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Topics - Fluff-is-back

Pages: [1] 2 3
1
Modification Help / GUIded servers going down
« on: February 21, 2014, 07:35:50 AM »
ded

2
Off Topic / Getting teeth pulled tomorrow
« on: February 05, 2013, 09:21:35 AM »
I'm getting two of my teeth extracted tomorrow and another two next week for braces. Friggin' terrified haha

HELP ME!

3
Off Topic / Science Megathread
« on: January 23, 2013, 03:55:11 PM »
Fine post stuff about other sciences as well then.


All other sciences are obsolete! Physics master race.
6.63x10^-34

Discuss particle interactions e.t.c.

Anyone here study physics? PLEASE

Electrons act like waves, no they don't exactly.
Electrons act like particles, no they don't exactly. - What? An interference pattern!

Quantum Electrodynamics
Mechanics
Waves and the Electromagnetic Spectrum

LOOK AT THAT NEUTRON TURN INTO A PROTON!
Emitting an anti-electron-neutrino and beta minus particle

Vectors and Scalers, Kinematics


Bonus points to anyone who can name the 12 fundamental particles and 4 forces of nature

4
Off Topic / Multiplayer Piano
« on: June 30, 2012, 03:02:10 PM »


Because single player online pianos are far too mainstream.

Come and annoy everyone.



5
Off Topic / The best time of the day.
« on: June 16, 2012, 07:34:41 AM »

6
Gallery / SCP - 173
« on: May 04, 2012, 11:00:50 AM »
STOP BUMPING MY TOPIC

7
I need to detect whether an object is within the player's default FOV - 90 degrees. I have looked through Rontondo's Zombie mod, however that only contains code to tell whether you are looking directly at the object, this needs to be able to return true even if it is in the corner.

8
Modification Help / Block a bot
« on: March 26, 2012, 02:35:21 PM »
I saw too many people complaining about chatbots and how they are irritating and the rest.
So I threw together a little script that should stop the majority of them:


// Chatboticide
//  For those annoying little bots


package blockDemBots
{
    function serverCmdMessageSent(%client, %message)
    {
        %pos = strPos(%message, ":");
        if(!%pos < 1)
        {
            %message = strLwr(%message);
            if(getSubStr(%message, %pos - 3, 3) $= "bot")
            {
                commandToClient(%client, 'messageBoxOK', "No Bots!", "You are not allowed to use irritating chatbots on this server");
                return;
            }
        }
        return parent::serverCmdMessageSent(%client, %message);
    }
};
activatePackage(blockDemBots);


I made this topic because it's not worth releasing as a proper add-on, more of a resource; this basically stops any chat-bot using the form "*bot: blah blah" from being posted in chat and also sends them a message. Hope this is useful

also:

Don't forget this little part!
Code: [Select]
package BlockWelcomeBot
{
function serverCmdMessageSent(%c,%m)
{
%tempmsg = getSubStr(%m,0,strLen(%m)-1);
%tempmsg = getWord(%m,1);
for(%x=0;%x<ClientGroup.getCount();%x++)
if(%tempmsg $= ClientGroup.getObject(%x).getPlayername() && ClientGroup.getObject(%x).joinTime+0.3 > getSimTime()/1000)
{
commandToClient(%client, 'messageBoxOK', "No Bots!", "You are not allowed to use irritating chatbots on this server");
return;
}
return parent::serverCmdMessageSent(%c,%m);
}
function GameConnection::autoAdminCheck(%c)
{
%c.jointime = getSimTime()/1000;
return Parent::autoAdminCheck(%c);
}
};
activatePackage(BlockWelcomeBot);

Stops people from saying "____ <name>" when <name> has just joined the server. Effectively blocking greeting bots.
Some market research right there
Chat bots are just plain pointless and annoying, the advanced chat bots are just so loving stupid.
Whenever I see someone's messages starting with "_____Bot:", I add the bot's name to the e-tard list.
Clientside bots are loving annoying.

Badspot should find a way to make them no longer function (if possible without locking up important parts of the engine).
But nobody wants another chatbot ._.

9
Off Topic / We are all doomed.
« on: February 28, 2012, 03:29:43 PM »
We will all soon be enslaved or slaughtered by robots.

Proof:
http://www.youtube.com/watch?v=3ylzT3x0ruo

10
Hi there,

I am planning to begin renting a dedicated server in the United Kingdom in a fully equipped datacenter. This, I hope, will offer an alternative to Kalphiter's service, boasting a faster connection to players based in Europe.

The service will utilise a secure billing system - ClientExec - using the PayPal payment gateway, A remote server control panel is under construction that will enable the user to access remote console and start/stop the server providing a sustainable service.

Prices considered so far (per month):
~£3.50
~€4.22

~$5.30
(Conversions checked 11/01/2012 DD/MM/YYYY)

Proposed server specifications:
  • 8 GB RAM
  • Quad Core Intel Xeon 2.13 GHz (or Better)
  • 100Mbit/s Uplink
  • OS Windows Server 2008 R2

I have created this topic to propose the idea to the community, obviously, the more people interested, the lower the price can be, within reason.

If anyone has any suggestions or flaws in the idea, or just plain feedback, I would love to see in replies below.

Thank you for your time.

11
Add-Ons / BlockOS [On hold until further notice]
« on: December 29, 2011, 02:33:24 PM »


BlockOS is not dead.
The Blockland Glass team will be developing the modification from now on.

BlockOS 6.1 may be downloaded here: http://blockos.nullable.se/blupdate/20



12
Off Topic / Server Advice
« on: August 28, 2011, 04:51:50 AM »
I recently purchased a HP Proliant DL385 and have spent the last few months upgrading it. However I am unable to upgrade the number of processor cores as the most cores that a Socket 940 Opteron has is two. So I am stuck with a dual dual core configuration, along with 16GB of RAM, will this be enough to serve as a virtualisation node?

13
Modification Help / PHP Sessions carried through TCPObjects
« on: August 24, 2011, 05:36:18 PM »
Hope the title is apropriate; I have created a bot using AIML (Artificial Intelligence Markup Language) and it runs using PHP via ProgramE. I have made a client for my server that sends message strings to the PHP Server that communicates with the bot, however, the answers are often irrelivent and the bot cannot remamber anything because, I realised that the PHP Server relies on a SessionID to keep track of the conversation, how can I make sure this is transmitted through with the message. At the moment the TCPObjects sends a get request smilar to this: /server.php?botName=BotName&input=Hello!  however this URL requires a SESSIONID=...  to be sent to function correctly, does the server send the ID to the client?

Sorry for the long paragraph, hope you can help!

14
Modification Help / MinigameSO::Reset() Arguments
« on: August 14, 2011, 06:24:35 AM »
As in the title, I would like to know what the arguments are for Minigame::Reset() so that i can parent it correctly.

Thanks!

15
Help / Server not listed on master server.
« on: July 10, 2011, 02:12:22 PM »
I rent a server running Ubuntu 10.10 and have managed to get a Blockland dedicated server to run using wine over a remote VNC connection, however it is unable to successfully post to the master server, yet I can still join by connection to the IP. Is this common in ubuntu installs? Is there a fix for this?

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