Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Night-Stalker

Pages: [1]
1
Off Topic / I'm back? Talk about a throwback...
« on: December 17, 2013, 03:59:04 PM »
I can't even remember the last time I was actually on a forum...

The steam sale brought me back to this place, I'm likely ranting to myself and no-one would remember me (or if they do, that whiny 3rd grader who made mods).

So much nostalgia... right in the childhood.
Anyone still around when the blocks were still legos, lagging issues where still huge, and Jedi vs. Sith was a valid mod idea?

There was the actual mod I worked on with Trader (later MiZtrOh) and Kaje, and then a subsequent JVS doors if anyone remembers. For some reason Thermomods and Facechild is associated with the Soviet Union and I have no explanation for why that is so.

So, tl;dr = Some Old Fart is back and ballsacks. Ballsacks everywhere.

2
Modification Help / Blockland crashes on model spawn.
« on: July 31, 2007, 12:59:51 PM »
I'm making a custom plane, but it decides to quit right when I spawn the vehicle.
The only thing I did with the script it I made the flying jeep with 3 wheel and my model.
Help.
The console says nothing about it.
Help.

I'll give you the info you need.

3
Modification Help / My AKS-74U
« on: July 30, 2007, 06:34:29 AM »
I know I shoulda actually modeled it, so here is why it came out late.
I was lazy. =P

Anyway,
With Joints + Animation

By DasGreat at 2007-07-30
No Joints

By DasGreat at 2007-07-30

If any one insists on a video of the crappy animation, post you comment.

4
Modification Help / Gun = JP-947
« on: July 24, 2007, 12:00:46 PM »
Woooo, an imaginary gun!

Pictures:


Not finished as you can tell.

I decided to put this for Blockland because it isn't good enough for GMOD/CS:S.
I'm going to finish this and texture it with UV coords.

I like comments and yes, I do suck at making CS:S guns.
Don't tell me again.
Constructive talk, not destructive talk.

5
AoT General / I wish some people will grow up and not swear....
« on: December 16, 2006, 02:08:05 AM »
Just as it says, many people on Age of Time swear, and I ask them politely to not, but they respond by "hey bitch, make me" and I wish some of the player will grow up and not hound me and make the game, well, uncoferable to play. I am not leaving, or whatsoever but it will be appreciated if Moderators are put into place or people such as that. The Civilian police should be more powerful, with ranged stun weapons. Just my thoughts on AOT. Flame me all you want, this are just some thoughts I have on AOT and I wish to be allowed to express my thoughts on Age of Time.

6
Clan Discussion / [SF]Sampapa....
« on: July 11, 2006, 10:47:56 PM »
he thinks he can control me. plo is you mod really have to be with the clan rules? He says that I have to follow his rules....is this true?

7
Clan Discussion / Oregon State 3D Ppl?
« on: March 05, 2006, 09:16:01 PM »
Is oregon state like a school for 3d ppl?
http://oregonstate.edu/~dennisa/Blender/Fiber2/gallery.html

8
General Discussion / DSO decompiling: A how-to
« on: February 20, 2006, 02:39:23 PM »
DSO decompiling:
I think this is how you decomplie a DSO:

Note the simularity just change the 1 to "true"


9
General Discussion / WoW.ter-How to use:
« on: February 15, 2006, 12:52:34 AM »
this is how you use the WoW.ter I think this is cover ed but here's a example:

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
 Â     cdTrack = "2";
 Â     musicTrack = "lush";
 Â     CTF_scoreLimit = "5";

