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Topics - dUMBELLS

Pages: [1] 2 3 4
1
Add-Ons / Brick Quick Scroll
« on: October 27, 2012, 11:31:25 AM »
Do you get annoyed when you accidentally select the wrong brick and have to open the brick selector back up? Are you sick of clicking buttons and swapping things around to correct simple mistakes? Is the lack of efficiency of having to navigate back through that maze of bricks you've downloaded just to be able to get the right one tearing your life apart?

Well, despair no longer, because there's a better way! Brick Quick Scroll is a client-sided add-on that allows you to scroll through bricks using only your mouse wheel.

Download

How do I use it?
1. Bind a key to the brick scroll command in the options menu.
2. Press and hold the key. You should notice the brick indicator change color.
3. Scroll with your mouse wheel until you come to the desired brick.

I'm confused..
Quote
With this add-on you aren't scrolling through the bar on the bottom of the screen (like you always could), you are changing the current brick to different ones from the brick selector by scrolling your mouse. The 'brick indicator' is the active brick image, it turns white for the current brick you are using (it's there by default). When you hold down the key to activate quick scroll, it will change color.

For example, if I was currently using a 1x1 brick and wanted a 1x5 but didn't have it in my 'cart', I would hold down the quick scroll key and scroll my mouse wheel up a few times - instead of going through the selector to replace it.

2
Add-Ons / Adjusted Brick Shift
« on: October 07, 2012, 02:00:29 PM »
I decided to release this myself on here, as it's been sitting unapproved on RTB for a long time (since September 13th). Enjoy it:

Adjusted Brick Shift

Adjusted Brick Shift allows you to easily adjust how far your bricks move when shifted. Want to shift your 1x1 brick over exactly 16 units without all of the mind-numbing counting and painful hand muscle contractions? Just hit a pre-assigned key to pop open the adjusted brick shift input, type in 16, hit enter, and with one easy button press it's done! Best of all, it's completely client-sided.

*Note: Make sure you also change your controls so you can enable/disable adjusted brick shift. You must do this for the mod to work.

Download Link:
http://www.filedropper.com/clientadjustedbrickshift

Credits:
dUMBELLS - everything
Ben Grapevine - for moral support

Picture: (One shift to the left and the window lines up correctly)

3
Help / Small issue: console errors when applying events
« on: October 15, 2011, 11:07:16 PM »
Note: This thread is only here to report a small issue to be fixed/looked at by a person working on the game, so community replies probably won't needed.

A problem I noticed when eventing is that the console is spammed with error messages when events are applied to a brick. I can recreate this error by starting up a server, wrenching a brick and going to the events tab, putting in an input event on the first row, and clicking send.

Here is a console log with trace on...
Code: [Select]
*** LOADING MISSION: Add-Ons/Map_Bedroom/bedroom.mis
*** Stage 1 load
Mission Name: Bedroom
Mission SaveName: Bedroom
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_Bedroom/bedroom.mis.
*** Mission loaded
Regenerating file manifest
Got 1227 items in manifest, 0 files hashed
Posting to master server
Got connect request from IPX:00000000:000000000000:0
  net name = dUMBELLS
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: dUMBELLS = LAN client -> internet server, auth with server ip
Auth Init Successfull: dUMBELLS
CADD: 7236 local
 +- bl_id = 268
 +- AUTO SUPER ADMIN (ID same as host)
*** Sending mission load to client: Add-Ons/Map_Bedroom/bedroom.mis
Posting to master server
Posting to rtb server
*** Prep-Phase 2: Download GUI
*** New Mission: Add-Ons/Map_Bedroom/bedroom.mis
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 835 blobs. (392 duplicates removed)
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
  Successfully loaded mission lighting file: 'Add-Ons/Map_Bedroom/bedroom_ce7dd2f0.ml'
Mission lighting done
dUMBELLS spawned.
Console trace is on.
Entering wrenchEventsDlg::send(wrenchEventsDlg)
   Set::getObject index out of range on (null). Index = 4, Size = 4
   BackTrace: ->wrenchEventsDlg::send
   
   base/client/scripts/allClientScripts.cs (21855): Unable to find object: '-1' attempting to call function 'isVisible'
   BackTrace: ->wrenchEventsDlg::send
   
   Set::getObject index out of range on (null). Index = 5, Size = 4
   BackTrace: ->wrenchEventsDlg::send
   
   base/client/scripts/allClientScripts.cs (21859): Unable to find object: '-1' attempting to call function 'getSelected'
   BackTrace: ->wrenchEventsDlg::send
   
