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Topics - Fjeld

Pages: [1] 2 3 4
1
Off Topic / Techno
« on: October 17, 2010, 06:49:57 PM »

2
Off Topic / Me birfday
« on: September 25, 2010, 11:30:42 AM »
It is my birthday.

I got halo reach

/thread

3
Forum Games / If you and the above user's avatars and yours made love
« on: August 22, 2010, 06:08:20 PM »
What would the baby look like?.

4
Forum Games / Text Role playing suggested guidelines
« on: August 16, 2010, 10:40:09 PM »
A general advice thread about role-playing and its terms being on demand, I will admit to having planned such a thing for a rather long time. This OP (original/opening post) will be updated based on questions asked and suggestions given, so ask away either in the thread or by PM!

Common terms

In this section, we will strive to explain some of the most commonly used terms in the world of role-playing.

RP: Role-play. A common term for an RP is a "game", but it is not very widely used in forum role-playing. We call them role-plays, or RP's, partially also so as not to confuse it with the term RPG. Role-playing can be seen as unstructured drama.

"An RP (Role-Play) is a game where the players take on the roles of various characters and act as though they are those characters, with all the abilities, personality, and background that goes along with them. On the forums, the players write from the perspective of the characters, narrating their actions, speech, and interactions with the environment. It's basically writing a story, but you only have control over one of the characters. From this basis come many different games, all varying in complexity and skill level."

Role-playing one character at a time is the most common practice, but once in a while, we will see one player controlling several.

Original character: Abbreviated OC. An original character created by a role player, as opposed to using an already existing character.

Game Master/Dungeon Master: Abbreviated GM/DM. the creator and designer of the role-play. They will normally set the rules and decide how the plot progresses. Do not mess with the GM in their own RP.

Out of character/Out of context: Chatting as the user of the forum, not as the character or narrator in the RP.  Use OOC: Followed by the OOC message

There is another side to OOC, however. A player might interfere with the psychology and actions of their character to produce a desirable OOC effect. This can be part of the problem when a player treats the role-play as a game to win, rather than as storytelling.

Free-form RP: What we role-play here on the forums is normally free-form role-playing, with a minimal set of rules with focus set on character or plot development. Example

Lyncher RP: A lyncher is basically based on the popular game of Mafia, or the variation Werewolf, where the players go through the storyline voting each other out of it. For instance, placing the blame of a murder on one of them. The GM normally appoints one of the players to be the perpetrator(s), and the rest are to try to figure out who they are. The GM can also perform the dastardly tasks himself, and it is thus up to the players to solve the puzzle. This is the most commonly performed type of Lyncher here on the Escapist. Along the way, you role-play realistically as the character. Makes for a lot of suspense, and requires a lot of planning. Example.

True RPG: The GM lays out the plot, character and the available options. Anyone on the forum can vote for one of the options given on what to do next, and so the plot progresses. Example.

Let's Play: Normally, one user plays through a game and posts images and text to show the experience, whereas other users can participate in the story of the game, creating a collective piece of fiction. Example.

---

Note: Practise of the three following behaviours is generally frowned upon and prohibited in role-plays. Avoid them.

Trenchcoating/Trenching: Refers to the badass long coat wearers that probably began appearing in Westerns or Film Noir and became especially popular in public with The Matrix. In roleplaying, it covers a number of factors, a long, concealing trenchoat obviously being one of them. A character who is a trenchcoater rarely has any kind of characterisation to speak of, and will often pull out some kind of weaponry out from his long, dark, mysterious coat. They are often plagued with a dark, mysterious past they will allude to now and then.
In practice, they always prefer doing things their way, and their way only. It is common they forsake realism if only for the purpose of being badass and are often generally dismissive of the will of others, if not even arrogant. They will usually have at least one humanising quality however, unlike the next term: Mary Sue.

Mary Sue/Marty Stu/Gary Stu/Marty Sam: There are several traits associated with a Mary Sue character, but the most important factor is that the character in question has qualities that are put there only to make her special. If the qualities are explained and serve a purpose, a Mary Sue label should not be issued too swiftly.
With this important aspect in mind, a typical Mary Sue will be leading in the progress of the story, and often act as the idealised version of the author. She has many skills in unrealistically many areas, and possesses exotically alluring looks and normally also a exotic name. Everyone around her accept and love her, even those that are normally anti-social, and she lacks any story-relevant flaws. If she has any, they are there for the purpose of being endearing. In the same spirit, she has a dramatic and unusual past.
Its male versions have become more common of late, but the female versions are still more abundant. Don't, however, take this too seriously. Some characters can't escape a Mary Sue label, but can still be interesting and well-made. It is not a formula of everything to avoid, but rather an overused one.

