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Topics - MARBLE MAN

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1
Suggestions & Requests / Building a mod, taking request
« on: December 26, 2013, 11:06:59 PM »
I am bored out of my mind and I need something to do. I have decided to let strangers decide the specifics about the mod.

Current Ideas:
  • New CityRPG gamemode (might not because Vaux)
  • Some kind of medieval RPG thing (I don't even know the specifics)
  • Scripted arcade kind of gamemode
  • Accepting random scripting requests
  • Image viewing client mod
  • blockland social media service (like some kind of blockland twitter thing)
  • doing something in another language


If you have any ideas for things not in the list, please address them, otherwise post which you feel would be best and specifics about it that you would like to see

2
Add-Ons / Public Wand
« on: December 25, 2013, 05:16:26 PM »
But MARBLE MAN, this has already been made!!!
Well, I didn't know until after I made this mod.. Thanks.

I'm releasing my version anyway because "Ownershipper" isn't obvious enough for my pea sized brain


Turning a wall of bricks into public bricks

This wand is Orange! It highlights bricks to be orange too!
It selects the Exact same way the duplicator does
It makes bricks public bricks
It has some protection to make logic bricks lag less!


Admin only by default, although it does have some RTB Prefs:

AdminOnly
Max Bricks
Max Bricks (Non-Admin)
Trust Level
Selection Timeout
Selection Timeout (Non-Admin)
Flood Ignore


/publicWand - Gives you the thing
/pub - Same as above

>>Download<<
Requires Plornt's duplicator

3
Off Topic / 1000 days of Christmas
« on: December 23, 2013, 10:24:24 PM »
I hope you have enough brains to play this forum game:

Extrapolate from this example:

Code: (example) [Select]
OP:
On the first day of christmas, badspot gave to me, 1 red brick
FIRST TOAST:
On the second day of christmas, kompressor gave to me, 2 fixed engine bugs
2nd post:
On the third day of christmas, eliptats gave to me, 3 failed add-ons

days should go in order, as well as number of what is received. names can be anyone (obama? kony? some forumer?)

names can be re-used

be original, but not cancerous original



On the first day of Christmas, satan gave to me, 1 poorly thought out forum game

4
General Discussion / How long have you been playing?
« on: December 18, 2013, 12:58:28 PM »
Try this:

http://returntoblockland.com/playtime.php?id=YOURBL_IDHERE

(thanks ephi for having creepiness come in handy)

5
Modification Help / Grapplerope on steroids
« on: December 17, 2013, 02:56:13 PM »


Improvements:
Grapple in vehicles
Grapple to Vehicles/players
Vehicles + Players pull vehicles/players

Should I release it?

You can chain people together an pull a snake around



*cough* *cough* I entirely forgot about those



The ropes are a little weird

port made the base code, I fixed issues





Still brings problems like floating

6
Suggestions & Requests / Login with steam
« on: December 17, 2013, 08:24:50 AM »
I think steam users should also have the privilege of being part of the blockland forums, and because they can't get their keys, login though steam should be implemented.

7
Help / Crash when I join any server
« on: December 16, 2013, 05:15:37 PM »


I can't avoid it

8
Add-Ons / [SCRIPT] Death Teleport
« on: December 07, 2013, 08:25:26 PM »
/DeathTeleport - Admin only by default, has RTB Prefs for: Users, Admin, Super Admin, Host only, also has Permissions for mDeathPos.teleport

I'll implement permissions if 3 people tell me they don't have rtb - added permissions support anyway

Teleports you to where you died

>>Download<<


Requested here:
http://forum.blockland.us/index.php?topic=246696

9
Games / Just Cause 2 Multiplayer Beta!
« on: December 07, 2013, 01:05:00 AM »
http://www.jc-mp.com/

Beta starts in about an hour

Sadly, I have to get up early so I can't stay awake...

Go play! invite your friends!

