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Topics - Legojak

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1
Off Topic / Hiring dev(s) for a Blockland-inspired game engine
« on: August 09, 2022, 09:50:29 AM »
Hello Blockland modding community. You may not know me but I know you...I am BLID 13876. I've been Legojak, JerBear, and most recently fonsi. I've watched the rise and fall of Blockland over the years and recently I've been given the opportunity to revive what made it so great.

I am part of a team creating a sleek, new, modernized sandbox game/platform. The underlying engine is handcrafted to mimic what we all know and love: automatic multiplayer synchronization, datablocks, rapid prototyping, server-sided scripting, and deep access to internals. The team is looking for devs that can help build it up to the same level of power and flexibility that BL+TGE offer, without the jank and crust of outdated technology, and a more Minecraft-like building experience on top.

I look to you, Blocklanders, as no one knows the requirements better than you do.

No it is not a clone, a remake, or a Brickadia rival.

DM (luisfonsivevo#0096 in BCC discord) or email (fonsi a@t brownbricks doot com) me for more info if you're interested in being part of an early-stage startup.


2
Games / Brown Bricks - a WebGL-based Minecraft Bootleg
« on: August 17, 2019, 12:27:42 AM »
Hello Blockland friends,

I have been working on this web browser game for the past few months and it's now crashing just little enough to share with the internets. For reasons that I can't remember, I decided to make a Minecraft bootleg with a couple nods to Blockland, along with a couple of my own ideas. It's still in its infancy but I figured I should get some feedback before wasting any more time on it.

Quick feature breakdown:
- Infinite building on all 6 axes (no height/depth limit)
- "Sculptable" blocks - not just cubes
- Completely free (for now) and open source
- Pure javascript; super easy to mod
- For a full breakdown, watch the release video where I awkwardly emit words at camera and demonstrate how to build.

Screenshots:

Left: Some terrain                                                               Right: Beach house

Left: Red_Guy's Unlimited Mining?                                        Right: The inevitable

Play it now and send me some hate: brownbricks.lol
Send bug reports, suggestions, pull requests, etc.: https://github.com/luisfonsivevo/BrownBricks

3
According to AOT's about page:
Quote
The Torque engine is the game engine behind hit game Tribes 2. For $100 anyone can buy the engine and recieve the full source code to modify as they please.

Since TGE is abandonware at this point and re-released as the open source Torque 3D anyway, surely someone must have the original on a crusty old hard drive somewhere.

4
Creativity / I made a youtube
« on: March 16, 2016, 06:31:01 PM »
I've been on the forums since 2009 and finally decided to put my life to good use. check it out bros

5
General Discussion / JerBear's Falling Platforms
« on: January 15, 2016, 12:59:12 PM »
So I made another falling platforms thingy. Basically the object of the game is to not fall.

Pictures:

The whole thing:
http://i.imgur.com/seknZnS.png

Arena (in-game):
http://i.imgur.com/4obzLX1.png

Control room:
http://i.imgur.com/uUa1727.png

Minigame 1: Clicky game
http://i.imgur.com/uUa1727.png

Minigame 2: Mini DM
http://i.imgur.com/tUWlXIR.png

Minigame 3: Dance floor/music selection
http://i.imgur.com/qSED6zN.png

Minigame 4: Trampolines
http://i.imgur.com/64Wct6E.png

6
Modification Help / Schedule quota not setting
« on: December 31, 2015, 05:46:40 PM »
I'm making a gamemode, and I have this in my gamemode.txt:

Code: [Select]
$Server::Quota::Schedules = 999;
I loaded the gamemode, but maxed out my events way too quickly.  When I check the console:

Code: [Select]
===>echo($Server::Quota::Schedules);
10

So I manually set it manually, and that seemed to fix the problem until the game restarts.

Code: [Select]
===>$Server::Quota::Schedules = 999;
I don't know if this matters, but the actual pref ($Pref::Server::Quota::Schedules) is set to 1000, and that shows up in the console just fine.

7
If you set an input event to something like onActivate, onPlayerTouch, etc. you can set the target to MiniGame, and it works perfectly fine.

Meanwhile, there are some other events, such as onPrintCountOver/UnderFlow, onRelay, etc. that DON'T have MiniGame in the target list.



For example, if you have print bricks that count down how long until the minigame resets, you won't be able to reset via the onPrintCountUnderFlow event.