Godmoding/Autoing: Not "godmodding". This is possible in a active and a passive way. The passive sense deals with how a player has designed their character. It will often solve problems far too quickly and effortlessly, and often results in a character forcing their will upon the RP rather than working with the events. The passive sense also encompasses the creation of an invincible character or indestructible or overpowered equipment.
In the active sense, the player will often influence other characters for the purpose of succeeding with their own goals, or they simply avoid other character's effects/efforts upon them. For instance:

Player A kicks out at player B's mid-section.
Player B vaults over player A and stabs him in the spine.

Not very fun to role-play with. You can not decide what definitely happens. You can only try to invoke your influence on others. It is up to the other player and/or the GM to decide the success, depending on the RP and situation. An RP depends on good writing. It is not a game; it is storytelling.
Autoing is a form of godmoding that involves taking control of someone else's character. For instance:

Player A states: "Player B misses player A and hits player C instead."

Munchkin: Another undesired behaviour. A player who always plays to "win", regardless of the context. This can be the most subtle of behaviours, and connects with the OOC part. The player fails to understand the RP is about telling a good story rather than "winning" in some arbitrary way, and all their actions are affected by it.
All of these behaviors miss out on writing credible, interesting characters. Some of you may find that real, genuinely flawed characters are a lot more fun to write about.

General advice

In this section, we will list some general advice on specific elements in role-playing. If you feel we need to add something, just let me know by PM.

Taking control
: Taking control of someone else's character depends entirely on the context and instructions of the owner. If you have not received any, do as little as possible with them, but keep them along for the story advancement. Do not use them for autoing, obviously.

Language usage: Posting guidelines naturally apply when role-playing here as well, but more than that, if you want to achieve an effect with your role-playing, you need to use the language correctly. The entire effect of immersion depends on correct language usage, and the same applies if you want to be taken seriously. A great creative piece will be heavily pulled down if the language usage is not adequate. Do not let this happen.

Timing your posts: This is naturally a small, but frequent, problem in forum role-playing. The only real way to avoid time paradoxes is to have good communication with your fellow role-players and the Game Master, real-time communicating in the form of Instant Messaging being the best method and bookmarking the RP's you are in being obvious. Avoid taking a lot of time to type up a large post if the pace seems fast, and vice versa.

Placeholders are one option if you do not have this kind of contact with your fellow role-players, but it is no substitute. The premise is that you post, saying you reserve the spot for a post in the making. The main problem with them is that players who plan to post after it do not know what premises might change with the content of the placeholder. For this reason, they can be useful in a medium-paced RP where the posts are not long, but tend to be more in the way in other situations.

RP etiquette: Exercise common sense and good manners. Nothing new when it comes to internet forums. Heed the word of the GM, and if you have ideas for him/her, PM them. Do not post in the thread if you want to join or have ideas. Use the PM system.
A common problem in forum role-playing is that some players will treat the role-play as a game they strive to "win". This is a huge obstacle in the way of writing creatively for the purpose of creating an interesting story and characters. A role-play is indeed a play, and is treated similarly. In the same sense, do not join an RP if you are too busy to invest time and energy into it.

"I'd also like to stress the concept that RP's are a house of cards.

If everyone performs to the best they can be, and does their job, nobody ever need do it for them. That is the lowest level of effort required to sustain an RP, and should it fall below that then it shall fail. It's when people start doing their own job and then helping everyone else (who are also doing their job) that an RP becomes Ultra. You're only as strong as your weakest joint, after all."

Have fun: Role-playing is a bit of work, that will not be denied. But if you plan on maintaining your motivation for a longer time, you need to have fun and feel that it is a rewarding experience. Whether it be through interesting plot, character development or the improvement of your own writing, you need to have an incentive to post. If you do not, the overall quality of your posts will inevitably suffer, and you might find yourself dropping out. This factor naturally involves the GM as well, but most of the work lies with you.
Step number 1 is to take a good look at the RP. If you do not actually feel interested in the world and plot, you might want to reconsider joining. Step number 2 is to develop a character you will enjoy playing. This is pivotal for your interest to last.
Step number 3 deals with your waning interest while in the RP. If you find this is happening, find out the reason and change it. If your character is boring you, make a revolutionising change (without affecting others too much, naturally). If the world or plot is the problem, you can either compensate for it in other ways, id est characterisation, or you can talk to the GM about it, in a constructive and diplomatic way of course, via PM.