Final release is in 9 days :o

10
Drama / Cca 4669 & 26141 / Aduioa 44688 Admittance to trolling
« on: October 27, 2013, 12:40:19 AM »
His forum account

RTB 4669
RTB 26141
RTB 44688


discussion


He was previously banned for hacking/crashing servers


admittance to trolling after pretending to be paid for moderating some clan/group on a server

he is admin on many servers

I suggest you don't admin him

he may seem nice, but he weaves his way into your relationships with other users and it makes me sick

I have talked to him about this drama and I've had a long discussion with him, This is what I showed him

his reaction to what I showed him

He believes I lured him into this, but I was unaware that this would happen


I expect to see people defending Cca because they are his friends and they think he's a good admin

I'm not saying he's a bad person, he's actually pretty nice, I just don't think he's cut out for administration
Also admittance to trolling

11
Suggestions & Requests / taking event requests
« on: October 26, 2013, 05:01:23 PM »
This format please
Code: (Request) [Select]
Type: (input/output)
Name:
Description:

Code: (Example for idiots) [Select]
Type: Input
Name: onVehicleClicked
Description:
Called when a player clicks a vehicle

Code: (Other example) [Select]
Type: Output
Name: Player>toFarlands
Description:
Warps a player to the farlands

Formatting:
Type - Must be input or output
Name - Input: onName, Output: Classname>Name
Description - details that can help me code this

Classname:
Client, Brick, Minigame, Holebot, Player

if you don't follow these guidelines, I won't even reply to you.


Edit:

If the event isn't directly related to the brick, explain how you want it to be called
If you say "Every brick with the event" I will ignore you

Examples of NOT related to brick:
onPlayerUseItem - When a player uses an item
onChatMessage - When a player sends a chat message

Examples of how it should be called
When a player is standing over a brick with the event
(no other ideas)

I don't want you do suggest events not related to a brick, so please try not to...

12
Modification Help / Correct client sided eye vector
« on: October 19, 2013, 03:27:22 PM »
I'm trying to get the correct vector for a client's eye point while driving a vehicle


function getmyeyepoint()
{
   %player = serverconnection.getcontrolob ject();

   if(!isobject(%player))
      return "0 0 0";
   %pos=%player.getPosition()
   %vec = %player.getforwardvector();
   %scale = %player.getscale();
   %x = getword(%pos, 0) + (getword(%vec, 0)*0.14 + 0.002)*getword(%scale, 0); //me no likey
   %y = getword(%pos, 1) + (getword(%vec, 1)*0.14 + 0.002)*getword(%scale, 1);
   %z = getword(%pos, 2) + (getword(%player.getdatablock().boundingbox, 2)/4.92 + $mvTrigger3*1.53 + 0.002)*getword(%scale, 2);
   return %x SPC %y SPC %z;
}


muzzle vector in vehicles is always forward in first person, is there any way to fix this?

13
General Discussion / Castle Defense Server [down]
« on: October 03, 2013, 06:21:40 PM »
Castle Defense Thread






Buyables
Walls
Wall Time
Level
Health
Mage
Archer
Knight
Mason
Mason Strength

Enemies
Breaker
Archer
Sprinter
Jumper

Gameplay
Playing the game
Using Commands
Being the buyer

Server Info
Server Info
Admin applications

Back to top




Archer

Price: 25
Duration: 8 Minutes
Description:
This stationary unit can see 30 units away, and fires his bow at a decent speed!

Back to top



Mage

Price: 35
Duration: 8 Minutes
Description:
This stationary unit can see 60 units away, and casts spells from his wand at a decent speed! His aim is impeccable!

Back to top



Knight

Price: 30
Duration: 8 Minutes
Description:
This speedy unit can see 40 units away, and dashes towards enemies before slashing them with his sword.

Back to top



Mason
Price: 20
Duration: Forever
Description:
This supporting unit helps tend to the castle's walls, he heals the castle while you defend the castle.

Back to top



Mason Strength
Price: 100
Duration: Forever
Description:
This upgrade boosts the strength of your trusty masons, making them work more efficiently!

Back to top




Wall
Price: 10
Duration: 16 Minutes (+ Wall Time Upgrade)
Description:
This is a stationary player-placed unit that assists in defending the castle. They decay after about 16 minutes.