All I really want is to be able to use the MiniGame target from the print count underflow event, but I'm sure other people would like to use it via the relay events.

Thanks for considering.

8
Help / onPrintCountUnderFlow Event with a MiniGame Target
« on: July 28, 2014, 06:39:43 PM »
I have a nice little print-brick timer, and I want it to reset the minigame when it reaches zero. There's just one small problem (and it's a big one!):



There IS no MiniGame target. You can find it with onActive, onPlayerTouch, etc., but not on the print counts or onRelay.

Is there an add-on for this, or should I just do something hacky with some other events?

9
Help / Making a Cube-and-Button Based Test for a Portal Challenge
« on: March 12, 2013, 06:20:55 PM »
I'm making Portal challenges for Blockland, and I'm trying to figure out how to event a Cube-and-Button based test using ZoneEvents and a JVS Super Button from PhyDoors. The events go something like this:

Code: [Select]
onVehicleEnterZone - Self - contentStart
onVehicleLeaveZone - Self - contentStop
onActivate - Self - SetZone - Up, 10, 0, 0, 0
Some more events that don't really matter

I think it has something to do with the Up, 10, 0, 0, 0. The collision is completely off:

https://dl.dropbox.com/u/37381165/HELPME.avi
(Sorry for bad quality)

Also, I want to change the default LOADING picture that you see when you join a server to a custom Aperture Laboratories picture.

Please help!

Reward:  :cookie:

10
Modification Help / 2D Sound?
« on: March 05, 2013, 12:46:27 PM »
So we all know about Chrono's 2D Music system that plays music to the client through events.

What about 2D sounds? The music system only shows the music files in the music folder. I have music files that are > 1 MB, so I made this nice script that allowed me to use them as sound effects:

Code: [Select]
datablock AudioProfile(Music_1_Sound)
{
filename = "./Music_1.ogg";
description = AudioClose3D;
preload = false;
};

datablock AudioProfile(Music_2_Sound : Music_1_Sound)
{
filename = "./Music_2.ogg";
};

datablock...etc.

Now that I have that, how would I play it to the client? (I want it to loop, too. When I changed the description to AudioCloseLooping3D, the music didn't show up in the playSound list.)

11
Modification Help / Comment with syntax error??
« on: July 25, 2012, 01:15:22 PM »
The story starts when I was lying in bed, and I suddenly had this awesome idea to make a Blockland Brick Generator in Visual Studio 2010...and that's what I did. It lets you make (simple) custom brick packs. The code worked 100%, but when I made a pack with big baseplates, they weren't there. This is what I found in console.log:

Code: [Select]
Loading Add-On: Brick_BigBaseplates (CRC:-148661594)
Add-Ons/Brick_BigBaseplates/server.cs Line: 1 - Syntax error.
>>> Some error context, with ## on sides of error halt:
##»##¿//Created with Legojak's Blockland Brick Generator v1



datablock fxDTSBrickData (brick128x128BaseData)

{

   brickFile = "./128x128 Base.blb";

   category = "Baseplates";

   subCategory = "Plain";

   uiName = "128x128 Base";

}



datablock fxDTSBrickData (brick256x256BaseData)
>>> Error report complete.

ADD-ON "Brick_BigBaseplates" CONTAINS SYNTAX ERRORS

So it looks like there's either something wrong with the comments, or some weird invisible text before it.

Also, here's the code that creates the scripts and packages them:
http://pastebin.com/8MdMaqvj

I'm not going to post the entire source or the release files so that everybody's making bricks before I even finish the project......

One last thing: this is a Windows only project. When this gets released, I'll upload the source code so that all you Mac people can try to make your own.

Anyway, please help! I KNOW there are builders out there missing a 3x3 brick/plate, looking for a way to keep people from stealing builds, or just to keep the lag down in their server (including my sister  :cookieMonster:)!

12
Modification Help / Comment with syntax error??
« on: July 25, 2012, 12:17:02 PM »
Locked - look at the other post. I totally messed this up........................... .......

13
Gallery / My HUGE House
« on: July 10, 2009, 01:54:29 PM »
It's big, it's 6920 bricks, and the complete tour is at http://legojak.webs.com/blockland.htm! Oh, and be sure to visit the rest of the website after that. That url is the only way to see it.

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