Saving your work: In forum role-playing, there is a large chance you will write long posts. Therefore, I advice you to get some form of auto-save text function for your browser. Writing outside of the site works, but there is also the matter of how the format will look on-site. To that end, I recommend auto-save text add-ons in Firefox.

Starting an RP: When you plan on starting an RP, make sure you have sufficient experience with role-playing on the specific forum. Knowing some role-players is a plus, but knowing how role-playing generally works on this forum is an even larger part of the planning.
Make sure you have all the rules set; you can benefit from trying them out yourself and asking other role-players for advice, in PM of course. While free-form role-playing is the most common, you will need posting and probably behaviour rules. It is also advised you have the plot planned out at large, with several paths if you want your players to have such a freedom. You might find most role-players here are used to progressing the plot with their own actions. If you run such an RP, thorough planning and structure in all the paths is strongly advised.
If you know some role-players, inviting them is always the most smooth way to get players. If not, don't leave too many openings. I have found free-form role-laying on the Escapist works best with a relatively low number of participants. More up to 10 can work if the RP does not require too large posts, but more participants always leaves more responsibility with coordination.
Furthermore, it is a good idea to make sure your RP stays consistent. Using the GNS theory as a basis to determine what type of RP it will be can help with clarity both for yourself and for the role-players.

Text formatting: Here on this forumt, we have some widely used ways of utilising text in different ways. Descriptive text is the bread text, italics are used for inner monologue (thoughts), "quotation marks" for speech and bold for emphasised words. Do not abuse any formatting, as it will hurt the ol' eye. [h1] and [h2] also work if you exempli gratia want to write a big note (letter) or ostentatious titles to poems, literary works, et alia. Just, please, don't use this too much.

RP thread guidelines
The following are guidelines. You are encouraged to use common sense when interpreting them.

Guidelines for game hosts.

A role-playing game requires someone in control of the direction of the thread whether it is a storyteller, a Dungeon Master, a Keeper, or whatever you want to call it. That means there needs to be a person directing the story. You may have multiple hosts if you coordinate your efforts into a cohesive story.

Do a search before posting a new RP thread. Has this been done before? Be polite and ask people before borrowing their ideas within reason. That is to say a "Ghostbusters RP" is not copyrighted, but having two going at once is a little much, don't you think?

You should refrain from hosting too many games. Obviously, we don't know how much time you have to put into a game so we'll leave that up to you. Be sensible, if you're already pretty busy, hosting a bunch of RP threads is probably unreasonable.

Make commitments! Don't walk away from your thread for a week without saying anything. You owe it to your players to tell them what's going on. If you have bitten off more than you can chew, there is no dishonour in admitting it. Users who repeatedly make RP threads and walk away from them will be treated as spammers.

Remember that you are on a forum, not a chat program. Adjust your mechanics accordingly.

Hosts should encourage interaction over mechanics. Posts like "I try to hit him with my mace of goblin hitting +1" are not as interesting as fully-fledged interaction between players. If you're struggling for a diceless role-playing system I suggest "Amber's rule-set". There are lots of ways to provide players with mechanics without dice. Do some research, the tools are out there!


Guidelines for players.

Please limit "OOC:" posts. Instead use the forum's private messaging system to see if they are online, convey things that shouldn't be read by other players, or communicate outside of a group. If you need to communicate with multiple people at once our private messaging system allows for up to five users to be mailed at once by separating their names with a comma. (example: Darth Mobius, Eggo, Alex_P)

Don't bite off more than you can chew. You are responsible for part of the story, if you don't show up when you say you will you are not only hurting the host of the game, but all the forum members who are participating.

Create interesting, believable, characters that aren't just badass assassins/ninjas/horny toads. Your character is not his weapons, clothes, or Gucci sunglasses.

Q&A

Q: Can I tack an "OOC" message onto the end of a character interaction post?
A: Sure. As long as it doesn't make the thread harder to read in general.