Back to top



Wall Time
Price: 20
Duration: Forever
Description:
This upgrade boosts the duration of walls.

Back to top




Level
Price: 250
Duration: Forever
Description:
This upgrade increases the castle's health by 50 as well as the castle's height!

Back to top



Health
Price: 10
Duration: Forever
Description:
This upgrade heals the castle 10 health.





Breaker Enemy
Description:
These enemies walk up to your castle and hit it with a sword!

Back to top



Archer Enemy
Description:
These enemies keep a distance and shoot arrows at your castle

Back to top



Sprinter Enemy
Description:
These enemies dash up to your castle and hit it with a sword!

Back to top



JumperEnemy
Description:
These enemies walk up to your castle and can jump over your walls!

Back to top




Playing Castle Defense
Back to top
Description:
Use your bow and sword to stop the enemy breakers from destroying your castle.
Each wave, there are more and more enemies that do more damage for longer time.
Use upgrades you can buy from the castle (See Buyables) as defense to stop the enemies.
If you fail to defend your castle, it will fall.
General:
One person is the buyer who is in charge of keeping the castle in check!
You get money when you kill enemies, you also defend the castle, killing enemies is a good thing.
Click the castle to get back up onto it.
Click rocks to push them around to form a wall.



Commands
Back to top
Voting:
/Vote <name> - Create a vote for a new buyer
/Buyer <Yes/No> - Vote for the buyer
General:
/MyMoney - Use your own points to buy things without being the buyer
/info - Get a huge amount of text with info on the game
/commands - Get a list of commands



Being the buyer
Back to top
Only one person can be the main buyer, however A democracy allows people to vote for different buyers, and another command allows players to use their own points if the buyer is inadequate.
When buying, your goal is to keep the castle at full capacity for as long as possible.
As well as using units to defend the castle, other players have to defend the castle as well, because the units you spawn have durations and must be replaced
frequently.
Actually buying stuff:
Get on the castle
Look at your options
Look at how much money you have
Buy something logical

Don't create too many votes, because you will be automatically kicked




Server info
Back to top
Not much to see here.
Server is hosted using RTB hosting, thanks to pandan who lent me his server :o


Admin applications
Back to top
So you want to sign up to be an admin?

Post apps as replies to this thread
Code: (Application) [Select]
[b]Blockland Name:[/b]
[b]BL_ID:[/b]
[b]Why you?: (50 word minimum)[/b]

[b]Dramas?: (Post links to dramas you have created, I will search regardless)[/b]

[b]How do you manage servers: (50 word minimum)[/b]

I won't go easy with these, if you make even a grammatical error, I will ignore it
JK, but please, take this application seriously.

It is extremely hard to get admin



[img ]http://69.64.43.11/server-status.php?t=3&a=192.241.71.218&p=32500[/img]

14
Modification Help / Aiming Algorithm
« on: October 02, 2013, 12:36:56 AM »
I'm trying to make an AI Player be dead accurate with it's aim

I have some "meh" code

function AIPlayer::predictPosition(%obj,%target)
{
   %sp=%obj.getMountedImage(0).Projectile.muzzleVelocity;
   %d=vectorDist(%obj.getMuzzleVector(0),%target.getEyePoint());
   %m=0.00012*%d+getRandom()*0.001;
   %pos=vectorAdd(%target.getEyePoint(),vectorScale(%target.getVelocity(),%sp*%m));
   %add=vectorScale(vectorCross(%obj.getEyeVector(),%obj.getUpVector()),-0.5);
   return vectorAdd(%pos,%add);
}

It works great...  for only the gun image and a few other items..

I'm looking for a more accurate version of this that works with any image, I know it exists, I just don't know where to look.
google and forum searches have not turned up anything helpful.

15
Modification Help / Client sided rendering
« on: September 29, 2013, 10:31:32 AM »
Does anyone have any idea on client sided rendering, like the how the missioneditor draws polyhedrons?

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