   Set::getObject index out of range on (null). Index = 4, Size = 4
   BackTrace: ->wrenchEventsDlg::send
   
   base/client/scripts/allClientScripts.cs (21855): Unable to find object: '-1' attempting to call function 'isVisible'
   BackTrace: ->wrenchEventsDlg::send
   
   Set::getObject index out of range on (null). Index = 5, Size = 4
   BackTrace: ->wrenchEventsDlg::send
   
   base/client/scripts/allClientScripts.cs (21859): Unable to find object: '-1' attempting to call function 'getSelected'
   BackTrace: ->wrenchEventsDlg::send
   
   Set::getObject index out of range on (null). Index = 4, Size = 4
   BackTrace: ->wrenchEventsDlg::send
   
   base/client/scripts/allClientScripts.cs (21855): Unable to find object: '-1' attempting to call function 'isVisible'
   BackTrace: ->wrenchEventsDlg::send
   
   Set::getObject index out of range on (null). Index = 5, Size = 4
   BackTrace: ->wrenchEventsDlg::send
   
   base/client/scripts/allClientScripts.cs (21859): Unable to find object: '-1' attempting to call function 'getSelected'
   BackTrace: ->wrenchEventsDlg::send
   
   Entering [RTBC_IRCClient]Canvas::popDialog(Canvas, wrenchEventsDlg)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, wrenchEventsDlg)
         Entering wrenchEventsDlg::onSleep(5851)
         Leaving wrenchEventsDlg::onSleep() - return 0
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving [RTBC_IRCClient]Canvas::popDialog() - return
   Entering [RTBC_IRCClient]Canvas::popDialog(Canvas, wrenchDlg)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, wrenchDlg)
         Entering wrenchDlg::onSleep(5540)
         Leaving wrenchDlg::onSleep() - return
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOff()
            Leaving cursorOff() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving [RTBC_IRCClient]Canvas::popDialog() - return
   Entering [RTBC_IRCClient]Canvas::popDialog(Canvas, wrenchSoundDlg)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, wrenchSoundDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving [RTBC_IRCClient]Canvas::popDialog() - return
   Entering [RTBC_IRCClient]Canvas::popDialog(Canvas, wrenchVehicleSpawnDlg)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, wrenchVehicleSpawnDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving [RTBC_IRCClient]Canvas::popDialog() - return
Leaving wrenchEventsDlg::send() - return
Entering serverCmdClearEvents(7236)
   Entering getTrustLevel(7236, 9564)
      Entering getBrickGroupFromObject(7236)
      Leaving getBrickGroupFromObject() - return 7737
      Entering getBrickGroupFromObject(9564)
      Leaving getBrickGroupFromObject() - return 7737
   Leaving getTrustLevel() - return 3
   Entering SimObject::clearEvents(9564)
   Leaving SimObject::clearEvents() - return 0
Leaving serverCmdClearEvents() - return 0
Entering serverCmdAddEvent(7236, 1, 0, 0, 0)
   Entering getTrustLevel(7236, 9564)
      Entering getBrickGroupFromObject(7236)
      Leaving getBrickGroupFromObject() - return 7737
      Entering getBrickGroupFromObject(9564)
      Leaving getBrickGroupFromObject() - return 7737
   Leaving getTrustLevel() - return 3
Leaving serverCmdAddEvent() - return 9564
Entering serverCmdAddEvent(7236, 1, 4, 0, 0)
   Entering getTrustLevel(7236, 9564)
      Entering getBrickGroupFromObject(7236)
      Leaving getBrickGroupFromObject() - return 7737
      Entering getBrickGroupFromObject(9564)
      Leaving getBrickGroupFromObject() - return 7737
   Leaving getTrustLevel() - return 3
Leaving serverCmdAddEvent() - return 9564
Entering serverCmdAddEvent(7236, 1, 2, 0, 0)
   Entering getTrustLevel(7236, 9564)
      Entering getBrickGroupFromObject(7236)
      Leaving getBrickGroupFromObject() - return 7737
      Entering getBrickGroupFromObject(9564)
      Leaving getBrickGroupFromObject() - return 7737
   Leaving getTrustLevel() - return 3
Leaving serverCmdAddEvent() - return 9564

4
Games / Natural selection 2
« on: October 30, 2009, 05:40:15 PM »
There isn't a ton of info on this game, so bare with me.
"Natural Selection 2 is an immersive, online FPS that pits aliens against humans in a strategic and action-packed struggle for survival."

The sequel to an amazing half-life mod being built on a pretty high tech engine.

