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Topics - Custard

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General Discussion / Server Hosting
« on: February 20, 2019, 08:12:29 PM »
Hi! Are there any players still offering hosting services?


Suggestions & Requests / CityRPG Modification or Remaster
« on: April 11, 2018, 02:23:13 AM »
Hi all,

I am looking for a coder interested in working on new features for CityRPG to make it more fun and to adapt on ideas that have been introduced in the past. Specifically, I want the gameplay to focus more, or add more benefit/interest to creating buildings and selling structures. And, while I want those new gameplay features to apply to all players, these build-based features could be further enhanced by perks from an "architect" job tree.

If it interests any coders, I would also be interested in starting the gamemode from scratch.

I can offer commission if requested. I understand how long and tedious coding can be, and have access to PayPal and Zelle.

The product will be presented on the server run by my alt "Blockland City." I am hoping to run the server as long as possible.

Specifically, the features I want to implement are:
- Mayoral elections and powers that affect how the city functions such as taxation and "city plots."
- A skill tree and perk system for building, mining and lumberjack, and other skills like sales, pickpocketing and law.
- GUI overlay with statistics and functions with other features
- An ore and lumber economy that adjusts based on the supply/demand of ore and lumber, which is used for the placement of special bricks and regular bricks, respectively. (Some prices are fixed, especially when the ore reserves are depleted... In that case, ores and lumber are imported at a fixed rate and the mayor can subsidize either skill/job/activity to promote more material creation and lower the prices.)
- A building rating system, accessible by GUI, where higher average ratings unlock additional perks separate from the traditional perk tree.
- A better clothing sales/selection/wardrobe system for tailors and their customers.
- And, overall, better quality of life features and adjustments.

If you are interested in coding for any of these features or a new gamemode entirely, please message me. If you have any suggestions for features, post below or message me. Thank you!

Suggestions & Requests / Election Script
« on: December 30, 2014, 01:18:39 AM »
I need some help developing a mayoral election script for Iban's CityRPG. It's a clean version from years ago, so if you want to help, you wouldn't be working with a broken mod. If you're interested, send me a pm.


Gallery / [Project] City Hall [Updated]
« on: July 04, 2013, 09:43:14 AM »
Happy fourth of July!

I've been away from Blockland for a long time but have stopped by every now and then to work on this project with my friends, including Barnabas, Lordy Lord, Sylvanor, Sleven, and more. It's not done yet. It still needs its interior made and I also could make some more tweaks on the exterior, but I like how it is so far so I've decided to show it off on USA day.

The following has been updated: (July 31st)

- added an interior

That's all I've got! Rate/comment/critique, whatever you want!

Enjoy your day everyone.

Modification Help / [Request] CityRPG Mayor
« on: December 31, 2012, 05:23:01 PM »
Hey there. I like politics and I also like cities, so I've recently started building a CityRPG for the start of the new year. One thing I've wanted to add for a long time is the position of mayor, with annual elections and whatnot, so I come to the community in search of someone who'd be willing to take on a project like that. If you're interested, send me a message on the forums and friend me on RTB. I'll give you my CityRPG mod for reference.

1. A mayoral election script that allows every person an anonymous vote through text command and runs every three months. When the results are posted, I want there to be a clean system where the old mayor is ejected and the new mayor is inaugurated.

2. A taxation system that allows the mayor to set percentages for income tax and property tax.

3. A treasury system that pools taxes.

4. A construction system that allows the mayor to place city lots with treasury funds. City lots would cost the treasury upkeep, and the mayor would only be able to place two in his term. It would not cost to place city lots, and the mayor would have the ability to destroy other city lots.

5. An announcement system that allows the mayor to broadcast messages.

There's a lot more that could go into this project. It's got a lot of capabilities. Those are the general requirements, though. Once again please send me a message and friend me through RTB. I'll close this topic once I get an offer. Just so you know, too, I've got everything from building to server hosting under control, so your scripts and modifications will go to good use.

Thank you, and happy new year!

Off Topic / Facebook "Like if you are/are not" fads
« on: May 01, 2012, 07:17:41 PM »
Facebook has recently been bombarded by a new fad, a fad that allows people to whore "likes" and "friend requests" just because they pretended to care about something controversial.

Here are some examples... (most of them include pictures)

Like if you're not tribal!!
Like in 3 seconds if you remember this cartoon!!!
Like if you don't hate gays!!

If this was a legitimate survey, I would "like" all of these statuses. But it's not. Facebook is a social media where people pretend to be things they aren't. Even the creator of Facebook is a huge douche-bag.

I don't want to live on this planet any more.

