In a similar style to "roll to dodge" I bring you!
How to play!
You and your partner (another forum member) will be placed in a dungeon scenario, and you will be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.
The numbers on the six sided die are marked as such...
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot
For example:
Jack want to attack a skeleton with his sword!
5 would land a critical strike on the skeleton, dealing a large amount of damage
1 would cause him to miss
6 would cause him to have his sword fly out of his hands, possibly hitting another monster, or his friend!
3 would cause a grazing hit, dealing a very small amount of damage
This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.
-I will not post results of the actions until everyone has taken their turn
-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to partners will not be effected by the die
You may post almost any action you desire
-If you want to attempt to harness the power to fly or spontaneously grow a third arm, you can do so.
-You may not god-mod and ruin the fun for everyone, however.
You may kill or be killed by your partner or your actions
-Be weary of what you do, if you attempt to kill your partner early in the game and succeed, the results can have devastating effects
-Attempting to do something stupid can lead to a very funny death
Certain events can affect your next roll
-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined
-The same can be applied if you have an epic failure, only your roll will have -X amount
-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Tim's arms are broken, -3 to any action used by his arms)
-The same can have positive attributes
-Trying to use spells and weapons that don't match up with your starting set will have a -2 mutator. As well, using scrolls has a +1 mutator.
So trying to heal as a Mage isn't always the smartest idea.
RulesOnly (2) people may play at a time.
-This is based on a first come first served basis
-If you did not make it in time, I can still add you to the waiting list
-I would like to keep this game moving, so you will have 2 days max to take your turn or you will become braindead and your partner must leave you behind..
-No posting actions unless you are playing
-No godmodding
ClassesThe class you pick can have multiple effects on your game, including the weapons you can use without penalty, spells you can cast, and armor you may wear. All classes have 100 HP, this can be affected by enchanted gear as well as buffs or debuffs
Warrior Can use up to plate armor
Can use swords, maces, axes, and daggers
Can use two handed weapons
Starts with: Beginners chain armor (+2 defense), Beginners chain helmet (+1 defense), Wooden Sword(+1 attack)
ArcherCan use up to leather armor
Can use bows and daggers
Can use two handed weapons
Starts with: Training bow (+1 attack), Rangers training hood (+1 defense),
Leather shirt of worthlessness (+1 defense), 50 arrows
RogueCan use up to leather armor
Can use daggers and weapon poison
Can not use two handed weapons
Can dual wield
Can stealth when not in combat
Starts with: Iron dagger (+1 attack) Leather shirt of worthlessness (+1 defense)
Bottle of garden spider vemon x2 (+1 attack to applied weapon, lasts for 3 attacks)
MageCan use cloth armor only
Can use Staves and daggers
Can use two handed weapons
Needs a staff or a scroll to cast spells
Starts with: Wooden staff (+50 mana +5 mana regen per turn) Linen robe of nothing (+0 defense) Minor fireball (15 damage, 10 mana) Weak ice bolt (5 damage, 3 mana)
PriestCan use cloth armor only
Can use staves and daggers
Can use two handed weapons
Needs a staff or a scroll to cast spells
Starts with: Wooden staff (+50 mana +5 mana regen per turn) Linen robe of nothing (+0 defense) Weak heal (+10 health, 10 mana) Small holy bolt (5 damage every turn for 2 turns, 10 mana)
More will be added later...
Character sheet
To join the game, all you have to do is fill this list with the proper info.
Character name:
Class:
Strength:
Speed:
Agility:
Accuracy:
Wisdom:
Endurance:
The six stats above can have up to 10 points spread between them and have a chance of modifying the die in your favor, depending on the action taking place.
Extra infoAny weapon with the Heavy, long, or large modifier are two handed weapons
All staves are two handed
Weapons add their attack to any hit this will also be your damage output in a grazing hit
This game can be VERY cruel, it's meant to be similar to a rougelikeScrolls can be used by any class, but they can fail with even worse consequences than a player cast spell
The +1 modifier from a scroll can only be used by caster classes
PlayingCharacter name: Lancelot
Class: Archer
Strength: 2
Speed: 2
Agility: 1
Accuracy: 3
Wisdom: 0
Endurance: 2
Inventory:
Head: Rangers training hood: +1 defense
Body: Leather shirt of worthlessness: +1 defense
Pants: None
Shoes: none
Weapon: Training bow: +1 attack
Ring 1: None
Ring 2: None
Amulet: None
Arrows: 40
Explosive arrows: 9
Character name: Jack Golem
Class: Rogue
Strength: 1
Speed: 3
Agility: 2
Accuracy: 1
Wisdom: 1
Endurance: 2
Inventory:
Head: None
Body: Leather shirt of worthlessness: +1 defense
Pants: None
Shoes: None
Weapon: Iron Dagger: +1 attack
Ring 1: None
Ring 2: None
Amulet: None
WaitingCharacter name: Vantas Vardet
Class: Mage
Strength: 1
Speed: 1
Agility: 2
Accuracy: 2
Wisdom: 2
Endurance: 2
Character name: Drakus
Class: Mage
Strength: 1
Speed: 1
Agility: 2
Accuracy: 2
Wisdom: 3
Endurance: 1
Character Name; Archbishop Landgren
Class; Priest
Strength; 0
Speed; 1
Agility; 0
Accuracy; 2
Wisdom; 3
Endurance; 3
Character name: Darx Ledger
Class:Rogue
Strength:2
Speed:2
Agility:2
Accuracy:2
Wisdom:1
Endurance:1
GraveyardEmpty (This wont last long)