 Â  new ScriptObject(MissionInfo) {
 Â        descLines = "2";
 Â        desc0 = "If it doesnt load, get the new version here: \n http://filebox.vt.edu/users/ehartman/";
 Â        name = "Green Hills";
 Â  };
 Â  new MissionArea(MissionArea) {
 Â     area = "-360 -648 720 1296";
 Â     flightCeiling = "300";
 Â     flightCeilingRange = "20";
 Â        locked = "true";
 Â  };
 Â  new Sky(Sky) {
 Â     position = "336 136 0";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     materialList = "~/data/skies/sky_blue2/resource.dml";
 Â     cloudHeightPer[0] = "0.349971";
 Â     cloudHeightPer[1] = "0.3";
 Â     cloudHeightPer[2] = "0.199973";
 Â     cloudSpeed1 = "0.0005";
 Â     cloudSpeed2 = "0.001";
 Â     cloudSpeed3 = "0.0003";
 Â     visibleDistance = "400";
 Â     fogDistance = "300";
 Â     fogColor = "0.600000 0.700000 0.900000 1.000000";
 Â     fogVolume1 = "0 0 0";
 Â     fogVolume2 = "0 0 0";
 Â     fogVolume3 = "0 0 0";
 Â     fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
 Â     fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
 Â     fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
 Â     windVelocity = "1 1 0";
 Â     windEffectPrecipitation = "1";
 Â     SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
 Â     useSkyTextures = "1";
 Â     renderBottomTexture = "0";
 Â     noRenderBans = "0";
 Â        locked = "true";
 Â  };
 Â  new Sun() {
 Â     direction = "0.57735 0.57735 -0.57735";
 Â     color = "0.900000 0.900000 0.800000 1.000000";
 Â     ambient = "0.550000 0.550000 0.550000 1.000000";
 Â        locked = "true";
 Â        position = "0 0 0";
 Â        rotation = "1 0 0 0";
 Â        scale = "1 1 1";
 Â  };
 Â  new TerrainBlock(Terrain) {
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     detailTexture = "~/data/terrains/details/detail1";
 Â     terrainFile = "./greenhills.ter";
 Â     squareSize = "8";
 Â        locked = "true";
 Â        position = "-1024 -1024 0";
 Â  };
 Â  new SimGroup(PlayerDropPoints) {