Modification Help / Variables and Sentences
« on: April 19, 2012, 06:31:21 PM »
I need help.

function servercmdmayor(%client, %action, %subject)
   if(%action $= "")
      messageClient(%client, '',"\c6Please enter one of the following commands to continue:");
      messageClient(%client, '',"\c3/mayor set \c6- Brings up a list of things the mayor can set.");
      messageClient(%client, '',"\c3/mayor broadcast \c6- Allows the mayor to broadcast a message to the people.");
   else if(%action $= "broadcast" && %subject $= "")
      messageClient(%client, '',"\c6Please enter a message to broadcast.");
      messageAll('',"\c5Broadcast: \c6" @ %subject);

As you can see from the script, the local variable "subject" accounts for the sentence that I am trying to broadcast. I want it to be a sentence, however, not just one word.

As of right now, when I type "/mayor broadcast text" it cuts off the entire sentence and only keeps the beginning word. How can I fix this?

Gallery / Custard's CityRPG
« on: September 11, 2011, 02:16:50 PM »
Custard's CityRPG
A CityRPG based off of realistic city functions

This CityRPG contains many features and plans that a lot of CityRPGs tend to overlook. This includes mayoral elections, capitalism, corporations, sales tax, industrialization, economics, etc.

The features will be explained more in depth below.

If you have any other pictures of the city you'd like to share, send me a picture of it through an image hosting site, and I'll paste it onto the original post.

All of the features below are either already completed, or pending in completion. Any pending feature will be marked with a  red ^ symbol.

City funds
The city funds is basically the city's economic status. Paychecks come from the city funds, and taxes go to the city funds. Your paycheck can rise and lower depending on how much money is in the city funds.

The city funds give: Paychecks, Welfare, Labor paychecks, etc.

The player's give: Property tax, sales tax, initial lot price, etc.

^Mayoral Elections
Every 4 years, a mayor is elected from a group of eligible citizens running for office. Any player can run for office, just as long as he/she has attained a level 6 education, and a clean record.

To run for office, the player must type /job mayor before the next mayoral election. The player is then automatically submitted into the ballot, and from that point on, players may vote for that player, if desired.

To vote for a candidate, the player must type /vote candidate. The candidate then receives the vote of the citizen, and that counts towards his/her total vote. A player may only vote for one player, however, and cannot retrieve the vote once it has been submitted.

After all of the votes have been tallied on election day, the winner is announced, and that person, from that day on until the end of his/her term, is officially the mayor of the city.

Mayoral Position
The position of mayor holds many responsibilities, and is often excessive in comparison to the power of real mayor's. However, due to complication issues, we have basically shoved all the powers of the city into one job.

The mayor has the power to /setpropertytax and /setsalestax. Property tax is the tax you pay for your lot, and sales tax is the tax you pay for purchasing goods. For instance, if the mayor sets the sales tax to %10, and the item you're purchasing is $50, then the tax on that item is $5, making it a total of $55. The city gains money from these taxes, and therefor taxes are extremely necessary for the sake of the economy.

The mayor will also have the ability to purchase federal land, in order to build new banks and buildings. Federal land costs money to maintain, depending on the size, however. So it is to the city's best concern that federal land be maintained, and kept to a minimum by the current mayor.

Further along the line, mayors will also be able to appoint players to certain positions. For instance, if a player is educated enough, and has a clean record, the mayor may appoint him/her to the police chief position. However, a mayor cannot appoint more than one appointee to the desired position.

All in all, the mayor has plenty of powers, and will likely have more in the future. Therefor, it is wise that you take an election seriously, or you could wind up with a power hungry idiot for four years.

Farming in this CityRPG will be more simplified and easier to function than others. No models will be necessary, as the bricks will literally grow themselves.

The player will be able to grow cotton, and wheat, which will be units used to create clothing and food. The growth process will be split up into a timescale of 6 months, and the colder months like fall and winter will prove to be unsustainable for agriculture.

After the farming and laboring process comes the industrialization process. Raw goods are no longer usable in this CityRPG for things like food and clothing, and therefor must be processed by factories and processing plants.

The factories then process the goods, and distribute them to grocery stores and shops. This process completely wipes out the need for a labor brick itself, and increases capital among citizens.

One major thing people tend to miss when playing CityRPGs is the fact that the industry is basically communist. That's what we're trying to change with this CityRPG. Let me explain...

Right now, the entire labor sector is run by the city. Players don't even need to buy goods in order to sell their items, the city just gives the items to them, and takes a chunk of money out of the base price when the item is sold. This is nearly communist. The only reason Iban implemented a communist system was because it was easier to maintain, and the economy would stay stabilized.

Unfortunately for you guys, I like catastrophes. I like realistic implementations. Therefor, I'm passing the wheel to the players as far as economy goes.

Here's how it'll work...

A farmer grows some wheat on his farm, and sells it to a processing plant. That processing plant then processes the wheat, and that wheat turns into one solid unit of food. The processing plant then either sells the food straight to the consumer, or to a local grocery store. That grocery store then sells the food to the consumer as a small ration, at an estimated price of around $8.

Each wheat = 1 unit of food

1 unit of food = 1 size

So if I'm selling a medium sized hamburger instead of a small, it'll require 2 units of food, and cost around $12.

This system is simple enough, and will work the same way for cotton to clothing, ores to guns, and lumber to bricks. Eventually things will pick up, and corporations will be developed. Money will be flying left from right, and no longer will the economy be straight forward, or blunt.

