Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Wesley Williams

Pages: [1] 2 3 4 5 6 ... 8
1
Off Topic / [News] Elon Musk goes TO THE MOON
« on: February 03, 2020, 07:48:16 PM »
The new decade just started and Elon Musk has already made it to the moon!



TSLA shares are up 114% since the start of 2020. It's electric!

3
General Discussion / Ostinyo's Block Party
« on: April 04, 2017, 01:58:14 AM »
Ostinyo's Block Party

This block party is running 24/7, and will stay up for a long time! Come join in the fun and build with us!

Features
- Duplicator (unless people start abusing)
- Fill Can
- Auto-saved build
- Quality Control

Badges of Quality
Build by Trance (12783)
Build by Blur (37636)

4
General Discussion / Ephialtes Block Party [Crashed!]
« on: January 24, 2017, 02:21:51 PM »
Obligatory hype post


Share your hype

5
Games / Planet Coaster - Anniversary Update!
« on: November 05, 2016, 10:16:01 PM »
Official Website | Trailer | About the Game | Buy the Game | Community Creations


ABOUT THE GAME
Developed by Frontier Developments, Planet Coaster is the spiritual successor to Roller Coaster Tycoon 3 (also developed by Fontier).
In the game you act as a theme park designer, building the parks of your dreams (or nightmares). Like the RCT titles, it also contains
a career mode involving the management of money, employees, and guest happiness.

Unlike RCT3, Planet Coaster uses a much more flexible grid system, allowing for much more creativity with ride and park design.
Players are no longer constrained to pre-built track and scenery pieces, but able to create their own unique elements and theming.

KEY FEATURES:
-Over 40 unique coasters types
-Over 50 different rides
-7 main themes (modern, pirate, fairytale, western, sci-fi, festive (winter), spooky (DLC))
-Steam Workshop integration to download and share creations
-Scenario editor

AVAILABLE DLC:
-The Munsters Munster Koach Construction Kit
-Knight Rider KITT Construction Kit
-Back to the Future Time Machine Construction Kit
-Spooky Theme

UPCOMING FEATURES:
There have been no announcements regarding future updates and DLC.


BUY THE GAME
$44.99 / £29.99


COMMUNITY CREATIONS
Silvarret



6
Help / Server crashes, losing connection to own server, and console spam
« on: August 07, 2016, 08:36:04 PM »
Hello everyone, I've been having a lot of trouble with my server, which is being plagued by issues of random crashing, lagging out, and console spam. Any help that you can provide me for the following issues would be much appreciated!

Random server crashing:
Both my normal and dedicated server randomly crash after a while of hosting, with the message "Blockland.exe has stopped working". I have checked the console.logs and they usually show everything happening perfectly normally up until the crash, with no indication as to what happened. I will upload a console.log of this the next time it happens while hosting.
Here's a console.log of crashing before Blockland finishes starting up (Simply starting the game again worked)

Lagging out/losing connection to my own dedicated server:
console.log
My server has a ping of --- after every time I lag out (but other players connected remain in the server). I am then unable to connect to the server until I do webcom_postserver(); in the console.

Console spam:
attempting to call indexOf error (I believe from VCE)

eval error (I believe from VCE)

non-CURLE_OK request spam (I believe from Slayer)
Code: [Select]
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Uknown command getState error (clearly Zzerver_NewHealth)

Description.txt not in one of the default directories (RTB issue)


I am also unable to update server preferences (whenever I do via console they revert back the next time I start the server). I am not running Blockland Glass nor have Support_Preferences. I tried clearing both Glass' and RTB's cache.db but that did not help.

Many of these issues require that the add-on developers update/fix their add-ons, however I would appreciate any help you guys can give with removing console spam and fixing my server. Alternative versions, bug fixes, different add-ons etc are all welcome suggestions for me. Thanks!

7
Modification Help / Hogwarts RPG
« on: January 01, 2016, 03:47:17 AM »

Check out the website!

Steam Group
OST development
2015 Topic
2012 Topic

Please fill this out if you can help or may in the future!
View the full detailed task list

About the development of the Hogwarts RPG
Hogwarts is a very ambitious project, aiming to let players do most everything found in the books. Thus far development has been slow, mainly focused on building the environment throughout 2012-2015. However, the environment is now at the point where code, bots, etc need to be incorporated to continue building. I have a great variety of things to do for Hogwarts, if you're good at anything at all I can probably use your help. It is likely that this RPG will never be finished, but that all depends upon the amount of help I receive! Please help spread the word if you know anyone interested :)

Current Progress: (estimated to my nearest favorite number)
  • Build - 60%
  • Bricks - 40%
  • Writing - 25%
  • Soundtrack - 15%
  • Spells - 10%
  • Script/Gamemode - 3%
  • GUI - 2%
  • Models - 2%
  • Bots/Playertype - 0%





CURRENT ISSUES

1. Extra raycasting in corners of brick DTS collision (shown in red)

Does anyone know why this is happening? I am using 10 convex collision boxes in the dts.
Download the blb / dts collision

2. Fill Printer RTB pref for filling by brick color instead of print
I've never worked with RTB prefs so any help is appreciated. Download

Really just added:
Code: [Select]
if($Pref::Server::FillPrinter_FillByColor $= "")
$Pref::Server::FillPrinter_FillByColor = false;
and
Code: [Select]
while(%target=containerSearchNext())
{
   if (!$pref::server:fillPrinter_fillByColor)
      %condition = (%target.printID == %oldPrint);
   else
      %condition = (%target.getcolorid() == %oldcolor);

   if(%target.isplanted() && %condition)
   {
      if(gettrustlevel(%client,%target)>=2)
      {
         if(!%target.fill)
         {
            %target.fill=1;
            %list.obj[%list.count++]=%target;
         }
      }
   }
}