 Â     new SpawnSphere() {
 Â        position = "-43.052 -200.547 87.2868";
 Â        rotation = "0 0 1 130.062";
 Â        scale = "0.940827 1.97505 1";
 Â        dataBlock = "SpawnSphereMarker";
 Â        radius = "15";
 Â        sphereWeight = "1";
 Â        indoorWeight = "1";
 Â        outdoorWeight = "1";
 Â           locked = "false";
 Â           lockCount = "0";
 Â           homingCount = "0";
 Â     };
 Â  };
 Â  new WaterBlock() {
 Â     position = "-8 -200 -65.027";
 Â     rotation = "1 0 0 0";
 Â     scale = "256 256 128";
 Â     UseDepthMask = "1";
 Â     surfaceTexture = "~/data/water/Water01";
 Â     ShoreTexture = "~/data/water/Water01";
 Â     submergeTexture[0] = "~/data/water/water03";
 Â     liquidType = "OceanWater";
 Â     density = "1";
 Â     viscosity = "40";
 Â     waveMagnitude = "0";
 Â     surfaceOpacity = "0.975";
 Â     envMapIntensity = "0.4";
 Â     TessSurface = "30";
 Â     TessShore = "30";
 Â     SurfaceParallax = "0.5";
 Â     FlowAngle = "0";
 Â     FlowRate = "0";
 Â     DistortGridScale = "0.1";
 Â     DistortMag = "0";
 Â     DistortTime = "100";
 Â     ShoreDepth = "4";
 Â     DepthGradient = "1";
 Â     MinAlpha = "0.25";
 Â     MaxAlpha = "0.7";
 Â     removeWetEdges = "0";
 Â        params1 = "0.63 -2.41 0.33 0.21";
 Â        extent = "100 100 10";
 Â        seedPoints = "0 0 1 0 1 1 0 1";
 Â        textureSize = "32 32";
 Â        params3 = "1.21 -0.61 0.13 -0.33";
 Â        params0 = "0.32 -0.67 0.066 0.5";
 Â        params2 = "0.39 0.39 0.2 0.133";
 Â        floodFill = "1";
 Â        envMapTexture = "fps/data/skies/sunset_0007";
 Â  };
 Â  new StaticShape() {
 Â     position = "-26 -192 85.5";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "gray32";
 Â        upSize = "4";
 Â        up2 = "3363";
 Â        up3 = "3396";
 Â        up1 = "3334";
 Â        up = "1657";
 Â  };
 Â  new StaticShape() {
 Â     position = "-26 -176 85.5";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "gray32";
 Â        upSize = "4";
 Â        up2 = "3363";
 Â        up3 = "3396";
 Â        up1 = "3334";
 Â        up = "1657";
 Â  };
 Â 
 Â  new WheeledVehicle() {
 Â     position = "0 0 -5.07864e+006";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "deathVehicle";
 Â     disableMove = "0";
 Â        initialPosition = "  ";
 Â        client = "1460";
 Â  };
 Â  new fxShapeReplicator(leaves) {
 Â     position = "30.2088 -161.161 66.6491";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     HideReplications = "0";
 Â     ShowPlacementArea = "1";
 Â     PlacementAreaHeight = "25";
 Â     PlacementColour = "0.400000 0.000000 0.800000 1.000000";
 Â     shapeFile = "~/data/shapes/leaf.dts";
 Â     Seed = "1376312589";
 Â     ShapeCount = "30";
 Â     ShapeRetries = "100";
 Â     InnerRadiusX = "0";
 Â     InnerRadiusY = "0";
 Â     OuterRadiusX = "25";
 Â     OuterRadiusY = "25";
 Â     AllowOnTerrain = "0";
 Â     AllowOnInteriors = "0";
 Â     AllowOnStatics = "0";
 Â     AllowOnWater = "1";
 Â     AllowWaterSurface = "1";
 Â     AlignToTerrain = "0";
 Â     Interactions = "1";
 Â     AllowedTerrainSlope = "90";
 Â     TerrainAlignment = "1 1 1";
 Â     ShapeScaleMin = "1 1 1";
 Â     ShapeScaleMax = "1 1 1";
 Â     ShapeRotateMin = "0 0 0";
 Â     ShapeRotateMax = "0 0 360";
 Â     OffsetZ = "0";
 Â  };
 Â  new StaticShape() {
 Â     position = "-5.24966 -183.52 85.7807";
 Â     rotation = "0 0 -1 118.602";
 Â     scale = "1 1 1";
 Â     dataBlock = "flowers";
 Â  };
 Â     new StaticShape() {
 Â     position = "-7.95056 -183.442 85.3598";
 Â     rotation = "0 0 1 198.426";
 Â     scale = "1 1 1";
 Â     dataBlock = "flowers";
 Â  };
 Â  new StaticShape() {
 Â     position = "-8.05515 -180.428 85.9025";
 Â     rotation = "0 0 -1 79.0679";
 Â     scale = "1 1 1";
 Â     dataBlock = "flowers";
 Â  };
 Â  new StaticShape() {
 Â     position = "-3.16173 -180.865 85.5511";
 Â     rotation = "0 0 -1 118.602";
 Â     scale = "1 1 1";
 Â     dataBlock = "flowers";
 Â  };
 Â  new StaticShape() {
 Â     position = "-6.86858 -176.789 85.864";
 Â     rotation = "0 0 -1 118.602";
 Â     scale = "1 1 1";
 Â     dataBlock = "flowers";
 Â  };
 Â  new WheeledVehicle() {
 Â     position = "0 0 -8.80546e+006";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "deathVehicle";
 Â     disableMove = "0";
 Â        initialPosition = "  ";
 Â        client = "1457";
 Â  };
 Â 
 Â  new StaticShape() {
 Â     position = "-4.49892 -186.903 85.4487";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "pineTree";
 Â  };
 Â  new StaticShape() {
 Â     position = "-8.12182 -175.288 85.5095";
 Â     rotation = "0 0 -1 118.602";
 Â     scale = "1 1 1";
 Â     dataBlock = "flowers";
 Â  };
 Â  new StaticShape() {
 Â     position = "-42 -176 85.5";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "gray32";
 Â        upSize = "4";
 Â        up2 = "3363";
 Â        up3 = "3396";
 Â        up1 = "3334";
 Â        up = "1657";
 Â  };
 Â  new StaticShape() {
 Â     position = "-3.08482 -189.029 85.0241";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "pineTree";
 Â  };
 Â  new StaticShape() {
 Â     position = "-5.79738 -189.11 83.8363";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "pineTree";
 Â  };
 Â 
 Â 
 Â  new StaticShape() {
 Â     position = "-26 -208 85.5";
 Â     rotation = "1 0 0 0";
 Â     scale = "1 1 1";
 Â     dataBlock = "gray32";
 Â        upSize = "4";
 Â        up2 = "3363";
 Â        up3 = "3396";
 Â        up1 = "3334";
 Â        up = "1657";
 Â  };
};
//--- OBJECT WRITE END ---


In the red change to WoW.ter

10
Clan Discussion / [UN] Clan
« on: February 06, 2006, 09:06:42 PM »
I want to start a clan which is ALL based on fighting. There will be all sorts of training. the camo will be finished shortly.
Examples of training:
  • C&R
  • Automatic weapons
  • RTB weapons
  • stealth tactics
  • Defending and Assulting
Updates will be later.

NEWS

Clan Allies
{GD}
{BH}
[cf]
ssocl
{Akushou}
(IM)
-=RED=-
FM
(Reaper)
[BLR]
::FX::
[TBH]
[TF]
[MoS]?

Clan Enemies
N/A

Requesting Allies

[MoS]


Clan Members:

Scriptshadow
Anarki
POPO
Ialam24
Red Wolf
squisy
Meta
Z*T_T Sam
Skylord321
ColBlack


and more but I don't remember........Plz tell me if I let you out.

Current Projects:
International Space Station
C&R Arena
Paint the Flag

News:
Tests canceled

Pages: [1]