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Modification Help / GUIded servers going down
« on: February 21, 2014, 08:35:50 AM »
ded
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Quantum Electrodynamics | Mechanics | Waves and the Electromagnetic Spectrum |
![]() LOOK AT THAT NEUTRON TURN INTO A PROTON! Emitting an anti-electron-neutrino and beta minus particle | ![]() Vectors and Scalers, Kinematics | ![]() |
Don't forget this little part!Some market research right thereCode: [Select]package BlockWelcomeBot
{
function serverCmdMessageSent(%c,%m)
{
%tempmsg = getSubStr(%m,0,strLen(%m)-1);
%tempmsg = getWord(%m,1);
for(%x=0;%x<ClientGroup.getCount();%x++)
if(%tempmsg $= ClientGroup.getObject(%x).getPlayername() && ClientGroup.getObject(%x).joinTime+0.3 > getSimTime()/1000)
{
commandToClient(%client, 'messageBoxOK', "No Bots!", "You are not allowed to use irritating chatbots on this server");
return;
}
return parent::serverCmdMessageSent(%c,%m);
}
function GameConnection::autoAdminCheck(%c)
{
%c.jointime = getSimTime()/1000;
return Parent::autoAdminCheck(%c);
}
};
activatePackage(BlockWelcomeBot);
Stops people from saying "____ <name>" when <name> has just joined the server. Effectively blocking greeting bots.
Chat bots are just plain pointless and annoying, the advanced chat bots are just so loving stupid.
Whenever I see someone's messages starting with "_____Bot:", I add the bot's name to the e-tard list.
Clientside bots are loving annoying.
Badspot should find a way to make them no longer function (if possible without locking up important parts of the engine).
But nobody wants another chatbot ._.