^Income Tax
Income tax is made to benefit the poor. Mayors can set income tax rates, which aren't exactly the same for each and every individual. For instance, if the rates are set at %10-%50, the richest person will pay %50 of his income to wealth redistribution while the poorest will only pay %10. This is an extremely unfair rate, but it's easier to explain mathematically this way.

So, the poorest person on the server earns $20 a tick. Therefor, he pays $2 in income tax.

However, the richest person in the server earns $150 a tick. Therefor, he pays $75 in income tax.

The poor man makes $18, while the rich man makes $75.

And then comes wealth redistribution...

The wealth of all of the players comes in at around $1000, and is pooled according to who needs it the most. The rates are then flipped, and the poorest person receives $75 in financial benefits while the rich person receives $2. Therefor, if your paychecks are moderately average with everyone else's, you probably won't see many huge financial benefits.

With this system, wealth gaps will become less of a problem, and people will live better, despite financial position. Keeping the rich rich while at the same time promoting the advancement of the poor is great for an economy, so it is up to the mayor to set good rates.

And finally...
More features and ideas will be added later on. It is wise to note that most of these features haven't been added yet, but have definitely been considered and edited for realistic, and simplifying purposes.

We hope to see you at the server!

Off Topic / Freedom of Marriage
« on: January 30, 2011, 01:10:55 PM »
Recently, I've been tested over the constitution, and many other aspects involving the United States. I've received a very fair grade of %91, which was gotten from days of studying. This is because, in Illinois, we as students are required to learn about and be tested over these important documents. But now, It's time to put my knowledge towards situations off campus, because lately I've been thinking about our freedom of religion as opposed to the limited freedoms of marriage.

I've noticed in the Declaration of Independence, it states that we have the right to pursue happiness. This bluntly contradicts with the state's ability to restrict certain marriages, for marriage is obviously a pursuit of happiness, as is religion as well. To my knowledge, there are currently no restrictions to religion whatsoever, yet they continue to place restrictions against marriage. I believe this violates our rights as U.S citizens, and I'd like to take this discussion to a similar age group. Please, feel free to discuss this situation.

Please note: This means any kind of marriage.

Off Topic / Visionary
« on: January 10, 2011, 10:42:15 PM »
This is the game where you start from our current year, 2011, and continue from there, stating predicted events you made up. I'll start,

2011 ; People kill themselves over the 2012 conspiracy :3

Gallery / Final [C] Application
« on: December 29, 2010, 04:43:20 PM »
Apartment District By Custard

After some hard work, I've finally summed up the construction of the new Apartment District located on Diggy's Metropolis server. This was fully intended, from the beginning of it's construction, to be an application for Colleagues. However, people still occupy the building. Here are the pictures. It's a small, delightful district.
Please, feel free to rate, for I believe this will be my final application to Colleagues.

The front district

The alley

A side view

Another side view

Interior of some of the apartments

Some of the apartments are big, so they need back stairwells.

There's plenty more images, just request a certain area of the building and I can pull it up for you. Thank you very much, and have a nice evening.

Gallery / House 2010 [C] Application
« on: December 27, 2010, 03:21:07 PM »
House 2010 [C] Application By Custard, and Photosynthesis.

This is my second and most likely final application to the clan, Colleagues. However, I will try again if this doesn't manage to make it ;)

Anyway, here are the pictures! My brother and I created this build of roughly 700 bricks in less than 1 hour. Feel free to rate and criticize, for we believe this is our first decent house yet created.

If you need more pictures, a save, or a tour, just ask me! It's small, but I've become very fond of it ;)
Thank again guys, and have a wonderful winter break!

Gallery / Ugandi Tower [Colleagues Applicaton]
« on: December 25, 2010, 08:54:44 PM »
The Ugandi Tower... An application to Colleagues, by Custard.

Alright, I'll make this short and sweet. This is the exterior of a tower, inspired by Lordy Lord.
He also happens to be a Colleague member, so I hope he isn't offended by me using his style :)
Anyways, here are the pictures.

I'm sorry I cannot get an image hosting site, but it's getting late and I must get some sleep.

You can rate, and please, if you must, criticize the work. Thank you, and Merry Christmas.

Under construction

Modification Help / Animated logo
« on: December 21, 2010, 08:27:18 PM »
I'm planning on making an animated Logo for city rp. This is possible, right?
My knowledge is that you can replace the image with a GIF. image of the animation.

General Discussion / CityRp, Progress or Failure?
« on: December 18, 2010, 10:36:42 PM »
Many people, many different opinions, here and now. CityRp, Progress or failure?

There's one thing I love about Blockland, and that's it's diversity in mods. However, one mod that has shown an overwhelming amount of hatred is CityRp.

What are your thoughts and opinions? Does it need some work to be perfected, or was it a botched idea from the very beginning? Explain your thoughts here.

What about the other CityRp servers? There's a branch of CityRp's out there, your opinions?

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