my previous creation.



TIMEFRAME: FEBRUARY 2020 - CURRENT



Side profiles of ship - unfinished.



Glass observation window in bar area - unfinished.



Lower dining area and atrium - for larger groups.



Upper dining area and atrium - for smaller groups.



View of lower and upper dining areas from atrium.



Passenger loading / unloading stairway when grounded.



Elevator bank (1/4).



Bottom vending machine / stairs landing.



Large passenger cabins.



Large suite (1/2) located at the front of gondola.



Smaller passenger cabins - unfinished.



Bridge - Embarrassingly unfinished.



Juliette balconies of large rooms and unfinished exterior.



I apologize for the large images.
Feel free to comment.
Thank





6
Help / Certain gamemodes no longer work
« on: August 15, 2020, 03:30:04 PM »
Ever since the key-leak update (not saying it's definitely effected my addons - who knows - I'm still assuming its correlation not causation) certain game mode addons (Mostly several CityRPG mods) have quit working. I have the generic iBan edit, Diggey's RPG, /Ty's, and some others, all of which now have similar recurring problems...

7
General Discussion / CityRPG 5 - Opening December 16, 2019
« on: November 27, 2019, 11:33:24 PM »
You know this stuff is going to be bananners

The CityRPG Team
- CityRPG5

Administration and Creative Direction
- CityRPG5

F.A.Q.:
What is CityRPG 5?
CityRPG5 is a brand new cityRPG experience like absolutely none other before its time

what kind of new features can we expect?
Black ladies

Is there a roadmap?
Like google maps? I'm confused by the question.

Will you release the mod?
who?

Join the team:
Your in-game name and BL ID:
Your timezone:
Your Discord username (if any):
Past CityRPGs you've played:

Updates:
11/28: Announced

Feedback:
Stinky poopy

User was banned for this post

8
General Discussion / Madagascar Penguins SFX same as BL
« on: October 09, 2019, 06:34:16 PM »
The sound of the penguin putting the broken plastic spoon onto the cement is the exact same sound as moving a brick
https://youtu.be/zZU19dk7HVo?t=12'


9
Gallery / M.A.C. Cosmetics
« on: August 15, 2019, 04:38:42 AM »
Tried to mix realism and block aesthetic
feel free to rate
includes overpriced muddy shadows

10
Help / Any hosting services at the moment?
« on: June 08, 2019, 05:11:22 PM »
Since glass hosting has stopped are there other services for hosting?

11
Help / This Train Mod Misbehaves
« on: June 07, 2019, 03:35:04 PM »
The train available for download here
https://forum.blockland.us/index.php?topic=322128.0
being used on Conan's railroad tracks are acting bizarre. When I choose a direction to travel on the track (left / right / straight), the train will go a completely different direction.
Suggestions? Solutions? Tia.

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