3. Open version of door has no collision
I've never made doors before either so let me know if I just overlooked something dumb.
Download the blbs: Open / Closed
Code: [Select]
datablock fxDTSBrickData ( brickDoorChamberOfSecretsOpenData )
{
brickFile = "./DoorChamberOfSecretsOpen.blb";
uiName = "Chamber of Secrets Door";

isDoor = 1;
isOpen = 1;

closedCW = "brickDoorChamberOfSecretsClosedData";
openCW = "brickDoorChamberOfSecretsOpenData";

closedCCW = "brickDoorChamberOfSecretsClosedData";
openCCW = "brickDoorChamberOfSecretsOpenData";
};

datablock fxDTSBrickData(brickDoorChamberOfSecretsClosedData : brickDoorChamberOfSecretsOpenData)
{
brickFile = "./DoorChamberOfSecretsClosed.blb";
category = "Hogwarts";
subCategory = "Doors";
iconName = "Add-ons/Brick_Hogwarts/DoorChamberOfSecrets";
isOpen = 0;
};

8
Suggestions & Requests / Fill Printer pref for filling by color
« on: December 30, 2015, 12:31:11 AM »
Could someone make a quick edit of the Fill Printer to have an RTB pref for filling by color (like the Fill Can) instead of by print? This would save me many headaches with changing the prints on my modter.

9
Help / Server Crash
« on: October 31, 2015, 03:34:04 PM »
My server keeps crashing while loading add-ons but I can't figure out which one is the problem child. I must be overlooking something simple. Please let me know if you spot it, thanks.

Console.log:
With tracing
Without tracing

10
Creativity / Recruiting Artists for a Mobile Game
« on: September 08, 2015, 03:42:49 AM »
Hello all, I'm looking for artists to help with a mobile game I'm developing. The game is a 2D side-view castle builder, look below for a general style reference. I figured that I'd poke around here, please let me know if you or someone you know may be interested by posting below or messaging me!



Open artist roles:
  • Background scenery
  • Castle rooms
  • People and monster sprites

11
Just as the title states, I've always experienced high pitched buzzing sounds emitting from my monitor while playing Blockland (despite not having speakers). When I bring up a GUI in the game the noise usually goes away/diminishes, but returns at full force once the GUI is closed. The main menu also makes these noises. No other games make such alien noises.

Does anyone know why this is happening/have a solution?

12
Suggestions & Requests / Siba's Fountain/Medieval Bricks?
« on: June 14, 2015, 02:57:03 PM »
I was on Port's server and saw some really nice bricks that are great for an RPG. He said they were made by Siba but I couldn't find them around anywhere. Does anyone have a link or know if he ever released them?

13
Modification Help / Raycasting on Brick with DTS Collision?
« on: April 13, 2015, 05:58:43 PM »
I have recently been making bricks with .dts collision shapes, and while the collision works great, the raycasting on the bricks always screws up in some way. I've found that one of my bricks had some extra bit of raycasting put in the corners of the bounding box, and another brick doesn't have any raycasting whatsoever. What is the proper way to handle raycasting with a brick that uses .dts collision?

Here are the two bricks I'm currently working on:

When I stand here on the hoop:

The third person view is forced forward to this:

Indicating that there is raycasting on the corners of the hoop. Testing this with projectiles, I confirmed that the collision is perfect except for the corners.

Something similar happens with the tree, when I stand here:

The third person view is pushed inwards to this:


It definitely isn't the fault of the blb, I tested with just the collision DTS and these are the results:
Standing here:

Third person looks like this


Download the hoop:
blb
dts

14
Modification Help / Function for Server Shutdown?
« on: April 12, 2015, 03:10:09 AM »
For some reason I can't find the correct function for ending a server. OnMissionLoaded seems to work for starting, but the following isn't producing results. I'm probably just overlooking something dumb, any help is appreciated.
Code: [Select]
function onMissionEnded()
{
saveServerStats();
}
What is the correct way to handle a server shutdown?

15
General Discussion / Ostinyo's Hogwarts Development
« on: January 02, 2015, 02:23:13 AM »

  • Particle Designer
Bots:Prints:
  • Broomstick item
  • Small props
  • Paintings
  • Quidditch balls (quaffle, bludger, snitch)
  • Whomping Willow
  • Portraits
  • AI Paths
  • Owl
GUI Art:
  • Track area populations
  • Cat
  • Hogwarts map (sectioned)
  • Creature spawning
  • Dog
  • Buttons and backgrounds
  • Area music (transitions)
  • Mouse
  • Item images
I need the most help with this
  • Toad
Sounds:
section because I need to devote
  • Loading music
my time to building and modeling.Bricks:
  • Spell sounds
Please PM me if you can work on
  • Converted (or remade) JVS
  • Dialogue for casting spells
or give tips for any of these tasks.
  • Plants
  • Misc sounds
  • Misc Items
Teaser Trailer


Server Password: help

What is this?
My Hogwarts RPG will be set in the years after Harry attended school, in present-day Hogwarts. It will include a GUI client, spells, quidditch, dueling, tons of quests, and anything else that you can think of in the books. I want to make the experience as immersive as possible. The goal is for my server to be a haven of fun where something is always happening and players don't worry about becoming bored.

Want to help?
Please comment, PM, or visit the server if you can help! Tell me what area you're interested in helping with and I can give you more detail. Progress depends on the amount of outside help I recruit; help make Hogwarts a revolutionary experience!

Media



Pages: [1] 2 3 4 5 6 ... 8