Q: Does this mean that I can only have one RP going at a time?
A: No, you may have as many as you can run effectively. Though we warn you strongly that having many failed RP's may result in you being treated as a spammer.

Q: Can we RP adult situations?
A: Depends on your definition of adult I suppose. There will be absolutely no NSFW content role-played here. Take that to PM if you feel you must.

These guidelines are open to suggestions and comments. Also, feel free to ask questions here or via PM. We will post them and their answers if they are pertinent.


No credit goes to me except for some minor editing.

Feel free to PM me and ask about this.

I hope to see some better RP's on this forum.

5
Off Topic / Google chrome help
« on: August 14, 2010, 01:18:48 PM »
Extensions won't save due to corrupt app data. I have tried running the suggested program to no avail I have also reinstalled. Help?

6
Off Topic / A good gaming computer with a decent price.
« on: July 30, 2010, 11:46:48 PM »
Since my computer has the mobile intel 4 chipset family, which is terrible and sucks so badly with games. I am looking into getting a new laptop. Any suggestions?

7
Games / Modern warfare accidental bans
« on: July 27, 2010, 06:07:12 PM »
This article States that anyone that was part of the MW2 accidental bans gets two copies of L4D2. One for themselves and one for gifting.  Could anyone perhaps give me their gifting copy? I would appreciate it.


Yes I am begging silly fish. Gift to Fjeld or boomshan one will work if the other doesn't

8
Games / Fallout 3 Game of the year edition help
« on: June 14, 2010, 06:04:21 PM »
I recently bought fallout three GOTY edition, as soon as it had it I pressed play, It continued to the main menu and pressed "New" when it started to switch to the first slide. The game stopped working and then it was closed

I am running windows seven and it came default with the computer,Other steam games work.

9
Drama / Furries
« on: April 27, 2010, 07:56:02 PM »
Is there a reason that everyone hates them?

I really do not mind them most of them are pretty chill.

12
Off Topic / Steam problem...
« on: January 25, 2010, 08:38:47 PM »
I reinstalled steam and all my games are gone

13
Off Topic / I'm a korean
« on: December 29, 2009, 11:13:18 PM »

14
Games / Warhammer 40k (Tabletop)
« on: December 22, 2009, 12:08:36 AM »
So, what exactly is Warhammer 40,000?

In a nutshell, each player collects an army of Citadel miniatures then, using the Warhammer 40,000 rulebook as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether a bolter shell hits its target, or whether a lascannon blasts through the armour of a tank. Each game is played, not on a regular 'board' but on a special gaming area where models are not confined to 'squares' but are free to move as their controller wishes. Because Warhammer 40,000 is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - an agile Eldar jetbike can travel faster than a foot-slogging Imperial Guardsman after all.

That all might sound a little complicated, but most Warhammer 40,000 players find that after just a short game or two they've grasped the basics. Seasoned Warhammer 40,000 generals find that the rules become second nature, and they seldom need to refer to the rulebook at all.



The Warhammer 40,000 Hobby
There's more to Warhammer than just playing games. In fact Warhammer 40,000 is an exciting hobby in its own right. Many players enjoy painting their Citadel miniatures to amazing standards, lavishing extra detail and attention on their models to make their army extra special and unique. Likewise, while your chosen battlefield can be as simple as a bare table with few obstacles, many wargamers like to build modular tabletops as detailed and exciting as the ones you can see on this website.Most hobbyists begin playing Warhammer 40,000 with a friend or two, honing their skills, and developing their army in regular battles, but the fun doesn't have to stop there. There are thousands of wargaming clubs around the world where players challenge each other to games of Warhammer 40,000 every week. Also, every Games Workshop store has its own gaming tables and boards. Most offer gaming nights for you to come and meet new Warhammer 40,000 generals, discuss painting, modelling and gaming tactics - and of course, do battle. For the really adventurous there are regular Warhammer 40,000 gaming events all over the world, run both by Games Workshop and by enthusiastic gaming clubs and societies. From competitive tournaments where hundreds of players battle to determine a champion, to campaign weekends where each battle forms part of an exciting storyline, there are Warhammer gaming events to suit every taste - all you need is an army of your own and the courage to do battle.

http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat210004&rootCatGameStyle=wh40k




Discuss Warhammer 40k

15
Off Topic / Parkour
« on: November 26, 2009, 07:28:37 PM »
I have just started parkour


discuss parkour

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