Pics:

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/13109/13109_4aeb5ee61129a.jpg

http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/13109/13109_4aeb5ee3ab817.jpg
Teaser:
http://www.youtube.com/watch?v=PxfjfBeC6tQ&feature=player_embedded
Pre-order link + website:
http://www.naturalselection2.com/buy

5
Suggestions & Requests / % Chance text box in events
« on: July 02, 2009, 04:43:27 AM »
nvm

6
Add-Ons / Key (version 3)
« on: June 16, 2009, 12:18:15 PM »
Key
onKeyHit onKeySuccess onKeyFailure.. etc.

Description
This add-on features a special key item and events to go along with it.
Features:
-Key.
-Four events including onKeyHit, onKeySuccess, onKeyFailure, and keyCheck.
-A handful of restriction modes.
-Custom sounds.

Credits:
Cheeseburger: Model.
Trader: Helping with code.

Updates:
V2: New model, fixed major glitches

V3: New modes including:
 -A mode checking for either admin or super-admin.
 -A mode checking for admin only.
 -A mode checking for super-admin only.
 -A mode checking for either build or full-trust.
 -A mode checking for build-trust only.
 -A mode checking for full-trust only.
 -Renaming to make things more clear.
  +Trust fixes from V12.
Screenshots


Download
Item_Key.zip (Last Updated: Tue Jun 16, 2009 9:14 am)

Installation
Put Item_Key.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

Notice: Old topic was too old to modify, hence new topic.

7
Gallery / [.COM] Clan Application
« on: January 25, 2009, 09:10:58 PM »
Click thumbnails for larger images.








8
Faces, Decals, Prints / Fancy Face
« on: November 11, 2008, 01:20:01 AM »
smileyFancy - Includes Monocle
Made for those important occassions.

Description
Includes a monocle and facial hair.

Updates:
v2: Smoothed out stuff.
v3: Made beard more believable.
v4: Fixed sides.

Screenshots


Download
Face_Fancy.zip (Last Updated: Mon Nov 10, 2008 11:42 pm)

Installation
Put Face_Fancy.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

PS: If you want to flame make a drama thread. Do not crap this thread up with your hateful messages.

9
Add-Ons / Key (V2)
« on: November 03, 2008, 06:11:44 PM »
Key
OnKeyHit OnKeySuccess OnKeyFailure.. etc..

Description
This add-on features a special key item and events to go along with it.
Features:
-Key.
-Four events including OnKeyHit, OnKeySuccess, OnKeyFailure, and keyCheck.
-A handful of restriction modes.
-Homemade sounds.

Credits:

Cheeseburger: Model.

Trader: Nursing me back to health when I was abandoned on his doorstep cold, hungry, and beaten. (Helping with code)

Updates:
V2: New model, fixed major glitches

Screenshots

Download
Item_Key.zip (Last Updated: Mon Nov 03, 2008 7:42 pm)

Installation
Put Item_Key.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

10
Maps / Fair Lands
« on: October 21, 2008, 07:30:20 PM »
Fair Lands
A landscape map with plenty of building space.

Description
Made with role playing and the like in mind. Provides flat areas to work with. Pretty scenery. Much more.

Screenshots

Download
Map_FairLands.zip

Installation
Put Map_FairLands.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

Special Notes:
There's more than just a lake.

11
Add-Ons / Smoke Particles
« on: October 11, 2008, 09:39:45 PM »
Smoke Particles
Four smoke particles. / Made especially for chimneys.

Description
A smoke particle that can be found useful in many situations. It features,
-Two versions, using the default cloud particle and a custom one
(A and B for the default, C and D for the custom)
-Color changing
-Ability to go in all directions
-Lighter smoke variation

Screenshots

Download
Particle_Smoke.zip - RTB Download Manager
Particle_Smoke.zip - Mediafire

Installation
Put Particle_Smoke.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

12
Games / Dead Frontier
« on: September 14, 2008, 02:08:27 AM »




           Dead Frontier is a zombie Massively Multiplayer Online Role Playing Game (MMORPG) set in a dark atmosphere and in a ruined city. You are a refugee held up in an outpost, going out on looting or killing missions in the inner city. It features a skills system, several titles and jobs, a market ran by players on the forum, guns, chainsaws, baseball bats, zombie bosses, KILLER CROWS and much more.
Info that explains it way better than I will ever be able to and how to start.
Notice: Dead Frontier is currently in open beta, and will be released with major features like quests later this year.

13
Off Topic / Missing button on BL.us
« on: September 13, 2008, 10:22:18 PM »
So what's it for?

14
Drama / "cop"
« on: July 05, 2008, 09:06:34 PM »

15
Games / Diablo III
« on: June 28, 2008, 07:38:38 PM »

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